I feel like the issues surrounding warrior stems from the 3 skill limit and people playing the warrior wrong. The warrior is a beast of a vocation. To me there is nothing more satisfying than destroying a room Guts style.
I'll admit that the Vocation would be perfectly fine if not for that glaring lack of skills. I'd have loved to see some Battle Cry-style skills, that indirectly alter the properties of the battlefield. That aside, knocking large enemies over with a simple swing of my blade/hammer is always satisfying.
I love magic archer and I don't feel like I'm a crappy player because of it. RPGs are about fullfilling fantasies and "being on fire", "shooting arrows around corners" or chainjumping with sunburst sound like a pretty good fantasy for me. I did solo the game on many vocations but I always come back to at least 1-2 pawns because I just love them and the interactions (I take support moves on them like the shieldcatapults or low tier spells for syncing). The most important thing for me is to not fall into the "must optimize my time" trap. I don't godsbane/do suicide runs for loot etc Once I obtain the best gear naturally I do 1 run of BBI and then...just start again with a lvl1 toon. Replaying that game each year at least 2 times and it never gets old.
I hate falling in to those boring gaming traps where I'm only play the game for its number systems like getting the high Stat of this or that. When your done you have no idea What you were doing r y u just wasted your time doing it. Try my best to just live in the world and actually see what's around me.
@@davidhenderson441 What I don't understand in this game is the story, I got to a part where I have to face the dragon that took my heart, he brings a person and says I love that being that I don't even know and tells me to back off, usually I fight with him, I kill him, the game ends and goes back to the part where I face him. It doesn't get out of this loop, I must be doing something wrong or it's a bug. Because the game does this automatically, it returns to the part before entering the place where the dragon is. Is the story just that? There's nothing exploring that hole in the middle of town or the other plots?
@@nicolasoliveira4903 dunno if ur still 'trapped' but explore the abyss in gran soren, giant hole in the ground, explore around the world and fight stronger enemies, etc, try a new char and do witch of woods quest line as well
@@nicolasoliveira4903 I think something went wrong with your save file, or rather, with how the game saves. Your file might be corrupted, but that's just my guess. The first time I've ever been been kicked out of the game was during the save after The Final Battle. It only happened once more in my NG+ run on BBI.
I think my favorite least favorite vocation is Magic archer, I love the concept but it just never clicked with me, but I love it because you can jump pretty high because of "jump->sunburst->reset doublejump-> sunburst" My favorite vocation was Assassin when I first played the game, mostly because I read that Assassin has the highest strength growth and can still use daggers and bow, so I only played assassin through 10-200 and then I discovered your videos and saw how OP strider is and half regretted my fixation on assassin because I thought strider was just a weak version of assassin (my train of thought was that the starting 3 vocations must be weaker than the ones you unlock later)
I was on the same situation. But in my case i didn't try strider because i'm not a fan of Daggers, much on the opposite. So i wanted an Archer that could use a sword, and i still think Assassin is more Fun than strider, but yeah when i want to kill things fast i go for Strider and Brain Splitter. I also think the same about Magick Archer, they give me the Quincy vibes from the anime Bleach. But i never got to a point of wanting to play with them. Kind the same with MK, i think they're cool but its just not my playstyle.
You should do a video where you showcase skills that are not popular, and the best ways to use/apply them, like examples of when to use mystic knight's stone forest/grove (LOVE that skill), and things along that line. Would love to see
The two vocations that clicked for me was Mystic Knight and Ranger. Liked the debilitating feature and the perfect blocks. Strider and Magic Archer are just too powerful but they are great for getting utility to quickly level. Assassin is great for cool looking skills and a fun romp. Sometimes using lower tier weapons just to extend fights. Mage for me is only fun as me running support for main pawn damage dealer. Which can be fun in its own right. Sorcerer agee completely on spell sync. It becomes stupid powerful and can be a fun ride of high level spells constantly. So yeah, Warrior and Fighter are the boring ones that I'm currently looking into trying a play style I like. Looking forward to your take on them. DDDA and a heavily modded Skyrim are the only games I've come back to all these years. Putting in way too many hours of my life. But that's the glory of retiring early in life.
Sorcerer is the most beautiful class , but i can agree sitting there for half a year trying to cast grand bolide on a hydra whole hiding on top of a pillar can be boring sometimes, and then your ally sorcerers end up killing it with miasma anyway.
It's interesting to me that people always put warrior and mage together as their least favourite vocation, especially because I consider them to be very similar. In the late game at least, warrior is in my opinion, a support class, just like mage. Sure warrior can do respectable damage on occasion, but so can mage. Any time I choose to play either, I usually do so with the understanding that my pawn will be the primary damage dealer, and my role is to create situations where they can shine. Obviously lots of people don't really care for pawns that much, and that's fair, but I've had lots of memorable situations where my dumbass meat puppet is able to pull off a beautiful maneuver thanks to my assistance, and I can't help but feel a sense of pride when that happens. I've definitely played too much of this game lol. Also warrior should be the only red class that's able to roll. That's my only wish.
Great to see you back making content again. Hope to see some more. I think a lot of people miss the boat on Warrior. Even though it has only 3 skills, it has 4 weapons at the Black Cat of which 3 are pretty good in some way or another. I think a fair number of people know of the Iraklis. Dragon's Flight does increased damage against dragons and there are few dragons in Dragon's Dogma. The Stamina Hammer is kind of the sleeper, but is the easiest Class/Weapon combination for doing low level Hard mode runs. Then Rusted Hammer or Long Sword are way too underutilized. When you look at the amount of damage that skills like "Arc of Obliteration" irregardless of what weapon is used, you realize that the Devil's Nail isn't always the best option. You can't really say that about any other class where the Lvl3 BBI weapon is best in slot pretty much across the board.
Sorcerer is coming up fast to be one of my favorite classes. My best class that I can play is an archer but, my new character is a sorcerer and I am having so much fun with how powerful the spells are!
I love sorcerer. I used to hate the long cast time, but they forces me to think whether it is appropriate to start casting a big spell, or use smaller spells to create openings first. It makes me feel very big-brained, which is how I imagine a magic user should be.
Akshully, Ranger is my favourite class. Favourite growth pattern and augments. The lesser used abilities make for a nice alternative playstyle while switching to straight DPS to seriously cut down on time spent grinding. I also just generally like the "feel" of playing them and going for actual Rangery aesthetics with a green outfit, moustache and jaunty cap.
LoL everything you said about Warrior is how I feel about Mage vocation. Meant to be a little harder and get the ole brain meat slapping. I can’t wait to see your Warrior video man.
I honestly LOVE warrior. Using the Jumping normal attack is just busted good. The invincibility on his backstep attack or whatever it's called, plus the 2 addition followup hits... I think it's actually my favorite melee play style. It would be nice if warrior had 3 more skills like all the other classes, but it's still good. I prefer all 3 bow wielders to Warrior, though. the utility of having a bow is just so essential.
I was thinking that in DD2 they could do a few things to balance the game better, like making Blast Arrows less OP, but I don't know if there's any ideal solution for things like Maelstrom. Sorcerer has slow casting because that's the point, you feel the life energy being sucked out of your character as they put all that energy into the spells, and if the player is gonna spend so much time casting, the spell has to be super powerful for balancing reason. The fun of Sorcerer is to tire yourself casting a single spell and watch as everything dies, it makes you feel powerful. I can't think of any solution that doesn't involve denying the whole point of the vocation.
