@@nosajsamaniego4512 Much like how text fonts effect how words look, and not the actual words themselves, sound fonts do a similar thing. 8 bit and 16 bit would be considered different sound fonts. A piece of music could be done in both 8 bit and 16 bit, and even though they were the same piece of music in terms of the notes being played, the two pieces would sound different, due to the different instrumentation.
@@Rainbow_Matrix While this is correct as to what a sound fount is, I don't think the original GBA music used a soundfont. It has pure squares and sines all over, and they're the leads, though they are indeed mixed with samples (for drums and harmony).
How to deal with Bosses in Team Protoman: Humor Bug + SolCross > SearchChaos > Infinite Vulcan 3 > Use P.A when at Anger/Full Synchro with +20 damage ramp up from SolCross. That's (40x28)x2 = 2240. How to deal with Bosses in Team Colonel: SolCross > NumberSoul > Otenko > DoublePoint > SuperVulcan > Attack +30 > Attack +10 > Attack + 10. +20 ramping from SolCross +50 Ramping from Otenko and +10 from NumberSoul. That's 200x12 = 2400 SolCross is love, SolCross is life.
It may be not the biggest feature but I love in this game (Unlike all the other Battle Network games), that the Boss theme is a remix of the enemy battle theme, instead of the final boss theme being the remix of the boss theme
What is really hilarious in the english release of Double Team DS, is in Colonel version, if you rebattle KnightMan after you lose MegaMan and get control of Colonel, the text before battle is still in japanese. Just goes to show how little playtesting and text revisions they did to miss something like that.
3 роки тому+3
@@luigibarqs Lmao, it remind me of Sonic Battle, idk if it is here in all version, but in the french version, at the end of the game, Knuckles randomly speak arabian. Games from this era must have some translation problems. For some, there is only 2 solutions that are possible: 1 they used a translation program and just use that to translate everything without the help of a human. 2, the guys that translated the game only saw the text but not in what situation it's used (I think of that because in the liberation missions, in the french translation when you engage a fight and a navi is next to you, they ask you "fight against [navi]?" instead of "fight with [navi]", because in french "fight with" can be translated at the same thing than "fight against" in some situations, and that's just ridiculous in this case)
Dude, the Spanish release has some of the funniest typos I have ever been allowed to read, it's like they put most of the thing through Google Translate.
3 роки тому+2
@@lennyface5314 Looks like everyone got fckd with this one x)
Please Rokkuman, make an extended version of the boss encounter music from both this and the Team Colonel/Protoman version!!!!! I like both the sound and the title of the song, "Black Power"!!!!!
@@megamanblack4309 Then you have a much higher tolerance for that plucky sound font than I do. Once I heard the DS versions of the song I just couldn't go back to the base game except for Bass Cross in DS.
DS version really said PROGRAM ADVANCE to this tune
I honestly liked hearing Lan yell ''PROGRAM ADVANCE! (Name of the P.A.)!'' in the DS port.
@@NeoArashi IKR. This dude really tune gets me so hyped.
PROGRAM ADVANCE
Pwr enemy *
Ds D
Remix *
POWERFUL REMIX!!!
"PROGRAM ADVANCE.... LIFE SWORD!!"
@@Roll-Exe More like PwrEnemy *
It's incredible how much the change in sound font improves the song.
What is sound font?
@@nosajsamaniego4512 Much like how text fonts effect how words look, and not the actual words themselves, sound fonts do a similar thing. 8 bit and 16 bit would be considered different sound fonts. A piece of music could be done in both 8 bit and 16 bit, and even though they were the same piece of music in terms of the notes being played, the two pieces would sound different, due to the different instrumentation.
@@Rainbow_Matrix Interesting; Thanks, mate; 🤝🏽
@@nosajsamaniego4512 No problem!
@@Rainbow_Matrix While this is correct as to what a sound fount is, I don't think the original GBA music used a soundfont. It has pure squares and sines all over, and they're the leads, though they are indeed mixed with samples (for drums and harmony).
This song is so
ADDICTING
God I forgot just how hard this ost slapped
With the many years i played this while working out. It’s a straight up banger.
I’m literally training off this song in the gym. I used to love the gba version but Jesus, the DS version is god like.
I loved the GBA original and now I love this boss theme even more now thanks to this remix!
Just an absolute banger of a song.
