This is an interesting technique. You can also put very low values (like 0) into the "Deactivation" settings under dynamics to achieve the same results without having to move your geometry.
Testing C4D trial and Redshift demo for fun. Great tutorial. Using Blender ordinarily but has been frustrated with the physics system as of late. Its so quirky, limited in some ways and does not behave as expected all the time. Like the rounding issue if the objects are too small. In C4D it just seem to work more consistently. The frozen dynamics problem seems gone in R21 but the Connect+Bevel does not play well thought. Geometry goes wacky. Anyway it great to follow!
Thank you very much ! I tried to do that before your tutorial but it wasn't working because of the freeze of the physic I have no idea how did you find this trick ? Messing around with everything ? It'll always amaze me how people find those kind of thing
This is awesome. Is it just me or is the bevel function changed from R20 to R21? When applying bevel to my boole it makes weird lines from the corners of the square to my cylinder. Can´t get rid of it in R21!
please instruct me how to make redshift appear on c4d r 21? i'm currently running on mojave 10.14. could that be a problem since the redshift website says that it's not supported on this OS. many thanks.
I am a novice to C4d so please forgive me if my mistake is easily fixed! Everything is fine with the blocks falling down the hole, but only for about 220 frames, at that point they wont go in the hole and just float like before the micromovement trick. The platform is moving the whole 400 frames but it the moving trick is only working for the half the timeline
In the simulation tag of the moving objects, set Linear Velocity threshold to something gigantic like 1,000cm, and the Angular Velocity to 0. At the moment the simulation is deactivating once the objects reach a certain velocity or spin.
You're a great teacher, and making these tutorials for no charges and helping a student is the best part, keep it up, and thank you Sir.
your tutorials are the most therapeutic
This is an interesting technique. You can also put very low values (like 0) into the "Deactivation" settings under dynamics to achieve the same results without having to move your geometry.
didn't work to me :(
The most beautiful tutorial videos I've ever seen
Awesome and simple. Had the same issue (R21) as some other's with the bevel interacting weirdly with connect, but just did it without the bevel.
3:25 , brilliant solution !
Great tutorial, love the visual aids in the form of memes too.
This is simply amazing! Please do share more tutorials!!
Please make more tutorials🙌🏻 thank you for your videos❤️
Thanks for teaching!
your best teacher!!!!
I love how simple but clever your stuff is!
awesome! loving it!
and congrats on 21 thousand subscribers!
hey thank you :)
i love your tutorials, i hope you do more!
Cool.. I did not know the calculation for dynamics froze on rigid body after collision. I always learn something from your channel.
Testing C4D trial and Redshift demo for fun. Great tutorial.
Using Blender ordinarily but has been frustrated with the physics system as of late. Its so quirky, limited in some ways and does not behave as expected all the time. Like the rounding issue if the objects are too small.
In C4D it just seem to work more consistently.
The frozen dynamics problem seems gone in R21 but the Connect+Bevel does not play well thought. Geometry goes wacky.
Anyway it great to follow!
didn't know that the collision shape froze because the box being still. interesting solution!
i'm sure there is a more elegant way to do it but for this kind of scene it does the trick nicely.
Great tutorial! The music is on point too 🙏🏼
Like straight away for the music choice
+overall very inspiring, thanks for sharing!
Thank you for the lesson
This tutorial is soo good. Keep the videos comin 🔥
Thank you very much ! I tried to do that before your tutorial but it wasn't working because of the freeze of the physic
I have no idea how did you find this trick ? Messing around with everything ? It'll always amaze me how people find those kind of thing
Thank you so much. You are the best
This is awesome. Is it just me or is the bevel function changed from R20 to R21? When applying bevel to my boole it makes weird lines from the corners of the square to my cylinder. Can´t get rid of it in R21!
got same issue too in R21
Any news on this? I'm in R21 and having the same trouble with beveling the boole, any thoughts?
Same issue for me!
so cool
So gooood! Thank you!
3:46 hahahaah love it!!!
Если ты это решил перевести то ну ты это перевёл молодец
more tutorials!!!!! Thank you!
good job
Thanks you!
What is the principle of letting a stationary small square re-kinematically and fall into a hole?
thankyou for that
Wacom next level mini breackdown tutorial, pleeease?
After watching tutorial !!
Me: so this is where magic come from
please, MORE TUTORIALS
please instruct me how to make redshift appear on c4d r 21? i'm currently running on mojave 10.14. could that be a problem since the redshift website says that it's not supported on this OS. many thanks.
THANKS
I am a novice to C4d so please forgive me if my mistake is easily fixed! Everything is fine with the blocks falling down the hole, but only for about 220 frames, at that point they wont go in the hole and just float like before the micromovement trick. The platform is moving the whole 400 frames but it the moving trick is only working for the half the timeline
hm, maybe try a greater number like 0.002 or 0.005 ? it's not a really clean solution for this problem so this may not work for every situation.
In the simulation tag of the moving objects, set Linear Velocity threshold to something gigantic like 1,000cm, and the Angular Velocity to 0. At the moment the simulation is deactivating once the objects reach a certain velocity or spin.
this chanel is amazing ♥
thanks
NICE!!!!!
3:22 it's not working, what should i do?
Golden spaghetti tutorial
where do we find redshift?
Can't get the bevel deformer and connect to work properly in R21 for some :(
Update: Added some segments to the floor in X and Z and fixed the problem! :)
honestly the music is just as good as the tutorial
help me please.... it didn't work.....
I can't find the redshift button :(
help
its a plug-in that doesn't come with base c4d, you'll have to demo/buy/install it
@@katdointhat ok thx so much i just bought c4d and I'm new to it
Hole.io
1st