Since it's a single player game, balance shouldn't be the priority. Maybe making the weaker vocations a bit stronger would be good, but I don't think any single vocation was overpowered without adding blast arrows or periapts to the equation. Holy focused bolt is probably the only thing I would change, since it's powerful and can be charged while sprinting.
Sorcerer is one of my mains lol i solo basically everything by spamming maelstrom and bolide with some meatshield pawns to draw aggro. “Spells take too long to cast” is balanced out by how busted op those spells are
I do love the sorc too but hate going up against metal golem in bitterblack that one coating disc stops me from getting to it since to high up and cant hit it with magic
I got 4 steam accounts just for dragons dogma, one yellow vocation account, one blue vocation account, one red vocation account (mainly fighter) and one account for mystic knight, I love this game and Im pretty hyped for DD2
The purpose of the warrior is not a gimp-class. The purpose of the warrior is to stunlock and knock down enemies with melee attacks while being tanky with their HP and being able to soak up lots of hits and not being interrupted by them. If they do this role well is another matter (they actually do, but BBI is heavily geared towards ranged and spellcasting). They only have three skills because every vocation has three skills per weapon (safe for the spellcasters), their normal attacks are really strong compared to other vocations and because they are indeed a very focused vocation, a specialized class. Underpowered? Sure, that is a design flaw. And yes, if you want to challenge yourself, do a warrior BBI run. You'll really learn much more about the game instead of just using that one i-win skill almost every other class has. But I'd really argue against warrior being bad on purpose. Edit: Posted too early, yeah, you then continued to say this. Warrior can still be really strong if you focus on stagger and knock-down. Daimon fights have rarely been easier for me, just pummeling his face down into stagger-lock. Cheesy and kinda boring, but not as underpowered as some might think.
I still like warrior, for the simple fact that I love using big ass hammers and swords. It's unfortunate abt the skills, but I still love the weapons and the aesthetic
played my first playthrough of dragons dogma many years ago and warrior was the only vocation i ever used and absolutely loved it cause i just love big swords, its so funny hearing now that its one of the worst vocations
I will honestly always love my solo Strider. He's versatile and I love that I can build him different ways including sticking to lower gear and working for it.
The biggest issue with Warrior is the lack of skills and defensive abilities. I love the class but it feels very limited. I feel like I need to put Exodus Slash on mine for the I-frames so that leaves effectively 2 slots for me to play around with.
@@oldsql725 yeah for sure, and also why im more interested to hear his thought, because he as a veteran veteran dogma player he can sees something we dont, imho tbqh
I love Sorcerer. I do use a Sorcerer as a pawn as well. That spell sync 😍. I am rolling a Magic Archer right now and I'm not so sure about it. I'll take some of your advice. Thanks for the vid.
I didn't have any fucking idea you could punch the golems to death even as a sorcerer/mage just fucking barehanded god I love this game so much. Thank you for this amazing videos Nil
I remember first going to Ancient Quarry, and those Ogres gave me a lot of trouble since my damage was so low but I was Warrior so I kept jump light attacking their heads to knock them down so my pawns could wittle them down and I could get some Savage Lashes off. Fun times
Funnily enough I enjoy Ranger probably the most. Then again I'm a total pansy who always hides behind a bow or a sniper rifle in games so it's totally up my alley lol
I think warriors are the only fair vocation in dd. Other vocations are to damn op for me. Unlike the warrior, you always get surprised, especially in bbi. And you always think of new strat depending on the enemies and knowing you have 90% chance to get 1 hit makes you feel excited observant and careful. Man, that floating caster priest with dragon in bbi was unforgiving but satisfying when you killed it.
Warrior is my favorite. With that said, I'd be crazy to not understand why others would rank it at the bottom. It's so gimped compared to the other vocations.
@@MACA_Zeon only 3 skills, no aerial options, spamming jump attack is more useful than doing the normal attack combo. I love the vocation and beat the whole game with it, but it's just not as well-made as the rest (except maybe Mage).
First playthrough i got warrior straight away and completed the game not knowing exodus slash had s(and so never using it) so anyway i love warrior it can keep enemies staggered until their dead and can get throug high phys def early in the game unlike the gagger vocations. I useally run exodus slash, savage lash, pommel bash/arc of
this was really interesting video. Im personaly magic guy. I enjoyed the ranger and the fighter a lot but when I put my hands on sorcerror it was like I found home. it s well balanced for me cos yeah u have 15 second where u can die but on the other hands sync castin with pawns that know what to do and what u expects from them is so much fun. it s like settin up orchestra. U can one, one pawn joins u cast second second pawn join and woalla at one point enemy got pummeled by three or four different spells at the same time :D but I know u re so much better than me cos u played a lot so Imight reconsider playin different type of vocations in days to come but for now Imma stick with Sync castin and play hella shittton of that :) Thanks for interetin video :)
I love playing warrior until you charge arc for like 20 seconds and land a hit on an enemy for half a healthbar. If Arc took half the time to charge it would be fine. Case and point sorceror, it takes a long time to cast but unless you miss, its doing some damage. Every other vocation can decimate quickly if needed. Warrior needs 3-4 jump strikes to do what any yellow class does in one special. Everything warrior just is slow. That's fine once in a while, but gets old quick. I still prefer warrior over Fighter just for flying enemies alone. I only play in Hard mode, but warrior is so much better in Normal because of the stagger differences. It even out at 200 mostly but the whole identity of the class gets crapped on in hard mode.
I like assasin because of how fun it feels. I usually have my pawn run fighter and she keeps me safe while I can either range support or flank and catch the enemies backs.
But depending on the situation, comestion, miasma and maelstrom are all capable of being more effective than HFB. Frostwyrms, for example, takes almost no damage from HFB, but comestion can blast them with ease. For firedrakes and thunderwyverns, miasma is better. HFB is only a crutch in base game, in BBI hard mode it is significantly less effective. It's obviously still very strong, but I would consider it only on the same level as miasma, very versatile and effective, but not a game breaker.
@@Nihil0.0 I forget the name, but the huge ice tendril skill is also really good, at least it seemed to me (it's also just cool as hell looking) I used it for most things and it always felt very strong. and tbh the high cast times makes you feel like a real magic user, it's part of the power fantasy to me, like if i'm making a meteor storm happen, it better be difficult to do yknow (though spell sync is super fun)
You actually made me understand warrior and I love it now, regarding mage it's playing a final fantasy white mage or D&D cleric (without armor) you are a suport caster with that one and if you don't have a varied party or just cus pawns are AI controled, then you don't get that much fun IMHO.
I think the way to make warrior fun is just to not min/max + hardmode everything, but instead aim for the most cinematic way of beating your enemies. Finish your opponents with a jump heavy to the face, or challenge a gore cyclops to a strength contest by fearlessly tanking his hardest hits while preparing your one hit kill. Or wait for a million of smaller enemies to swarm you and kill all of them simultaneously with one big swoop. What makes warrior fun is the heavy and powerful feel of his attacks and the flashy anime like style of fighting. Just don't play him on hard mode and you can use all his slow stuff without getting oneshot or interrupted in between and feel good when you are basically deleting a dragon in one charged hit - games like this are about fun anyway^^
I personally like the pawns-if setting aside their jankiness in some areas, and I think the flow of the game is much better suited to the player taking on the primary damage role than pawns. They especially suck as primary damage against specialty enemies, such as metal golems. Ranger is slow. I find that I can often run in, climb up, and butcher everything faster that I can take things down with ranger with anything other than specialty arrow spam or the sniper skills. I think mage is 'bad' mostly because the pawns are inadequate as the damage dealer for too much of the game's content (besides the flow tending to favor an offensive Arisen). Magic Archer is the most fun class for me, although not my favorite. And not for the opness, but for the platforming; triple-jumping with Sun Flare is really enjoyable. Assassin: _The Gale Harness is pushing meeee~_
The only thing I think warrior truly needs is all 6 skills. Either pomel/blade or sword/crossbow. Pomel would cover defensive options like exodus slash warcry and Pomelbash but the blade would have the more typical moves an some funky ones like springboard. The crossbow would be more like the ballistazooka from mortal shell, long reload that’s impractical to do in combat, as it’s just meant to hit an out of reach enemy really hard to stagger them.
