As others have said, for a 3-tall compartment I'd go with large steam and medium boilers. Also, I'd break it up into multiple segments (use multiple gearboxes) so one shell doesn't cripple its power production. I was able to get a ~170k power ~600ppm two-stage large steam engine in the dimensions you gave, split into 4 smaller engines for redundancy, with some space left over. Not as efficient as it could be, but the 3-stage version didn't produce enough power.
To bulk up the tower i'd add more bridges, real ships generally have a navigation bridge which you have often around middle height but also an armoured battle bridge generally just below it. Some ships, mainly flagships, also have a additional admirals bridge for fleet command. Id recommend just trying that and seeing if it looks good. Also yes, id think one or two thick stacks whould look better than many thin ones.
This. You could stick a heavy armour conning tower just underneath the current bridge. It'd put the conning tower's viewports just high enough to let you look over the top of the CWIS turret and see what's in front of the ship. I'd also try moving the munition warners on C turret off to the sides so that D turret (the CWIS in front of the bridge) could be lowered by two blocks. The side turrets could also be shuffled around a bit to improve their firing arcs. Maybe make the middle ones superfiring over the others.
Sams Stash has a great tutorial on multi-stage steam engines if you're interested. Also, when I was experimenting with his design, I found you can kinda cap passive material usage by putting valves on the end of the piston stack. The pressure will max out, the boiler will turn off (yay!) and then you're all set. When you want extra power, open the valves and you'll get power pretty fast.
The first two steam engines are not bad. Its actually a good design since each cylinder having their own boiler means pressure won't die when one of them is hit (unlike using a single boiler and lots of pipes). I'd say the only thing holding it back is the fact they are small cylinders instead of medium (medium use the same amount of steam but generate more power). Recycling is only good for efficiency, but you can get better efficiency with fuel injectors and a lot of radiators anyways (just build a wall of radiators in the end of the crankshaft) so dont bother recycling unless its using the large pistons. Another tip is that, since you gone 3m high and alternating steam inputs, you couldve gone with a medium boiler. The steam output comes from the center of the circle but you can put the boiler control on the side of the boiler, flip the boiler sideways and have two steam exits. Cheers! I also still have a steam tutorial plataform on the workshop that might help, though its a lot o reading (shameless self promoting, i know. XD)
@@BorderWise12 here's a rule of thumb for steam to work (dont worry about the details): each piston (small and medium) uses 4-5k steam at most and 1 medium steam boiler makes 7.5k steam. This means you need 2 medium boilers to every 3-4 pistons to keep pressure at or near max. Powerwise, i think small pistons make 1.3k power and medium 1.6k when inline, meaning 1 piston per crankshaft. Keep these in mind and building steam will become a breeze. (those steam+ boiler values also work for steam jets)
@@DSIREX_ Pistons* Medium boilers produce 10x more steam than a small one, however, medium pistons use the same amount of steam than small ones but produce more power.
3 serial large pistons on either side of a large crank shaft generates stable 140,000 power with medium boilers, no problem. It's also half as long and half as wide, with the added benefit of having automatically reused steam for increased efficiency. If you would prefer to use the other large pistons, you can go with 2 large pistons on each stage (2+2+2), with a total of 12, 6 on each side, generating ~300k stable power. Just make sure to connect the outputs from each stage to the inputs from the next. 3 Stage is slightly less efficient than 4 per material, but far more reliable under load I find.
That engine is bigger than some of my ships Also putting a few surge protectors in your turrets is not. A bad idea and using multi expansion steam would make your engine vastly more efficient
@@BorderWise12 In RL multi-expansion steam uses bigger and bigger pistons to get the most out of a steam engines pressure. In FtD it's reusing steam onve or twice.
