-Mystery: Causes damage, 4 Combo and Irremovable Poison which neglects Immunity to up to 9 units in the opponent's field, causes Knockdown and Interruption to the selected unit. If selected unit is suffering from Poison or Strong Poison, this skill becomes unavoidable and also causes Irremovable Strong Poison which neglects Immunity. Battlefield cooldown : 1 Cooldown : 2 Chakra : 40 -Standard: Attacks either, a random ninja in the opponent's field and reduces their Defense by 12% (stackable), or a random line of units in the opponent's field, causes 6 Combo, Suppress Super Armor until the end of the round and causes Low Float to a random unit hit. If the unit hit is an Edo Tensei unit, this skill also causes Curse Binding to that unit. -Chase: Chases and Attacks a Low Floated or High Floated unit, causes Repulse and causes unavoidable damage, Suppress Immunity until the end of the round and Irremovable Blindness which neglect Immunity to all units in the chased unit's line. -Passive 1: Before an action, recovers 12% HP, 40 Chakra and restore your lineup's Chakra Limit to 100, can be triggered twice per round. -Passive 2: At the beginning of the battle, summons Mu [Edo Tensei]. Mu will stay on the field even after Kabuto is defeated. -Passive 3: Kabuto is immune to Debuffs. Whenever Kabuto is defeated, revives next round with 25% HP, resummons Mu and reduces his Mystery Cooldown to 0. Summoned Mu [Edo Tensei] skill set: -Standard: Summons Deidara [Edo Tensei] to your lineup. Deidara immediately causes damage to up to 12 units in the opponent's field, causes Suppress Super Armor until the end of the round and Knockdown to the unit in front, then disappears. Units defeated by Deidara's skill cannot be revived. Mu can only execute 1 Standard Attack every round. -Passive 1: At the beginning of odd rounds, summons Pakura [Edo Tensei] to your lineup. Pakura immediately causes damage and Ignition to up to 9 units in the opponent's field, then disappears. Pakura's skill causes 30% more damage to units having Super Armor. -Passive 2: At the beginning of even rounds, summon Dan Kato [Edo Tensei] to your lineup. Dan immediately causes damage, Suppress Immunity for 3 rounds to the unit in front and absorbs all Chakra, then disappears. -Passive 3: Mu has 100% of Kabuto's max HP. Whenever Mu is summoned, activate the Earth Style - Light-Weighted Rock Barrier for 2 rounds. Under this Barrier: All ninjas in both fields except Kabuto and Edo Tensei ninjas cannot use Standard Attacks. Within the first round of the barrier activation, if a ninja in Mu's lineup suffers fatal damage for the first 2 times, escape death and recovers 50% HP. -New Debuff Curse Binding: Units suffering from Curse Binding cannot execute their Mystery, Chase and multiple-target Standard Attack. If that unit has a single-target Standard Attack, that unit will use their Standard Attack to attack an ally unit instead. At the end of the round, the affected unit suffers damage based on 20% max HP (max of 20000 damage). Curse Binding lasts for 1 round, is Irremovable and neglects Immunity.
Lo único que esta bien es el grito de Kabuto sabio (que se guien de Kabuto sabio de Naruto online mobile) La parte de los edo tensei esta bien para Kabuto el ajedrecista o el encapuchado
Absolutly terrible ninja after changes, those clones mystery base damage are a total joke, the only way you bring him anywhere is to avoid 1 shots in arena / group fights but we already have tsunade or new nagato for that who are better options anyway
-Mystery: Causes damage, 4 Combo and Irremovable Poison which neglects Immunity to up to 9 units in the opponent's field, causes Knockdown and Interruption to the selected unit. If selected unit is suffering from Poison or Strong Poison, this skill becomes unavoidable and also causes Irremovable Strong Poison which neglects Immunity.
Battlefield cooldown : 1
Cooldown : 2
Chakra : 40
-Standard: Attacks either, a random ninja in the opponent's field and reduces their Defense by 12% (stackable), or a random line of units in the opponent's field, causes 6 Combo, Suppress Super Armor until the end of the round and causes Low Float to a random unit hit. If the unit hit is an Edo Tensei unit, this skill also causes Curse Binding to that unit.
