Chaos Destruction In Unreal Engine 5 - Part 1: Explosions Using Physics Fields
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- Опубліковано 16 вер 2024
- In this video I'll show you how to use a physics field to cause damage to your chaos destructible mesh. I'll build an "explosion" actor that will create the required "external strain" to break the mesh and then I'll add another physics field that introduces some linear velocity to send the broken pieces flying!
You explain things very clearly, I like your teaching style, I just subscribed.
That is pretty easy
Setup an event on radial damage
And whenever your character is met with a radial damage make him rag doll
Make sure that the explosion is causing radial damage so that it triggers the radial damage event for the player
Fantastic video all around. No fluff. Instant sub from me! Thanks for doing something that's relatively new in such a high quality way.
Super useful tutorial, solved an issue that had been plaguing me for days. Thank you so much!
My problem was that I was setting my Geometry Collection break threshholds to default, then setting the magnitude of the field to slightly above that, but from watching your tutorial I learned that the value needs to be 10x that for it to actually break. I was bashing my head against the wall until I found your video, thanks!
seems to be what everyone is saying but damn man you killed it Very well explained
Simple. I thought you had to add an impulse to a GeometryCollection, this gives you way more granular control. TYSM!
The best video about fields I ever found! Thanks a lot!
I think something has changed in the recent version of Unreal or something. I followed this tutorial verbatim up until 6:54. My settings are exactly as yours are but when I hit the F key, my geometry collection only breaks one piece off. Like the magnitude is very weak or something even though my damage threshold is set correctly. It should be breaking more but it's not. Do you know why this may be?
exactly my problem too.. messing around doesn't seem to work either.. my blueprint is a carbon copy of his aswell. - the explosion force isn't strong enough and I can't figure out why. - at least it actually works I guess. - did you figure out why it didn't work at all? - I'm using unreal 5.4.2
Sorted it. - You need to enable the Linear velocity node and then it explodes properly.
THANKS! I went bald trying to figure out my blueprint, and... a Culling Field. Of course. I'm always missing one thing. Hair is regrowing now. Thanks man!
these are the videos I've been waiting for. subbed
this is awesome thanks! I don't know whether this is on your radar but would be great if you could tackle having animated characters react physically to these explosions i.e. running anim > ragdoll > getting up anim.
Awesome love this series
You are a savior! :)
Thank you for making these great videos 😎
I just subscribed. Very high quality contents!
I think right now this tutorial doesn't work in 5.2 - has anyone else tried it on 5.2 yet or is it just me having issues?
Extremely useful, thank you!! Subscribed
I've followed this perfectly multiple times.. my CubeCollection has cracks instantly upon starting. Am I missing something or is that gravity effecting the shape it fractured in?
Thanks for this very useful video!
thx u man too helpful
Hey Jon,
These are great, please could you help me, so this works great for fractures meshes, components, But how would I make the splash damage/radius affect characters. Currently it only works with a direct hit on the character but I want the radius of the explosion to affect the character. Thanks
Very interesting. I would like to understand what is difference between Field System Actor and Radial Force actor and in which situation I should use which one. I'm just trying to the same with Radial Force actor and it looks that destructible mesh completely ignore it.
I wanted to break a door but I see that it is necessary to have a degree in engineering, Thaks for the video
You are the best man
I love you man!
Could you not skip a lot of the work by making a radial impulse? Or is that different from an explosion?
nice video
Does my fractured object's type need to be set to Dynamic under the Chaos physics panel of it? Im trying to destroy a wall but it crashes into the ground and breaks, and static doesnt let the pieces move after breaking
Can you please tell me how can I trigger the explosion in sequencer? Please sir!! I'm stuck in a project and dealine is tomorrow.
The balls of the gun keep bouncing off the collision sphere. How do I stop that
Do you think this can compete with Battlefield Frostbite engine^
So complicated... UE already has radial force and impulse but it do nothing. So much types of physics simulation
Will chaos destruction in these tutorials work on nanite meshes?
Yes I believe so!
@@buildgameswithjon7641 no, chaos is not nanite compatible, i think
😭 I ask you to please do a lesson. How to make a fragment with falling stones in cinematics (collapse of 8 stones)
The camera moves across the stage.
Then in a certain place there is a collapse of stones.
It is with physics, as it happens when you press the Play button in game mode.
In cinematics, all objects hang in the air.
I broke my head. I don't know what to do.
I've been searching the Internet for a week now. And on foreign websites.
Everything is dedicated to human animation.
And how to record cinematics with a simple fall of an object with physics, there is nowhere.
And I only roughly understand that most likely through Blueprints of specific stones and with the assignment of their physical properties in Blueprints
Please help in solving this problem, If not with a video clip, then at least with advice or a link to a resource with a solution to this problem.
Thanks!
culling field can't work
You sound a bit like Tucker Carlson. Also, great tutorial.