Damn.. never saw you struggle on a draft this far. Awesome man! Making it very relateble it is. You showed how much "Okay deck" destroys anybody with calculated skills. Raw drafting right there!
Yeah this is super impressive. When im drafting, if I can’t hit my synergies or the archetypes, I get frustrated and lose my spirit, but it’s great to see someone cobble something together, use raw skills and win. Have so much to learn to be a better player
I’m liking this format. The combos of different different colors all seem to have some decent aggression where Boros doesn’t dominate that sector. It’s almost more like tribal wars versus color wars. also I actually like going mono color way more than three color. I have several trophies doing mono, green and mono black. I want to try the other colors for mono decks. You will get a few wins off of pure color screw on the other side while most the time it’s smooth sailing outside of the typical ‘shuffler variation’
LSV: in this format splashing is impossible Numot: splasing in this format isnt to hard guys you are literally the only two people i listen to in mtg what do i believe now xD
LSV doesn’t say it’s impossible, just not something you want to be doing. It’s a pretty fast format with a lot of tribal synergies, so slowing yourself down to splash a card that most likely won’t have synergies with the rest of your deck isn’t the best idea usually.
look at 3 uncommons from previous sets; put them all on same uncommon card for low mana investment also: stage 1 is reusable removal when it's bounced/recurred and is also low mana
@1:21:01 I did not realize that's how that would work! I thought killing the Sugar Coat would make your Knightfisher have summoning sickness, so you couldn't attack with it. Oooooooh~ interesting
I think you are missing out on Scavenger talent. It needs the support, but in a food recursion deck (which IMO, is a very strong archetype if you can draft it) it performs really well. You probably need 1 or 2 of the 2 drop that creates a food on etb and dt, and 1 or 2 high prio reanimation targets, but it does everything you want to do in that deck (generates food, fuels your yard, and reanimates)... And sometimes if the game goes long or if you are against another self mill deck, the mill 6+ once a turn can close the game...
Actually, you were fine at 1:07:26. Even if they had another Rabbit Response, you gained Threshold by countering the first one, which gave all of OP's creatures -2/-0.
1:26:57 omg 😱 this is the thrill of drafting so many good plays! There was times I thought we were out. Match win 6 was the hardest and so Grindy I can’t believe you pulled that one off. Well I can your an amazing player but it looked so over at one point. Looks like getting good at grindyness is a heavy skill for draft. Well deserved 7 wins was an enjoyable watch all the way through. The draft is so fun yet I didn’t even know you were going to lock in blue it was really looking like red black for awhile. Ty for the daily draft upload I love watching bloomburrow draft. That season otter bounce back was crazy and the duplication on that guy that gives them minuses as nuts
Scavenger's talent is a great win condition for black decks. Just two turns of sacrificing creatures and the foods they create is enough to mill the opponent out.
Wildfire Howl, is this card "good"? I feel the Gift is SO bad... I find it very hard to think of a scenario where gifting a whole card for 1 target damage is a scenario you want to be in but I SUPPOSE thats why it's an option. Also, 1RR for 2 damage to all creatures seems pretty mediocre, what cards should this be compared to? I do see that it takes out A LOT of the token & low-to the ground decks but to mainboard it seems like a filler to me. I could be seeing this card very wrong, new to the set; P1P4 Bushy Bodyguard (to continue to stay open) or Ravine Rider just seem like much better picks to me
There's a lot of small creatures in the set so it's pretty easy to get a 2 or 3 for 1 with wildfire howl, although it's definitely better in some matchups than others (not great against e.g. rats who have some fatter bodies). The gift a card for 1 damage thing is in the context of you dealing 2 damage to everything - so like, if they have a board of 2/2, 3/2 and a 4/3, you can gift a card to ensure that you also kill the 4/3. Whether it's worth to kill a 3 toughness creature in exchange for giving your opponent a card (and remember, it's not card disadvantage, because you're getting your howl's value from killing the small things) depends on the situation, but I think it's worth it a solid portion of the time.
