More Microsoft Flight Simulator videos to enjoy! Icy Conditions (Cessna 172) ua-cam.com/video/haYruUbkkr4/v-deo.html What's Multiplayer Like in Microsoft Flight Simulator? ua-cam.com/video/UvnDHpvjndo/v-deo.html
BTW I like the way you talk to the viewer(s) like we're an individual, at one point in the vid you even say "do you know what I mean?" Which really hammered it home😅
"This is why you take off into the wind. The reason is very simple. It's just simply airspeed. It's free resistance, it's free lift." It's free real est..... Nah, not today.
When I was a flight instructor (in C152s with hundreds of hours in type) we had a day when the wind was straight down the runway at 30 knots, gusting higher. We obviously had no students flying and the instructors were sitting around bored and had the same idea. Another instructor & I jumped in the aerobatic C152 and took off, climbed to about 2000' where the wind was even stronger, lined up over the runway and slowed to just above stall speed. We managed to get it almost stationary over a point. I think it took about 10 minutes to go from above one end of the 600m runway to the other - so around 4 km/hr ground speed. So this can be done in real life, though it was very challenging flying. Our approach speed needed to be 20-30 knots higher than normal just to make ground and gave a good buffer over stall for safety, and didn't matter because landing roll wasn't going to be an issue.
Man, as a sailor, MS really needs to add a top tier sailing sim in this same universe/world. Yes, they would need higher detail all the time as we're not gonna be at 10K+ feet, but at the same time, they only need to render the coastlines. The similarities between sailing and flying are close enough it shouldn't be that much effort. After all, when fore/aft rigged and heading into the wind a modern sloop is pretty much just an airplane on its side anyhow. But its the same confusion when teaching beginner sailors, the differences between True Wind and Apparent Wind based on Boat Speed and Heading.
not into that stuff, from my understanding apparent speed is the wind speed relative to your ship and true wind is the speed of wind over a static point that makes sense for me, don't know about actual meaning
Squirrel Paul! Why don't you make a new series called pilot school where you can make sorta like lessons like this one with alot of explanations to make us understand piloting and fly more realistically!
I would honestly prefer to hear these topics taught by a more qualified individual. Inb4 any defensive statements: Squirrel is a great gamer and a learning/developing pilot, but he is not an ATP pilot with thousands of hours under his belt. That said, your idea isn't horrible, so take no offense!
I recall a friend, who was a pilot, telling me how his instructor took him up on a windy day, and they steered into a strong headwind, set flaps to about takeoff position, and then set throttle just right, and the instructor told him to look at the ground. They were hovering over the ground, parked, in mid air! I always thought he was pulling my chain, but this comes a long way toward proving his story. Thanks for sharing this. :)
Done it in a cessna 150. Had a HUGE headwind on the last leg of my first real solo. At max RPMs the trucks below me were blowing past, so I backed the throttle way off and could see I was basically flying backwards.
@@melcrose Very cool! I just saw a paramotor video, in which the pilot demoed the Ferris wheel effect, with a moderate wind. He'd take off, be headed forward, at low altitude, but a few hundred feet up, he'd hit winds aloft, and start to park, then clime another few hundred, and the stronger winds pushed him backwards, then he'd descend, back down to lighter winds, and start moving forward again.
Wind shear can suck and appear out of nowhere. I got blasted on on tail last time I experienced it. Took all the rudder I had to keep it from stalling into a spin.
It looks like when you lowered the gust % to 50 you were only getting 50% of the wind speed, so you're 100 knot wind was only 50. Based on the graph's Y axis anyways.
@@Nussholzmobiliar but the IAS was in the realm of 50knots not 100 to 150. Even if the wind is moving direction with gusts, 45 degrees off from heading would still be 70% of max. I agree with you on what the interface intends to convey. I don't believe it is actually doing it.
@@squirrel There is a video of a 747 lifting off the ground in a level attitude due to a derecho... Aircraft are just expensive kites. They will fly without engines....just ask the Wright brothers.
@@myheadhurts1927 The Wright Brothers Aircraft was NOT A KITE... It had ENGINES... Gasoline powered engines... The First two prior were also Gliders the only one that was a kite was the 2nd glider and was NOT MANNED. It was a Kite... Turned into a manned Glider. The Wright Flyer that we all know was a manned Gasoline engine powered Aircraft and was NOT a KITE. Aircraft are not just expensive kites. They are not kites. That is a flawed statement because there is a difference in a Kite, A Glider, and an Engine powered Aircraft. . Both the first gliders didn't glide very far at all. So if you could ask the Wright Brothers about an Aircraft flying as a kite they would smile and tell you they dont fly well much less far given our testing however they do GLIDE! Thats why we are working on adding engines to achieve sustained controlled powered flight! The one that is known for flight was the Engine powered Wright Flyer. The only kite they had was not manned and used to learn flight control basics and its design inspiration was based off a Glider. Also just because a plane picks up in level attitude doesnt mean its going to "Fly" away. Ive never heard of an aircraft that wasnt tied down being found miles away because it flew away by itself due to wind... The only time Ive ever seen an aircraft move that distance was TIED DOWN. It wasnt miles away however but about a block away and I know because I tied it down we had an F5 Tornado that picked it up and threw it. So as stated by squirrel they are tied down so they dont flip not so they dont fly away... Lift has to fight DRAG the weight of the aircraft. So all the wind is doing is making the plane jump it never actually achieves true sustained flight by itself guys... And it doesnt get much worse than 300 mph recorded wind speeds when it comes to making a plane fly! The wings didnt make it. The only thing left was a thrown fuselage. It flipped the plane inside the hangar that wasnt tied down when it tore off the roof. It was in the New York times.
i thought that too until i realized its a graph of the gust as a function of time, which was between 0 and 50kts, this is wind added ONTOP of the already 100kts of wind he selected. The gust doesnt half the wind, it just gusts at half the speed of the regular wind
Hold my beer.......IRL, that would probably be his last words or at least cost him his PPL . No way that ATC would give take-off clearance with these wind conditions...
GROUND EFFECT!!!! would be a fascinating video subject. How well is ground effect simulated? I'd really enjoy video of you tinkering with the aircraft's weight and it's ability to get airborne but not gain altitude. Sound like a plan?
I've asked this question repeatedly from different MSFS2020 reviewers a lot over the last week, and as yet not a single reply. I have also asked about up and down drafts in turbulence, still no answer yet.
SQUIRREL! PLEASE TEST the ability to soar like you would in a glider. Find a nice ridge, set the wind accordingly, and put it at zero fuel / pilot weight / etc. (a small plane with large wings would be great..) Do the same under a cloud - any thermals?
Not sure about thermals, but from personal experience for sure there’s ridge lift and I’m almost certain there’s wave lift as well. There’s significant aircraft behavior change when flying close to hills and mountains and over them.
Elliot Whitworth now that you mention it, I do remember it having a negative flaps setting. I was wondering why was that, but your comment answered that question.