@@BorderWise12 you already know what it is - it's another way to describe what you called 'recycling steam' in the beginning of the video. In real life it's called multi expansion as once the steam leaves one piston into the other ("recycled"), the pressure drops and as such needs to go into a larger, 'expanded' piston as it takes up more volume due to the lower pressure. This can be done many times (usually 3) hence the name multi-expansion
One thing i recently learned about Advanced Canons is that up to 31mm, the 1m clips hold the same amount of ammo as 18mm (64 shells). Increasing the gauge decreases the RoF but the Damage Per Minute is on average the same (all across the 18 to 31mm), with the advantage that you can fire longer before having to reload (the downside is that the reload takes longer as well). Now i try to use 30mm on all my belt-feds advanced canons! =P (on that CIWS note, those interceptors, aside from being effective, look so cute when compared size wise to the turret. XD)
It's possible that you get more power for less material by shortening the crankshaft and doing it in many sections, there's some upper limit to the efficient length of a crankshaft and I'm pretty certain it's less than what you've got
You can always add RTGs in your extra spaces. Constant power for little cost in terms of materials. RTGs will also provide some backup power should you take a nasty hit to your citadel; not enough to run everything at once but at least your ship can limp away and meet up with her tender fleet for repairs/replenishment. With how much firepower and armor plating your ship has I don't think a torpedo is going to bother it much. Fun fact- The Yamato blueprints we're separated into 3 segments. If you drew her prints, worked on her or even assigned to her as a crew member; you were sworn to absolute secrecy.
A 2 stage large piston 36 cylinder would do what you want. half at 10 pressure pumping half at a lower pressure bunch of medium boilers. could break it into 4 cyl slabs for better survivability and boot up. about 6 med boilers each ~25k power per block -would be a smidge better with 6 cyl banks but then you loose the 3 high slab form factor
Okay... had myself a look at the Steam engine I've got, turns out it's much more powerful than I thought. Fits into a 9x8x3 space and holds steady at 11k power generation. I'm going to try to explain the layout such as I do. Large serial piston, large serial piston, steam pipe 1m, steam corner pipe (down) Large serial piston, large serial piston, medium boiler Large serial piston, large serial piston, medium boiler Large serial piston, large serial piston, medium boiler Large cased crank, large cased crank, medium steam controller Large cased crank, large cased crank, large gearbox. There's a little additional room under the gearbox I use to fit a small AI, and you could also fit in a 3x3x1 battery with an electric engine, too.
The turret being stuck seems like it was a visual bug as the muzzle flashes and projectiles continued from the correct places, hard to tell about the missile interceptors though
@Borderwise Sure. With 3 meters of space to work with, it's fairly easy. Not sure the end cost though, but I did a quick calc on the 3x3 injector engine I use and it ends up being over 360,000 power. Engine is simple: Top layer: fuel, fuel, fuel fuel, engine block, fuel fuel, material storage, fuel Middle layer: fuel injector, carburator, fuel injector carburator, crank shaft, carburator fuel injector, carburator, fuel injector Third layer: the whole thing large radiator Has enough fuel contained within its space, and runs cool enough- each engine produces a little over 2000 stable power. Not sure the material running cost off the top of my head. You can flip top and bottom easy enough depending on the weak and strong side- better to protect the fuel side. I also know a steam engine I often use that can fit a 3 tall space which uses 2 large pistons and medium boiler, but can't remember the exact stats on it from the top of my head. May check later. Still- once you build one of the fuel engines you can prefab it and check the performance- 360,000+ power should be better than what you've currently got. :)
Sorry this is a bit of a list: Engines: As soon as you said 3m high, I thought "Why haven't you tried large pistons with medium boilers?" Also, did I see right that the engines are on top of the LAMS? If they are you might be able to do better by slicing that space the other way to let the engines have more height at the cost of length. Shorter cranks are more efficient, I think? And I remember seeing a good engine design that's 5x5xX. Do you have the AI skill to make her turn on the spot? With forward azipods she should be able to. Consider swapping out a couple of those CIWS for Flak instead? (1 per side or the two in the superstructure) It will take a bit of the straign off the LAMS when fighting missile swarms. Definitely looking forward to the Staalslang Mk3 now. Curious how you fit all this firepower in a smaller hull :)
Stally Mk3 going full dedicated anti ship: 👀 Would also to like to see more specialized ships that are intended to work in a fleet Totally not so i can see a bootleg Atlanta with lasers and a sister ship with mass crams instead of anti air weaponry.