8:15 I don’t think warrior was designed to intentionally be challenge mode. I think they feared it would be too strong so they gimped it. But they gimped it too much, and it sucks
I do hope for DD2 they tone down the "instant win" buttons like dire gouge/brain splitter etc while making sure none of the vocations are too weak and all have access to varied gameplay. I honestly think for instance fighter could've been among the more popular vocations if it didn't have dragon's maw because its just so braindead where on the other hand fighters' counters allow for skill expression and just tanking through everything while doing decent damage
I need to make a warrior build. I always play with the class just enough to reach the +20% damage perk, but in the most boring way, by spamming jump attacks
Thought usually suggesting not to use ur most powerful move or equipment is not the most liked reason to give. But this game is part DMC, and like in DMC, you dont just spam dance macabre or screen clear. You mix it up and do thing at your own beat with the enemy. To be stylish, to be cool and fun.
I just wish red classes had a way to double jump to navigate the map. Like order a pawn to boost you up and forward from where you're standing. Or slowish charging jump.
I hope in the second game they give the warriors a second skill wheel like other vocations have the lack of more skills to use is what made me not like using it
Yea as MK i basically have 9 skills to use so each encounter can be run a bit different if i want to. 3 just seems kinda limiting without any reason even if they made it on purpose.... congratz it is shit as intended but no one plays it (if i want the same with other classes i can just use one weapon or bind 3 skills. making it the same.). Also basic attack jump and attack is ridiculous. Besides there is no berserk armour so this class is pretty dead for me (but Nihil reminded me about ranger i totally forgot existed in the first place so i guess warrior ain;t that far down because at least i remember it existed.).
Warrior, underpowered and no versatility, JUST 3 skills. Helpless against Ghosts and Flying Monsters. Fighter, underpowered and no effectiveness against flying enemies and ghosts. Magic Archer, effective against nearly everything. Mystic knight, effective against nearly everything. Archer somewhat effective against everything with elemental bows in inventory. Sorcerer and Mage without mage pawn, waiting game from hell. Assassin somewhat effective against everything with elemental bow. Strider, OP beyond anything else. Capcom: "Well balanced vocations."
Warrior is absolutely outstanding, it's one of the most advanced Vocations and it require the most knowledge and skill to pull off. That said there is not a best or worst vocation, there are just a lot of people that misunderstand how to properly play each class.
Warrior is viable, but definitely weaker than other vocations. No amount of skill or practice is going to make you able to kill things more effectively than other vocations outside of occasional arc oneshot setups It can be fun to play around its limitations but it's less so its advanced for why its unpopular and more so its advanced and requires a lot more effort for the same or even less payout than most other vocations
definitely check out Greatsword MAX on nexusmods if you're on PC. totally changes Warrior's options and lets you play in a bunch of different distinct ways. it's still a WIP with some balance issues obv but it is much more fun and interesting than just doing jumping light all day.
I make 3 pawns sorcerer with alternate acc while i play as physical arisen. Its SUPER FUN N ENJOYABLE. to see them magic syncing like the best teamwork they can do. While i handle magic immune like metal golem n goblin shaman. All cover perfectly
I think the issue with warrior is the lack of interesting moves. The utility stuff aside, we basically get a spin slash, a dodge slash, and a high hitter as unique moves. The rest are the staple BIG SMASH variants and that one running skill that sends most folks off the ledge when playing gung ho. The basic combos with the core skills are also lackluster in that you want to look vicious and like a dreadnaught swinging your sword and slashing stuff left and right but you end up with a six-foot Guts who can barely swing his weapon that way. If you look at the basic 3-hit's animations, you wouldn't think this was Capcom that made this game because even Dante from DMC3 has a more interestingly animated basic 3-hit with a big sword. It's animated to flow without feeling overencumbered, but still gives weight (in a game where a lot of stuff feel weightless in the first place). Capcom went way too much into the weight department here in terms of animation choice. Even the core skill combo has too much pauses in it, ruining it's appeal. Big swords have always worked being fairly fast, heavy, and vicious for ARPGs like Dogma. In MH they work while being slow due to the survival game aspect of the series. Here that kinda doesn't apply well.
As for ranger, the glaring fault with it is the lack of AOE skills. All the skills you get are generally best for just one target. It's not a bad thing, but the normal bows can do that just as well so it has no "stylish" identity of it's own. It would've been cool if you could mark several targets and shoot them all at once with the longbow version of the "shotgun" skill for example. Two Worlds 2 had that mechanic for bows. It would've also been fun if you could fire net arrows. Or an arrow that drops a parachuted small barrel that sprays different debilitations, or even a rain of rocks and or small and big bombs. They did that with MHW. As it is now, the ranger is just your typical one-shot one-kill sniper in FPS games. But in a game where it can't even do that well due to the range demerit. Meanwhile, all bow users can do the same things without that issue, and with style, so...
For me it depends if I am playing Base game or DLC Base game - fighter. warrior, mage, sorcerer. DLC - strider, mystic knight, magick archer, ranger, assasin.
fighter is awesome cause the blocking, your immortal when you use your sheld correctly, its just using those grimores to hit those hard to reach places
I personally can't get into mage, sorcerer or mystic knight, but regardless of the game I tend to for the warrior/fighter type rather than casters. Currently rolling a mystic knight but thinking of swapping.
Ngl, I have never done optimal builds and usually just use a little bit of everything. I can see the brokenness of thing like Magic Knight and Assassin but the game on normal (I despise this game's hard mode as it's not intuitive at all just makes everything tanky) even in BBI isn't impossible so I have no issue playing Warrior and enjoying it's simplicity or being a mage/sorcerer with pawns. That said, I also love playing a MA and just melting things with ricochet in a hallway, using rusted weapons to status enemies up and in general being a menace in Gransys. This game fun
The thing for me is that i love playing solo as a strider, assassin, magick archer and especially Mystic knight, but I'm not able to do the same with the other vocations which kinda makes them less fun to me. I know it's 100% my fault though and i should just get better. That said, playing as a tank support warrior with the high stagger and s is great. I usually take two striders to do the damage and my main pawn being the mage healing and supporting the group. Lots of success with this configuration as well as great fun! But yeah, they should have given warriors 6 skills, that's why i don't feel bad cheating in the extra 3
I think Ranger and Sorcerer are most enjoyable with pawns. If there's no pawns to distract enemies for a ranger, then you'll be using daggers or dodging more than using the bow. I guess you could mitigate that problem with torpor, blinding, or sleep though. Sorcerer also needs time to charge their moves, and it's pretty frustrating having to cancel a spell when you're almost finished casting.
Dragon’s Maw even enhanced with Fighter is an impressive special attack. It consumes a lot of Stamina but it’s a 360 attack area. Plus it knocks enemies back hard. Assassin has the best Stamina use attacks. Plus being able to use sword, shield, daggers & bow is sweet. Magick Archer has the attacks that lay out the Living Armor enemies out with ease. Magick attack all the way. Try the Immolation ability on DAIMON sometime.
