You can access the full source code here: github.com/estkz/Desynced Note: I’ve noticed that sometimes I mistakenly said we were "typecasting." For example, in memory.write(address, value);, it is not typecasting. My apologies for the confusion!
I like how you explained everything from the ground up. You should definitely continue this tutorial series. Eventually will become the most popular channel to learn game hacking on UA-cam. Would be great if you can demonstrate how to use everything you've taught up to this point and apply it to some of the popular games like Counter-Strike Source, Starcraft origin, etc. That will really show how to apply to the real workd what you've taught :)
This was a great video, i would love to see an internal cheat for cs2, and how to build out a sdk by reversing the game, maybe even some pattern scanning and how it can be used in the cheat
I was gone for a while due to false dmca takedowns. Felt demotivated to continue if UA-cam is allowing anyone to getting take down your video without proper proof. Took a short break but I’m back :)
Another thing I recommend you should talk about is these function calls you do, the safety of them because most of them are hooked by games and checked hence talk about alternatives to use and ways around it.
Would love to see a tutorial about how to make a cheat undetectable. I understand it's a whole process in and of itself and as a cheat creator you're probably gonna have to constantly find new ways, but I would love to learn how to do this. I'm subscribing either way, great tutorial.
I stumbled upon your channel by coincidence and to be honest this is one of those “ Hidden Gems” channels i love every single thing about it thank you for the great content
really nice series! You are very good in explaining! Looking forward for the next Video. Maybe ESP? Or how world to screen works? Would be very intresting
@@loabical Hey I got a problem. in the injector(const std::string_view processName) noexcept, it says ""space of name "std" doesn't have any member string_view"
Your videos are amazing it would be great to see u make more content, it doesnt even havw to be inside the tutorials and stuff ur very fun to wstch and it would definitely be nice if u make shorter educational videos about certain topics in game hacking with this editing style viewers will be engaged
Hey! keep it up with the content :) you're making a change here. i am learning c++ but id like to learn how to start x86_64 for reversing games, and finding signatures overall keep it up --ps looking for ida pro + sigmaker then i should be all set
What a great video, bro! I think your videos are among the best at explaining these difficult topics out there. You should really consider creating advanced cheats like ESP, aimbot, wallhack and maybe making an internal cheat as well, like how they do using ImGui to create their menus and stuff! For this hack I've made these small changes. Since we're already reading the exact memory player name resides with the localPlayerAddress + playerNameOffset we don't need the preNamePadding. Also a struct because it's public by default struct NamePadding { char maxCharactersInName[16]; }; const auto playerNameAddress = localPlayerAddress + playerNameOffset; std::string playerName = mem.Read(playerNameAddress).maxCharactersInName;
@@ZeptionT good work! A few parts of the code are a bit weird, I agree. For example the colors as well, I quickly just threw that in there for the tutorial. In a future episode I will show how to organise and improve the code. I kinda rushed the code. And about these other topics, I will cover everything mentioned. From esp to hooking imgui in directX and unity games.
thanks for this really cool tutorial but i am new to programming and game hacking i want to ask you that, Is visual studio mandatory for this tutorial ? Is it fine to use clion or any other ide?
Lot of stuff is not standard c++ that's why i m unable to understand anything. 😓 For eg. Uintptr, DWORD, string _view, handle.... From where i can learn all these? I only know standard c++ like int, char, string, vector, etc.
These are related to platform-specific or specialized programming. I'll break them down for ya: uintptr_t - This is an unsigned integer type that can hold a pointer value, without any loss of information. I use this, because it can be used for pointer arithmetic and low-level memory manipulation. DWORD - This is short for 'DOUBLE WORD'. A DWORD is a 32-bit unsigned integer. It's part of the windows api and not standard c++. string_view - This is a C++17 feature, it provides read-only access to an existing string (like a C-style string or a std::string) without making a copy of it. You could think of it as a “view” into a string, allowing you to see its contents without actually duplicating them. HANDLE - HANDLE is a typedef that is basically a void pointer. In 32bit it's 4 bytes and in 64bit it's 8 bytes. You can find all the documentation online!