Uou must be very much in control to be able to do this. It really shows you have your G.A. license in comparison with other people's video's. I've already learnt so much about flying from you. Thank you Paul!
Thats cool, when I was an aircraft dispatcher I saw a Shorts 330 take off on the runway and then slowly stopped in mid air and started to drift backwards. Was difficult for people to believe me as I tried to explain air speed and ground speed. You sir proved it.
An uncle of mine told me he saw a Tiger Moth land backwards when he was doing his pilot training during the war. he said they had people each side of the plane to jump on the wings when it touched down.
Best MSFS preview channel on UA-cam right now, I swear. The overwhelming majority of the others I've seen seem to be just "watch me fly over x location" which is great for the first few videos, but gets old pretty quick after that. I've watched your MP video like, 5 times. Keep up the great work!
21:45 I find it funny seeing that windsock move at 3fps. Especially since I just watched a video where the devs were so proud of their functioning windsock.
Did you notice the movements of the grass AND TREES as he was increasing the wind? I am speechless with this kind of attention to detail. Just imagine landing in an airstrip in the middle of nowhere with no windsock and having to assess the wind based on those visual references!! Too good man..too good!
I had an R/C Piper Aero 3 that I loved to fly on super windy days. I’d take off and immediately go into a hover, climb, dive, fly backwards... lots of fun! Your video brought back some happy memories. 👍
See, this video is what makes you different to other content creators. You don’t just fly over your house or a monument and go ‘oh look guys I’m flying a 747’ but actually show us how flying a plane works. Keep it op Paul!
I used to do this on the old msfs versions when I was a kid. Then when I became a hang pilot I would zero my groundspeed over the mountain tops. Always a lot of fun!
I learned this many years ago when I was a kid, because a DC-10 crashed due to sudden wind changes and vertical air speed in 1992 in our local airport in Faro, Portugal. My dad told me about this story, and I wanted to learn more about it. And when I plan to go there watch planes I always look at the wind beforehand to see what direction they are landing/taking off.
It looks like the percentage setting was actually controlling the max wind speed. So with it set to 100 you were only hitting 50 at a 50% setting on the gusts. I think a 100% setting would have given you what you were setting it at instead of adding 100% above what it was set at.
The windspeed setting is a function of the wind at a certain altitude, not ground level. The gust setting is in ADDITION to the windspeed at that altitude. Windspeed is always lower the lower your altitude goes. The reason the airspeed indicator showed lower is due to being at lower altitude, but also because it is not a measure of windspeed, it is really just kind of an interpolated measure of airspeed. I promise that the gusts were no halving the wind, they were in fact adding an extra 50%, then decreasing again, every second or so. This isn't Squirrel's first rodeo, and X-Plane's weather settings work just the same way.
As a total nube, and first time FS user, this content in recent weeks and the excellent tuition has been invaluable. Both as a training tool and something to get enthused with. Great work. 👍
I do this from time to time with my RC planes, It is quite cool to ''hang'' in the air like a hawk. Need to watch out for Magpies though i lost a good plane to one....
Thank you for your video. My father told me about a time he was taking off from Brandon Manitoba during the war. He was a flight instructor flying a Tiger Moth biplane. He was ligned up on runway 26, gave it full throttle, and litterally lifted off like you demonstrated. He ended up flying backwards over #10 highway which was behind him.
But the point is in regular conditions, that speed is the speed at which the AoA will exceed the critical AoA and cause the plane to lose the authority of the flight controls and actually start falling out of the sky. If you were to pull back the stick very abruptly at, say, 80 knots and get the AoA to exceed the critical AoA, you won't fall out of the sky as you do at the stall speed. Also, at speeds higher than stall, the AoA will actually be hard to hit because the forces will change the plane's movement fast enough that the wind movement relative to the wing changes too quickly and the critical AoA is hard to hit. In a practical sense, stalling is determined by the speed being too low.
@@nonada1191 But the inertia of the airplane keeps it going where it was, even when the airflow separates from the wing. When you are going the stall speed, the inertia is not enough.
As in, you will continue going up until your airspeed decreases to the stall speed, at which time the aircraft will pitch over and actually stall, or spin if those conditions are met.
I'd love to see you do a demonstration of side slipping or forward slipping!! This is something NO ONE has talked about yet and is critical to flying properly. It's a part of every PPL checkride.
Here's how I put it >Calibrated or Indicated Air Speed is the speed at which air is moving over the wings, using sea level air density as the reference point >True Air Speed or Mach is the speed at which you are moving through 3D space in the direction the aircraft is pointing >Ground Speed is the speed at which you are moving through 2D space across the earth A fighter jet at 30,000 feet in a climb will have three different airspeed numbers. CAS/IAS will be lowest as air is thinner, GS second lowest as some of the speed is being converted into altitude, and TAS the highest as it represents the actual speed the plane is going in the direction it's pointing Squirrel's video is a good example of how very strong headwind can make it so that CAS/IAS actually exceeds TAS and GS
THIS is fantastic! This just shows that FS2020, whilst being one of the best 'game' releases of the year, it is one of the best practical, real work 'tools' that has been released too. The only things I knew before this video is that flaps create lift and drag. Thank you for showing this excellent demonstration!
The Mythbusters did something similar back in the day (between their "we explode everything" and "we're just gonna recreate movie SFX" phases) iirc. They put a leightweight plane onto a "carpet" which was pulled back by a motorcycle. While the plane was moving (on the carpet) it stood still in relation to the ground. And they actually managed to lift the plane off.
I notice there an option there for the Ai to control the aircraft I was wondering if you can do a video seeing if the Ai can control the aircraft all the way to the waypoint does it the ai also set everything in the plane instruments when ATC tower tells it to?
I was wondering something similar. Can the AI (ie your copilot) do everything from the preflight checklist till it lands and park, and if so, how well.
The AI can do everything but it isn’t the best at it. It’ll do checklists if you choose to autocomplete them, will fly the airplane but the way it flies may lead into crashes 😂. It can also work the radios for you, but you need to make sure to pay attention to any instructions given by ATC when you fly IFR if you’re the one flying the airplane. I don’t use the AI for flying but it’s good help to have it take charge of the radios when flying a jet, you can focus on the procedures while AI handles ATC.
This is a great video Squirrel! One correction - constant speed winds (airmass in motion) do not affect lift while airborne as the moving airmass does not change the relative wind over the wings. This is why your plane did not fall out of the sky (or lose lift) when you turned to a heading of 80.
Wind: *exists* Squirrel: "It's free real estate!" 07:35 Can you explain why the air speed doesn't read wind speed? I would guess this it under reads because of friction with the ground slows the wind at ground level?
