Can we get a few more of these Cohh? Possibly one for ship customization. There's sooo much to this game that it doesn't seem to tell us. Learned a lot from this single video. Thanks!
If you are near your ship you don’t need to enter your ship to get to the cargo hold you can go to ship in menu and it should be an option if you are close enough, it’s really handy for building and mining for materials, it took me too long to figure this out
Me too, I really enjoyed the settlement creation feature in Fallout 4 so to see an improved version in a fantasy setting would be awesome. I’m probably going to have to purchase Starfield just for the creative aspect.
I found aluminium, helium and iron in one spot. I kept landing at the borders of the resource map until I was right at the edge of a biome. So ice and tundra or desert and ice, etc. if you find a biome border like that and walk right down the border, you'll find places where they overlap and provide several resources in one base.
@@CohhCarnage tutorial, and easiest to understand, and by far one of the shortest, and you did it in stream by the looks of it. there's a reason your the GOAT chap 💚💚👍👍
Managed to export Helium 3 from my main base to power other pads across the network. It was kind of strange at first to get the pads started, but it was automated after the first couple of trips. Haven't tried it with all the pads across the network or on a larger scale, but seems possible. A lot easier than using extractors on every planet. You just have to connect the incoming to the Helium 3 tank on the pad.
I actually hadn't thought of making a singular hub outpost. That's a really good idea. Kind of like having all the other outposts generating the raw materials and then having one hub that receives everything as your industrial/production hub with the finished products to sell and make credits.
This whole video was very useful, but I think the most useful thing to me was the tip about pressing "R" in order highlight resources from vendors. Thank you very much!
I totally found that method for scanning for the perfect base by accident... and got my first quad exctractor going. great guide and lookig forward to the next one
You explained everything really well! Since you're limited by 3 cargo links per base at the start, you gotta funnel through other outposts to get your stuff to the main base. Makes sense! Thanks for the video! Inspired me even more to keep building. Edit: One more tip I saw on Reddit. It can be pretty smart to do a mobile outpost. Basically an outpost with just extractors and power generators. Super basic. Set it up, and when you're done, you can easily tear everything down. Set up in a place with another resource you need. I'll probably have all my outposts slots capped except for my main hub and my mobile outpost.
One thing that can help you plan all of this (certainly helped me a lot): make a graphic about your outposts! Name them, name all the elements they gather. Add the amount of links you have and connect them all with lines. Make your main base on top and then like a pyramid add all the other outposts beneath you've connected to!
I _literally_ yelled "sonovabitch" when you pointed out that window for available resources when placing the outpost beacon. I spent at LEAST an hour trying to work out where to position a beacon to get all 5 resources on my first planetary outpost (I really lucked out). It's also HUGELY helpful knowing that the scanning skill lets me see where resources are from the orbital view. Kudos man, you saved me a MASSIVE amount of headache with this video.
The best teachers do so without even trying. I've been scratching my head trying to figure out how to assign crew to outposts but hadn't got to the point of looking it up. Just by chance you had one of the build menus showing "crew stations" on screen and that was enough. Don't know why i hadn't see it before!
Hey! This is false in the current build, the extractors will extract the same amount of ore no matter where you put it on the vein, the circle is currently only so that you cant cheese the system and create 50 extractors on one vein, creating massive amounts of resources from a small footprint.
I've been searching for a decent video that helps me understand the basics of outpost building. I'm very new to this kind of thing and won't lie, intimidated by it. Even understanding all the ship building elements. So glad Ive found your channel. Instant subscribe and saving to my starfield playlist for a playlist of help and information basically.
If you ignore the resource indicators and zoom in as far as you can, as you click around it will tell you what biome each "pixel" is. Shoot for one of the pixels where the next pixel over is a different biome, and your area will contain the resources from both biomes along the edge of the transition. For instance, find Craters and Mountains if you want Iron and Aluminum.
