Yes, its a damn shame, because the OST has a great deal of potential but it was wasted because of the use of poor instruments, and the end result was a completely soulless soundtrack, the fan made 8 bit and 16 bit renditions sound a lot better than the OST.
Honestly if a megaman 12 comes out. Maybe the return of Proto Man and Bass could be possible. Have the gameplay styles be different such as how the first DLN/DWN is practically a glass cannon, he can dish out serious damage with a full charge of his buster, but also suffer serious damage via cause and effect of his power, thus would why he has the shield to deflect projectiles from most enemies and certain robot master attacks, while bass returns to his megaman and bass style gameplay style, where he can shoot in all directions excluding downwards, dash for a short distance but in combination of his double jump, can allow him to reach to places inaccessible to Mega Man or Proto Man, both have their respective gadgets, doodads, wachamacallits and whoozitswhatizs, maybe give the adaptor tech and previous side items to protoman with the power adaptor giving him the same defense as his superior brother, but in exchage, has a shorter range of attack, jet adaptor can allow him to fly for a limited amount of time and will however have a quick recharge for constant usage, the wire and balloon can help him reach items like E Tanks, W Tanks, S Tanks and Bolts, Tango acts the same as how he did in Game Boy Mega Man 5. Bass is already OP given his skills makes him a brute force character and can be considered the 'Easy mode' character to most of the games that featured him.
@@Greeniemean1 maybe he could try to invent a new rival for mega man, remembering an older draft he once had for an evil rival to megaman, he creates a robot named Baroque and Crash, which are made to resemble megaman and rush physically, taking some minor inspirations from the copy robot and doc robot. He installs the same systems for Baroque and Crash to thus frame mega man, his hypothesis being, if he can't get his once good friend turned rival incarcerated like in the events of his 9th plan for world domination, then perhaps he can get his creation to be scrapped and without the hero known as 'Mega Man' protecting the world, then the world would have little choice but to bend to his will.
@@ElephantMariotheRHDNhater3293 i've already mentioned Tango. But the Genesis Unit and Mega Man Killers would be cool. Maybe the game could squeeze in the optional inclusion of Duo for a secret superboss, using the special weapons form mega man 8 as his arsenal besides his fist.
Much nicer than the original in my eyes! Amazing work, dude. It's also quite cool that this version feels somewhat more mystical than the original, which may better match the nighttime forest theme of the level.
Wow, I liked 11's ost. Sure, there were some that didn't sound as great but it was enjoyable overall. Saying it was soulless is a tad much. I kinda prefer the original I think. This was good too.
i once heard that the megaman 11 ost is best described as "forgettable." not good, not bad just forgettable. i think the reason for that is because the soundtrack uses an INCREDIBLY generic...soundfont? i dont know the word for it. whatever it is this makes the song pop out much more and gives it an energy and feeling it definitely didnt have before
Yes, it was easily forgettable around the time the game released, but yes the soundfont they used for the game just completely destroyed the vibe and just comes off as a generic soundtrack, like I said in the other comments before, there are a lot of fan made Megaman 11 remixes on youtube that maintains that energetic vibe, which is something the OST lacks.
I really like how you've been putting the artworks of the robot masters in a fan custom version of the Mega Man 7 stage select screen in the stage select remix clips of the mega man games. Hope you make a fan picture of the Mega Man 7 stage select screen with the artworks of the mega man 11 robot masters when you remix the Mega Man 11 stage select theme.
Torch Man felt like the only track that had any energy to it in Megaman 11 with the exception of maybe Blast Man. MM11 music felt overly generic with no real life to it which is what Mega Man music is so known for in the first place
You're not the only one, Megaman 11 OST is mediocre in comparison to all the fan made remixes all over youtube, ever since I started working on these remixes, I am actually enjoying the music a lot more than the original tracks, Megaman 11's poor instrument is the main issue to why it lacks so much energy.
These remixes prove how Mega Man 11 had a decent soundtrack, but it could have been so much better if Marika Suzuki hadn't used the same cookie-cutter instrumentation for everything 😔
Man, I really wish the original OST had had this energy to it, amazing as always, Princess.
Yes, its a damn shame, because the OST has a great deal of potential but it was wasted because of the use of poor instruments, and the end result was a completely soulless soundtrack, the fan made 8 bit and 16 bit renditions sound a lot better than the OST.
@@PrincessZelda2020 Personally, I quite like the dlc ost.
@@PrincessZelda2020 There is this German guy who rearranged the track to alleviate that problem: ua-cam.com/video/0iUUYtrdnx4/v-deo.html
@@PrincessZelda2020 Disagree but Ok
@@AnimasyonGalaksisi You can disagree all you want, Megaman 11 is a soulless soundtrack.
Torch-jutsu, THE FLAMING FIST! HI-YAAAAH! Next up: Bounce Man and Acid Man and much more! This rocks!
Happy new year and thank you for all the music over the years!
Mega Man 11 is such an amazing game. I am also waiting for a Mega Man 12 to come out.
