That is a little bit more subtle, an isometric projection is also an orthographic projection. Orthographic projection does not have to be from the side or top, it can be from any angle, and some of those angles who project all axis unit from the 3D world to equal length on the 2D plane result in what is called isometric (iso-metric = same-length) projection. I.e., isometric projection is an orthographic projection but not all orthographic projection are isometric ones.
I came here because the Unity game editor incorrectly calls Axonometric view "Orthographic" view and that confused me. I would like to note that Orthographic view can also show a view with more than one side as long as one face is parallel with the view perspective.
I thought orthographic view and isometric projection was the same. Thanks for clearing that out.
Note: Isometric is not perspectiv. Isometric does not have vanishing points, perspective do.
same! i came here for that too
That is a little bit more subtle, an isometric projection is also an orthographic projection.
Orthographic projection does not have to be from the side or top, it can be from any angle, and some of those angles who project all axis unit from the 3D world to equal length on the 2D plane result in what is called isometric (iso-metric = same-length) projection.
I.e., isometric projection is an orthographic projection but not all orthographic projection are isometric ones.
I came here because the Unity game editor incorrectly calls Axonometric view "Orthographic" view and that confused me. I would like to note that Orthographic view can also show a view with more than one side as long as one face is parallel with the view perspective.
Isometric is a kind of parallel projection, it does not have perspective neither a center of projection.
you would not believe how poorly my professor explained this lol
that's unfortunate, man. I will not be like that prof. Hopefully I can teach this properly.