Animating Face Textures on Sporty Granny from Mixamo (and fixing the default broken materials)

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  • Опубліковано 27 жов 2024

КОМЕНТАРІ • 6

  • @DesmondHolt
    @DesmondHolt Рік тому

    You just explained UV coordinates and tiles so easily. Took me years of trial and error to figure this out using Redshift in C4D. I wish this video was available years ago, u are a saint!

  • @cyberblackbears
    @cyberblackbears Рік тому

    I didn't know this was available, thanks for sharing!

  • @pikey3690
    @pikey3690 Рік тому

    I'd love if you made a discord server for your youtube channel, you have amazing videos and good comedic sense. Anyways keep doing what you do because it helps new people like me learn unreal! 😆

  • @nigusumekonnen9478
    @nigusumekonnen9478 10 місяців тому

    Nice video :) is there any chance controlling the uv offset by the joint. I have tried it using blue print but I didn't know how to get the bone rotation value. thank you

  • @Blaharator
    @Blaharator Рік тому +2

    Nice video explaining the workflow :) However , animating this way a longer sequence would be quite a pain due to constant guess work which coordinates contain which face expression.. On the other hand I cant think of any other solution to deal with this hurdle.

    • @3dJC
      @3dJC  Рік тому +3

      Yeah totally agree it’d be a pain for longer and more detailed animation needs. I guess I’d call this more of a “hey, look what you can easily do with the crazy set-up they gave you from mixamo”.