Hey Cohh, it seems that resources spawn in biomes and you actually want to create outposts on the border of two different biomes to maximize resources per outpost. Certain planets will only have x on "mountain" biomes and y in "craters" biomes, but if you're on the border of both biomes you can find a spot containing both x and y. I've triple/quadruple dipped into resources this way. (Be/Fe/Al/He-3 in one outpost, for example)
@@SkwerlLord556 Andraphon, moon of the planet Sumati in the Narion system. Has Iron, Aluminium, Helium-3, Beryllium and the legendary resource Europium. I got two outposts there, one with all 5 resources and one with 4 resources, but without Europium. Activate the resource scan, look for a place where the Iron (red-brown) field is close to either Aluminium (dark blue-greyish) and/or the Helium-3 (yellow-greenish). Optimal location would be somewhere where all three resources are close together, relative to the landing zone select reticle. Then zoom in, click where you wanna land and look at what the landing zone biome is. It says what is is next to the button prompt for landing. You want to look at a spot that is either a "Mountain" or "Crater" biome AND is close to the other biome. So for example, you click on one pixel, or "tile", and it says "Crater", you then click on another tile that essentially touches the former tile and it says "Mountain", you want to land on either of those two tiles. What you will then do is look where the two biomes "meet" on the map that you now have landed on. The biomes are very easy to differentiate, because the "Crater" biome has a very red-ish ground texture, compared to the "Mountain's" grey texture. Then you just jump and move along the seam of the two biomes and take your outpost indicator out, as Cohh did in the video, so it shows you all the resources available in the region.
@@soldier7200 / @jaleshere nono, a better example would be something like 6:25. Notice how he clicks a spot and the biome is "Craters"? He then clicks another helium spot that's also "Craters" and then switches to iron as a primary which is also "Craters". What I'm saying is that these green/red colors are actually meaningless, and that HE-3 and Fe always spawn in "Craters" biomes on this planet. If this planet had other resources, like aluminum - which tend to spawn in hills/mountains, then you'd be looking for an area that borders both the "Craters" biome and the "Hills/Mountains" biomes to fish for all three resources.
Now THIS is the kind of video that'll convince me to buy the game! I've been hesitating because I'll need a gpu upgrade to play it, but it's looking more and more like it might be worth it.
Best way to find spot multiple resources is to search not only where resources colours seems to border each other but where BIOMES border!! 👍🏻 Also dont use F to search best location but bring out outpost beacon which will show you what resources will you be able to extract in your outpost radius!
Awesome vid man! Well planned and easily explained! I just started but I believe the circle around the extractors acts as a barrier for more extractors on that node..
Thanks for the tutorial, I started to watch your content just a few weeks ago and you already becoming one of my main source for gaming. Continue the great work !
Great Video! Main issue i have with outpost is that they are basically only needed if you want outposts. There is no other use for the resources you get from them except more outposts. For weapon/armor crafting you can just buy the resources and ship upgrades only take credits too. Skipping outposts allows for more useful combat skills which further increase your player power.
Yes, that's my concern too. I wish it provided more utility, like in Valheim. Heard the creator of the FO4's Sim Settlements mod is working on something, but it's prolly gonna take forever.
You build outposts to 1) help you with inventory management since you can dump everything in outposts;2) so you never have to worry about resources, ever. Sure you can buy them but they are heavy and you'll have to run around for merchants. Is it worth it well it's for everyone to decide.
In fallout4 they also gave you xp for building. You don't get that in starfield. There really is no need to have outposts. You make tons more money from mission boards and just simple looting.
Resources are layered on the scan, Gagarin for example at 3:45 Chlorosilanes is the top layer, Chlorine is the middle layer and water is the bottom layer, or on Grissom , the Iron is on top of the helium, so you can land smack dab in the middle of an iron patach and you will get the helium under it too, you have to look closely to the way the resources are layered with each other and you will see multiple stacked often.
Still haven't even played the game yet, but this is good to know going in! Definitely something I wish Bethesda expanded on beforehand. I was originally thinking I wasn't even going to bother with them because they were "just for fun", but after this...I think I'm going to have far too many. Lol. Always love just seeing the bases you create as well. I too spend FAR too much time making my bases in games as perfect as can be. *Fallout 4 PTSD flashbacks*
Answered SOOOO Many questions so I didnt have to fumble around. Will need to go delete my first two little outposts and do it right now. The Ship building and base building in this game is pretty fun to me.
I have a relay system to get around the 3 cargo link limit.. have a 3rd base deliver to the 2nd base the 2nd delivers to home.. in the 2nd I have a cargo container that takes the incoming cargo then it goes into the outgoing cargo.. saves some links
Helpful vid. 😄 Nearly 75 hours played and I've only dipped my toes into outpost building so far. Placed a simple outpost on Polvo on the shore of a lake, and I intend to eventually built it as a nice player home, just a quick jump in between Cheyenne on one side and Alpha Centauri on the other.
Holy jesus that ship has some storage! I need one like that. I am stuck on my crappy A class and have filled it's pockets, my pockets, and my adoring fan's pockets full of crafting mats.