The airspeed indicator measures Indicated Airspeed as opposed to True Airspeed (the wind speed in this case). The concept of Indicated Airspeed is a bit of a misnomer since the sensor measuring it is not measuring air speed at all, it's measuring dynamic air pressure. Dynamic air pressure is a function of air speed but also of temperature and pressure. Changes in temperature and pressure, even at the same true airspeed, will give different dynamic pressure and thus different values of Indicated Airspeed. In order for the two to be equal, one needs to compensate for pressure and temperature using a conversion formula. So that's why generally the true airspeed and indicated airspeed are not the same. However, the reason that pilots use indicated airspeed as opposed to true airspeed or ground speed as the main instrument for flying is because the ability of the air to generate lift (and thus keep you in the sky) depends precisely on dynamic pressure, not air speed. So it's a much better indicator of when you are close to a stall or overspeeding - the things that you care about most when flying. In my opinion it's a bit confusing why the word "speed" is used at all on airspeed indicators since indicated airspeed doesn't measure speed at all.
@@igvc1876 forgive me if the solution to my question is already explained in your comment, but why does the airspeed indicator work when flying at 60knts in calm conditions but doesn't work when stationary. Isn't the aerodynamic principles in both cases more or less the same?
I can concur with this. At my local aero club it was a pretty gusty day, maybe about 30-40kts. There was a Cessna 172 parked on the tarmac, no one in it with the engine off obviously. The park brake in Cessnas are notoriously terrible at holding the aircraft. Then a large direct headwind passed right over the aircraft, lifted it about 3ft in the air, the wind turned the aircraft 90 degrees relative to the wind direction and the aircraft ended up about 3 metres away from where it was parked. The weather is a phenomenal machine, don't mess with it!
I actually saw this happen a number of years ago. I was at Fox Field in Lancaster, CA and a Civil Air Patrol O-1 Bird Dog was taking off into a 45 mph headwind coming straight down the runway. The plane rotated and went vertical, then had to increase its throttle so it could make some progress down the runway. It took almost five minutes to get to the end of the runway by which time it had climbed to almost 900 feet AGL. It then turned left and headed for Torrance airport and when it did it shot off to the south like a bullet. Fortunately, the winds at Torrance were a balmy 12 knots so it had no trouble once it got home. It was quite an interesting sight.
Growing up in the 70's in the UK we all had kites and would spend our afternoons dive bombing each other, but when the wind dropped our fun was over, this was a magical lesson we learned by accident but i love the way you explained it here for aircraft!...cheers! 👏🏻😎🇬🇧🇺🇸
THAT'S the type of content i'm looking for, that's the type of content that makes the game/sim incredibly interesting, way more than flying over the eiffel tower in circle like every other YTbers
I've seen this happen for real. I remember looking up one windy day to see an ultra light aircraft basically hovering over my head. It didn't take off vertically, but it was basically stationary in the air vs the ground. It had to go full throttle to creep forward.
This was really informative. As someone who have never touched any flight sim games and knows nothing about planes and all the gauges and clusters that comes with them, I got the feeling i'd love more videos like these. Especially now since this game is so tempting just exploring our beautiful world, i need to know more because i need this game.
I did this with a piper cub in FSX! I got pretty good at hovering it. As a Blackhawk crew chief we take wind speed into account in our hover flight limitations. We can move left, right, or aft at 45 knots airspeed, taking into account the wind direction and speed. So if the wind is coming from the right at 20 knots, we can only slide right at 25 knots ground speed.
I've done that in FSX back then.... Was flying a DA-20 to Sylt, Germany and had a really strong headwind. So strong in fact that I managed to taxi out from where you normally go onto the runway.
As a former CFI that had an unwanted encounter with a helluva strong wind once in a c172, the way the aircraft behaves when transitioning in between head/tailwind is anything but correct. I didnt have 100kt winds +50% of gust, but it was a tough ride.
Great video, very informative. I saw a similar video, on a smaller scale that showed me something I didn't know was possible. The guy was flying the Savage Cub. I don't think he mentioned the wind. He was sitting at the end of the runway. He applied the brakes and then fed in throttle. He was able to get enough wind flowing over the tail, from the prop wash, to raise the tail completely without any forward speed.
Looks good enough to me. Bravo. I haven't been this thankful for a release in forever. This feels like a technological breakthrough. The standard it sets just steps up the game everywhere and hopefully the demand for this technology can make further improvements possible. Competition is good.
That was cool! Definitely learned more about this then I knew. I knew the wind was important just not to that level of detail. It’s really cool that your an actual aviator too, learn so much while watching
Done this with RC model on a very windy day but a full size aircraft (even in sim)!? Very cool!! And the tailwind / headwind test was very fun and illustrative!
I've watched all the FS recent videos and you sir are the best by far. Apart from recording in high quality, you are educational along the way. I am learning so much from you in time for the release! PLEASE do some tutorial videos once the game is released officially.
Keep videos like these coming. I've been wanting to learn aviation since I first played fsx in 2008 but have never actively pursued it. I'm definitely interested in getting more serious about it and I'm learning so much that I've never heared of before. I really appreciate you attention to detail in your explanations, and if like to learn a lot more from you. Thank you
I remember doing my training on a C150, slow flight on a windy day over a highway, the cars were going faster than us, then we went stationary and at one point the GPS registered negative so we were actually doing -4 kts ground speed. That was fun to see.
Just thought I'd try this in DCS with an F-18 and it worked! Loads of fun setting the fly-by camera on and hovering over the runway like a helicopter :D
Good video. ur prob going to say it in a different one but to the people that don't know, once ur flying it's good to have a slight tailwind(wind coming from behind u going forward) so u can get wherever ur going faster and with less fuel
Hey Squirrel, I enjoyed it very much. I also like the way you do the voiceover a lot. Great to see how the sim models al of these things. No real disappointments so far 👍🏻
My first CFI pulled that trick on me back in the early 70's. With a cooperative wind you can fly backwards in a Cessna 150. My instructor was Jim Hyland (at the Ft. Gordon military flying club at the Augusta Airport) in case he might see this. My favorite T shirt "tail" hung on the wall. It was my "Penton" shirt (Penton Motorcycles) .....in case anyone else flew out there in 1971 and 72. :-)
I've seen Cessna's coming in from the isle of wight towards bournemouth airport flying backwards when they been caught in strong winds. Good to see MS flightsim emulating this. Means the rest of the sim should be of similar high quality!
I hope you can keep riding this wave, the fact you are a pilot and into simulation is a real winning combo! May I kindly suggest preparing a video on getting started or getting the most out of the new FS2020 so on release date when most people will be searching for e.g. a tutorial will see your video and thus give more exposure? Most likely you've had this request a hundred times after thinking of it yourself, but you're really good at explaining and making it interesting, hope you can take advantage of that and this just comes across as a mere different perspective (from a fan!)
I was just thinking about this yesterday. I remember that I saw a video once about a Canadian or Alaskan bush pilot doing this. Funny that you just now published this video! Would love to see more of this stuff.