Honestly if a megaman 12 comes out. Maybe the return of Proto Man and Bass could be possible. Have the gameplay styles be different such as how the first DLN/DWN is practically a glass cannon, he can dish out serious damage with a full charge of his buster, but also suffer serious damage via cause and effect of his power, thus would why he has the shield to deflect projectiles from most enemies and certain robot master attacks, while bass returns to his megaman and bass style gameplay style, where he can shoot in all directions excluding downwards, dash for a short distance but in combination of his double jump, can allow him to reach to places inaccessible to Mega Man or Proto Man, both have their respective gadgets, doodads, wachamacallits and whoozitswhatizs, maybe give the adaptor tech and previous side items to protoman with the power adaptor giving him the same defense as his superior brother, but in exchage, has a shorter range of attack, jet adaptor can allow him to fly for a limited amount of time and will however have a quick recharge for constant usage, the wire and balloon can help him reach items like E Tanks, W Tanks, S Tanks and Bolts, Tango acts the same as how he did in Game Boy Mega Man 5. Bass is already OP given his skills makes him a brute force character and can be considered the 'Easy mode' character to most of the games that featured him.
I'm hoping for a new female Robot Master boss built by Dr. Wily, like a witch robot master named Witch Woman in a Mega Man 12.
@@Greeniemean1 maybe he could try to invent a new rival for mega man, remembering an older draft he once had for an evil rival to megaman, he creates a robot named Baroque and Crash, which are made to resemble megaman and rush physically, taking some minor inspirations from the copy robot and doc robot. He installs the same systems for Baroque and Crash to thus frame mega man, his hypothesis being, if he can't get his once good friend turned rival incarcerated like in the events of his 9th plan for world domination, then perhaps he can get his creation to be scrapped and without the hero known as 'Mega Man' protecting the world, then the world would have little choice but to bend to his will.
@frederick0709 they should also bring back other characters like Tango, Duo and the Genesis Unit.
@@ElephantMariotheRHDNhater3293 i've already mentioned Tango. But the Genesis Unit and Mega Man Killers would be cool. Maybe the game could squeeze in the optional inclusion of Duo for a secret superboss, using the special weapons form mega man 8 as his arsenal besides his fist.
This sounds incredible!
Great Work :]
Unpopular opinion i really liked megaman 11 original soundtrack. But your remixes are 3x better 😁
How's it unpopular? I think Mega Man 11 has a decent soundtrack.
I'd say they're 7 times better!
Whoa! Perfectly perfect!
Much nicer than the original in my eyes! Amazing work, dude. It's also quite cool that this version feels somewhat more mystical than the original, which may better match the nighttime forest theme of the level.
alright! MM11 i didn't think i would get to see this
Man I've been blessed. Discovered your mm7 remixes yesterday,and by how old they were,I thought you'd stop making them.
Thankfully I was wrong :D
Oh man lemme go replace the files on my install this is great
Wow, I liked 11's ost. Sure, there were some that didn't sound as great but it was enjoyable overall. Saying it was soulless is a tad much.
I kinda prefer the original I think. This was good too.
Fantastic. That is all.
i once heard that the megaman 11 ost is best described as "forgettable." not good, not bad just forgettable. i think the reason for that is because the soundtrack uses an INCREDIBLY generic...soundfont? i dont know the word for it. whatever it is this makes the song pop out much more and gives it an energy and feeling it definitely didnt have before
Yes, it was easily forgettable around the time the game released, but yes the soundfont they used for the game just completely destroyed the vibe and just comes off as a generic soundtrack, like I said in the other comments before, there are a lot of fan made Megaman 11 remixes on youtube that maintains that energetic vibe, which is something the OST lacks.
I really like how you've been putting the artworks of the robot masters in a fan custom version of the Mega Man 7 stage select screen in the stage select remix clips of the mega man games. Hope you make a fan picture of the Mega Man 7 stage select screen with the artworks of the mega man 11 robot masters when you remix the Mega Man 11 stage select theme.
I had no problem beating torch man in this game
Good stuff
Underrated music and overhated stage.
I like your megaman 7 remix and cps2 remix
Great
can you please make acid mans theme in mm7 next.this is really cool
where did you get the weapon sprites for megaman from?
Megaman X7 Relation vs. Red 16 bits, please
Torch man for megaman ms dos update
Torch Man felt like the only track that had any energy to it in Megaman 11 with the exception of maybe Blast Man. MM11 music felt overly generic with no real life to it which is what Mega Man music is so known for in the first place
This sounds awesome! To me you're fixing 11's OST. Some good melodies but the instrumentation is really uninteresting imo (tho im biased af ofc).
You're not the only one, Megaman 11 OST is mediocre in comparison to all the fan made remixes all over youtube, ever since I started working on these remixes, I am actually enjoying the music a lot more than the original tracks, Megaman 11's poor instrument is the main issue to why it lacks so much energy.
These remixes prove how Mega Man 11 had a decent soundtrack, but it could have been so much better if Marika Suzuki hadn't used the same cookie-cutter instrumentation for everything 😔
I agree, and the fact there are a lot of fan made renditions of Megaman 11 on youtube that translate so much better than the original soundtrack.
great remix as usual, but man did I hate this stage lol. Watching this gave me some ptsd