VERY helpful video! But I hit subscribe because I like your overall mood, good communication skills, sarcastic humor the same as my own, AND the cat tree.
Ooooh.. that's why I don't see a crap on that planetary scanner. Best guide officially. Thanks! UPD: The only thing it's missing is the rule that if a container is full, than surpluss will be stored in previous cont in chain. So they all have to be chained from extractor to loading module.
only halfway through, and this has rekindled my desire to actually try building outposts lol thanks cohh! hmmmmmmm i think im going to start a new playthrough on normal and see if i can build something like this haha and last comment. i absolutely love the application of BGSs outpost or settlement building system in Starfield. i never was interested in building in fallout, but here, it is very practical!
Building on borders between biomes works well too if you have drastically different resources between them, there's hotspots where they overlap and its visually striking on the surface of the planet
This was soooo informative! I had no idea it was this detailed. I don't have any base building perks yet. I'm only level 12 but this gives me a good idea on how to build my character moving forward as I loved settlement building in Fallout 4!
I've got multiple outposts with 3 & 4 resources. From what I can tell it has a lot to do with biome and geographical features and those rarer resources are more likely to be at the outer edge of the map and along biome lines where the biome changes within the map. So on planet maps where you click to land, it tells you the biome you're landing in, so the idea is to find resources on the map near each other, near where those biomes change. Otherwise, look for geographical features as you run around, on a flat map with distant mountain ranges? Check near the mountains. Its a time sink, but if you don't want to invest a lot time level for points to get more outposts, its worth it.
I wish I knew this before the release on 6th cuz my first outpost has only aluminium, a few hundred meters away I created an outpost with beryllium and helium after learning more about outposts through trial and error, but today I explored a bit behind the first outpost, and there it is, a place with beryllium, aluminium and helium all in 1 place, now I feel like I wasted a few hours for the outposts and could've created a single mega extraction hub right under my nose lmao, also, now I wonder if its the same case for a few of my other outposts. Thanks for the vid, extremely helpful and ur NG+ vids are wonderful, watched both of em, hopefully you create many more like these.
Tip on accessing ship cargo w/o getting abord. If you are close to it, just go to menu -> ship -> cargo (X button on controller). If you are too far it won't work. But within the outpost area, it always works.
Thx for the good explanation. I hope you do an explanation on the storage to ship. I think it means you do not need to land to collect the resources. Also what is the use to assign a companion to an outpost?
What ores spawn where might also be determined by the biome they are in too, I have an outpost that has iron and copper, the way I got this was by building on the edge of two biomes (and using the map of course). So if you land your ship and there isn't any biome change-ups nearby when you expect their to be one, it's best just to lift off and land again closer to the other resource you wanted to have too. The biome idea may or may not work though, I'm still not sure.
Probably the most precise and on the point video regarding resource chaining. Though I was hoping that you'd tell us that some unlocks will offer resource filters, limits, and sorting. Too bad. It's clear that it will never be a Satisfactory, but a little bit more control would go a long way.
So resources are transported to the base in the video, and from there to the main base. But why aren't they all just transported directly to the main base? Is it because the other bases don't have Helium readily available?
Because by filtering them through other bases you can add more resources. Since you can only have 3 "inputs" by default, you'll want to maximize how much is coming from those inputs in subsequent bases. So Aluminum & Barylium Outpost -> Iron Outpost -> Main Base means you're getting Al/Berly/Fe all in one input.
One thing I still have a question about is for the intersystem cargo links. You build the first, supply it with helium, do you then need to supply the receiving 2nd pad with helium as well? If the 2nd pad is just for receiving at my main base do I gotta supply it as well? This might be easily answered when I build it myself. I’m just not at that point yet.
i have so much respect for you man, being professional and entertaining in your videos, while still getting a sneak-peek for daddy side i honestly dont understand why ign and other trashtubers have so many subscribers but you ( or Lobos ) dont edit: what if you make a storage for helium and connect it to the pads ? would that work on worlds where there is no natural helium ?