I can just about hit 140,000 with a 19x3 block of solid Small CJEs; 8 block front and 10 block rear air gaps for the intake and exhaust, 4 compressors and the rest combustors. Gives you about double the material consumption efficiency of the steam engine you picked, though the amount of fuel boxes to run it is still insane.
The sinking problem could probably be fixed by gettng rid of the tumblehome in the bow and stern. Basically just adding more reserve bouyancy there. A single smokestack will probably look better like you said. Idk how much you care for Rambot, but you could add in a heavy armour conning tower in the space between the bridge tower and the CIWS turret. Speaking of the CWIS, it looks like you could move it two blocks lower if not for the munition warners on top of C turret. Might be worth doing, assuming that you really want to keep the "ABCD - XYZÅ" turret layout. It also seems possible to shuffle around the side CWIS turrets, maybe making the middle ones superfiring over the others to improve their firing arcs or something like that. All in all, I don't like the whole "big central barge with an azipod raft on either end"-concept, so seeing you build something this good-looking out of it is a pleasant surprise.
Well... I have done it. I have crafted a battleship that defeats the BBS Fifth Season, the AAS Normandie, the SMS Caledonia, and the Tyr 2022... for the price of 1,383,464 materials. :D Ready to take you and Gmodism on, y4ah! XD Calling mine the 343 Dominion- I put it up on the workshop if you're interested. ^_^
Perhaps look into huge steam engines now that you have a 3m tall engine room. Also whenever you do the Staalslung Mk3, do you think that you could please do a similar type of series, absolutely love it! Also, for the smoke stack, you could probably continue it straight up from what the small ones are on following a similar curvature and it would be scaled pretty well.
Steam hybrids are pretty good, they have a lower running cost and still make tons of power, plus it’s literally putting piping on a boiler to a generator, so it’s quite easy
made an engine for you on steam. 148,000 power and is a bit smaller than the space you defined. its published under the name inchgoode and the blueprint is called borderwise.
I have put 3 Engines into streaming-chat in the official FTD d. The last one fits into 19x2x43 with 170k stable power and an efficiency of 480 The other two are 3 tall, but have an improved efficiency of 550.
I pinged you a better engine design in FTD General chat in official FTD server. Fits your size criteria, generates stable 185k power at 595 power per material and has more space for material storage. Let me know if you see it or if there is a better way I can send it to you, Cheers. The steam boilers are exactly the minimum to produce the desired power so if you want it to get up to max speed faster just add more medium boilers as there is plenty of space to extend them. It should be fairly easy to modify this design as you see fit, this is a two-stage engine, if you want more stages, you can just add more, try to keep each stage as equal in length as possible, and if you have to have one longer than the other make the first few stages have more then the last few rather then the other way around.
@@BorderWise12 Great!, let me know if that's works for you if not I can try to edit it ^_^, also thank you for the videos you make, were a great resource while I was learning.
Recycling steam increases efficiency but not power. Each recycled stage is double the volume to have the same power output. (i.e. an engine with two pistons generating 2000 power will need 4 pistons if you want to recycle the steam once, 6 is you want to recycle twice and 8 if you want to recycle trice while maintaining the same power output, but increasing the power per material burnt)
As far as I know, idle power doesn't really matter with steam engines, as it's generally way higher then the power at full load (unless you limit the max rpm of the shaft)
-One of these things eat 147 mats/s (7:21). -There are 3 identical gearboxes. -One Duster cost 5723 mats Mats/s= 3*147 mats = 441 --> Time until one Duster is eaten up = (5723 mats) /(441 mats/s) = 12,98s --> 60s/12,98s = 4,62 Duster/min
You'll have to add steam valves to keep boiler pressure up when not in use. Have just what you need for out of combat without valves and the rest with valves. Open valve with ACB. Do you need the boilers that big per cyl. I've never tried.