To be honest Warrior isn't unviable, it wasn't even that hard, it's just awkward. Being the slowest melee vocation, and unable to stun enemies in BBI make warrior play like a little biach, you sneak in a hit, then ran away, or jump around like a bunny. You got an I-frame skill, cool, but enemy rarely just attack once, and beening the unflinching chad that they are, you're gonna get hit if you wanna stick to the enemy like fighter.Yeah, it isn't hard, or that bad, it's just awkward...
I've been thinking about doing an mk run that uses more of the lesser used abilities like stone jungle and demonswrath instead of cannon and sigil. Just curious if you have ever done a run with a similar setup and if you found it fun or any limitations you can think of.
I love warrior and fighter. Warrior: jump light, jump heavy, slay all projectile enemies. Dogshit for pawns Fighter: just Skewer EVERYTHING, cymbal assault instead of block, savage lunge to cover ground. Not my favorites but both are more than viable.
My least favorite class is Ranger. Not for any particular gameplay reason, but because I build for stamina, so I end up playing Ranger all the time. Really hoping that DD2 unhooks stat gains from vocations, because I would very much like to play other classes before level cap without gimping my action economy.
You can get decent stamina from playing any yellow vocation. The only reason to focus in on Ranger is for the highest damage from Great Gamble. Don't force yourself through playing as ranger if you don't want to. Just use stamina curatives if it bothers you too much.
@@halcionjoy7 Item use is exactly what I'm trying to avoid, as part of my playstyle and to minimize menu monkeying that slows down gameplay. Achieving high stamina has much greater payoff than simply higher gamble damage. It is the only stat that continues to pay dividends regardless of vocation, gearing, and player skill. Health and defense diminish in value and become wasted points the closer you get to your skill ceiling, and both attack stats are outscaled by equipment contributions. Stamina on the other hand is used for nearly every action, and by having more you can do more. It's true that Strider would also net some good stamina, but Ranger wastes fewer points overall on the stats I don't care about, while providing the most of the one stat I do care about. Going Ranger at least 10-100 (though likely more) really isn't that insufferable an ask considering the payoff is a better experience for the rest of that character's play time and the worst I get from it is being burned out on a class that I otherwise like, but it would be better to just have stat points to distribute instead.
@@7Seven-Four4 That sounds like a very specific problem. If it helps at all, you can map curatives/tools to number keys on the PC port to reduce menu time. Having a smaller character also improves stamina regeneration at the expense of maximum stamina, so messing with character height/weight could help out too.
Well Warrior is a bit of underwhelming but in my list there is no least favorite vocation, all of them have their function and it only a matter of time until I enjoy them what I'm disappointed is the lack of variety of different color of armor, like you are stuck in a one armor because the previous armor that you got doesn't match up with the undergarment.
I missed the poll cause of UA-cam and haven't seen your videos in awhile cause apparently if we don't watch a certain channel for awhile UA-cam stops recommending videos even if we select get all notifications. Anyway I enjoy all the hybrid classes and sorcerer. Ranger is kinda boring for me cause its dagger skills seem to do lackluster damage compared to strider and assassin and more or less feels like a ranged version of warrior. And maybe I'm easily pleased with mystic knight and magic archer, but I really do love those classes. Assassin is growing on me cause for me it's the hybrid class I use the least. Fighter is ok, strider is well you know 😂, and mage yeah I understand is pretty boring out of the starter classes. But I do feel like mage is a much better pawn vocation than a player vocation, definitely recommend it for people just starting the game so you can have a buffer and healer. Warrior is definitely my least favorite of all the classes because of the 3 attack slots, though I make it more fun by making a midget character a warrior, idk why, but I get a kick out of midgets with oversized weapons 😂😂😂
The problem with playing a midget character is your equip load is lower than taller characters and you really need the augments from leveling fighter to avoid being over encumbered from either looting or wearing heavy armor
I'm planning on doing a playthrough with magic archer. Is it going to be worth it to play 90 levels as ranger for the extra stamina? I ran it through a calculator and it nets about 1000 more stamina over just playing magic archer. I know min-maxing is mostly meaningless in DD but I was wondering if it's worth it for stats you can't increase as easily as attack or defense stats
@@Nihil0.0 That's kind of how I feel about it lol. I love me some stamina. What are some good augments for magic archer as well, if you don't mind me asking. All of my play time up until now has been on strider so I don't have any experience with other vocations.
@Hydro I like Stability. I typically go for Autonomy, Acuity, Perdation (if I have Immolation) and also, if I go Immolation and climbing I have Adhesion and Opportunism. Or I go Red with Sanctuary, Autonomy, Acuity, Equinimity
I feel like the issues surrounding warrior stems from the 3 skill limit and people playing the warrior wrong. The warrior is a beast of a vocation. To me there is nothing more satisfying than destroying a room Guts style.
obviously it's less fun to have only 3 skills rather than 6, Warrior really got boned there.
@@Zenriesz Or MK/ASS/MA 9 skills. (or maybe more MK has 9 sword/shield/rod).
I wish the red vocations had more stamina imo
I'll admit that the Vocation would be perfectly fine if not for that glaring lack of skills. I'd have loved to see some Battle Cry-style skills, that indirectly alter the properties of the battlefield. That aside, knocking large enemies over with a simple swing of my blade/hammer is always satisfying.
I love thay class, bit it is indeed the lack of skills. It is a great class, I love the knock down, i love the damage but it's so slow.
I love magic archer and I don't feel like I'm a crappy player because of it. RPGs are about fullfilling fantasies and "being on fire", "shooting arrows around corners" or chainjumping with sunburst sound like a pretty good fantasy for me. I did solo the game on many vocations but I always come back to at least 1-2 pawns because I just love them and the interactions (I take support moves on them like the shieldcatapults or low tier spells for syncing). The most important thing for me is to not fall into the "must optimize my time" trap. I don't godsbane/do suicide runs for loot etc
Once I obtain the best gear naturally I do 1 run of BBI and then...just start again with a lvl1 toon. Replaying that game each year at least 2 times and it never gets old.
I hate falling in to those boring gaming traps where I'm only play the game for its number systems like getting the high Stat of this or that. When your done you have no idea
What you were doing r y u just wasted your time doing it. Try my best to just live in the world and actually see what's around me.
@@davidhenderson441 What I don't understand in this game is the story, I got to a part where I have to face the dragon that took my heart, he brings a person and says I love that being that I don't even know and tells me to back off, usually I fight with him, I kill him, the game ends and goes back to the part where I face him. It doesn't get out of this loop, I must be doing something wrong or it's a bug. Because the game does this automatically, it returns to the part before entering the place where the dragon is. Is the story just that? There's nothing exploring that hole in the middle of town or the other plots?
@@nicolasoliveira4903 dunno if ur still 'trapped' but explore the abyss in gran soren, giant hole in the ground, explore around the world and fight stronger enemies, etc, try a new char and do witch of woods quest line as well
@@nicolasoliveira4903 I think something went wrong with your save file, or rather, with how the game saves. Your file might be corrupted, but that's just my guess.
The first time I've ever been been kicked out of the game was during the save after The Final Battle. It only happened once more in my NG+ run on BBI.
"I fear youve made a friend of her."-Pawns if you do Escort Duty well. Pawns are awesome, even if theyre dumb as a brick.