@@loabical Thanks for explaining.... I have just finished learning basic c++, what would you suggest to me in order to learn all these windows api and advance techniques? How did you learn all these after completing c++?
@@WordMouth I've learned a lot from reading posts online and watching tutorials on UA-cam. You must get comfortable with failing, so I recommend to try and get started with coding cheats. Even if you do not understand what's going on. For ever term that is unknown to you: ask chatgpt or someone in my community, this is how you will learn everything you need to know. Every developer doesn't always instantly know what to do, it's therefore also important to be able to read documentation. The terms like DWORD, uintptr_t, HANDLE are all documented in detail and are just 1 google search away from you :)
Bro after a little research i am able to understand everything you mentioned, thank you so much.... I still have doubt about how you read the name from memory, it is too confusing, what's the padding, what's that structure thing...?
@@WordMouth We need the padding to ensure we correctly align the data that we are trying to read. If we didn't use the padding, the program wouldn't be able to correctly read or manipulate the player's name in memory. Instead of reading the name, it might read or change some other unrelated data, causing the game to behave unexpectedly or even crash. The padding helps the program skip over irrelevant data to access the name accurately. Hope this helps!
@@loabicalbut why do we need to do that? The name simply starts at some offset from the player address, so can’t we just read bytes until we hit the null terminator?
The first time I saw a tutorial like this it was more obvious. I've also been struggling with offsets, base address and datastructures before watching this. besfor i use UC code to make tools so now its very clear. Can you continue this tutorial until the keranl driver is developed? Can you explain about ESP and what is viewmetrix and other things in esp and how to make esp and external ovelays use imgui etc.
Writing the line as ::ReadProcessMemory(processHandle, const void*(address), &value, sizeof(T), NULL); will result in errors. The correct way is: ::ReadProcessMemory(processHandle, (const void*)(address), &value, sizeof(T), nullptr); However, I prefer using reinterpret_cast as it is clearer, follows C++ best practices for type safety, and just simply improves the readability of your code. Also, it clearly indicates that you are performing a low-level cast, treating the address as a different type. Nonetheless, both approaches work just fine!
Hi Loab. You are a brilliant teacher. I loved your videos. I am having a question, how can i upload the game to my website after editing the game code?
literally researching as much as i can.... i dont know where to begin haha, putting my feet in the water hoping one day ill be able to code my own cheat to! any advice on where i should start to learn?
Now that I think about it, even the constexpr doesn't make sense because the (Read/Write)ProcessMemory functions are runtime functions so the function cannot be evaluated at compile time.
Nice video brother, I finally created my first cheat thanks to you but i have a little problem I succeeded to freeze ammo count using while loop but when i try to freeze something else like health i can't so that will be a problem or a hack menu will fix this ?
I can’t help much without taking a look at your code. Please, dm me your code via discord: estkz Make sure that in your code: - the pointer to the health address is correct. - your offsets are correct - you use the write function correctly and pass in the address you are trying to hack.
@@Hostlyy It works just fine without, however it’s good practice to add them for clarity in your code. Anyone looking at your code will know that the function is a global function from the windows API. If the operator is not there, people may be confused; especially if there is another function with the same name that’s located in a different class. A good developer would always try to maintain readability, so that’s why I encourage people to add the :: operator.
@@Hostlyy const means that after initialisation the value cannot be changed. This is done if a variable should not be modified. The auto keyword will automatically deduce the type of the variable from it’s initialiser.
@@loabical Could you please also make a quick setup video on visual studio? I mean not the project setup but the environment setup like theme, extentions or other optimal config
@@rei-papa The only extension I use is claudia IDE. For the theme I use dracula official. I don’t really see the purpose of explaining something non functional like themes and extensions.
Good tutorial, but, Opening Handle directly into process it´s not good idea, since some anti-cheats such as VAC are looking for open handles. Better would be If you hijack one and use it for w/r.
Can you please help me in making free fire cheats for long time that can run for long term... Please keep it up and don't hesitate to upload the videos like this..
theres soo many videos like this that explain external/internal cheats and how to make them, and all of them are useless on the games we actually want to cheat on because nobody wants to explain bypassing in their tutorials.