The only time you ever gift with it is if you can wipe their whole board while doing so and having at least 1 of your creatures live. Then you are up on cards, which null the gift
@Nummy, why do you drop all lands you draw once youre past 6-8ish or so? i.e. @56:50 you started to draw 3 islands in a row, do you find it more advantageous to have extra lands/mana available rather than playing the mental game of making your opponent think you have found some instants/answers? I personally believe being in a dimir deck, that in itself is reason to hold onto lands in hand rather than play each one out. I'd like to know your thoughts on this, as always, thanks for the content! (and sorry for the 3 island brick lulll)
I passed the Black Season of Loss and selected a 2nd Vinereap Mentor instead. I think I made a mistake. I just needed the synergy of all the food token generators from the Vinereap. So far, my deck is 2-0. I'll see how I finish.
p2p3 the otter is a way better card that plays well in RB. Should end up with 6-8 spells in that archetype and getting it early enough to draft around it a bit.
In Pack 3 I would have prioritized mana fixing as much as I could to splash the two Quaketusk Boars, since copying one of them with the Season of Weaving would have incredibly good synergy to finish a game off and is a good win condition. The Boar token you create has Haste, so it can freely attack for 5 damage after the board has been reset and little 1/1 tokens from your opponent won't be able to prevent it from dealing damage since it has Trample. Then the next turn you can play out your Boar again and attack with it since it has Haste. So the turn after you cast Season of Weaving, at bare minimum you're attacking with two 5/5 Boars that have trample and minimal time for your opponent to add to their own board presence to block them.
Blue feels like an early candidate for best color. Played agaist a ton of good blue decks. You have tons of flyers and bounce effects +counter to deal with large creatures. And secondary colors of red, green, and white all seem to work well.
early 17lands data has GW and BG as best color pairs and UR as by far the worst, so I wouldnt exactly call it an easly candidate for the best color.. granted, the numbers might change tho.
@@AlkonKomm that’s interesting to know. I was certainly going off subjective experience. I have found both my green white decks to underperform and while blue white has always worked really well. Green blue has also done well for me
I feel like it's by far the worst which means it'll secretely be the best once people catch on and start leaving it wide open. Green seems to be the strongest so far by a lot and black has insanely good removal + value.
Blue is usually the weakest in limited, and that's why it is usually very open. That said, as long as you have all the right cards every color combo is very viable
There isn’t enough cards that give counters to play a dead card that maybe draws you 1-3 cards in a game. Any creature as a top deck is better than it.
@@nathangarcia2356This is antithetical to everything else Numot says about the format. If you’re trying to build a deck and not a collection of good cards, you will absolutely have enough to make it work.
I had the “pleasure” of playing against this card 3 times today! Brutal to play against in the right deck. Lost twice (including to a deck that had two of them) and barely squeaked out one win. If you take it early and build around it, it’s legit.
Damn.. never saw you struggle on a draft this far. Awesome man! Making it very relateble it is. You showed how much "Okay deck" destroys anybody with calculated skills. Raw drafting right there!
Yeah this is super impressive. When im drafting, if I can’t hit my synergies or the archetypes, I get frustrated and lose my spirit, but it’s great to see someone cobble something together, use raw skills and win. Have so much to learn to be a better player
Nummy having hard times counting to 5 with that Season of Weaving is hilarious :D
I’m liking this format. The combos of different different colors all seem to have some decent aggression where Boros doesn’t dominate that sector. It’s almost more like tribal wars versus color wars. also I actually like going mono color way more than three color. I have several trophies doing mono, green and mono black. I want to try the other colors for mono decks. You will get a few wins off of pure color screw on the other side while most the time it’s smooth sailing outside of the typical ‘shuffler variation’
LSV: in this format splashing is impossible
Numot: splasing in this format isnt to hard
guys you are literally the only two people i listen to in mtg what do i believe now xD
LSV doesn’t say it’s impossible, just not something you want to be doing. It’s a pretty fast format with a lot of tribal synergies, so slowing yourself down to splash a card that most likely won’t have synergies with the rest of your deck isn’t the best idea usually.
it's funny innkeeper's talent level 1 seems like it could easily be the level 3 final form
look at 3 uncommons from previous sets;
put them all on same uncommon card for low mana investment
also: stage 1 is reusable removal when it's bounced/recurred and is also low mana
@@RW77777777 You're thinking of Hunter's Talent. Innkeeper's is the rare that adds counters and gives ward. But yeah, both are really strong.