I think my favorite least favorite vocation is Magic archer, I love the concept but it just never clicked with me, but I love it because you can jump pretty high because of "jump->sunburst->reset doublejump-> sunburst"
My favorite vocation was Assassin when I first played the game, mostly because I read that Assassin has the highest strength growth and can still use daggers and bow, so I only played assassin through 10-200 and then I discovered your videos and saw how OP strider is and half regretted my fixation on assassin because I thought strider was just a weak version of assassin (my train of thought was that the starting 3 vocations must be weaker than the ones you unlock later)
I was on the same situation. But in my case i didn't try strider because i'm not a fan of Daggers, much on the opposite. So i wanted an Archer that could use a sword, and i still think Assassin is more Fun than strider, but yeah when i want to kill things fast i go for Strider and Brain Splitter.
I also think the same about Magick Archer, they give me the Quincy vibes from the anime Bleach.
But i never got to a point of wanting to play with them. Kind the same with MK, i think they're cool but its just not my playstyle.
You should do a video where you showcase skills that are not popular, and the best ways to use/apply them, like examples of when to use mystic knight's stone forest/grove (LOVE that skill), and things along that line. Would love to see
Check out his series on Ways to Kill
Stone jungle is just perfect to get everything flying back to the earth.
Looking at you cursed dragon.
Man I love this game. I'm glad you are still making content for it.
The two vocations that clicked for me was Mystic Knight and Ranger. Liked the debilitating feature and the perfect blocks. Strider and Magic Archer are just too powerful but they are great for getting utility to quickly level. Assassin is great for cool looking skills and a fun romp. Sometimes using lower tier weapons just to extend fights.
Mage for me is only fun as me running support for main pawn damage dealer. Which can be fun in its own right.
Sorcerer agee completely on spell sync. It becomes stupid powerful and can be a fun ride of high level spells constantly.
So yeah, Warrior and Fighter are the boring ones that I'm currently looking into trying a play style I like.
Looking forward to your take on them.
DDDA and a heavily modded Skyrim are the only games I've come back to all these years. Putting in way too many hours of my life. But that's the glory of retiring early in life.
Man, you make me wanna play this game over and over again. Thanks
Sorcerer is the most beautiful class , but i can agree sitting there for half a year trying to cast grand bolide on a hydra whole hiding on top of a pillar can be boring sometimes, and then your ally sorcerers end up killing it with miasma anyway.
All depends on what you find fun. I like nuking things with meteors even if I have to hide to do it.
@@jaredcrabb Yeah stands on high rock so enemy cant climb at ya and channel High Tornado for two minutes then blows them accros the ocean :D
It's interesting to me that people always put warrior and mage together as their least favourite vocation, especially because I consider them to be very similar. In the late game at least, warrior is in my opinion, a support class, just like mage. Sure warrior can do respectable damage on occasion, but so can mage. Any time I choose to play either, I usually do so with the understanding that my pawn will be the primary damage dealer, and my role is to create situations where they can shine. Obviously lots of people don't really care for pawns that much, and that's fair, but I've had lots of memorable situations where my dumbass meat puppet is able to pull off a beautiful maneuver thanks to my assistance, and I can't help but feel a sense of pride when that happens. I've definitely played too much of this game lol.
Also warrior should be the only red class that's able to roll. That's my only wish.
Instead of roll, give them a slow dash with super-armor.
Great to see you back making content again. Hope to see some more.
I think a lot of people miss the boat on Warrior. Even though it has only 3 skills, it has 4 weapons at the Black Cat of which 3 are pretty good in some way or another. I think a fair number of people know of the Iraklis. Dragon's Flight does increased damage against dragons and there are few dragons in Dragon's Dogma. The Stamina Hammer is kind of the sleeper, but is the easiest Class/Weapon combination for doing low level Hard mode runs. Then Rusted Hammer or Long Sword are way too underutilized. When you look at the amount of damage that skills like "Arc of Obliteration" irregardless of what weapon is used, you realize that the Devil's Nail isn't always the best option. You can't really say that about any other class where the Lvl3 BBI weapon is best in slot pretty much across the board.
and you want to run around with a weight of 60lbs with all that weapons?
@@esmolol4091 Its actually kilograms. More like 130 lbs or so.
Sorcerer is coming up fast to be one of my favorite classes. My best class that I can play is an archer but, my new character is a sorcerer and I am having so much fun with how powerful the spells are!
I love sorcerer. I used to hate the long cast time, but they forces me to think whether it is appropriate to start casting a big spell, or use smaller spells to create openings first. It makes me feel very big-brained, which is how I imagine a magic user should be.
To coin a phrase: Ranger is the Eric Clapton of classes. No one will call him their favorite artist, but who can honestly say they hate him?
Akshully, Ranger is my favourite class. Favourite growth pattern and augments. The lesser used abilities make for a nice alternative playstyle while switching to straight DPS to seriously cut down on time spent grinding. I also just generally like the "feel" of playing them and going for actual Rangery aesthetics with a green outfit, moustache and jaunty cap.
Ranger best bow vocation
I hate him since he is pushing the venom in people arms...
The first brain you split with Brainsplitter is your own, and I say this as a certified Strider simp who spammed that thing for hundreds of hours.
Drake: i am going to grab you and then slam you into the ground
Dragons maw fighter: you are already dead
LoL everything you said about Warrior is how I feel about Mage vocation. Meant to be a little harder and get the ole brain meat slapping. I can’t wait to see your Warrior video man.
Been replaying DDDA in preparation for 2. Been enjoying your content while grinding levels away!
I honestly LOVE warrior. Using the Jumping normal attack is just busted good. The invincibility on his backstep attack or whatever it's called, plus the 2 addition followup hits... I think it's actually my favorite melee play style. It would be nice if warrior had 3 more skills like all the other classes, but it's still good. I prefer all 3 bow wielders to Warrior, though. the utility of having a bow is just so essential.
Warrior 3 slot is really lame. But I loved the vacation nonetheless.
MK was a slow burner but in the end I loved it. Strider / Assassin OP of course
I was thinking that in DD2 they could do a few things to balance the game better, like making Blast Arrows less OP, but I don't know if there's any ideal solution for things like Maelstrom. Sorcerer has slow casting because that's the point, you feel the life energy being sucked out of your character as they put all that energy into the spells, and if the player is gonna spend so much time casting, the spell has to be super powerful for balancing reason. The fun of Sorcerer is to tire yourself casting a single spell and watch as everything dies, it makes you feel powerful. I can't think of any solution that doesn't involve denying the whole point of the vocation.
Since it's a single player game, balance shouldn't be the priority. Maybe making the weaker vocations a bit stronger would be good, but I don't think any single vocation was overpowered without adding blast arrows or periapts to the equation. Holy focused bolt is probably the only thing I would change, since it's powerful and can be charged while sprinting.
Good to see your back to making videos
Sorcerer is one of my mains lol i solo basically everything by spamming maelstrom and bolide with some meatshield pawns to draw aggro. “Spells take too long to cast” is balanced out by how busted op those spells are
I do love the sorc too but hate going up against metal golem in bitterblack that one coating disc stops me from getting to it since to high up and cant hit it with magic
solo... with pawns....???
I got 4 steam accounts just for dragons dogma, one yellow vocation account, one blue vocation account, one red vocation account (mainly fighter) and one account for mystic knight, I love this game and Im pretty hyped for DD2
The purpose of the warrior is not a gimp-class. The purpose of the warrior is to stunlock and knock down enemies with melee attacks while being tanky with their HP and being able to soak up lots of hits and not being interrupted by them. If they do this role well is another matter (they actually do, but BBI is heavily geared towards ranged and spellcasting). They only have three skills because every vocation has three skills per weapon (safe for the spellcasters), their normal attacks are really strong compared to other vocations and because they are indeed a very focused vocation, a specialized class.