Understanding the basics of game hacking is not useless if you want to make cheats for these games. If you refrain from learning the basics you are probably straight up pasting. I made these videos, because I believe the other sources on youtube are shit.
@@loabical its hard to find a good bypassing video because for every 1 creator who teaches how to bypass, there is 1000 others like you who just teach us the basics. My point is that your tutorials dont stand out at all, every single hacking creator just shows how to read/write memory on Assault Cube not realizing 99% of the viewers want to learn to hack VAC/EAC protected games, and for some reason you will never make a tutorial on that, you're just like the rest of the hacking youtubers, you start teaching the very basics and then you end it there, never teaching us how to implement the cheats on online games we all play.
@@leno7492 If u dont understand basic things like making a cheat for games without anti cheat you will never learn how to create a cheat for games with very strong anti cheat and for the reason hes taking time to upload is because he is really busy with irl stuff and im sure if u were in his shoes you would know how time consuming it is to make good videos like his and there are a ton of forums that can help you so stop relying on one person to do all the work and start moving on to learning other things in the mean time.. thats the thing with some people they think they can magically start from day 1 learning how to bypass Vac abti cheats and eac anti cheats without even knowing the basics All those cheats of fornite, call of duty they are all experienced and going from beginner to advanced takes years and years of practice and they made realistic goals they know they cant make bypasses in 1 day, 1 week or even a month
there are already videos about ceating kernels to bypass some anti cheats so your main focus should be on starting off with the basics before u go onto advanced stuff like creating bypasses
I can't find a tutorial on how to cheat on UE anywhere i have sdk's but idk how to use, do you have any idea? If you can make a tutorial i would be very happy ^^
@@BuLLGotcha start with the basics first if u really want to start game hacking dont be lazy and be a paster like 70 percent of people do. The point of his tutorials are to teach the basics and after you have fully mastered the basics u implement it to other games.. learning to bypass modern games takes allot of skill and experience
@@jansschule1376 No, fortnite has serverside checks on variables like ammo. You cannot modify ammo from your client, you would have to hack the server or packets.
Great video, thank you! I subscribed, looking forward to new videos! Can anyone recommend creators making similar videos about C++ please? Not necessarily about hacking
You can access the full source code here: github.com/estkz/Desynced
Note:
I’ve noticed that sometimes I mistakenly said we were "typecasting." For example, in memory.write(address, value);, it is not typecasting. My apologies for the confusion!
you can also use a R string literal character output for your cheat name. [std::cout
Great tip!
Love your intros, they give me a lot of hype
That is what I am trying to achieve with them, I’m glad it works :D
Yooo, finally 4th vid. Waited for this for a long time. Good content as always
I like how you explained everything from the ground up. You should definitely continue this tutorial series. Eventually will become the most popular channel to learn game hacking on UA-cam. Would be great if you can demonstrate how to use everything you've taught up to this point and apply it to some of the popular games like Counter-Strike Source, Starcraft origin, etc. That will really show how to apply to the real workd what you've taught :)
This was a great video, i would love to see an internal cheat for cs2, and how to build out a sdk by reversing the game, maybe even some pattern scanning and how it can be used in the cheat
then just get something off unknowncheats, there's no point in copying code from tutorials
@@matej8434 haha jokes on you visual learners exist
omg I thought you gone and removed all your videos. but no you are back again with another banger
I was gone for a while due to false dmca takedowns. Felt demotivated to continue if UA-cam is allowing anyone to getting take down your video without proper proof. Took a short break but I’m back :)
@@loabical Don't ever stop bro you're the goat
@@loabical Was it Rake from guidedhacking? i heard he does that
@@Watteni Yes, F him.
It's good to see you back after a long time buddy. However, can you teach us how to bypass modern game anticheat these days in near future?
In the future ya
why
bro don't stop making this series you were the best at explaining this 😭
@@totalelfhatred_ more is in the making!
this is not him this is swedz c# 😭😭
Was waiting for this video, worth the wait
:D
Keep Going with your Videos. There is Litterly no better Video Source than this. You are Explaining so well its insane.