Videos like this really help me get as better understanding of aviation. I'm new to the flight sim scene but I thought I knew most of the basic principles, still a lot to learn! Thanks :)
I worked on an aircraft carrier for many years. When an aircraft carrier is doing flight operations, it sets it's speed so that there is 30 knots of wind over the bow. This means that if there's a 5 knot wind going from west to east, the ship will sail at 25 knots to the west. That's one of the reasons that you want a nuclear powered aircraft carrier. Moving a ship that large (92,000 tons if I recall correctly) at up to 30 knots for hours at a time would burn a ton of fuel. If there is a dead calm, the carrier will maintain 30 knots of speed and you can still launch aircraft.
In real life I used to have fun getting gliders (sailplanes) to fly backwards over the ground. Not too difficult to find days in the UK when this was possible as the stall speed of gliders is usually in the region of 35-40 Knots IAS.
Another important thing is that in a small GA aircraft smaller changes in wind speed have greater effects. If your landing speed is 40 knots and the speed changes 12 knots then that's a 30% change relative to your landing speed. Compare that to a 727s 130 knot landing speed and the same 12 knot change being less than 10%.
A bowl is a round dish or container typically used to prepare and serve food. The interior of a bowl is characteristically shaped like a spherical cap, with the edges and the bottom forming a seamless curve. This makes bowls especially suited for holding liquids and loose food, as the contents of the bowl are naturally concentrated in its center by the force of gravity. The exterior of a bowl is most often round but can be of any shape, including rectangular. The size of bowls varies from small bowls used to hold a single serving of food to large bowls, such as punch bowls or salad bowls, that are often used to hold or store more than one portion of food. There is some overlap between bowls, cups, and plates. Very small bowls, such as the tea bowl, are often called cups, while plates with especially deep wells are often called bowls. In many cultures bowls are the most common kind of vessel used for serving and eating food. Historically small bowls were also used for serving both tea and alcoholic drinks. In Western culture plates and cups are more commonly used.
If you have a strong enough headwind wind, yes a light plane can take off without moving and hover in place. There was a famous incident where a plane crashed into the Andes mountains. The pilot thought they had flown long enough to clear the mountains, he couldn't see the mountains because they were covered by clouds. A strong headwind that slowed the plane so much that it was still over the mountains. The pilot descended into the clouds and didn't see the mountainside until seconds before impact, there was no time to react. Amazingly some of the passengers sruvived the crash and walked miles through the snow badly injured and got help. This was before planes had GPS.
The first plane I bought was an Aeronca Chief. When flying it home to Sweden from the UK, I was disappointed to look down while over Germany and find myself going backwards. Not quite the tourer I was expecting.
That was fascinating. I never knew any of this but clearly I have so much to learn before I try MS Flight Sim on gamepass. Am so excited. Thank you Squirrel for the informative and revalatory content. Any more guides would be greatly appreciated.
I already knew this basic science lesson but you did teach me about the magnetic number on the runway and the difference between ground speed and airspeed. I know science but I'm definitely new to piloting. I really want to learn the detailed checklist for basic takeoffs. The very first thing you do to the very last thing you do for every take off. I suppose the checklist is much longer for the larger aircraft with a copilot. I'm most curious about atypical checklist for main passenger planes. The standard flight procedure for Virgin Airlines or whatever
cheers squirrel, a great video. i'm not a flight simmer, or pilot, but this is a principle i understood in theory. fascinating to see it in action in the sim. this sim looks spectacular and it making me want to invest in a lot of PC kit and peripherals!! great videos, so please keep them coming
More Microsoft Flight Simulator videos to enjoy!
Icy Conditions (Cessna 172) ua-cam.com/video/haYruUbkkr4/v-deo.html
What's Multiplayer Like in Microsoft Flight Simulator? ua-cam.com/video/UvnDHpvjndo/v-deo.html
Impossible that gonna be way too close to make a Lear jet in a
VTOL aircraft
Or a helicopter in a rocket booster
wow this is soo informational. Amazing. Thank you!
BTW I like the way you talk to the viewer(s) like we're an individual, at one point in the vid you even say "do you know what I mean?" Which really hammered it home😅
Oh & the 16:10 a/r is great, especially on my S10, it almost fills my screen!
I have to ask, are you wiggling the camera on purpose in the first 1 minute of the video for effect?
Your helicopter looks a bit weird...
It's only a bit shaky
its just have a little wing
Who said there'll not have helicopter in mfs2020?
Its a Horizontal Helicopter
It's not a helicopter
The retarted comment you guys have been waiting for 😁
new challenge idea: use strong winds to land while moving backwards down the runway. moonwalk landing
What he said^
The accelerated backhop landing, a DeSinc special
bhop a plane?
I believe people already did this in real live.
DeSinc!
"This is why you take off into the wind.
The reason is very simple.
It's just simply airspeed.
It's free resistance,
it's free lift."
It's free real est..... Nah, not today.
Yeah, no maymayz
@Greg Yaesu w00000sh? I mean, maybe?
@
FlightSim Parodies & Stuff Thinking about the same when he said it 😂
@@EduardoEscarez some of our pilots fly into the some don't the winds here in Austraila duosent get 30or50 nots sometimes 10-20nots
i used to fly model airplanes, and with a fairly strong wind, managed to fly backwards.. so yes this should work irl as well. Not recommended tho...
When I was a flight instructor (in C152s with hundreds of hours in type) we had a day when the wind was straight down the runway at 30 knots, gusting higher. We obviously had no students flying and the instructors were sitting around bored and had the same idea. Another instructor & I jumped in the aerobatic C152 and took off, climbed to about 2000' where the wind was even stronger, lined up over the runway and slowed to just above stall speed. We managed to get it almost stationary over a point. I think it took about 10 minutes to go from above one end of the 600m runway to the other - so around 4 km/hr ground speed. So this can be done in real life, though it was very challenging flying. Our approach speed needed to be 20-30 knots higher than normal just to make ground and gave a good buffer over stall for safety, and didn't matter because landing roll wasn't going to be an issue.
Man, as a sailor, MS really needs to add a top tier sailing sim in this same universe/world. Yes, they would need higher detail all the time as we're not gonna be at 10K+ feet, but at the same time, they only need to render the coastlines. The similarities between sailing and flying are close enough it shouldn't be that much effort. After all, when fore/aft rigged and heading into the wind a modern sloop is pretty much just an airplane on its side anyhow. But its the same confusion when teaching beginner sailors, the differences between True Wind and Apparent Wind based on Boat Speed and Heading.
Ms already has it. It's called Sea of thieves!!
.
.
.
/s
not into that stuff, from my understanding apparent speed is the wind speed relative to your ship and true wind is the speed of wind over a static point
that makes sense for me, don't know about actual meaning
"Can you take off without moving?"
Slew mode: *Bonjour*
Bonjour ,je m'appelle slew mode.
Hot air balloon going 400 KN across the runway.
will mfs 2020 have slew mode? I better hope so
@@aerofiles5044 it does.
ME LIEK MAYMAYZ🤤💦
Squirrel Paul! Why don't you make a new series called pilot school where you can make sorta like lessons like this one with alot of explanations to make us understand piloting and fly more realistically!
Yes squirrel can you do this because I will be buying this sim and I am a noob your help would be greatly appreciated!