Noob Question, but why does your CWIS shell have so many components? couldn't it only be 5 components and then a higher gauge, or a lower guage but a much smaller clip size?
Border. It you don't mind increasing the room for an engine to 21X3x49. I have a steam engine for you that I posted to the workshop. Look up 160k power TitanSlung Engine
Going to preface this by saying I am not any kind of expert but...you should probably not build the engine last. At this point I'd say take something out and make more room for the engine and go from there.
I have just updated the Normandie, no idea what went wrong in your testing, she should win consistently according to BungalowBill and my testing. Your steam engine is terrible, I will make one for you, just not now, it's 11pm for me. If you want an example steam engine, look at the Normandie.
I'll be brutally honest here and just say it - you completely messed up on the planning when it comes to the engine here. Like big time. I just pasted in one of my prefabs (optimized for power density) and in a 4 high space of the same area (scandalous, I know) I got a cool 211,466 power at 559 ppm. This engine is a modification of the engine shown in the tutorial by sam's stash so it's not particularly special either (his tutorial is excellent though). Your space constraints are causing enormous sacrifices in basically every metric. Its neither power dense nor efficient or damage tolerant and that's just a product of the choices you forced yourself to make This isn't so much directed at you but more at your planning - you really just unfortunately put yourself into a pretty brutal design corner with no way out as it is. My main question to you is: is it *truly* impossible to get just one block more space for your engine, even if it means your ship becomes just one block deeper? It would grant you so much more in the way of efficiency, power available and even damage tolerance.
Hi Borderwise, youtube has deleted my comment twice with the direct link to the example I uploaded to the steam workshop for you However, if you take a normal steam workshop link and update the ID to the below you can access it: id=2820741816 The Engine has a 11x19x3 footprint, that space can fit 4 of them with: 98.5 PPV 526.3 PPM 55.8k stable power So it would hit 223k engine power in that entire volume.
As others have said, for a 3-tall compartment I'd go with large steam and medium boilers. Also, I'd break it up into multiple segments (use multiple gearboxes) so one shell doesn't cripple its power production. I was able to get a ~170k power ~600ppm two-stage large steam engine in the dimensions you gave, split into 4 smaller engines for redundancy, with some space left over. Not as efficient as it could be, but the 3-stage version didn't produce enough power.
To bulk up the tower i'd add more bridges, real ships generally have a navigation bridge which you have often around middle height but also an armoured battle bridge generally just below it. Some ships, mainly flagships, also have a additional admirals bridge for fleet command. Id recommend just trying that and seeing if it looks good. Also yes, id think one or two thick stacks whould look better than many thin ones.
This.
You could stick a heavy armour conning tower just underneath the current bridge. It'd put the conning tower's viewports just high enough to let you look over the top of the CWIS turret and see what's in front of the ship.
I'd also try moving the munition warners on C turret off to the sides so that D turret (the CWIS in front of the bridge) could be lowered by two blocks.
The side turrets could also be shuffled around a bit to improve their firing arcs. Maybe make the middle ones superfiring over the others.
I think Robbaz did something like this and still added a McDonald's parody inside. XD
@@Tehn00bA McWalrus
Sams Stash has a great tutorial on multi-stage steam engines if you're interested. Also, when I was experimenting with his design, I found you can kinda cap passive material usage by putting valves on the end of the piston stack. The pressure will max out, the boiler will turn off (yay!) and then you're all set. When you want extra power, open the valves and you'll get power pretty fast.
The first two steam engines are not bad. Its actually a good design since each cylinder having their own boiler means pressure won't die when one of them is hit (unlike using a single boiler and lots of pipes). I'd say the only thing holding it back is the fact they are small cylinders instead of medium (medium use the same amount of steam but generate more power).