Thank you so much! I appreciate the support :)
Another thing I recommend you should talk about is these function calls you do, the safety of them because most of them are hooked by games and checked hence talk about alternatives to use and ways around it.
you expect this HvH brainlet to know any of that?
Would love to see a tutorial about how to make a cheat undetectable. I understand it's a whole process in and of itself and as a cheat creator you're probably gonna have to constantly find new ways, but I would love to learn how to do this. I'm subscribing either way, great tutorial.
That’s something for in the future, this will be a series in chronological order.
Pls continue the course bro. You explanation was better than other💓
Thank you, I will!
I stumbled upon your channel by coincidence and to be honest this is one of those “ Hidden Gems” channels i love every single thing about it thank you for the great content
I appreciate the support! ❤️
i was just wanting to learn how to code the memory class instead of copying it, youre a lifesaver
holy what an intro, i subscribed within 5 seconds
Thank you!
im too happy you made this channel
:D
really nice series! You are very good in explaining! Looking forward for the next Video. Maybe ESP? Or how world to screen works? Would be very intresting
@@Heavenly3434 all of these topics are being covered in future videos
The return of the epic intros ❤🔥
YAA :D
This is one of the best tutorials I've seen. Bravo
Glad it was helpful!
i am waiting for the 5th video.your content are Superb and Amazing.Love you bro❤
❤️❤️
Very very very very very basic, but well written nice job
you keep making high quality tutorials like these and you will explode it would be cool if all GH videos were this quality
Thank you!
@@loabical Hey I got a problem. in the injector(const std::string_view processName) noexcept, it says ""space of name "std" doesn't have any member string_view"
@@progameplays6275 have you included the string_view library?
PD: Fixed it. the language was not C++17
Your videos are amazing it would be great to see u make more content, it doesnt even havw to be inside the tutorials and stuff ur very fun to wstch and it would definitely be nice if u make shorter educational videos about certain topics in game hacking with this editing style viewers will be engaged
❤️💯
We need more series on this
THIS IS WHAT I WAS LOOKING FOR THANKS MAN! 🗣🔥🔥🔥🔥🔥🔥
Thanks for continuing the series bro
❤
Hey! keep it up with the content :)
you're making a change here. i am learning c++
but id like to learn how to start x86_64 for reversing games, and finding signatures
overall keep it up
--ps looking for ida pro + sigmaker then i should be all set
Thank you! I’m making many more videos to come that discuss several of these topics.
Bro thank you so much for putting such effort for us again thank you so much appreciated ❤
My pleasure ❤️
Love these videos, could one in the future show off how to make an esp on enemies and or team mates?
@@oliver-nation4377 absolutely
What a great video, bro! I think your videos are among the best at explaining these difficult topics out there. You should really consider creating advanced cheats like ESP, aimbot, wallhack and maybe making an internal cheat as well, like how they do using ImGui to create their menus and stuff!
For this hack I've made these small changes. Since we're already reading the exact memory player name resides with the localPlayerAddress + playerNameOffset we don't need the preNamePadding. Also a struct because it's public by default
struct NamePadding
{
char maxCharactersInName[16];
};
const auto playerNameAddress = localPlayerAddress + playerNameOffset;
std::string playerName = mem.Read(playerNameAddress).maxCharactersInName;
@@ZeptionT good work! A few parts of the code are a bit weird, I agree. For example the colors as well, I quickly just threw that in there for the tutorial. In a future episode I will show how to organise and improve the code. I kinda rushed the code.
And about these other topics, I will cover everything mentioned. From esp to hooking imgui in directX and unity games.
Damn I did not expect to hear rustage in that outro.
;)
Please do more Videos, you make really good videos!!!
Great job brother. I like this video
his back lets goo
Basically but not the less important, is automating cheat engine features, what I always wanted to know is how to calculate those offsets
You should watch the previous video on reverse engineering 😁
thanks for this really cool tutorial but i am new to programming and game hacking i want to ask you that, Is visual studio mandatory for this tutorial ? Is it fine to use clion or any other ide?