@kj3283w yeah but something like this video with some game play and experiments obviously
@kj3283w then they don't each it do they! SIMPLE
I would honestly prefer to hear these topics taught by a more qualified individual. Inb4 any defensive statements: Squirrel is a great gamer and a learning/developing pilot, but he is not an ATP pilot with thousands of hours under his belt.
That said, your idea isn't horrible, so take no offense!
Yes, this
I recall a friend, who was a pilot, telling me how his instructor took him up on a windy day, and they steered into a strong headwind, set flaps to about takeoff position, and then set throttle just right, and the instructor told him to look at the ground. They were hovering over the ground, parked, in mid air! I always thought he was pulling my chain, but this comes a long way toward proving his story. Thanks for sharing this. :)
Yep it’s totally doable!
I once landed a C152 across a quite wide grass runway (only one available) in strong crosswind. Ground speed was maybe 10 miles / hour.
@@mekowgli As I recall, my friend said he was learning in the 152, as well.
Done it in a cessna 150. Had a HUGE headwind on the last leg of my first real solo. At max RPMs the trucks below me were blowing past, so I backed the throttle way off and could see I was basically flying backwards.
@@melcrose Very cool! I just saw a paramotor video, in which the pilot demoed the Ferris wheel effect, with a moderate wind. He'd take off, be headed forward, at low altitude, but a few hundred feet up, he'd hit winds aloft, and start to park, then clime another few hundred, and the stronger winds pushed him backwards, then he'd descend, back down to lighter winds, and start moving forward again.
My record is 9kts backwards somewhere over Ongar, was fun until my student nearly threw up 😣
I remember doing something like this in the good old FSX
Fsx? Lmao infinite flight with an a350
@@infiniteplanes7 FSX is so much better than infinite flight. Infinite flight is so bad compared to a game that came out in 2006.
@@infiniteplanes7 Imagine "lmao-ing" about a game
This was a thing even in Flight Simulator 3.0, i feel so old, played that on Hercules graphic adapter.
@@lucashurst4191 it was, joke saying I did that in Infinite flight... i wasn't saying fsx was bad
A sudden increase in headwind can be dangerous when flaps are extended near the max extension speed, similarly a sudden tailwind can lead to a stall.
Wind shear can suck and appear out of nowhere. I got blasted on on tail last time I experienced it. Took all the rudder I had to keep it from stalling into a spin.
@@Ichibuns cool
@@gram. Thanks man
It looks like when you lowered the gust % to 50 you were only getting 50% of the wind speed, so you're 100 knot wind was only 50. Based on the graph's Y axis anyways.
John Baranoski this. This was driving me crazy the entire video.
Ahh I was going to ask why 100kt wind speed only equated to 50kt indicated airspeed but makes sense now.
Is a bit of a poor interface
don‘t you guys think that the gusts are ADDITIONAL to the wind speed? it would make much more sense on a logical but also physical level
@@Nussholzmobiliar but the IAS was in the realm of 50knots not 100 to 150. Even if the wind is moving direction with gusts, 45 degrees off from heading would still be 70% of max.
I agree with you on what the interface intends to convey. I don't believe it is actually doing it.
"Can we get a helicopter?"
"We have a helicopter at home"
The helicopter at home:
isn't this one even cooler?
@@ИльяВитцев I mean... would you like to be in there? 8:54
You can find videos on youtube of small planes at airports being lifted into the air during storms, that's why they tie them down
They tie them down so they don’t get flipped over not so that they don’t fly away
@@squirrel But they can only flip over if the wheels leave the ground hahah
actually, they tie them down as they've been very, very naughty.
@@squirrel
There is a video of a 747 lifting off the ground in a level attitude due to a derecho...
Aircraft are just expensive kites.
They will fly without engines....just ask the Wright brothers.
@@myheadhurts1927 The Wright Brothers Aircraft was NOT A KITE... It had ENGINES...
Gasoline powered engines... The First two prior were also Gliders the only one that was a kite was the 2nd glider and was NOT MANNED. It was a Kite... Turned into a manned Glider. The Wright Flyer that we all know was a manned Gasoline engine powered Aircraft and was NOT a KITE. Aircraft are not just expensive kites. They are not kites. That is a flawed statement because there is a difference in a Kite, A Glider, and an Engine powered Aircraft. . Both the first gliders didn't glide very far at all.
So if you could ask the Wright Brothers about an Aircraft flying as a kite they would smile and tell you they dont fly well much less far given our testing however they do GLIDE!
Thats why we are working on adding engines to achieve sustained controlled powered flight!
The one that is known for flight was the Engine powered Wright Flyer. The only kite they had was not manned and used to learn flight control basics and its design inspiration was based off a Glider.
Also just because a plane picks up in level attitude doesnt mean its going to "Fly" away. Ive never heard of an aircraft that wasnt tied down being found miles away because it flew away by itself due to wind... The only time Ive ever seen an aircraft move that distance was TIED DOWN. It wasnt miles away however but about a block away and I know because I tied it down we had an F5 Tornado that picked it up and threw it.
So as stated by squirrel they are tied down so they dont flip not so they dont fly away... Lift has to fight DRAG the weight of the aircraft. So all the wind is doing is making the plane jump it never actually achieves true sustained flight by itself guys... And it doesnt get much worse than 300 mph recorded wind speeds when it comes to making a plane fly! The wings didnt make it. The only thing left was a thrown fuselage. It flipped the plane inside the hangar that wasnt tied down when it tore off the roof. It was in the New York times.
When you change the gust to 50% it halves the speed of the wind: when you had 100kt wind selected, it was only outputting 50kts
I'm glad I'm not the only one who noticed this.
this
So the gust are more like a lull in the wind.
@@gordonniessen8098 yes!
i thought that too until i realized its a graph of the gust as a function of time, which was between 0 and 50kts, this is wind added ONTOP of the already 100kts of wind he selected. The gust doesnt half the wind, it just gusts at half the speed of the regular wind
TC Controller: Sir, you can not take off with this much wind.
Squirrel: A man can not, but I am more than a man, I am a Squirrel.
that's nuts bro
Fart Vader he is THE squirrel
Hold my beer.......IRL, that would probably be his last words or at least cost him his PPL . No way that ATC would give take-off clearance with these wind conditions...
@@rexblokland7778 wooosh
Hey Rocky. Let me pull a rabbit out of my hat!
GROUND EFFECT!!!! would be a fascinating video subject. How well is ground effect simulated? I'd really enjoy video of you tinkering with the aircraft's weight and it's ability to get airborne but not gain altitude. Sound like a plan?
I've asked this question repeatedly from different MSFS2020 reviewers a lot over the last week, and as yet not a single reply. I have also asked about up and down drafts in turbulence, still no answer yet.
Don't think it simulates ground effect
@@malloyneil40 i think they probably just ripped the drafts from fsx
SQUIRREL! PLEASE TEST the ability to soar like you would in a glider. Find a nice ridge, set the wind accordingly, and put it at zero fuel / pilot weight / etc. (a small plane with large wings would be great..) Do the same under a cloud - any thermals?