Recycling is only good for efficiency, but you can get better efficiency with fuel injectors and a lot of radiators anyways (just build a wall of radiators in the end of the crankshaft) so dont bother recycling unless its using the large pistons. Another tip is that, since you gone 3m high and alternating steam inputs, you couldve gone with a medium boiler. The steam output comes from the center of the circle but you can put the boiler control on the side of the boiler, flip the boiler sideways and have two steam exits.
Cheers!
I also still have a steam tutorial plataform on the workshop that might help, though its a lot o reading (shameless self promoting, i know. XD)
Oh, dammit, you're right, I could stick medium boilers in there. Cheers!😆
@@BorderWise12 here's a rule of thumb for steam to work (dont worry about the details): each piston (small and medium) uses 4-5k steam at most and 1 medium steam boiler makes 7.5k steam. This means you need 2 medium boilers to every 3-4 pistons to keep pressure at or near max. Powerwise, i think small pistons make 1.3k power and medium 1.6k when inline, meaning 1 piston per crankshaft. Keep these in mind and building steam will become a breeze. (those steam+ boiler values also work for steam jets)
Oh damn medium boilers use the same amount of steam?
@@DSIREX_ Pistons*
Medium boilers produce 10x more steam than a small one, however, medium pistons use the same amount of steam than small ones but produce more power.
@@BorderWise12 Also, Large pistons and Cranks are worth a look.
3 serial large pistons on either side of a large crank shaft generates stable 140,000 power with medium boilers, no problem. It's also half as long and half as wide, with the added benefit of having automatically reused steam for increased efficiency. If you would prefer to use the other large pistons, you can go with 2 large pistons on each stage (2+2+2), with a total of 12, 6 on each side, generating ~300k stable power. Just make sure to connect the outputs from each stage to the inputs from the next. 3 Stage is slightly less efficient than 4 per material, but far more reliable under load I find.
That engine is bigger than some of my ships
Also putting a few surge protectors in your turrets is not. A bad idea and using multi expansion steam would make your engine vastly more efficient
What is multi-expansion steam again?
@@BorderWise12 In RL multi-expansion steam uses bigger and bigger pistons to get the most out of a steam engines pressure.
In FtD it's reusing steam onve or twice.
@@BorderWise12 you already know what it is - it's another way to describe what you called 'recycling steam' in the beginning of the video. In real life it's called multi expansion as once the steam leaves one piston into the other ("recycled"), the pressure drops and as such needs to go into a larger, 'expanded' piston as it takes up more volume due to the lower pressure. This can be done many times (usually 3) hence the name multi-expansion
One thing i recently learned about Advanced Canons is that up to 31mm, the 1m clips hold the same amount of ammo as 18mm (64 shells). Increasing the gauge decreases the RoF but the Damage Per Minute is on average the same (all across the 18 to 31mm), with the advantage that you can fire longer before having to reload (the downside is that the reload takes longer as well). Now i try to use 30mm on all my belt-feds advanced canons! =P
(on that CIWS note, those interceptors, aside from being effective, look so cute when compared size wise to the turret. XD)
It's possible that you get more power for less material by shortening the crankshaft and doing it in many sections, there's some upper limit to the efficient length of a crankshaft and I'm pretty certain it's less than what you've got
You can always add RTGs in your extra spaces. Constant power for little cost in terms of materials. RTGs will also provide some backup power should you take a nasty hit to your citadel; not enough to run everything at once but at least your ship can limp away and meet up with her tender fleet for repairs/replenishment. With how much firepower and armor plating your ship has I don't think a torpedo is going to bother it much.
Fun fact- The Yamato blueprints we're separated into 3 segments. If you drew her prints, worked on her or even assigned to her as a crew member; you were sworn to absolute secrecy.
