The problem with letting him hunt for prophecy on allied waves and come back when it was time to fight basically meant you were getting free upgrades with no sacrifice or trade off of any kind except a bit of speed. Now you have to choose between fighting or discounting the upgrades. Definitely makes him weak early but that power spike a bit later is nasty. Wonder how well he fares against rush or stack breaking now.
He gets absolutely bounced by early aggression. If the cleave fails on contact then Raynor Bio absolutely flattens him until abrogators. Same with Han n Horner ground, Fenix ground and karax ground. Air units however cease to exist in the presence of the Enforcer. Doesn’t matter what air unit. Hyperion? Delete this. Aleksander? Invalidated Mothership? Eradicated.
I would love it if you could get one of the Constructs by artifact hunting after you got the last artifact. The second Construct (edit for clarification: I mean the one that devolves enemies) could be an ability that spawns that unit for a turn (like a merc) to balance it.
As a certified vayne main, she is still not strong early game but new lethal tempo make her on par to other adcs that don't have it Also as a certified zeratul enthusiast, you just sac the entire early game to get the artifacts and then suddenly appear with a giga army and turn the game around imo
You should try this weekly mutation, the increase health for killing units is on and since zera is still unfinished "alpha timeline" doesnt affect him. I have reach 3k health with zeratul in every game.
A better comparison for Zera using LoL champions is Kayle. Until she hits level 6 she's a range champ..with no real range, so it is just pain...agony even to play her early. Mid she is...weak to meh but less agony. But level 16...oh my gaaawwwwwddd. That is how Zera is, early is painful, mid is...meh, but late is when you start murdering everything. Even in normal Co-Op that's the case, you just gotta hang on and try to do what you can with so little until he builds up enough steam to just run over everything. 1 Enforcer...meh...10 of them...with all the special powers from artifacts unlocked is monstrous.
Zera needs some more work. ... (1) Zera needs to have the search for artifacts ability--not his units. ... (2) Zera needs 2 Tesseract Cannons and a Tesseract Monolith for static defense. ... (3) He needs his Void Templars and Shield Guard units added. ... (4) And, each Tier unlocks his Legendary Legion units (which play just like in Co-OP, High Cost, Time out, and have Cool down).
To be fair, kinda tracks with campaign zeratul, he was missing for all of the first two thirds of the game and showed up with the ex machina information you need in the third one. (From the protoss POV, anyway.)
That opposing Raynor had a good opportunity to go death fleet. Really wanted to see how your Zeratul would deal with mass banshees. You allies Swann and Dehaka aren't exactly great against that air comp either.
Zera finishes his training arc after 10 minutes. Anime power spike.
The problem with letting him hunt for prophecy on allied waves and come back when it was time to fight basically meant you were getting free upgrades with no sacrifice or trade off of any kind except a bit of speed. Now you have to choose between fighting or discounting the upgrades. Definitely makes him weak early but that power spike a bit later is nasty. Wonder how well he fares against rush or stack breaking now.
He gets absolutely bounced by early aggression. If the cleave fails on contact then Raynor Bio absolutely flattens him until abrogators. Same with Han n Horner ground, Fenix ground and karax ground.
Air units however cease to exist in the presence of the Enforcer. Doesn’t matter what air unit. Hyperion? Delete this. Aleksander? Invalidated Mothership? Eradicated.
I would love it if you could get one of the Constructs by artifact hunting after you got the last artifact.
The second Construct (edit for clarification: I mean the one that devolves enemies) could be an ability that spawns that unit for a turn (like a merc) to balance it.
It should be a call down, and only gets 1 devolution charge. It still increases unit attack speed by like a billion
Xel'Naga Enforcer - When you want the sky clear, with your feet on the ground.
As a certified vayne main, she is still not strong early game but new lethal tempo make her on par to other adcs that don't have it
Also as a certified zeratul enthusiast, you just sac the entire early game to get the artifacts and then suddenly appear with a giga army and turn the game around imo
Zeratul clapped my han and Horner wave
13:02. THAT BATTLECRUISER GOT SENT TO BRAZIL HAHAHA
You should try this weekly mutation, the increase health for killing units is on and since zera is still unfinished "alpha timeline" doesnt affect him. I have reach 3k health with zeratul in every game.
Free autocast refineries?
That solves half of Khaz's problems.
frrrrrr
That's some deep lore.
A better comparison for Zera using LoL champions is Kayle. Until she hits level 6 she's a range champ..with no real range, so it is just pain...agony even to play her early. Mid she is...weak to meh but less agony. But level 16...oh my gaaawwwwwddd.
That is how Zera is, early is painful, mid is...meh, but late is when you start murdering everything. Even in normal Co-Op that's the case, you just gotta hang on and try to do what you can with so little until he builds up enough steam to just run over everything. 1 Enforcer...meh...10 of them...with all the special powers from artifacts unlocked is monstrous.
Zera needs some more work. ... (1) Zera needs to have the search for artifacts ability--not his units. ... (2) Zera needs 2 Tesseract Cannons and a Tesseract Monolith for static defense. ... (3) He needs his Void Templars and Shield Guard units added. ... (4) And, each Tier unlocks his Legendary Legion units (which play just like in Co-OP, High Cost, Time out, and have Cool down).
Fair and balanced
To be fair, kinda tracks with campaign zeratul, he was missing for all of the first two thirds of the game and showed up with the ex machina information you need in the third one. (From the protoss POV, anyway.)
That opposing Raynor had a good opportunity to go death fleet. Really wanted to see how your Zeratul would deal with mass banshees. You allies Swann and Dehaka aren't exactly great against that air comp either.
Late game zeratul sinply blows banshees away, almost 1shot.
Lets Goooooo ZERATUL!!!!
You can try karax when you want to beat zeratul :)) mirage energizer meme
LoL. Zeratul. Thanks for doing my request. :) It seems that you didn't play with him for some months now. Yes, he has only 3 units + an observer. :)
I'll play him on the weeks the modifiers dont completely fuck him lmaooooo. Last 3 weeks were kinda meme with no gas, no discounts
So if you solo as Zeratul, do your prophecies get cheaper faster?
The discount applies every time it's your wave for every unit searching.
So if you're solo it'll be 3x faster, but you will be losing 3x as fast
What!? How to pick zeratul?I never saw extended buttons
How can I join the clan in SC2?
artifact hunting