Use whatever suits you, I personally prefer vs.
based bones listener
banger video too
SESH 🔥
Dude, youre fucking amazing. I'd definitely support you if you had a patreon or something
Thanks, but I wouldn’t know what to post on patreon as I want to make these videos for free.
how to make emulator bypass like gameloop request you to make a video on that thank : )
Lot of stuff is not standard c++ that's why i m unable to understand anything. 😓
For eg. Uintptr, DWORD, string _view, handle....
From where i can learn all these? I only know standard c++ like int, char, string, vector, etc.
These are related to platform-specific or specialized programming. I'll break them down for ya:
uintptr_t - This is an unsigned integer type that can hold a pointer value, without any loss of information. I use this, because it can be used for pointer arithmetic and low-level memory manipulation.
DWORD - This is short for 'DOUBLE WORD'. A DWORD is a 32-bit unsigned integer. It's part of the windows api and not standard c++.
string_view - This is a C++17 feature, it provides read-only access to an existing string (like a C-style string or a std::string) without making a copy of it. You could think of it as a “view” into a string, allowing you to see its contents without actually duplicating them.
HANDLE - HANDLE is a typedef that is basically a void pointer. In 32bit it's 4 bytes and in 64bit it's 8 bytes.
You can find all the documentation online!
@@loabical Thanks for explaining....
I have just finished learning basic c++, what would you suggest to me in order to learn all these windows api and advance techniques?
How did you learn all these after completing c++?
@@WordMouth I've learned a lot from reading posts online and watching tutorials on UA-cam. You must get comfortable with failing, so I recommend to try and get started with coding cheats. Even if you do not understand what's going on. For ever term that is unknown to you: ask chatgpt or someone in my community, this is how you will learn everything you need to know.
Every developer doesn't always instantly know what to do, it's therefore also important to be able to read documentation. The terms like DWORD, uintptr_t, HANDLE are all documented in detail and are just 1 google search away from you :)
Bro after a little research i am able to understand everything you mentioned, thank you so much.... I still have doubt about how you read the name from memory, it is too confusing, what's the padding, what's that structure thing...?
@@WordMouth We need the padding to ensure we correctly align the data that we are trying to read.
If we didn't use the padding, the program wouldn't be able to correctly read or manipulate the player's name in memory. Instead of reading the name, it might read or change some other unrelated data, causing the game to behave unexpectedly or even crash. The padding helps the program skip over irrelevant data to access the name accurately.
Hope this helps!
@@loabicalbut why do we need to do that? The name simply starts at some offset from the player address, so can’t we just read bytes until we hit the null terminator?
The first time I saw a tutorial like this it was more obvious. I've also been struggling with offsets, base address and datastructures before watching this. besfor i use UC code to make tools so now its very clear. Can you continue this tutorial until the keranl driver is developed? Can you explain about ESP and what is viewmetrix and other things in esp and how to make esp and external ovelays use imgui etc.
Yup, it’s all coming up soon!
What if i use const void*(address) instead of reinterpret_cast(address)?? and also need videos on android game hacking fundamentals
Writing the line as ::ReadProcessMemory(processHandle, const void*(address), &value, sizeof(T), NULL); will result in errors.
The correct way is:
::ReadProcessMemory(processHandle, (const void*)(address), &value, sizeof(T), nullptr);
However, I prefer using reinterpret_cast as it is clearer, follows C++ best practices for type safety, and just simply improves the readability of your code. Also, it clearly indicates that you are performing a low-level cast, treating the address as a different type.
Nonetheless, both approaches work just fine!
@@loabicalthanks for clarifying and will u be posting any videos about android game hacking??
I wish I had access to vids like this 20 years ago
Hi Loab. You are a brilliant teacher. I loved your videos. I am having a question, how can i upload the game to my website after editing the game code?
It's not my game, so you'd have to ask the developer.
literally researching as much as i can.... i dont know where to begin haha, putting my feet in the water hoping one day ill be able to code my own cheat to! any advice on where i should start to learn?
guided hacking or unknowncheats are great places to start off, you'll easily find all the information you need on there
The const after constexpr doesn’t do anything in your Read and Write methods, because you’re returning by value.