Underpowered? Sure, that is a design flaw. And yes, if you want to challenge yourself, do a warrior BBI run. You'll really learn much more about the game instead of just using that one i-win skill almost every other class has. But I'd really argue against warrior being bad on purpose.
Edit: Posted too early, yeah, you then continued to say this. Warrior can still be really strong if you focus on stagger and knock-down. Daimon fights have rarely been easier for me, just pummeling his face down into stagger-lock. Cheesy and kinda boring, but not as underpowered as some might think.
I still like warrior, for the simple fact that I love using big ass hammers and swords. It's unfortunate abt the skills, but I still love the weapons and the aesthetic
Theres something charm about stun knockdown enemies using Giant sword in Dragons dogma. Im not usually go two handed warrior when play action rpg.
played my first playthrough of dragons dogma many years ago and warrior was the only vocation i ever used and absolutely loved it cause i just love big swords, its so funny hearing now that its one of the worst vocations
I will honestly always love my solo Strider. He's versatile and I love that I can build him different ways including sticking to lower gear and working for it.
Strider also has the best growth if you can't settle on one vocation or want a really versatile pawn.
The biggest issue with Warrior is the lack of skills and defensive abilities. I love the class but it feels very limited. I feel like I need to put Exodus Slash on mine for the I-frames so that leaves effectively 2 slots for me to play around with.
cant wait to hear your concerns from dogma online
But dogma online was nice. i hope they will carry over some things
@@oldsql725 yeah for sure, and also why im more interested to hear his thought, because he as a veteran veteran dogma player he can sees something we dont, imho tbqh
I like ranger because putting an elder ogre asleep, then one shotting them with a Reaper arrow is so satisfying
I love Sorcerer. I do use a Sorcerer as a pawn as well. That spell sync 😍. I am rolling a Magic Archer right now and I'm not so sure about it. I'll take some of your advice. Thanks for the vid.
I'd like a pawn recommendation based on whatever vocation you choose. So what would I pick if I run strider? Do I go 2 sorcerer and warrior etc.
I had a great time with warrior just because charging the big swings was fun after forcing knockdown using the invincibility
I didn't have any fucking idea you could punch the golems to death even as a sorcerer/mage just fucking barehanded god I love this game so much. Thank you for this amazing videos Nil
I like all of the classes they each have something unique imo
I remember first going to Ancient Quarry, and those Ogres gave me a lot of trouble since my damage was so low but I was Warrior so I kept jump light attacking their heads to knock them down so my pawns could wittle them down and I could get some Savage Lashes off. Fun times
Funnily enough I enjoy Ranger probably the most. Then again I'm a total pansy who always hides behind a bow or a sniper rifle in games so it's totally up my alley lol
Ur not the only one im the same way too love playing as Ranger lol
I think warriors are the only fair vocation in dd. Other vocations are to damn op for me. Unlike the warrior, you always get surprised, especially in bbi. And you always think of new strat depending on the enemies and knowing you have 90% chance to get 1 hit makes you feel excited observant and careful. Man, that floating caster priest with dragon in bbi was unforgiving but satisfying when you killed it.
Warrior is my favorite. With that said, I'd be crazy to not understand why others would rank it at the bottom. It's so gimped compared to the other vocations.
What's wrong with it
@@MACA_Zeon only 3 skills, no aerial options, spamming jump attack is more useful than doing the normal attack combo. I love the vocation and beat the whole game with it, but it's just not as well-made as the rest (except maybe Mage).
First playthrough i got warrior straight away and completed the game not knowing exodus slash had s(and so never using it) so anyway i love warrior it can keep enemies staggered until their dead and can get throug high phys def early in the game unlike the gagger vocations. I useally run exodus slash, savage lash, pommel bash/arc of
this was really interesting video. Im personaly magic guy. I enjoyed the ranger and the fighter a lot but when I put my hands on sorcerror it was like I found home. it s well balanced for me cos yeah u have 15 second where u can die but on the other hands sync castin with pawns that know what to do and what u expects from them is so much fun. it s like settin up orchestra. U can one, one pawn joins u cast second second pawn join and woalla at one point enemy got pummeled by three or four different spells at the same time :D but I know u re so much better than me cos u played a lot so Imight reconsider playin different type of vocations in days to come but for now Imma stick with Sync castin and play hella shittton of that :) Thanks for interetin video :)
manda avisar que é ele que ta de volta caralhoooo jason it's so nice to see you ! congrats for the marriage ♥
I fucking love fighter hell that's what I used to finish the main game on my first playthrough...
I love playing warrior until you charge arc for like 20 seconds and land a hit on an enemy for half a healthbar. If Arc took half the time to charge it would be fine. Case and point sorceror, it takes a long time to cast but unless you miss, its doing some damage. Every other vocation can decimate quickly if needed. Warrior needs 3-4 jump strikes to do what any yellow class does in one special. Everything warrior just is slow. That's fine once in a while, but gets old quick. I still prefer warrior over Fighter just for flying enemies alone. I only play in Hard mode, but warrior is so much better in Normal because of the stagger differences. It even out at 200 mostly but the whole identity of the class gets crapped on in hard mode.
I like assasin because of how fun it feels. I usually have my pawn run fighter and she keeps me safe while I can either range support or flank and catch the enemies backs.
Sorcerer and warrior have the same biggest issue. You have to choose to be either fun or effective.
I like that. It's true. Effective = Holy Fucus Bolt = Boring, or Fun = Comestion, Miasma, Maelstrom.
But depending on the situation, comestion, miasma and maelstrom are all capable of being more effective than HFB. Frostwyrms, for example, takes almost no damage from HFB, but comestion can blast them with ease. For firedrakes and thunderwyverns, miasma is better. HFB is only a crutch in base game, in BBI hard mode it is significantly less effective. It's obviously still very strong, but I would consider it only on the same level as miasma, very versatile and effective, but not a game breaker.
@@Nihil0.0 I forget the name, but the huge ice tendril skill is also really good, at least it seemed to me (it's also just cool as hell looking) I used it for most things and it always felt very strong. and tbh the high cast times makes you feel like a real magic user, it's part of the power fantasy to me, like if i'm making a meteor storm happen, it better be difficult to do yknow (though spell sync is super fun)
so hyped about the upload
You actually made me understand warrior and I love it now, regarding mage it's playing a final fantasy white mage or D&D cleric (without armor) you are a suport caster with that one and if you don't have a varied party or just cus pawns are AI controled, then you don't get that much fun IMHO.
I think the way to make warrior fun is just to not min/max + hardmode everything, but instead aim for the most cinematic way of beating your enemies. Finish your opponents with a jump heavy to the face, or challenge a gore cyclops to a strength contest by fearlessly tanking his hardest hits while preparing your one hit kill. Or wait for a million of smaller enemies to swarm you and kill all of them simultaneously with one big swoop. What makes warrior fun is the heavy and powerful feel of his attacks and the flashy anime like style of fighting. Just don't play him on hard mode and you can use all his slow stuff without getting oneshot or interrupted in between and feel good when you are basically deleting a dragon in one charged hit - games like this are about fun anyway^^
i enjoy fighter a lot cause of dragon`s maw, that animation just get me
My Pawn is a Warrior and it helps me so much with the stuns/knockdowns. And in the off chance that a skill hits it does some pretty big damage.
Immolation works so well when you climb an enemy. The flames add huge damage to the dagger slashing.