@1:21:01 I did not realize that's how that would work! I thought killing the Sugar Coat would make your Knightfisher have summoning sickness, so you couldn't attack with it. Oooooooh~ interesting
Blue otter cult?
Cool deck for sure. Gotta catch up on the streams this weekend. Looks like fun.
I think you are missing out on Scavenger talent. It needs the support, but in a food recursion deck (which IMO, is a very strong archetype if you can draft it) it performs really well. You probably need 1 or 2 of the 2 drop that creates a food on etb and dt, and 1 or 2 high prio reanimation targets, but it does everything you want to do in that deck (generates food, fuels your yard, and reanimates)...
And sometimes if the game goes long or if you are against another self mill deck, the mill 6+ once a turn can close the game...
Actually, you were fine at 1:07:26. Even if they had another Rabbit Response, you gained Threshold by countering the first one, which gave all of OP's creatures -2/-0.
1:26:57 omg 😱 this is the thrill of drafting so many good plays! There was times I thought we were out.
Match win 6 was the hardest and so Grindy I can’t believe you pulled that one off. Well I can your an amazing player but it looked so over at one point. Looks like getting good at grindyness is a heavy skill for draft.
Well deserved 7 wins was an enjoyable watch all the way through. The draft is so fun yet I didn’t even know you were going to lock in blue it was really looking like red black for awhile. Ty for the daily draft upload I love watching bloomburrow draft. That season otter bounce back was crazy and the duplication on that guy that gives them minuses as nuts
The draft portion was tough to watch, but damn was that gameplay sick.
Scavenger's talent is INSANE with the squirrel deck. It does everything the deck would like to do.
Scavenger's talent is a great win condition for black decks. Just two turns of sacrificing creatures and the foods they create is enough to mill the opponent out.
36:00 What interaction am I missing here? How does giving the duo -2-2 also give the captain -2-0?!?!?
Wildfire Howl, is this card "good"? I feel the Gift is SO bad... I find it very hard to think of a scenario where gifting a whole card for 1 target damage is a scenario you want to be in but I SUPPOSE thats why it's an option. Also, 1RR for 2 damage to all creatures seems pretty mediocre, what cards should this be compared to? I do see that it takes out A LOT of the token & low-to the ground decks but to mainboard it seems like a filler to me. I could be seeing this card very wrong, new to the set; P1P4 Bushy Bodyguard (to continue to stay open) or Ravine Rider just seem like much better picks to me
There's a lot of small creatures in the set so it's pretty easy to get a 2 or 3 for 1 with wildfire howl, although it's definitely better in some matchups than others (not great against e.g. rats who have some fatter bodies). The gift a card for 1 damage thing is in the context of you dealing 2 damage to everything - so like, if they have a board of 2/2, 3/2 and a 4/3, you can gift a card to ensure that you also kill the 4/3. Whether it's worth to kill a 3 toughness creature in exchange for giving your opponent a card (and remember, it's not card disadvantage, because you're getting your howl's value from killing the small things) depends on the situation, but I think it's worth it a solid portion of the time.