Now that I think about it, even the constexpr doesn't make sense because the (Read/Write)ProcessMemory functions are runtime functions so the function cannot be evaluated at compile time.
bro i am waiting for your new video pls continue the game hacking video...
@@CRUAL-mr7bh new videos are in production!
Nice video brother, I finally created my first cheat thanks to you but i have a little problem I succeeded to freeze ammo count using while loop but when i try to freeze something else like health i can't so that will be a problem or a hack menu will fix this ?
I can’t help much without taking a look at your code. Please, dm me your code via discord: estkz
Make sure that in your code:
- the pointer to the health address is correct.
- your offsets are correct
- you use the write function correctly and pass in the address you are trying to hack.
lol bro returned
Finally something new
very good videos bro please make more
Great video, and even better, you are a fellow dutchie. If very interested in following this series, thanks!
@@Paul-di9xv I appreciate the support, kerel!
what vs theme u use?
@@zayan100 dracula official
Hey loab your Videos are awesome and so informative I really Learned a lot from your videos :D Keep it up man ❤❤
how come you always had to use the :: operator before all your windows functions? for me it works without it
@@Hostlyy It works just fine without, however it’s good practice to add them for clarity in your code.
Anyone looking at your code will know that the function is a global function from the windows API. If the operator is not there, people may be confused; especially if there is another function with the same name that’s located in a different class.
A good developer would always try to maintain readability, so that’s why I encourage people to add the :: operator.
@@loabical what about const, auto, noexcept, and constexpr i see your always adding them but idk why
@@Hostlyy const means that after initialisation the value cannot be changed. This is done if a variable should not be modified.
The auto keyword will automatically deduce the type of the variable from it’s initialiser.
Prerequisites for beginners? What should we be knowing already to start this guide?
The knowledge learned in the previous videos and a basic understanding of programming.
@@loabical Could you please also make a quick setup video on visual studio? I mean not the project setup but the environment setup like theme, extentions or other optimal config
@@rei-papa The only extension I use is claudia IDE. For the theme I use dracula official.
I don’t really see the purpose of explaining something non functional like themes and extensions.
Good tutorial, but, Opening Handle directly into process it´s not good idea, since some anti-cheats such as VAC are looking for open handles.
Better would be If you hijack one and use it for w/r.
I’ve already said that in the tutorial.
@@loabical Oh okay, my bad.
What is your Visual Studio color theme?
The name of my theme is dracula official
Can you please help me in making free fire cheats for long time that can run for long term...
Please keep it up and don't hesitate to upload the videos like this..
Can you explain how to make a bot for the game Conquer Online?
theres soo many videos like this that explain external/internal cheats and how to make them, and all of them are useless on the games we actually want to cheat on because nobody wants to explain bypassing in their tutorials.
Understanding the basics of game hacking is not useless if you want to make cheats for these games. If you refrain from learning the basics you are probably straight up pasting. I made these videos, because I believe the other sources on youtube are shit.
@@loabical its hard to find a good bypassing video because for every 1 creator who teaches how to bypass, there is 1000 others like you who just teach us the basics.
My point is that your tutorials dont stand out at all, every single hacking creator just shows how to read/write memory on Assault Cube not realizing 99% of the viewers want to learn to hack VAC/EAC protected games, and for some reason you will never make a tutorial on that, you're just like the rest of the hacking youtubers, you start teaching the very basics and then you end it there, never teaching us how to implement the cheats on online games we all play.
@@leno7492 If u dont understand basic things like making a cheat for games without anti cheat you will never learn how to create a cheat for games with very strong anti cheat and for the reason hes taking time to upload is because he is really busy with irl stuff and im sure if u were in his shoes you would know how time consuming it is to make good videos like his and there are a ton of forums that can help you so stop relying on one person to do all the work and start moving on to learning other things in the mean time.. thats the thing with some people they think they can magically start from day 1 learning how to bypass Vac abti cheats and eac anti cheats without even knowing the basics
All those cheats of fornite, call of duty they are all experienced and going from beginner to advanced takes years and years of practice and they made realistic goals they know they cant make bypasses in 1 day, 1 week or even a month
there are already videos about ceating kernels to bypass some anti cheats so your main focus should be on starting off with the basics before u go onto advanced stuff like creating bypasses
btw what's theme is that is VS ? pleaseeeee
@@nevozia3613 Dracula Official
1:40 **cough** **cough** ᵐᵃⁿ ᵒᶠ ᶜᵘˡᵗᵘʳᵉ **cough** **cough**
🤣🤣🤣🤣
why do i have an error at std::string_view in the memory.h file ?