A 2 stage large piston 36 cylinder would do what you want. half at 10 pressure pumping half at a lower pressure bunch of medium boilers. could break it into 4 cyl slabs for better survivability and boot up. about 6 med boilers each ~25k power per block -would be a smidge better with 6 cyl banks but then you loose the 3 high slab form factor
I do agree that sticking a little bit of rubber in strategic places is a nice thing to do.
"she is not finished, not nearly" ... "She is nearly done"
So funny! Nice ship.
Oops, I contradicted meself...
Cheers! :)
Okay... had myself a look at the Steam engine I've got, turns out it's much more powerful than I thought. Fits into a 9x8x3 space and holds steady at 11k power generation. I'm going to try to explain the layout such as I do.
Large serial piston, large serial piston, steam pipe 1m, steam corner pipe (down)
Large serial piston, large serial piston, medium boiler
Large serial piston, large serial piston, medium boiler
Large serial piston, large serial piston, medium boiler
Large cased crank, large cased crank, medium steam controller
Large cased crank, large cased crank, large gearbox.
There's a little additional room under the gearbox I use to fit a small AI, and you could also fit in a 3x3x1 battery with an electric engine, too.
The turret being stuck seems like it was a visual bug as the muzzle flashes and projectiles continued from the correct places, hard to tell about the missile interceptors though
@Borderwise
Sure. With 3 meters of space to work with, it's fairly easy. Not sure the end cost though, but I did a quick calc on the 3x3 injector engine I use and it ends up being over 360,000 power. Engine is simple:
Top layer:
fuel, fuel, fuel
fuel, engine block, fuel
fuel, material storage, fuel
Middle layer:
fuel injector, carburator, fuel injector
carburator, crank shaft, carburator
fuel injector, carburator, fuel injector
Third layer:
the whole thing large radiator
Has enough fuel contained within its space, and runs cool enough- each engine produces a little over 2000 stable power. Not sure the material running cost off the top of my head. You can flip top and bottom easy enough depending on the weak and strong side- better to protect the fuel side. I also know a steam engine I often use that can fit a 3 tall space which uses 2 large pistons and medium boiler, but can't remember the exact stats on it from the top of my head. May check later. Still- once you build one of the fuel engines you can prefab it and check the performance- 360,000+ power should be better than what you've currently got. :)
Sorry this is a bit of a list:
Engines: As soon as you said 3m high, I thought "Why haven't you tried large pistons with medium boilers?" Also, did I see right that the engines are on top of the LAMS? If they are you might be able to do better by slicing that space the other way to let the engines have more height at the cost of length. Shorter cranks are more efficient, I think? And I remember seeing a good engine design that's 5x5xX.
Do you have the AI skill to make her turn on the spot? With forward azipods she should be able to.
Consider swapping out a couple of those CIWS for Flak instead? (1 per side or the two in the superstructure) It will take a bit of the straign off the LAMS when fighting missile swarms.
Definitely looking forward to the Staalslang Mk3 now. Curious how you fit all this firepower in a smaller hull :)
large crank + medium boiler works wonders, got 160k stable and 142 more ppm with still more room for improvement
Stally Mk3 going full dedicated anti ship: 👀
Would also to like to see more specialized ships that are intended to work in a fleet
Totally not so i can see a bootleg Atlanta with lasers and a sister ship with mass crams instead of anti air weaponry.
Though now yeah titan s is def a cool flagship you've built
Yeah most my engine prefabs are 7x5 and then extendable via prefab. Knowing your normal engine size in advance is good.
I can just about hit 140,000 with a 19x3 block of solid Small CJEs; 8 block front and 10 block rear air gaps for the intake and exhaust, 4 compressors and the rest combustors. Gives you about double the material consumption efficiency of the steam engine you picked, though the amount of fuel boxes to run it is still insane.
The sinking problem could probably be fixed by gettng rid of the tumblehome in the bow and stern. Basically just adding more reserve bouyancy there.