A third party glider for MSFS 2020 is in the making right now
If it can compete even a little bit with Condor 2 the glider sim (absolutely incredible by the way), it would be amazing with this scenery!
Not sure about thermals, but from personal experience for sure there’s ridge lift and I’m almost certain there’s wave lift as well. There’s significant aircraft behavior change when flying close to hills and mountains and over them.
If you turn off the engine in the Flight Design CTSL (a plane in the simulator), it technically counts as a motor glider. In real life aswell.
Elliot Whitworth now that you mention it, I do remember it having a negative flaps setting. I was wondering why was that, but your comment answered that question.
Uou must be very much in control to be able to do this. It really shows you have your G.A. license in comparison with other people's video's. I've already learnt so much about flying from you. Thank you Paul!
Thats cool, when I was an aircraft dispatcher I saw a Shorts 330 take off on the runway and then slowly stopped in mid air and started to drift backwards. Was difficult for people to believe me as I tried to explain air speed and ground speed. You sir proved it.
Harrier: look at me gooo
Squirrel: Hold my airspeed
Great demonstration. Please do more of this informative format! I’ve seen more than enough videos of area 51 by now
What about Chernobyl? Hahaha
An uncle of mine told me he saw a Tiger Moth land backwards when he was doing his pilot training during the war. he said they had people each side of the plane to jump on the wings when it touched down.
Best MSFS preview channel on UA-cam right now, I swear. The overwhelming majority of the others I've seen seem to be just "watch me fly over x location" which is great for the first few videos, but gets old pretty quick after that. I've watched your MP video like, 5 times. Keep up the great work!
21:45 I find it funny seeing that windsock move at 3fps. Especially since I just watched a video where the devs were so proud of their functioning windsock.
I just noticed this- increasing the wind speed actually made the clouds above you move faster. That's such good attention to detail.
Fantastic video, and a great validation of the developers' work in this area of the sim.
Did you notice the movements of the grass AND TREES as he was increasing the wind? I am speechless with this kind of attention to detail. Just imagine landing in an airstrip in the middle of nowhere with no windsock and having to assess the wind based on those visual references!! Too good man..too good!
As a flight instructor and airline pilot, I approve of your explanation!
I had an R/C Piper Aero 3 that I loved to fly on super windy days. I’d take off and immediately go into a hover, climb, dive, fly backwards... lots of fun! Your video brought back some happy memories. 👍
I’ve actually done this in real life. Flown into a 60 knot wind aloft at minimum speed, stationary over a highway where cars were passing me.
See, this video is what makes you different to other content creators. You don’t just fly over your house or a monument and go ‘oh look guys I’m flying a 747’ but actually show us how flying a plane works. Keep it op Paul!
I used to do this on the old msfs versions when I was a kid. Then when I became a hang pilot I would zero my groundspeed over the mountain tops. Always a lot of fun!
I learned this many years ago when I was a kid, because a DC-10 crashed due to sudden wind changes and vertical air speed in 1992 in our local airport in Faro, Portugal. My dad told me about this story, and I wanted to learn more about it. And when I plan to go there watch planes I always look at the wind beforehand to see what direction they are landing/taking off.
It looks like the percentage setting was actually controlling the max wind speed. So with it set to 100 you were only hitting 50 at a 50% setting on the gusts. I think a 100% setting would have given you what you were setting it at instead of adding 100% above what it was set at.
The windspeed setting is a function of the wind at a certain altitude, not ground level. The gust setting is in ADDITION to the windspeed at that altitude. Windspeed is always lower the lower your altitude goes. The reason the airspeed indicator showed lower is due to being at lower altitude, but also because it is not a measure of windspeed, it is really just kind of an interpolated measure of airspeed. I promise that the gusts were no halving the wind, they were in fact adding an extra 50%, then decreasing again, every second or so.
This isn't Squirrel's first rodeo, and X-Plane's weather settings work just the same way.
As a total nube, and first time FS user, this content in recent weeks and the excellent tuition has been invaluable. Both as a training tool and something to get enthused with. Great work. 👍
I do this from time to time with my RC planes, It is quite cool to ''hang'' in the air like a hawk. Need to watch out for Magpies though i lost a good plane to one....
Thank you for your video. My father told me about a time he was taking off from Brandon Manitoba during the war. He was a flight instructor flying a Tiger Moth biplane. He was ligned up on runway 26, gave it full throttle, and litterally lifted off like you demonstrated. He ended up flying backwards over #10 highway which was behind him.
Stall is about the AoA, and it's not determined by a fixed speed: it's wrong saying that a Cessna stalls at 43 knots with flaps deployed
Correct! :) Glad to see this comment.
But the point is in regular conditions, that speed is the speed at which the AoA will exceed the critical AoA and cause the plane to lose the authority of the flight controls and actually start falling out of the sky. If you were to pull back the stick very abruptly at, say, 80 knots and get the AoA to exceed the critical AoA, you won't fall out of the sky as you do at the stall speed. Also, at speeds higher than stall, the AoA will actually be hard to hit because the forces will change the plane's movement fast enough that the wind movement relative to the wing changes too quickly and the critical AoA is hard to hit. In a practical sense, stalling is determined by the speed being too low.
You are right, but typically you will stall at 43 knots because the angle of attack at that speed will naturally be high enough to stall the plane
@@nonada1191 But the inertia of the airplane keeps it going where it was, even when the airflow separates from the wing. When you are going the stall speed, the inertia is not enough.
As in, you will continue going up until your airspeed decreases to the stall speed, at which time the aircraft will pitch over and actually stall, or spin if those conditions are met.
I'd love to see you do a demonstration of side slipping or forward slipping!! This is something NO ONE has talked about yet and is critical to flying properly. It's a part of every PPL checkride.
12:59 When you take "taxiing on the runway" literally
Here's how I put it
>Calibrated or Indicated Air Speed is the speed at which air is moving over the wings, using sea level air density as the reference point
>True Air Speed or Mach is the speed at which you are moving through 3D space in the direction the aircraft is pointing
>Ground Speed is the speed at which you are moving through 2D space across the earth
A fighter jet at 30,000 feet in a climb will have three different airspeed numbers. CAS/IAS will be lowest as air is thinner, GS second lowest as some of the speed is being converted into altitude, and TAS the highest as it represents the actual speed the plane is going in the direction it's pointing
Squirrel's video is a good example of how very strong headwind can make it so that CAS/IAS actually exceeds TAS and GS
Let's see if Kev will let us do this at EGSR 😂😂😂 the next windy day I'm gonna call you
Haha
Squirrel can u pls do more euro truck simulator 2 i miss the old series
THIS is fantastic! This just shows that FS2020, whilst being one of the best 'game' releases of the year, it is one of the best practical, real work 'tools' that has been released too. The only things I knew before this video is that flaps create lift and drag. Thank you for showing this excellent demonstration!
this video explains speed very well. I've never really understood that but I do now!
cheers mate :)
like this so he can see. :)
The Mythbusters did something similar back in the day (between their "we explode everything" and "we're just gonna recreate movie SFX" phases) iirc. They put a leightweight plane onto a "carpet" which was pulled back by a motorcycle. While the plane was moving (on the carpet) it stood still in relation to the ground. And they actually managed to lift the plane off.
