Absolutely loved this one! I'm a sucker fo life sims, its so mesmerizing watching them over time. It's got me thinking about little tree generators and stuff that you could make with this, is there any way to set rules based on how high something is? Like as the tree grows taller it has a higher chance of stopping but leaves are more likely to spawn?
Makes me think of L-systems. I haven’t seen it but I’m sure someone has implemented them in cellular automata form. Doing it in this language may be similar.
It's always amazing how few rules you need to get some lifelike emergent behaviour. Have you looked at slime simulations? Sebastian Lague has some nice ones.
Yes it's amazing! I've tried a few slimy gloopy things but I've never spent that much time on it. I would love to do more on it! In 2 videos time (not the next one, but the one after), I'm planning to touch on some MNCA, which Sebastian Lague used in one of those slime videos. They're amazing by the way! I'm a big fan of their channel! And so is Slackermanz, who makes bonkers stuff with MNCA too!
Interesting. I think that if you look for enough time, you'll see how as the herbivore eats the plants they reproduce, but more herbivores means less plants, wich makes the herbivores start starving, and with less herbivores we can see the plant start growing again and with that the herbivores start thriving again, and the cicle continues. I'd imagine those two conditions meet at a stable situation over time
Make moss that spreads in all directions but only onto solids, and after a bit of growing, all the moss from one source stops. (Dont have to add the last bit if it isn't possible)
You might already have added this, but it would be cool if the rabbits pooped, and the poop helps plants grow including carrots, additionally it would be nice if the rabbits would occasional eat flies as well as carrots. Sort of making some kind of wonky ecosystem.
Man just made emergent behaviour in his custom language
Like holy shit how can this have only 100 views ?? Kudos to you
Haha thank you. The TodePond is a well-kept secret ✋🤐
Now bring the carnivores in there!
Nah, it's not "kinda cool", it's awesome !
Thank you! 🤩
Seeing this fills me with so much joy
It all comes full circle! (Love the reference to your first video)
Simple, yet leads to a really cool result. Artificial life is so fascinating. 🌿
Thats a really nice result from such simple rules!
Thank you!! 🐸
Absolutely loved this one! I'm a sucker fo life sims, its so mesmerizing watching them over time. It's got me thinking about little tree generators and stuff that you could make with this, is there any way to set rules based on how high something is? Like as the tree grows taller it has a higher chance of stopping but leaves are more likely to spawn?
@@TodePond that sounds really cool, I'd diig to give it a go, been pretty busy but I'll see if I can get it done :)
Makes me think of L-systems. I haven’t seen it but I’m sure someone has implemented them in cellular automata form. Doing it in this language may be similar.
It's always amazing how few rules you need to get some lifelike emergent behaviour. Have you looked at slime simulations? Sebastian Lague has some nice ones.
Yes it's amazing! I've tried a few slimy gloopy things but I've never spent that much time on it. I would love to do more on it! In 2 videos time (not the next one, but the one after), I'm planning to touch on some MNCA, which Sebastian Lague used in one of those slime videos. They're amazing by the way! I'm a big fan of their channel! And so is Slackermanz, who makes bonkers stuff with MNCA too!
Slackermanz is a new name to me; I'll check out the channel, cheers!
this series is just great :3
Interesting. I think that if you look for enough time, you'll see how as the herbivore eats the plants they reproduce, but more herbivores means less plants, wich makes the herbivores start starving, and with less herbivores we can see the plant start growing again and with that the herbivores start thriving again, and the cicle continues.
I'd imagine those two conditions meet at a stable situation over time
Make moss that spreads in all directions but only onto solids, and after a bit of growing, all the moss from one source stops. (Dont have to add the last bit if it isn't possible)
5:38 This looks a lot like its generating islands and water, maybe this could be a system to generate terrain?
But they can't go up. Just do
rule xz 0.05 {
_ _ => @ _
S@ S _
}
rule xz 0.05 {
P _ => @ @
S@ S _
}
and define S to mean solid elements.
You might already have added this, but it would be cool if the rabbits pooped, and the poop helps plants grow including carrots, additionally it would be nice if the rabbits would occasional eat flies as well as carrots. Sort of making some kind of wonky ecosystem.
This is not a plant, it's a planton