The vocations that *don't* have an answer to everything (i.e. Warrior) are the most fun to play, in my opinion. More challenge means more fun.
I personally like the pawns-if setting aside their jankiness in some areas, and I think the flow of the game is much better suited to the player taking on the primary damage role than pawns. They especially suck as primary damage against specialty enemies, such as metal golems.
Ranger is slow. I find that I can often run in, climb up, and butcher everything faster that I can take things down with ranger with anything other than specialty arrow spam or the sniper skills.
I think mage is 'bad' mostly because the pawns are inadequate as the damage dealer for too much of the game's content (besides the flow tending to favor an offensive Arisen).
Magic Archer is the most fun class for me, although not my favorite. And not for the opness, but for the platforming; triple-jumping with Sun Flare is really enjoyable.
Assassin: _The Gale Harness is pushing meeee~_
The only thing I think warrior truly needs is all 6 skills. Either pomel/blade or sword/crossbow. Pomel would cover defensive options like exodus slash warcry and Pomelbash but the blade would have the more typical moves an some funky ones like springboard. The crossbow would be more like the ballistazooka from mortal shell, long reload that’s impractical to do in combat, as it’s just meant to hit an out of reach enemy really hard to stagger them.
8:15 I don’t think warrior was designed to intentionally be challenge mode. I think they feared it would be too strong so they gimped it. But they gimped it too much, and it sucks
Which is the best Pawn vocation? I wanna hear opinions.
I choose Strider or Mage (with High Anodyne)
Warrior was what I played the most of and finished the game my first time through. I love the vocation and I dont mind only having three skills.
Warrior is love Warrior is life.
I do hope for DD2 they tone down the "instant win" buttons like dire gouge/brain splitter etc while making sure none of the vocations are too weak and all have access to varied gameplay. I honestly think for instance fighter could've been among the more popular vocations if it didn't have dragon's maw because its just so braindead where on the other hand fighters' counters allow for skill expression and just tanking through everything while doing decent damage
I need to make a warrior build. I always play with the class just enough to reach the +20% damage perk, but in the most boring way, by spamming jump attacks
Thought usually suggesting not to use ur most powerful move or equipment is not the most liked reason to give.
But this game is part DMC, and like in DMC, you dont just spam dance macabre or screen clear.
You mix it up and do thing at your own beat with the enemy.
To be stylish, to be cool and fun.
I just wish red classes had a way to double jump to navigate the map. Like order a pawn to boost you up and forward from where you're standing. Or slowish charging jump.
i thought that poll was for favorite, i picked warrior 😅
I hope in the second game they give the warriors a second skill wheel like other vocations have the lack of more skills to use is what made me not like using it
Yea as MK i basically have 9 skills to use so each encounter can be run a bit different if i want to. 3 just seems kinda limiting without any reason even if they made it on purpose.... congratz it is shit as intended but no one plays it (if i want the same with other classes i can just use one weapon or bind 3 skills. making it the same.). Also basic attack jump and attack is ridiculous. Besides there is no berserk armour so this class is pretty dead for me (but Nihil reminded me about ranger i totally forgot existed in the first place so i guess warrior ain;t that far down because at least i remember it existed.).
How do you fight magic enemies as a strider? Enemies that are physical resistant.
Enchanted Daggers and Splitter.
This game would have been so fun with multi-player
Warrior, underpowered and no versatility, JUST 3 skills. Helpless against Ghosts and Flying Monsters.
Fighter, underpowered and no effectiveness against flying enemies and ghosts.
Magic Archer, effective against nearly everything.
Mystic knight, effective against nearly everything.
Archer somewhat effective against everything with elemental bows in inventory.
Sorcerer and Mage without mage pawn, waiting game from hell.
Assassin somewhat effective against everything with elemental bow.
Strider, OP beyond anything else.
Capcom: "Well balanced vocations."
Warrior is absolutely outstanding, it's one of the most advanced Vocations and it require the most knowledge and skill to pull off.
That said there is not a best or worst vocation, there are just a lot of people that misunderstand how to properly play each class.
Warrior is viable, but definitely weaker than other vocations. No amount of skill or practice is going to make you able to kill things more effectively than other vocations outside of occasional arc oneshot setups
It can be fun to play around its limitations but it's less so its advanced for why its unpopular and more so its advanced and requires a lot more effort for the same or even less payout than most other vocations
definitely check out Greatsword MAX on nexusmods if you're on PC. totally changes Warrior's options and lets you play in a bunch of different distinct ways. it's still a WIP with some balance issues obv but it is much more fun and interesting than just doing jumping light all day.
I make 3 pawns sorcerer with alternate acc while i play as physical arisen. Its SUPER FUN N ENJOYABLE. to see them magic syncing like the best teamwork they can do. While i handle magic immune like metal golem n goblin shaman. All cover perfectly
I think the issue with warrior is the lack of interesting moves. The utility stuff aside, we basically get a spin slash, a dodge slash, and a high hitter as unique moves.
The rest are the staple BIG SMASH variants and that one running skill that sends most folks off the ledge when playing gung ho. The basic combos with the core skills are also lackluster in that you want to look vicious and like a dreadnaught swinging your sword and slashing stuff left and right but you end up with a six-foot Guts who can barely swing his weapon that way. If you look at the basic 3-hit's animations, you wouldn't think this was Capcom that made this game because even Dante from DMC3 has a more interestingly animated basic 3-hit with a big sword. It's animated to flow without feeling overencumbered, but still gives weight (in a game where a lot of stuff feel weightless in the first place).
Capcom went way too much into the weight department here in terms of animation choice. Even the core skill combo has too much pauses in it, ruining it's appeal. Big swords have always worked being fairly fast, heavy, and vicious for ARPGs like Dogma. In MH they work while being slow due to the survival game aspect of the series. Here that kinda doesn't apply well.
As for ranger, the glaring fault with it is the lack of AOE skills. All the skills you get are generally best for just one target. It's not a bad thing, but the normal bows can do that just as well so it has no "stylish" identity of it's own.
It would've been cool if you could mark several targets and shoot them all at once with the longbow version of the "shotgun" skill for example. Two Worlds 2 had that mechanic for bows. It would've also been fun if you could fire net arrows. Or an arrow that drops a parachuted small barrel that sprays different debilitations, or even a rain of rocks and or small and big bombs. They did that with MHW.
As it is now, the ranger is just your typical one-shot one-kill sniper in FPS games. But in a game where it can't even do that well due to the range demerit. Meanwhile, all bow users can do the same things without that issue, and with style, so...
Honestly I feel like Warrior is supposed to be more medieval Monster Hunter Greatsword without the damage than Guts from Berserk, but I agree somewhat
Mystic Knight is impressive. The Magick shield is a defensive/offensive combo weapon. Plus the Cannon & Sigils are powerful.
For me it depends if I am playing Base game or DLC
Base game - fighter. warrior, mage, sorcerer.
DLC - strider, mystic knight, magick archer, ranger, assasin.
I've only played this game on the switch. Wow it looks amazing on PC.
fighter is awesome cause the blocking, your immortal when you use your sheld correctly, its just using those grimores to hit those hard to reach places
I personally can't get into mage, sorcerer or mystic knight, but regardless of the game I tend to for the warrior/fighter type rather than casters. Currently rolling a mystic knight but thinking of swapping.