A single smokestack will probably look better like you said.
Idk how much you care for Rambot, but you could add in a heavy armour conning tower in the space between the bridge tower and the CIWS turret.
Speaking of the CWIS, it looks like you could move it two blocks lower if not for the munition warners on top of C turret. Might be worth doing, assuming that you really want to keep the "ABCD - XYZÅ" turret layout.
It also seems possible to shuffle around the side CWIS turrets, maybe making the middle ones superfiring over the others to improve their firing arcs or something like that.
All in all, I don't like the whole "big central barge with an azipod raft on either end"-concept, so seeing you build something this good-looking out of it is a pleasant surprise.
Well... I have done it. I have crafted a battleship that defeats the BBS Fifth Season, the AAS Normandie, the SMS Caledonia, and the Tyr 2022... for the price of 1,383,464 materials. :D Ready to take you and Gmodism on, y4ah! XD Calling mine the 343 Dominion- I put it up on the workshop if you're interested. ^_^
Perhaps look into huge steam engines now that you have a 3m tall engine room. Also whenever you do the Staalslung Mk3, do you think that you could please do a similar type of series, absolutely love it! Also, for the smoke stack, you could probably continue it straight up from what the small ones are on following a similar curvature and it would be scaled pretty well.
Steam hybrids are pretty good, they have a lower running cost and still make tons of power, plus it’s literally putting piping on a boiler to a generator, so it’s quite easy
This is an inspiration
made an engine for you on steam. 148,000 power and is a bit smaller than the space you defined. its published under the name inchgoode and the blueprint is called borderwise.
my dude that is some solid active defence ya got there kudos to you
I have put 3 Engines into streaming-chat in the official FTD d.
The last one fits into 19x2x43 with 170k stable power and an efficiency of 480
The other two are 3 tall, but have an improved efficiency of 550.
I pinged you a better engine design in FTD General chat in official FTD server. Fits your size criteria, generates stable 185k power at 595 power per material and has more space for material storage.
Let me know if you see it or if there is a better way I can send it to you, Cheers.
The steam boilers are exactly the minimum to produce the desired power so if you want it to get up to max speed faster just add more medium boilers as there is plenty of space to extend them.
It should be fairly easy to modify this design as you see fit, this is a two-stage engine, if you want more stages, you can just add more, try to keep each stage as equal in length as possible, and if you have to have one longer than the other make the first few stages have more then the last few rather then the other way around.
I found it, cheers! 😁
@@BorderWise12 Great!, let me know if that's works for you if not I can try to edit it ^_^, also thank you for the videos you make, were a great resource while I was learning.
You can recycle steam? When I tried it just bogged down the entire engine and when idle it dropped power by 40%
Recycling steam increases efficiency but not power. Each recycled stage is double the volume to have the same power output. (i.e. an engine with two pistons generating 2000 power will need 4 pistons if you want to recycle the steam once, 6 is you want to recycle twice and 8 if you want to recycle trice while maintaining the same power output, but increasing the power per material burnt)
As far as I know, idle power doesn't really matter with steam engines, as it's generally way higher then the power at full load (unless you limit the max rpm of the shaft)
@@kerdain7239 im saying just idle it dropped. I don't remember what it was but it was worse when full power.
@@theapexdragon5010 oh ok, still weird, it should have remained roughly the same
any one care to do the math in what this thing cost to run in dusters per min?
if anyone figures out the mats per minute its an easy conversion
-One of these things eat 147 mats/s (7:21).
-There are 3 identical gearboxes.
-One Duster cost 5723 mats
Mats/s= 3*147 mats = 441
-->
Time until one Duster is eaten up = (5723 mats) /(441 mats/s) = 12,98s
-->
60s/12,98s = 4,62 Duster/min
You'll have to add steam valves to keep boiler pressure up when not in use. Have just what you need for out of combat without valves and the rest with valves. Open valve with ACB. Do you need the boilers that big per cyl. I've never tried.