It's not the border between colored resources on the map, its the border between biomes that's important. If you land on a map tile that borders two different biomes, you will find the map divided in two. If you run along that divide you can find locations that have all the resources from both biomes potentially (in rare perfect planet/location scenarios) allowing you to get all 8 resources in one outpost. So far 7 is the most i've been able to tag in one base, but based on how it works I'm confident there are 8 resource base locations out there somewhere if you have the patience to find them. Longer explanation: - Max planetary scanning. - when you mouse over a resource on the planetary map and click on it, pay attention to the Biome (e.g. swamp, mountains etc). list the resources for each biome this way. - Now look for the two biomes that combined have the most different resources. - Now zoom in on the planet (you can ignore the resource overlay now, its not exclusive) and carefully click to select a location, then click again to remove. Move mouse a bit in a direction and keep doing this till the biome changes. select a location right on the border, and you'll get those two biomes. - Land and open the map. Although terrible, you should be able to see the difference in terrain. This is the boundary between the biomes. Run along this with the outpost placer up so you can always see the potential resources. Keep running along the boundary waving the base locator left and right and eventually you'll start seeing 5-6 (rarely 7, maybe 8) resources. You'll know your in the right general area because the biomes are generally very distinct (e.g. white snow on the left and brown sand on the right, or flat plains on the left and hills/mountains on the right etc). - Place the base, go to birds eye view and check where each resource is within your base buildable area. Make small adjustments by dismantling your outpost beacon, moving a few meters and rebuilding until you can comfortably build on all the resources. Crafting a buttload of AMP or frostwolf makes the process a bit less painful. As a bonus you might end up with flora/fauna you can harvest too.
Regarding resources for building your bases. Do you need to have the resources on your person or ship? I heard you can use resources that you have stored in any property, for example.
One thing I want to know before I get started myself that you didn't went over is the defenses. How much do you need or are a couple of turrets enough?
Best way to get multiple resources is to straddle biomes as resources seem to be linked to biomes. So walk to the edges of the resources as ship landing isn’t particularly accurate. Once there do the put down outpost trick while walking along the edges.
important to note, you do not need to have your power wired to everything. that is only if you want to control what is powered by what. I had my Iron/bryl outpost running without a single wire set up.
Just a note, you said the inter system cargo link should be planets with helium. But you only really need it in that system somewhere, since you can use a normal cargo link to pipe it in.
I usually do not comment on videos, with that said I must say I got a very big laugh out of " if you are not incumbered you are doing it wrong." Could not have been a truer statement with this one I thought Skyrim was bad. Great video thatnks
I got a bit lucky when placing my second outpost and got 3 resources, Helium, Beryllium and Aluminium which has come in really handy because (at least early on) a lot of things are powered by Helium, like generators and cargo links, so my secondary outpost is not only fueling itself, but my other outpost too
Can we get a few more of these Cohh? Possibly one for ship customization. There's sooo much to this game that it doesn't seem to tell us. Learned a lot from this single video. Thanks!
I second this! Your videos are more detailed and i dont have to watch like 12 to understand whats going on. I would love a ship customization vid!
Just made one for ships today!
I love how this game doesnt tell us anything. Love love love it!
If you are near your ship you don’t need to enter your ship to get to the cargo hold you can go to ship in menu and it should be an option if you are close enough, it’s really handy for building and mining for materials, it took me too long to figure this out
He recently made one for ships!
I hope they go hard on "Outpost Building" in the elder scrolls six. I would love to put together my own village with houses and crop fields.
Me too, I really enjoyed the settlement creation feature in Fallout 4 so to see an improved version in a fantasy setting would be awesome.
I’m probably going to have to purchase Starfield just for the creative aspect.
imagine a horse and buggy link or a messenger like Paul Revere 😂😂
Truth! That would be awesome!
Owning farm and mine were my favorite mods in Skyrim :D
I found aluminium, helium and iron in one spot. I kept landing at the borders of the resource map until I was right at the edge of a biome. So ice and tundra or desert and ice, etc. if you find a biome border like that and walk right down the border, you'll find places where they overlap and provide several resources in one base.
Thank you Best outpost tutorial and explanation on why I have found on UA-cam
Appreciate that! I'm thrilled you guys can somehow work through my scatterbrained explanations. 😅
@@CohhCarnage tutorial, and easiest to understand, and by far one of the shortest, and you did it in stream by the looks of it. there's a reason your the GOAT chap 💚💚👍👍
Managed to export Helium 3 from my main base to power other pads across the network. It was kind of strange at first to get the pads started, but it was automated after the first couple of trips. Haven't tried it with all the pads across the network or on a larger scale, but seems possible. A lot easier than using extractors on every planet. You just have to connect the incoming to the Helium 3 tank on the pad.
Thankyou. Been struggling to work out how to do this at my main base without it turning into a mess of links.