The only time you ever gift with it is if you can wipe their whole board while doing so and having at least 1 of your creatures live. Then you are up on cards, which null the gift
@Nummy, why do you drop all lands you draw once youre past 6-8ish or so? i.e. @56:50 you started to draw 3 islands in a row, do you find it more advantageous to have extra lands/mana available rather than playing the mental game of making your opponent think you have found some instants/answers? I personally believe being in a dimir deck, that in itself is reason to hold onto lands in hand rather than play each one out. I'd like to know your thoughts on this, as always, thanks for the content! (and sorry for the 3 island brick lulll)
7:58 sad no mono blue maybe things somehow changed pack 3?? :0 that second storm chaser looked nuts
this comment is funnier the longer u watch the video
Jeez. I still enjoy MTG but mana screw is so frustrating. I mostly play Sorcery TCG where mana screw never happens and it feels so good haha
Finally otters 🥸
over/under on kenji's next video title being 'You Otter Know'
So many uncommons passed to him in this draft. Thinking this isnt a normal otter deck.
How good is Pond Prophet?
How the f@#$ does a boar have reach?
they give out reach like DEI
It's a giant normal sizer boar
@@Gunnarr123abc To be fair this set has a ton of flyers so I'm glad they put reach wherever they could
I passed the Black Season of Loss and selected a 2nd Vinereap Mentor instead. I think I made a mistake. I just needed the synergy of all the food token generators from the Vinereap. So far, my deck is 2-0. I'll see how I finish.
p2p3 the otter is a way better card that plays well in RB. Should end up with 6-8 spells in that archetype and getting it early enough to draft around it a bit.
In Pack 3 I would have prioritized mana fixing as much as I could to splash the two Quaketusk Boars, since copying one of them with the Season of Weaving would have incredibly good synergy to finish a game off and is a good win condition.
The Boar token you create has Haste, so it can freely attack for 5 damage after the board has been reset and little 1/1 tokens from your opponent won't be able to prevent it from dealing damage since it has Trample. Then the next turn you can play out your Boar again and attack with it since it has Haste. So the turn after you cast Season of Weaving, at bare minimum you're attacking with two 5/5 Boars that have trample and minimal time for your opponent to add to their own board presence to block them.
Can anyone answer why the packs have 13 cards at start?
This format blows
Just made it to #1 Mythic, see you in the pits ;-)
!
Blue feels like an early candidate for best color. Played agaist a ton of good blue decks. You have tons of flyers and bounce effects +counter to deal with large creatures. And secondary colors of red, green, and white all seem to work well.
early 17lands data has GW and BG as best color pairs and UR as by far the worst, so I wouldnt exactly call it an easly candidate for the best color.. granted, the numbers might change tho.
@@AlkonKomm that’s interesting to know. I was certainly going off subjective experience. I have found both my green white decks to underperform and while blue white has always worked really well. Green blue has also done well for me
I feel like it's by far the worst which means it'll secretely be the best once people catch on and start leaving it wide open.
Green seems to be the strongest so far by a lot and black has insanely good removal + value.
Blue is usually the weakest in limited, and that's why it is usually very open.
That said, as long as you have all the right cards every color combo is very viable
Numot is very wrong about Scavengers talent. In a squirrel deck its easily the best card in the deck.
There isn’t enough cards that give counters to play a dead card that maybe draws you 1-3 cards in a game. Any creature as a top deck is better than it.
I've made it work before too. It's one of those cards that often do nothing. But sometimes it's everything
@@nathangarcia2356This is antithetical to everything else Numot says about the format. If you’re trying to build a deck and not a collection of good cards, you will absolutely have enough to make it work.
@@nathangarcia2356sounds like you’re thinking of stocking the pantry
I had the “pleasure” of playing against this card 3 times today! Brutal to play against in the right deck. Lost twice (including to a deck that had two of them) and barely squeaked out one win. If you take it early and build around it, it’s legit.
Totally baited out with blue, he could have had a Rakdos great deck
Red season is whatever, drafted it 3 times and it never did much for me. Effect is too narrow for 5 mana spell.
First lol
Anyone else find themselves mousing over the cards to see what they do because they're used to watching on Twitch?
I stopped watching with the Pond Prophet over the Rabid Gnaw pick...
that'll teach them
lol.
Why?
Last draft I assembled the season of gathering + innkeepers talent combo🫶
and now all together ONE TWO THREE FOUR FIVE
now you guys