-Chase: Chases and Attacks a Low Floated or High Floated unit, causes Repulse and causes unavoidable damage, Suppress Immunity until the end of the round and Irremovable Blindness which neglect Immunity to all units in the chased unit's line.
-Passive 1: Before an action, recovers 12% HP, 40 Chakra and restore your lineup's Chakra Limit to 100, can be triggered twice per round.
-Passive 2: At the beginning of the battle, summons Mu [Edo Tensei]. Mu will stay on the field even after Kabuto is defeated.
-Passive 3: Kabuto is immune to Debuffs. Whenever Kabuto is defeated, revives next round with 25% HP, resummons Mu and reduces his Mystery Cooldown to 0.
Summoned Mu [Edo Tensei] skill set:
-Standard: Summons Deidara [Edo Tensei] to your lineup. Deidara immediately causes damage to up to 12 units in the opponent's field, causes Suppress Super Armor until the end of the round and Knockdown to the unit in front, then disappears. Units defeated by Deidara's skill cannot be revived. Mu can only execute 1 Standard Attack every round.
-Passive 1: At the beginning of odd rounds, summons Pakura [Edo Tensei] to your lineup. Pakura immediately causes damage and Ignition to up to 9 units in the opponent's field, then disappears. Pakura's skill causes 30% more damage to units having Super Armor.
-Passive 2: At the beginning of even rounds, summon Dan Kato [Edo Tensei] to your lineup. Dan immediately causes damage, Suppress Immunity for 3 rounds to the unit in front and absorbs all Chakra, then disappears.
-Passive 3: Mu has 100% of Kabuto's max HP. Whenever Mu is summoned, activate the Earth Style - Light-Weighted Rock Barrier for 2 rounds. Under this Barrier:
All ninjas in both fields except Kabuto and Edo Tensei ninjas cannot use Standard Attacks.
Within the first round of the barrier activation, if a ninja in Mu's lineup suffers fatal damage for the first 2 times, escape death and recovers 50% HP.
-New Debuff Curse Binding: Units suffering from Curse Binding cannot execute their Mystery, Chase and multiple-target Standard Attack. If that unit has a single-target Standard Attack, that unit will use their Standard Attack to attack an ally unit instead. At the end of the round, the affected unit suffers damage based on 20% max HP (max of 20000 damage). Curse Binding lasts for 1 round, is Irremovable and neglects Immunity.
Mu deveria invocar o Madara reanimação sem plano com esotérica
Ok now he ACTUALLY neeeds a breakthrough, he has potential
Him and grate ninja war Orochimaru will make a very interesting team cant wait to test it out when whenever kabuto releases on my sever
But you need space for them or they can't summon
it's a pity that they nerfed his barrier, I wonder how he would have played in his original form
Man good thing you can either rotate picking with GNW Orochi and him
Can imagine 3v3 and GNW would be a interesting playground
Lo único que esta bien es el grito de Kabuto sabio (que se guien de Kabuto sabio de Naruto online mobile)
La parte de los edo tensei esta bien para Kabuto el ajedrecista o el encapuchado
Absolutly terrible ninja after changes, those clones mystery base damage are a total joke, the only way you bring him anywhere is to avoid 1 shots in arena / group fights but we already have tsunade or new nagato for that who are better options anyway
wouldnt he be useful to make your pos1 hard to kill because of mu barrier that he creates every time he revives
Hi Eggboy
How to play the Chinese version of naruto online?
If you could provide a way I would appreciate it :)
Need china phone number
He's way more dangerous than his sage-mode counterpart!
Every summon does mystery skill so why not test it in illusion?
OHHH YES. WITH OROCHIMARU
do you even see how terrible his base damage is in arena on top of no scalig? lol
how can i play in the chinese server to
Oh my
Kabuto Is Orochimaru GGN 2.0 supa sayajin goto ultra instinto kaikoken x100
Ninja bem fraco, podia ter sido mais aproveitado
Try kabuto gnw collab with Orochimaru gnw 😂
Kinda Pog.....
Can't wait to use my sai suit against him
Sai suit got nerf haha
What’s his skills
wait did he cost 2.4k ingots.
Yes so cheap in china
Ninja meme😢
De las 6 habilidades y 6 estados que deja y ninguno es inmune xD
Sage mode a lot better imo.
Why did they not make him summon madara
Him summoning Madara would be an interesting idea
What are his skills
very long
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