I actually hadn't thought of making a singular hub outpost. That's a really good idea. Kind of like having all the other outposts generating the raw materials and then having one hub that receives everything as your industrial/production hub with the finished products to sell and make credits.
Never thought of that
Cohh must have been a teacher or something in a former life he's ability to explain things in layman terms is exceptional! Thanks Cohh
I am in awe of anyone that can as it’s a skill Ive have never had.So yes his skills are amazing
This whole video was very useful, but I think the most useful thing to me was the tip about pressing "R" in order highlight resources from vendors. Thank you very much!
I totally found that method for scanning for the perfect base by accident... and got my first quad exctractor going. great guide and lookig forward to the next one
Finally someone explained how important and useful the “Scanning” perk is. Thank you sir. Gained a sub
You explained everything really well! Since you're limited by 3 cargo links per base at the start, you gotta funnel through other outposts to get your stuff to the main base. Makes sense!
Thanks for the video! Inspired me even more to keep building.
Edit: One more tip I saw on Reddit. It can be pretty smart to do a mobile outpost. Basically an outpost with just extractors and power generators. Super basic.
Set it up, and when you're done, you can easily tear everything down. Set up in a place with another resource you need.
I'll probably have all my outposts slots capped except for my main hub and my mobile outpost.
Yeah I did this for iron, lead and aluminium the once I had 100 of each I tore it down and started building a huge outpost
Oh man. The tip about scanning available resources with the outpost saves so much time. Thank you!
Skills of the trade. 📝(1:11)
3:00 Location, location, location. 🌐🪐
7:35 Construction. 🚩🏗
11:40 Trade networks. ↔🌐
On an unrelated note, caught up. For now. ✅
One thing that can help you plan all of this (certainly helped me a lot): make a graphic about your outposts! Name them, name all the elements they gather. Add the amount of links you have and connect them all with lines. Make your main base on top and then like a pyramid add all the other outposts beneath you've connected to!
I _literally_ yelled "sonovabitch" when you pointed out that window for available resources when placing the outpost beacon.
I spent at LEAST an hour trying to work out where to position a beacon to get all 5 resources on my first planetary outpost (I really lucked out).
It's also HUGELY helpful knowing that the scanning skill lets me see where resources are from the orbital view.
Kudos man, you saved me a MASSIVE amount of headache with this video.
The best teachers do so without even trying. I've been scratching my head trying to figure out how to assign crew to outposts but hadn't got to the point of looking it up. Just by chance you had one of the build menus showing "crew stations" on screen and that was enough. Don't know why i hadn't see it before!
The circle around extractors indicates how far you should set them apart for best efficiency if you have multiple extractors
Hey! This is false in the current build, the extractors will extract the same amount of ore no matter where you put it on the vein, the circle is currently only so that you cant cheese the system and create 50 extractors on one vein, creating massive amounts of resources from a small footprint.
Great pedagogical guide. Thanks.
( for those who do not know : pedagogical means educational, good teaching, good structure for others to understand )
I've been searching for a decent video that helps me understand the basics of outpost building. I'm very new to this kind of thing and won't lie, intimidated by it. Even understanding all the ship building elements.
So glad Ive found your channel. Instant subscribe and saving to my starfield playlist for a playlist of help and information basically.
If you ignore the resource indicators and zoom in as far as you can, as you click around it will tell you what biome each "pixel" is. Shoot for one of the pixels where the next pixel over is a different biome, and your area will contain the resources from both biomes along the edge of the transition. For instance, find Craters and Mountains if you want Iron and Aluminum.
Love me some Cohh's Top Tips, super useful this one, thanks!
Finally I got it, I wasn´t getting how the hell make the resources travel to my main base. Thank you so much for your clear explanation!
Hey Cohh, it seems that resources spawn in biomes and you actually want to create outposts on the border of two different biomes to maximize resources per outpost. Certain planets will only have x on "mountain" biomes and y in "craters" biomes, but if you're on the border of both biomes you can find a spot containing both x and y. I've triple/quadruple dipped into resources this way. (Be/Fe/Al/He-3 in one outpost, for example)
Which planet are you on? I’ve been trying to look for spot with multiple sources but I haven’t had any luck so far
Didn’t he say this in the video?
@@SkwerlLord556 Andraphon, moon of the planet Sumati in the Narion system. Has Iron, Aluminium, Helium-3, Beryllium and the legendary resource Europium. I got two outposts there, one with all 5 resources and one with 4 resources, but without Europium.