I notice there an option there for the Ai to control the aircraft I was wondering if you can do a video seeing if the Ai can control the aircraft all the way to the waypoint does it the ai also set everything in the plane instruments when ATC tower tells it to?
I was wondering something similar. Can the AI (ie your copilot) do everything from the preflight checklist till it lands and park, and if so, how well.
He showed lots of AI flight videos on his twitch stream the other day. The AI can do everything from take off to landing but it can be janky.
@@Dexi that might have been from p3d or xplane 11 has streamer are not allowed to stream msfs2020 yet due to NDA.
The AI can do everything but it isn’t the best at it. It’ll do checklists if you choose to autocomplete them, will fly the airplane but the way it flies may lead into crashes 😂. It can also work the radios for you, but you need to make sure to pay attention to any instructions given by ATC when you fly IFR if you’re the one flying the airplane.
I don’t use the AI for flying but it’s good help to have it take charge of the radios when flying a jet, you can focus on the procedures while AI handles ATC.
This is a great video Squirrel! One correction - constant speed winds (airmass in motion) do not affect lift while airborne as the moving airmass does not change the relative wind over the wings. This is why your plane did not fall out of the sky (or lose lift) when you turned to a heading of 80.
Wind: *exists*
Squirrel: "It's free real estate!"
07:35 Can you explain why the air speed doesn't read wind speed? I would guess this it under reads because of friction with the ground slows the wind at ground level?
Would like to know this as well
The airspeed indicator measures Indicated Airspeed as opposed to True Airspeed (the wind speed in this case). The concept of Indicated Airspeed is a bit of a misnomer since the sensor measuring it is not measuring air speed at all, it's measuring dynamic air pressure. Dynamic air pressure is a function of air speed but also of temperature and pressure. Changes in temperature and pressure, even at the same true airspeed, will give different dynamic pressure and thus different values of Indicated Airspeed. In order for the two to be equal, one needs to compensate for pressure and temperature using a conversion formula. So that's why generally the true airspeed and indicated airspeed are not the same. However, the reason that pilots use indicated airspeed as opposed to true airspeed or ground speed as the main instrument for flying is because the ability of the air to generate lift (and thus keep you in the sky) depends precisely on dynamic pressure, not air speed. So it's a much better indicator of when you are close to a stall or overspeeding - the things that you care about most when flying. In my opinion it's a bit confusing why the word "speed" is used at all on airspeed indicators since indicated airspeed doesn't measure speed at all.
@@igvc1876 forgive me if the solution to my question is already explained in your comment, but why does the airspeed indicator work when flying at 60knts in calm conditions but doesn't work when stationary. Isn't the aerodynamic principles in both cases more or less the same?
@@igvc1876 Ah, thanks for the explanation, I was miles off.
It's got mostly to do with air density. Google for 'difference between IAS and TAS' for some in-depth articles. Ground effect is a component as well.
I've been on pc flight sim for over 15 years good flyer and a lander, self-taught but I still learnt a lot more from your instructional videos Thanks
I can concur with this. At my local aero club it was a pretty gusty day, maybe about 30-40kts. There was a Cessna 172 parked on the tarmac, no one in it with the engine off obviously. The park brake in Cessnas are notoriously terrible at holding the aircraft. Then a large direct headwind passed right over the aircraft, lifted it about 3ft in the air, the wind turned the aircraft 90 degrees relative to the wind direction and the aircraft ended up about 3 metres away from where it was parked. The weather is a phenomenal machine, don't mess with it!
this is NOT a c172, this is a C152!!
I know I know. Was thinking of the 172 for another video and my mouth just said the wrong thing. Chill man
glad the airspeed indicator is very dynamic, love watching all the gauges dance around in the cockpit, so immersive!
3:07 EXTRA THICC
This is something you learn fast when flying hang gliders, I was a HG pilot before starting my PPL and it helped a lot.
I actually saw this happen a number of years ago. I was at Fox Field in Lancaster, CA and a Civil Air Patrol O-1 Bird Dog was taking off into a 45 mph headwind coming straight down the runway. The plane rotated and went vertical, then had to increase its throttle so it could make some progress down the runway. It took almost five minutes to get to the end of the runway by which time it had climbed to almost 900 feet AGL. It then turned left and headed for Torrance airport and when it did it shot off to the south like a bullet. Fortunately, the winds at Torrance were a balmy 12 knots so it had no trouble once it got home. It was quite an interesting sight.
Growing up in the 70's in the UK we all had kites and would spend our afternoons dive bombing each other, but when the wind dropped our fun was over, this was a magical lesson we learned by accident but i love the way you explained it here for aircraft!...cheers! 👏🏻😎🇬🇧🇺🇸
THAT'S the type of content i'm looking for, that's the type of content that makes the game/sim incredibly interesting, way more than flying over the eiffel tower in circle like every other YTbers
I've been playing Flight sim since 2013
I just learned flaps speed and gust,wind effects,i like your videos way to teach something
I've seen this happen for real.
I remember looking up one windy day to see an ultra light aircraft basically hovering over my head.
It didn't take off vertically, but it was basically stationary in the air vs the ground.
It had to go full throttle to creep forward.
I just realized I have been watching these videos in 1080p on my iPad and it looks stunning! My 1440p monitor is going to be so much better!
This was really informative. As someone who have never touched any flight sim games and knows nothing about planes and all the gauges and clusters that comes with them, I got the feeling i'd love more videos like these. Especially now since this game is so tempting just exploring our beautiful world, i need to know more because i need this game.
If Squirrel Flight School isn't yet a thing, why not? Great lesson and demonstration. Looking forward to more.
I did this with a piper cub in FSX! I got pretty good at hovering it. As a Blackhawk crew chief we take wind speed into account in our hover flight limitations. We can move left, right, or aft at 45 knots airspeed, taking into account the wind direction and speed. So if the wind is coming from the right at 20 knots, we can only slide right at 25 knots ground speed.
I've done that in FSX back then....
Was flying a DA-20 to Sylt, Germany and had a really strong headwind. So strong in fact that I managed to taxi out from where you normally go onto the runway.
As a former CFI that had an unwanted encounter with a helluva strong wind once in a c172, the way the aircraft behaves when transitioning in between head/tailwind is anything but correct. I didnt have 100kt winds +50% of gust, but it was a tough ride.
Great video, very informative. I saw a similar video, on a smaller scale that showed me something I didn't know was possible. The guy was flying the Savage Cub. I don't think he mentioned the wind. He was sitting at the end of the runway. He applied the brakes and then fed in throttle. He was able to get enough wind flowing over the tail, from the prop wash, to raise the tail completely without any forward speed.