Ngl, I have never done optimal builds and usually just use a little bit of everything. I can see the brokenness of thing like Magic Knight and Assassin but the game on normal (I despise this game's hard mode as it's not intuitive at all just makes everything tanky) even in BBI isn't impossible so I have no issue playing Warrior and enjoying it's simplicity or being a mage/sorcerer with pawns. That said, I also love playing a MA and just melting things with ricochet in a hallway, using rusted weapons to status enemies up and in general being a menace in Gransys.
This game fun
Warrior is the best vocation, solo warrior is the most fun I've had from this game and is the longest running vocation I've used.
I did do a full mage run 1-200. It was painful. A friend of mine did a solo mage run an wow what a challange
I'm still doing one, painful indeed🤕
But I gotta say, the feeling of growth as a magic user is better than when I used the Melee vocations
The thing for me is that i love playing solo as a strider, assassin, magick archer and especially Mystic knight, but I'm not able to do the same with the other vocations which kinda makes them less fun to me. I know it's 100% my fault though and i should just get better. That said, playing as a tank support warrior with the high stagger and s is great. I usually take two striders to do the damage and my main pawn being the mage healing and supporting the group. Lots of success with this configuration as well as great fun!
But yeah, they should have given warriors 6 skills, that's why i don't feel bad cheating in the extra 3
I think Ranger and Sorcerer are most enjoyable with pawns. If there's no pawns to distract enemies for a ranger, then you'll be using daggers or dodging more than using the bow. I guess you could mitigate that problem with torpor, blinding, or sleep though. Sorcerer also needs time to charge their moves, and it's pretty frustrating having to cancel a spell when you're almost finished casting.
I love me some warrior and fighter. Leave the magic to the pawns and just bonk everything.
I do run a max strength strider with rusted weapons. She's not to OP. Around 1600 strength or so
The reason i play warrior is because it really makes you feeeeeellll like guts when he's going berserk.
Instant fix for the Warrior is to get people to Jump + heavy Attack. That attack is just so satisfying.
I haven't tried warrior yet. Did a playthrough with mystic knight. Magic archer. And sorcerer. I guess it's time to give warrior a go
Dragon’s Maw even enhanced with Fighter is an impressive special attack. It consumes a lot of Stamina but it’s a 360 attack area. Plus it knocks enemies back hard.
Assassin has the best Stamina use attacks. Plus being able to use sword, shield, daggers & bow is sweet.
Magick Archer has the attacks that lay out the Living Armor enemies out with ease. Magick attack all the way. Try the Immolation ability on DAIMON sometime.
To be honest Warrior isn't unviable, it wasn't even that hard, it's just awkward. Being the slowest melee vocation, and unable to stun enemies in BBI make warrior play like a little biach, you sneak in a hit, then ran away, or jump around like a bunny. You got an I-frame skill, cool, but enemy rarely just attack once, and beening the unflinching chad that they are, you're gonna get hit if you wanna stick to the enemy like fighter.Yeah, it isn't hard, or that bad, it's just awkward...
I've been thinking about doing an mk run that uses more of the lesser used abilities like stone jungle and demonswrath instead of cannon and sigil. Just curious if you have ever done a run with a similar setup and if you found it fun or any limitations you can think of.
Make sure you copy the dukes ring and keep the real one in your bank. It increases casting speed when you have it on you.
Cause that casting speed is slow as hell.
I love warrior and fighter. Warrior: jump light, jump heavy, slay all projectile enemies. Dogshit for pawns
Fighter: just Skewer EVERYTHING, cymbal assault instead of block, savage lunge to cover ground.
Not my favorites but both are more than viable.
I love Warrior for a pawn. With the appropriate set up and barbed nails my Warrior Pawn tanks damage and knocks everything over.
So no one uses shield and daggers?
My least favorite class is Ranger. Not for any particular gameplay reason, but because I build for stamina, so I end up playing Ranger all the time. Really hoping that DD2 unhooks stat gains from vocations, because I would very much like to play other classes before level cap without gimping my action economy.
You can get decent stamina from playing any yellow vocation. The only reason to focus in on Ranger is for the highest damage from Great Gamble. Don't force yourself through playing as ranger if you don't want to. Just use stamina curatives if it bothers you too much.
@@halcionjoy7 Item use is exactly what I'm trying to avoid, as part of my playstyle and to minimize menu monkeying that slows down gameplay. Achieving high stamina has much greater payoff than simply higher gamble damage. It is the only stat that continues to pay dividends regardless of vocation, gearing, and player skill. Health and defense diminish in value and become wasted points the closer you get to your skill ceiling, and both attack stats are outscaled by equipment contributions. Stamina on the other hand is used for nearly every action, and by having more you can do more. It's true that Strider would also net some good stamina, but Ranger wastes fewer points overall on the stats I don't care about, while providing the most of the one stat I do care about. Going Ranger at least 10-100 (though likely more) really isn't that insufferable an ask considering the payoff is a better experience for the rest of that character's play time and the worst I get from it is being burned out on a class that I otherwise like, but it would be better to just have stat points to distribute instead.
@@7Seven-Four4 That sounds like a very specific problem. If it helps at all, you can map curatives/tools to number keys on the PC port to reduce menu time. Having a smaller character also improves stamina regeneration at the expense of maximum stamina, so messing with character height/weight could help out too.
Well Warrior is a bit of underwhelming but in my list there is no least favorite vocation, all of them have their function and it only a matter of time until I enjoy them what I'm disappointed is the lack of variety of different color of armor, like you are stuck in a one armor because the previous armor that you got doesn't match up with the undergarment.
Can’t wait for the second game bro
I missed the poll cause of UA-cam and haven't seen your videos in awhile cause apparently if we don't watch a certain channel for awhile UA-cam stops recommending videos even if we select get all notifications. Anyway I enjoy all the hybrid classes and sorcerer. Ranger is kinda boring for me cause its dagger skills seem to do lackluster damage compared to strider and assassin and more or less feels like a ranged version of warrior. And maybe I'm easily pleased with mystic knight and magic archer, but I really do love those classes. Assassin is growing on me cause for me it's the hybrid class I use the least. Fighter is ok, strider is well you know 😂, and mage yeah I understand is pretty boring out of the starter classes. But I do feel like mage is a much better pawn vocation than a player vocation, definitely recommend it for people just starting the game so you can have a buffer and healer. Warrior is definitely my least favorite of all the classes because of the 3 attack slots, though I make it more fun by making a midget character a warrior, idk why, but I get a kick out of midgets with oversized weapons 😂😂😂
The problem with playing a midget character is your equip load is lower than taller characters and you really need the augments from leveling fighter to avoid being over encumbered from either looting or wearing heavy armor
Do fighter shield only vs bbi
How can I tell you nihil0.0? it's your all video is never get bored! 😌👏
I'm planning on doing a playthrough with magic archer. Is it going to be worth it to play 90 levels as ranger for the extra stamina? I ran it through a calculator and it nets about 1000 more stamina over just playing magic archer. I know min-maxing is mostly meaningless in DD but I was wondering if it's worth it for stats you can't increase as easily as attack or defense stats
I do go for Stamina. I don't care about attack or health or defense, but Stamina is my butter
@@Nihil0.0 That's kind of how I feel about it lol. I love me some stamina. What are some good augments for magic archer as well, if you don't mind me asking. All of my play time up until now has been on strider so I don't have any experience with other vocations.
@Hydro I like Stability. I typically go for Autonomy, Acuity, Perdation (if I have Immolation) and also, if I go Immolation and climbing I have Adhesion and Opportunism.
Or I go Red with Sanctuary, Autonomy, Acuity, Equinimity
@@Nihil0.0 Awesome, thanks for the input and info! Have a good one
have you tried the dragons dogma online, he is getting revived