Activate the resource scan, look for a place where the Iron (red-brown) field is close to either Aluminium (dark blue-greyish) and/or the Helium-3 (yellow-greenish).
Optimal location would be somewhere where all three resources are close together, relative to the landing zone select reticle.
Then zoom in, click where you wanna land and look at what the landing zone biome is. It says what is is next to the button prompt for landing. You want to look at a spot that is either a "Mountain" or "Crater" biome AND is close to the other biome.
So for example, you click on one pixel, or "tile", and it says "Crater", you then click on another tile that essentially touches the former tile and it says "Mountain", you want to land on either of those two tiles. What you will then do is look where the two biomes "meet" on the map that you now have landed on. The biomes are very easy to differentiate, because the "Crater" biome has a very red-ish ground texture, compared to the "Mountain's" grey texture.
Then you just jump and move along the seam of the two biomes and take your outpost indicator out, as Cohh did in the video, so it shows you all the resources available in the region.
Yeah he mentions this on the video at 5:00
@@soldier7200 / @jaleshere
nono, a better example would be something like 6:25.
Notice how he clicks a spot and the biome is "Craters"? He then clicks another helium spot that's also "Craters" and then switches to iron as a primary which is also "Craters". What I'm saying is that these green/red colors are actually meaningless, and that HE-3 and Fe always spawn in "Craters" biomes on this planet. If this planet had other resources, like aluminum - which tend to spawn in hills/mountains, then you'd be looking for an area that borders both the "Craters" biome and the "Hills/Mountains" biomes to fish for all three resources.
5:35 I can't even get my ship to land on the pad, after the first time when it's initially built. I teleport down to the hab and my ship is 500m away.
Now THIS is the kind of video that'll convince me to buy the game! I've been hesitating because I'll need a gpu upgrade to play it, but it's looking more and more like it might be worth it.
That was clear as mud ;) Seriously, well done! Thanks for you effort & time on this video.
This video was really helpful. I basically didn't know any of this stuff. Very cool indeed. Thanks for posting it sir.
Cool man. Loved it. I'll probably watch this 5-6 more times for the tech info...
Best way to find spot multiple resources is to search not only where resources colours seems to border each other but where BIOMES border!! 👍🏻
Also dont use F to search best location but bring out outpost beacon which will show you what resources will you be able to extract in your outpost radius!
Awesome vid man! Well planned and easily explained! I just started but I believe the circle around the extractors acts as a barrier for more extractors on that node..
Thanks for the tutorial, I started to watch your content just a few weeks ago and you already becoming one of my main source for gaming. Continue the great work !
Great video! It is very helpful with understanding the cargo link stuff.
Great video thanks for the information. If I am not mistaken the circle on the extractors is the distance each extractor has to be from another.
Great Video!
Main issue i have with outpost is that they are basically only needed if you want outposts.
There is no other use for the resources you get from them except more outposts.
For weapon/armor crafting you can just buy the resources and ship upgrades only take credits too.
Skipping outposts allows for more useful combat skills which further increase your player power.
yeah thats my issue I keep running into. I just cant think of an actual reason to build them
Yes, that's my concern too. I wish it provided more utility, like in Valheim. Heard the creator of the FO4's Sim Settlements mod is working on something, but it's prolly gonna take forever.
You build outposts to 1) help you with inventory management since you can dump everything in outposts;2) so you never have to worry about resources, ever. Sure you can buy them but they are heavy and you'll have to run around for merchants. Is it worth it well it's for everyone to decide.
In fallout4 they also gave you xp for building. You don't get that in starfield. There really is no need to have outposts. You make tons more money from mission boards and just simple looting.
I think it was a smart choice to make them optional... managing all of this would be absolutely fatiguing...
Resources are layered on the scan, Gagarin for example at 3:45 Chlorosilanes is the top layer, Chlorine is the middle layer and water is the bottom layer, or on Grissom , the Iron is on top of the helium, so you can land smack dab in the middle of an iron patach and you will get the helium under it too, you have to look closely to the way the resources are layered with each other and you will see multiple stacked often.
Still haven't even played the game yet, but this is good to know going in! Definitely something I wish Bethesda expanded on beforehand. I was originally thinking I wasn't even going to bother with them because they were "just for fun", but after this...I think I'm going to have far too many. Lol.
Always love just seeing the bases you create as well. I too spend FAR too much time making my bases in games as perfect as can be. *Fallout 4 PTSD flashbacks*
Great video Cohh this has helped me a lot!