Looks good enough to me. Bravo. I haven't been this thankful for a release in forever. This feels like a technological breakthrough. The standard it sets just steps up the game everywhere and hopefully the demand for this technology can make further improvements possible. Competition is good.
That was cool! Definitely learned more about this then I knew. I knew the wind was important just not to that level of detail. It’s really cool that your an actual aviator too, learn so much while watching
Done this with RC model on a very windy day but a full size aircraft (even in sim)!? Very cool!! And the tailwind / headwind test was very fun and illustrative!
Great video! As a casual without any piloting experience, but who's excited for MSF2020, these basic flight tips, theories, etc are super helpful.
I've watched all the FS recent videos and you sir are the best by far. Apart from recording in high quality, you are educational along the way. I am learning so much from you in time for the release! PLEASE do some tutorial videos once the game is released officially.
Keep videos like these coming. I've been wanting to learn aviation since I first played fsx in 2008 but have never actively pursued it. I'm definitely interested in getting more serious about it and I'm learning so much that I've never heared of before.
I really appreciate you attention to detail in your explanations, and if like to learn a lot more from you.
Thank you
I remember doing my training on a C150, slow flight on a windy day over a highway, the cars were going faster than us, then we went stationary and at one point the GPS registered negative so we were actually doing -4 kts ground speed. That was fun to see.
Fantastic! They even modeled the trees and grass moving in the wind!
Just thought I'd try this in DCS with an F-18 and it worked! Loads of fun setting the fly-by camera on and hovering over the runway like a helicopter :D
Good video. ur prob going to say it in a different one but to the people that don't know, once ur flying it's good to have a slight tailwind(wind coming from behind u going forward) so u can get wherever ur going faster and with less fuel
Hey Squirrel, I enjoyed it very much. I also like the way you do the voiceover a lot. Great to see how the sim models al of these things. No real disappointments so far 👍🏻
My first CFI pulled that trick on me back in the early 70's. With a cooperative wind you can fly backwards in a Cessna 150.
My instructor was Jim Hyland (at the Ft. Gordon military flying club at the Augusta Airport) in case he might see this. My favorite T shirt "tail" hung on the wall. It was my "Penton" shirt (Penton Motorcycles) .....in case anyone else flew out there in 1971 and 72. :-)
I've seen Cessna's coming in from the isle of wight towards bournemouth airport flying backwards when they been caught in strong winds. Good to see MS flightsim emulating this. Means the rest of the sim should be of similar high quality!
I hope you can keep riding this wave, the fact you are a pilot and into simulation is a real winning combo! May I kindly suggest preparing a video on getting started or getting the most out of the new FS2020 so on release date when most people will be searching for e.g. a tutorial will see your video and thus give more exposure?
Most likely you've had this request a hundred times after thinking of it yourself, but you're really good at explaining and making it interesting, hope you can take advantage of that and this just comes across as a mere different perspective (from a fan!)
I’ve got plans to help people get going on release day. Thanks for the support !
I was just thinking about this yesterday. I remember that I saw a video once about a Canadian or Alaskan bush pilot doing this. Funny that you just now published this video! Would love to see more of this stuff.
Videos like this really help me get as better understanding of aviation. I'm new to the flight sim scene but I thought I knew most of the basic principles, still a lot to learn! Thanks :)
The thing that impressed me is that the trees moves in case of windy time... awesome detail.
I worked on an aircraft carrier for many years. When an aircraft carrier is doing flight operations, it sets it's speed so that there is 30 knots of wind over the bow. This means that if there's a 5 knot wind going from west to east, the ship will sail at 25 knots to the west. That's one of the reasons that you want a nuclear powered aircraft carrier. Moving a ship that large (92,000 tons if I recall correctly) at up to 30 knots for hours at a time would burn a ton of fuel. If there is a dead calm, the carrier will maintain 30 knots of speed and you can still launch aircraft.
It's really interesting seeing birds like seagulls fly into strong winds and stay stationary without falling from the sky.
In real life I used to have fun getting gliders (sailplanes) to fly backwards over the ground. Not too difficult to find days in the UK when this was possible as the stall speed of gliders is usually in the region of 35-40 Knots IAS.
Another important thing is that in a small GA aircraft smaller changes in wind speed have greater effects. If your landing speed is 40 knots and the speed changes 12 knots then that's a 30% change relative to your landing speed. Compare that to a 727s 130 knot landing speed and the same 12 knot change being less than 10%.
Yes indeed. I wanted to teach this topic before moving on to such things as wind shear and crosswinds and how to deal with them
Awesome experiment. It makes me think of those challenges where they try to take off with as short of a runway as possible.
I remember the first time my flight instructor showed me slow flight when it was super windy and we started moving backwards. That was weird af
A bowl is a round dish or container typically used to prepare and serve food. The interior of a bowl is characteristically shaped like a spherical cap, with the edges and the bottom forming a seamless curve. This makes bowls especially suited for holding liquids and loose food, as the contents of the bowl are naturally concentrated in its center by the force of gravity. The exterior of a bowl is most often round but can be of any shape, including rectangular.
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If you have a strong enough headwind wind, yes a light plane can take off without moving and hover in place. There was a famous incident where a plane crashed into the Andes mountains. The pilot thought they had flown long enough to clear the mountains, he couldn't see the mountains because they were covered by clouds. A strong headwind that slowed the plane so much that it was still over the mountains. The pilot descended into the clouds and didn't see the mountainside until seconds before impact, there was no time to react. Amazingly some of the passengers sruvived the crash and walked miles through the snow badly injured and got help. This was before planes had GPS.
The first plane I bought was an Aeronca Chief. When flying it home to Sweden from the UK, I was disappointed to look down while over Germany and find myself going backwards. Not quite the tourer I was expecting.
That was fascinating. I never knew any of this but clearly I have so much to learn before I try MS Flight Sim on gamepass. Am so excited. Thank you Squirrel for the informative and revalatory content. Any more guides would be greatly appreciated.
I already knew this basic science lesson but you did teach me about the magnetic number on the runway and the difference between ground speed and airspeed. I know science but I'm definitely new to piloting. I really want to learn the detailed checklist for basic takeoffs. The very first thing you do to the very last thing you do for every take off. I suppose the checklist is much longer for the larger aircraft with a copilot. I'm most curious about atypical checklist for main passenger planes. The standard flight procedure for Virgin Airlines or whatever
I remember doing something like this with a rubber band powder airplane when I was young. It stayed in place for a good 2 seconds. Good memory
cheers squirrel, a great video. i'm not a flight simmer, or pilot, but this is a principle i understood in theory. fascinating to see it in action in the sim. this sim looks spectacular and it making me want to invest in a lot of PC kit and peripherals!!
great videos, so please keep them coming
Had a lot of fun flying backwards in an Antonov AN-2 in FSX. Big flying boat started floating at the smallest of gusts
That was both interesting and fun. I'd love a series of simple flight school videos with a fun element.