You probably didn't have a place to duct to for custom jets. They are pretty power dense and efficient for power.
Oh, bugger, I actually didn't think of that. XD
I would have added some anti torp underwater just for redundancy.
have you tried using a hybred injector carborator feull engine?
by using the exes exost pressure from the injectors to power the turbo chargers
Not yet, no.
Noob Question, but why does your CWIS shell have so many components? couldn't it only be 5 components and then a higher gauge, or a lower guage but a much smaller clip size?
Longer shell = more gunpowder = more range and shell speed. You want CIWS shells to be quick. 👍
Embrace the symmetry and just make the TS look perfectly symmetrical front and back
She's got the azipods for it :)
This engine is the Scarryest thing I ever saw in ftd. Wtf is this
Border. It you don't mind increasing the room for an engine to 21X3x49. I have a steam engine for you that I posted to the workshop. Look up 160k power TitanSlung Engine
Going to preface this by saying I am not any kind of expert but...you should probably not build the engine last. At this point I'd say take something out and make more room for the engine and go from there.
Borderwise, i dare you to play through neter, with ALL of the config options set to double. I desire the chaos.
I want do build the steam engine.
19 x 2 x ? 140.000 stable power.
I'm on it. Even if you decide not to use it.
It'll be my first workshop upload.
44x19x3
@@mrcrasch7471 Just finished a 19x2x19 with about 85.000 stable. So BW could use two of these.
sharedfiles/filedetails/?id=2820742169
"Titanslang Pacemaker for BW"
I couldn't come up with a name this late in the evening. Greetings from Leipzig!
I cant wait to test this thing against my ships 😈
I have just updated the Normandie, no idea what went wrong in your testing, she should win consistently according to BungalowBill and my testing. Your steam engine is terrible, I will make one for you, just not now, it's 11pm for me. If you want an example steam engine, look at the Normandie.
Cheers! I think she might've just gotten unlucky, to be honest.
@@BorderWise12 good morning, or evening for you. Here is my workshop entry for your new powerplant: AAS power brick 140k
Can you use injector engines?
Add jet engines and make it fly at 100 mps
Yeah I'd love a download link for this!
When she's done, no worries. 😄
tried to share my engine design but sadly links are deleted :(
Hey border. I'll see what I can do to help
I'll be brutally honest here and just say it - you completely messed up on the planning when it comes to the engine here. Like big time. I just pasted in one of my prefabs (optimized for power density) and in a 4 high space of the same area (scandalous, I know) I got a cool 211,466 power at 559 ppm. This engine is a modification of the engine shown in the tutorial by sam's stash so it's not particularly special either (his tutorial is excellent though). Your space constraints are causing enormous sacrifices in basically every metric. Its neither power dense nor efficient or damage tolerant and that's just a product of the choices you forced yourself to make
This isn't so much directed at you but more at your planning - you really just unfortunately put yourself into a pretty brutal design corner with no way out as it is.
My main question to you is: is it *truly* impossible to get just one block more space for your engine, even if it means your ship becomes just one block deeper? It would grant you so much more in the way of efficiency, power available and even damage tolerance.
When you gonna post the titanslang?
When she's finished, or at least can be called finished. Shouldn't be too long.
@@BorderWise12 Can't wait.
I made a 44x19x2 152,000 power for you =) Check your twitter.
Cheers! 😁👍
Hi Borderwise,
youtube has deleted my comment twice with the direct link to the example I uploaded to the steam workshop for you
However, if you take a normal steam workshop link and update the ID to the below you can access it:
id=2820741816
The Engine has a 11x19x3 footprint, that space can fit 4 of them with:
98.5 PPV
526.3 PPM
55.8k stable power
So it would hit 223k engine power in that entire volume.
Yeah, sorry about that, I set my comments to filter out links 'cos of all the spam. 😅
I found the engine, cheers! 👍
@@BorderWise12 glad to help