Thanks man! Awesome video, very easy to understand!!
Stumbled into this video ime glad that i did just what i needed been struggling with the outpost building …you got a new sub 👍🏻
Answered SOOOO Many questions so I didnt have to fumble around. Will need to go delete my first two little outposts and do it right now. The Ship building and base building in this game is pretty fun to me.
I have a relay system to get around the 3 cargo link limit.. have a 3rd base deliver to the 2nd base the 2nd delivers to home.. in the 2nd I have a cargo container that takes the incoming cargo then it goes into the outgoing cargo.. saves some links
Helpful vid. 😄
Nearly 75 hours played and I've only dipped my toes into outpost building so far. Placed a simple outpost on Polvo on the shore of a lake, and I intend to eventually built it as a nice player home, just a quick jump in between Cheyenne on one side and Alpha Centauri on the other.
Holy jesus that ship has some storage! I need one like that. I am stuck on my crappy A class and have filled it's pockets, my pockets, and my adoring fan's pockets full of crafting mats.
Was just about to comment "holy shit that ship!" Haha. Looks soooo good too. Glad he's into this game as much as I am because it's all I think about.
The class of ship doesn't matter for that.
Any A class ship is capable of having 2500+ kg of mass storage
VERY helpful video! But I hit subscribe because I like your overall mood, good communication skills, sarcastic
humor the same as my own, AND the cat tree.
best starfield outpost guide ive ever seen in my life good stuff
Thanks for this! Had issues wrapping my head around how to funnel everything to my main base
Ooooh.. that's why I don't see a crap on that planetary scanner. Best guide officially. Thanks!
UPD: The only thing it's missing is the rule that if a container is full, than surpluss will be stored in previous cont in chain. So they all have to be chained from extractor to loading module.
excellent vid bud, helped me a lot. keep up the good work
Great video lots of help...Thanks Cohh!! I am really surprised they didnt do a better tutorial for this since its such a big part of the game.
only halfway through, and this has rekindled my desire to actually try building outposts lol thanks cohh!
hmmmmmmm i think im going to start a new playthrough on normal and see if i can build something like this haha
and last comment. i absolutely love the application of BGSs outpost or settlement building system in Starfield. i never was interested in building in fallout, but here, it is very practical!
Thanks for the vid Cohh, super helpful!
do you get the resources you require to build an outpost/structure back, once you delete the entire outpost or single structure?
This is so cool and a great video. Looking forward to changing my route to emphasize on extracting resources via outposts and extractors
Building on borders between biomes works well too if you have drastically different resources between them, there's hotspots where they overlap and its visually striking on the surface of the planet
Ooo. That is an excellent tip.
I learned a lot from this Cohh University class. Super informative, and its demystified outpost building for me. Thanks!
Very well done video. Thanks for clarifying and showing how this works.
I really like your tutorials and explanations. It's like I'm watching a python programming tutorial.
This was soooo informative! I had no idea it was this detailed. I don't have any base building perks yet. I'm only level 12 but this gives me a good idea on how to build my character moving forward as I loved settlement building in Fallout 4!
I've got multiple outposts with 3 & 4 resources. From what I can tell it has a lot to do with biome and geographical features and those rarer resources are more likely to be at the outer edge of the map and along biome lines where the biome changes within the map. So on planet maps where you click to land, it tells you the biome you're landing in, so the idea is to find resources on the map near each other, near where those biomes change. Otherwise, look for geographical features as you run around, on a flat map with distant mountain ranges? Check near the mountains. Its a time sink, but if you don't want to invest a lot time level for points to get more outposts, its worth it.
This should be in a tutorial of the game.....
But luckily I stumbled on this vid... 😃
Subbed this, since I'm going to learn a lot of you 😅
Thanks 😁👍
Wish I watched this yesterday - spent a long time trying to work out the cargo pads and how to do the mission to link supplies to Jemisom city
I wish I knew this before the release on 6th cuz my first outpost has only aluminium, a few hundred meters away I created an outpost with beryllium and helium after learning more about outposts through trial and error, but today I explored a bit behind the first outpost, and there it is, a place with beryllium, aluminium and helium all in 1 place, now I feel like I wasted a few hours for the outposts and could've created a single mega extraction hub right under my nose lmao, also, now I wonder if its the same case for a few of my other outposts. Thanks for the vid, extremely helpful and ur NG+ vids are wonderful, watched both of em, hopefully you create many more like these.