You probably have not included the string view library, or you did not change your c++ language standard to c++ 20 in your project properties.
@@loabical i did both and it still doesnt work
@@lmsnakezz add me on discord
I did@@loabical
@@loabical ok done
We just want more 😮
good guide
Thankyou!
I can't find a tutorial on how to cheat on UE anywhere i have sdk's but idk how to use, do you have any idea? If you can make a tutorial i would be very happy ^^
Start with the basics of game hacking before you start hacking more difficult games. It’s too big of a step to start with UE.
Love it
hey man like you videos. and i need help on PANZER RUSH a web base game . what should i use like (burp or some other stuff need help)
I don’t really do web gamehacking. I think tampermonkey is the way to go though.
whats the song name of the "intro"?
Psycho dreams (sped up)
@@loabical yeah i realized that after looking in the description 😅 thanks
can u tell me what does the word desynced mean?
desynchronisation of the client and the server
Tutorial on how to get get nude anime girl in visual studio
Claudia IDE extension
what i need to learn to fully comprehend what's being saying in this video?
Yeah, this is a crucial piece of code that will help you with making hacks for many non-anticheat games.
@loabical PLEASE tell me what that vs theme is 🙏🙏👀
The theme is called Dracula Official, you can find it on the Microsoft website.
3:29 How did you put this anime character ? 😁
@@nevozia3613 Claudia IDE extension
@@loabical love u
Great video, now create a roblox executor and create your own script
erm wadda sigma
where have you been bro????
Due to false DMCA claims I was gone for a while, I got annoyed with UA-cam as it happened on different channels of mine,. But I'm back now :)
@@loabical we're counting on you to help us learn more. W VID!!!
Hi loab, could u make a video where you explain how virtual tables and vmt hooking works for game hacking?
Thank you!!!!!!
You're welcome!
which theme is that?
It is called Dracula Official.
@@loabical thanks
Have any idea how to bypass a kernel lvl anticheat ?
We won’t learn that, this early in the series.
@@loabicalHow much more difficult would you say bypassing anti cheats make this? Are there ways for getting around each anticheat documented anywhere?
@@BuLLGotcha start with the basics first if u really want to start game hacking dont be lazy and be a paster like 70 percent of people do. The point of his tutorials are to teach the basics and after you have fully mastered the basics u implement it to other games.. learning to bypass modern games takes allot of skill and experience
very sigma
whats about esp hack
@@amanali6064 coming soon
maybe internal for next vid?
cazz?
sound exactly like cazz
@@dropoutwtf hahaha, I am not cazz.
@@loabical cazz v2.0
Let’s goo
❤
make an aimbot one next
Does it theorediclie work with Fortnite
I mean like give ammo, i know its gonna ban me but is it gonna work with Fn and then how
@@jansschule1376 No, fortnite has serverside checks on variables like ammo. You cannot modify ammo from your client, you would have to hack the server or packets.
@@loabical thanks
Does this still work?
Of course, this won't get outdated.
@@loabical okay great
up tyyyyyyyyyyyyyyyyyyyyy
game name?
Assault Cube
@@loabical thanks
Is it possible to create a antiban cheat for Free Fire mobile
You can bypass anticheat, you can’t just block the game from banning you. If they know you’re cheating you will get banned.
Nederlands 100%
Ja duhhh 😂
Great video, thank you! I subscribed, looking forward to new videos!
Can anyone recommend creators making similar videos about C++ please? Not necessarily about hacking
The cherno, codebeauty. There are many channels out there, but these 2 explain c++ very well.
@@loabical thanks🙏
great