I like your radical approach! Infrastructure is comparatively much cheaper than buying more vehicles in this game, so it pays to build things futureproof. An underground network needs a couple of things to really work well: - Speed: Direct routes, as short as possible, just enough stops to cover the whole city, ensuring minimal journey times. Local bus systems should have a high frequency. The bigger the city, the more this matters. - Accessibility: Every stop should ideally have at least two entrances that connect to different nearby streets and increase the catchment area. North/south, east/west, whatever works for its location. Each entrance tunnel should connect to different streets in different directions as well, if possible. Your main station(s) should cover a large swathe of the city. It doesn't matter if you have to knock down some buildings as your city will grow and build plenty more to replace them. You want them to build stuff on the access streets leading to your stations, that just means more passengers. - Exclusivity: You don't want cars using your metro tunnels. They'll just turn them into underground traffic jams. Keep your tunnels and tunnel entrance streets two lane only with bus lanes. This lets you connect your access tunnel streets to the road network and lets buses get in and out easier, without cars ruining everything. Mark your underground highways as player owned so the city doesn't turn it into a street and lower the speed limit. Using the underground bus should be much more convenient than driving. - Flexibility: Your systems need to work for every single passenger in a city heading both to and from the station to their home or destination. - Minimalism: the best transport route uses as little infrastructure and vehicles as needed to pick up 100% of its cargo or passengers and move them efficiently from A to B. Bus and truck lines should compliment, not compete with each other. You can place stations and bus metro road above ground on the outskirts of town so you see your vehicles turning around and to save money on tunnels. You'll know you've set it up right when you find yourself moving much more passengers and product than before with much fewer vehicles. Make sure to replace any older clunkers with high emissions anywhere near your cities.
I like your radical approach! Infrastructure is comparatively much cheaper than buying more vehicles in this game, so it pays to build things futureproof. An underground network needs a couple of things to really work well:
- Speed: Direct routes, as short as possible, just enough stops to cover the whole city, ensuring minimal journey times. Local bus systems should have a high frequency. The bigger the city, the more this matters.
- Accessibility: Every stop should ideally have at least two entrances that connect to different nearby streets and increase the catchment area. North/south, east/west, whatever works for its location. Each entrance tunnel should connect to different streets in different directions as well, if possible. Your main station(s) should cover a large swathe of the city. It doesn't matter if you have to knock down some buildings as your city will grow and build plenty more to replace them. You want them to build stuff on the access streets leading to your stations, that just means more passengers.
- Exclusivity: You don't want cars using your metro tunnels. They'll just turn them into underground traffic jams. Keep your tunnels and tunnel entrance streets two lane only with bus lanes. This lets you connect your access tunnel streets to the road network and lets buses get in and out easier, without cars ruining everything. Mark your underground highways as player owned so the city doesn't turn it into a street and lower the speed limit. Using the underground bus should be much more convenient than driving.
- Flexibility: Your systems need to work for every single passenger in a city heading both to and from the station to their home or destination.
- Minimalism: the best transport route uses as little infrastructure and vehicles as needed to pick up 100% of its cargo or passengers and move them efficiently from A to B. Bus and truck lines should compliment, not compete with each other. You can place stations and bus metro road above ground on the outskirts of town so you see your vehicles turning around and to save money on tunnels.
You'll know you've set it up right when you find yourself moving much more passengers and product than before with much fewer vehicles. Make sure to replace any older clunkers with high emissions anywhere near your cities.
thank you 😁 and thanks for all the info!
Cool idea
Thanks!