Don't underestimate renegades, in addition to good armor they can have D class guns. Once I met a renegade with a DVL Saboteur, which was reworked in the current update so that now it has 603 damage but very low armor penetration. Not sure if the player character takes full damage from it, but if so it could be one of the few one-shot weapons for players with starting armor.
I only pick every stash on, like day 1-3 at most, after it I start doing thing I called "stash overflow". Basically, when I reach another white stash in forsaken shithole or just dangerous area, first check if I REALLY need stuff from it before even touching anything inside, so stash don't count as looted. If I don't - I'll just place custom PAW pin on my position and name it "shitty stash". In 3-4 days (or quicker, depends on your questing pace) doing this you make it so every new stash coordinates appear only close to your main camp or chill convenient places where you can loot them quickly without any risk, less reasons to roam southern locations.
Dynamic anomaly mod really screws with you sometimes with placing stuff in the chokepoints with no ways to walk around. Also seeing military in Yantar is really strange, usually there should be mercs there. Maybe the game is trying to find an enemy for freedom, and that's why there's military and renegades in places they're not normally in. Edit: it's gotta be what's happening, why is there UNISIG and duty at merc base, this isn't warfare game mode
I feel bad for that Pseudogiant you ignored. But, luckily now you have an excuse to find a good axe, take that bullshit quest, and give that giant another visit! 😂
It's the Eviction Notice quest for the bandits that added them to my party. For now I'm keeping them with me because I need to turn in some quests to those Loners before I betray them & kill them.
20:48 Peak comedy timing
That burer at x16 tossed my IED at me last night I was so pissed at him
Don't underestimate renegades, in addition to good armor they can have D class guns. Once I met a renegade with a DVL Saboteur, which was reworked in the current update so that now it has 603 damage but very low armor penetration. Not sure if the player character takes full damage from it, but if so it could be one of the few one-shot weapons for players with starting armor.
I only pick every stash on, like day 1-3 at most, after it I start doing thing I called "stash overflow". Basically, when I reach another white stash in forsaken shithole or just dangerous area, first check if I REALLY need stuff from it before even touching anything inside, so stash don't count as looted. If I don't - I'll just place custom PAW pin on my position and name it "shitty stash". In 3-4 days (or quicker, depends on your questing pace) doing this you make it so every new stash coordinates appear only close to your main camp or chill convenient places where you can loot them quickly without any risk, less reasons to roam southern locations.
i might try that. Thanks for the tip
Galaxy brain move dude!!!!!!
Awesome content as always,really love how in this playtrough you dont give shit and go gun blazing almost everytime 😂,keep it up man 💪
Comeback EFP i love this 😂
There is a mod that makes your companions enemies of your enemies even if they are alies with the faction attacking you.
You can just disable "He's with me" and that'll work.
Dynamic anomaly mod really screws with you sometimes with placing stuff in the chokepoints with no ways to walk around. Also seeing military in Yantar is really strange, usually there should be mercs there. Maybe the game is trying to find an enemy for freedom, and that's why there's military and renegades in places they're not normally in.
Edit: it's gotta be what's happening, why is there UNISIG and duty at merc base, this isn't warfare game mode
The game truly hates me whenever I play Freedom LOL
Had the exact same problem with dynamic anomalies in the tunnel, complete rubbish
I feel bad for that Pseudogiant you ignored. But, luckily now you have an excuse to find a good axe, take that bullshit quest, and give that giant another visit! 😂
didn't buy any beer this evening - sad
How do you have 2 companions?
It's the Eviction Notice quest for the bandits that added them to my party. For now I'm keeping them with me because I need to turn in some quests to those Loners before I betray them & kill them.
brother I watch your videos at x0.75
Good. I have to speed everyone else's videos up!
🤣
Hello!