Song hits so hard that I lost balance.
How to deal with Bosses in Team Protoman: Humor Bug + SolCross > SearchChaos > Infinite Vulcan 3 > Use P.A when at Anger/Full Synchro with +20 damage ramp up from SolCross. That's (40x28)x2 = 2240.
How to deal with Bosses in Team Colonel: SolCross > NumberSoul > Otenko > DoublePoint > SuperVulcan > Attack +30 > Attack +10 > Attack + 10. +20 ramping from SolCross +50 Ramping from Otenko and +10 from NumberSoul. That's 200x12 = 2400
SolCross is love, SolCross is life.
Long after his death, Fireman.exe's theme lives on.
I can hear fire field a little at the beginning
It may be not the biggest feature but I love in this game (Unlike all the other Battle Network games), that the Boss theme is a remix of the enemy battle theme, instead of the final boss theme being the remix of the boss theme
Meddy.exe Mains, Rise Up
She & her pills. 😆
The Ovens on FIRE today!!
No, really. This is the oven computers theme from the first game whilst under nitrous.
I've played all the battle networks and I'm just listening to this for the first time ever and I must say, wow!
Here it comes Lan
PROGRAM ADVANCE LIFE SWORD
I can’t wait to play EXE 5 on the Switch.
Sadly doesn’t have to Double Team content…..
Let's do it Lan
I'm counting with you Hikari
Navi change: NapalmMan
Navi Change: Meddy
Navi change, gyroman
Let's Do It,ShadowMan!
lets do it magnet man
Implosional ROCK,,,MAN
Why didn't we get this version on the Legacy...... Oooohh wait a min.... Nevermind
DS like OST for DLC!
this is a great video game to be released in 2004 and 2005
I like the GBA version better, but I can see why people like this version too. It kind of sounds like this version can be from some Megaman X game
"Program advance lifesword!"
"program advance, HYPER BURST"
"program advance BOXER 1/2/3"
"Program advance GIGA cannon"
Holy Shit!!😃😆
*_MASSIVE_* Improvement!!♥️♥️
The only mmbn game to be translated in french.
Well, the translation was terrible, like, REALLY terrible
English Translation Wasnt Perfect Either.There Were So Many Translation Errors In Mmbn Series Since Mmbn 4.
What is really hilarious in the english release of Double Team DS, is in Colonel version, if you rebattle KnightMan after you lose MegaMan and get control of Colonel, the text before battle is still in japanese. Just goes to show how little playtesting and text revisions they did to miss something like that.
@@luigibarqs Lmao, it remind me of Sonic Battle, idk if it is here in all version, but in the french version, at the end of the game, Knuckles randomly speak arabian.
Games from this era must have some translation problems.
For some, there is only 2 solutions that are possible: 1 they used a translation program and just use that to translate everything without the help of a human. 2, the guys that translated the game only saw the text but not in what situation it's used (I think of that because in the liberation missions, in the french translation when you engage a fight and a navi is next to you, they ask you "fight against [navi]?" instead of "fight with [navi]", because in french "fight with" can be translated at the same thing than "fight against" in some situations, and that's just ridiculous in this case)
Dude, the Spanish release has some of the funniest typos I have ever been allowed to read, it's like they put most of the thing through Google Translate.
@@lennyface5314 Looks like everyone got fckd with this one x)
"Navi Change Protoman!"
Please Rokkuman, make an extended version of the boss encounter music from both this and the Team Colonel/Protoman version!!!!! I like both the sound and the title of the song, "Black Power"!!!!!
Okay
Overpowered against Net Navis
Double Soul!!
Tomahawk Chaos Soul!!
Sounds MUCH better than the GBA version. That was just ear rape with headphones.
I perfer the GBA version, but that's just my opinion.
I listened the gba version. My ears needs a level 99 re construction
@@megamanblack4309 Then you have a much higher tolerance for that plucky sound font than I do. Once I heard the DS versions of the song I just couldn't go back to the base game except for Bass Cross in DS.
Me when I bass +90 my friend for playing Dark Megaman
フォルテ
Creepypasta Universe 2 brought me here.
We dont have any creepypasta on this game, get out of here.
@@cringenebulalalapan2028 it was just used as background music, best part of those awful games lmao
@@cringenebulalalapan2028 are you Nebula because of Mega Man Battle Network 5? Just asking!