Bob the Builder, nice throwback!
Cohh the Constructor.
Tip on accessing ship cargo w/o getting abord. If you are close to it, just go to menu -> ship -> cargo (X button on controller). If you are too far it won't work. But within the outpost area, it always works.
Great video! “If you are not over encumbered you are not doing it right.” LOL! Damn right, brother!
Thank you you just gained a new follower
Thx for the good explanation. I hope you do an explanation on the storage to ship. I think it means you do not need to land to collect the resources. Also what is the use to assign a companion to an outpost?
You can control the flow of resources by placing electrical switches to turn on/off the extractors or processors.
What ores spawn where might also be determined by the biome they are in too, I have an outpost that has iron and copper, the way I got this was by building on the edge of two biomes (and using the map of course). So if you land your ship and there isn't any biome change-ups nearby when you expect their to be one, it's best just to lift off and land again closer to the other resource you wanted to have too.
The biome idea may or may not work though, I'm still not sure.
Probably the most precise and on the point video regarding resource chaining.
Though I was hoping that you'd tell us that some unlocks will offer resource filters, limits, and sorting. Too bad.
It's clear that it will never be a Satisfactory, but a little bit more control would go a long way.
i thank you can have followers work at base use their skills like on your ship
So resources are transported to the base in the video, and from there to the main base. But why aren't they all just transported directly to the main base? Is it because the other bases don't have Helium readily available?
Because by filtering them through other bases you can add more resources. Since you can only have 3 "inputs" by default, you'll want to maximize how much is coming from those inputs in subsequent bases. So Aluminum & Barylium Outpost -> Iron Outpost -> Main Base means you're getting Al/Berly/Fe all in one input.
@@CohhCarnage I didn't know about the limit, thanks.
One thing I still have a question about is for the intersystem cargo links. You build the first, supply it with helium, do you then need to supply the receiving 2nd pad with helium as well? If the 2nd pad is just for receiving at my main base do I gotta supply it as well? This might be easily answered when I build it myself. I’m just not at that point yet.
Very informative video! Thanks
i have so much respect for you man, being professional and entertaining in your videos, while still getting a sneak-peek for daddy side
i honestly dont understand why ign and other trashtubers have so many subscribers but you ( or Lobos ) dont
edit: what if you make a storage for helium and connect it to the pads ? would that work on worlds where there is no natural helium ?
I'm liking these, it's the second I've watched. I think chapters would help though.
Why is this guy so informative and his thoughts so well organized
It's not the border between colored resources on the map, its the border between biomes that's important.
If you land on a map tile that borders two different biomes, you will find the map divided in two. If you run along that divide you can find locations that have all the resources from both biomes potentially (in rare perfect planet/location scenarios) allowing you to get all 8 resources in one outpost.
So far 7 is the most i've been able to tag in one base, but based on how it works I'm confident there are 8 resource base locations out there somewhere if you have the patience to find them.
Longer explanation:
- Max planetary scanning.
- when you mouse over a resource on the planetary map and click on it, pay attention to the Biome (e.g. swamp, mountains etc). list the resources for each biome this way.
- Now look for the two biomes that combined have the most different resources.
- Now zoom in on the planet (you can ignore the resource overlay now, its not exclusive) and carefully click to select a location, then click again to remove. Move mouse a bit in a direction and keep doing this till the biome changes. select a location right on the border, and you'll get those two biomes.
- Land and open the map. Although terrible, you should be able to see the difference in terrain. This is the boundary between the biomes. Run along this with the outpost placer up so you can always see the potential resources. Keep running along the boundary waving the base locator left and right and eventually you'll start seeing 5-6 (rarely 7, maybe 8) resources. You'll know your in the right general area because the biomes are generally very distinct (e.g. white snow on the left and brown sand on the right, or flat plains on the left and hills/mountains on the right etc).
- Place the base, go to birds eye view and check where each resource is within your base buildable area. Make small adjustments by dismantling your outpost beacon, moving a few meters and rebuilding until you can comfortably build on all the resources.
Crafting a buttload of AMP or frostwolf makes the process a bit less painful. As a bonus you might end up with flora/fauna you can harvest too.
Regarding resources for building your bases. Do you need to have the resources on your person or ship? I heard you can use resources that you have stored in any property, for example.
Thanks for this! Most other build videos are like an hour long. I'd lose interest before they ever got to the point 😅
One thing I want to know before I get started myself that you didn't went over is the defenses. How much do you need or are a couple of turrets enough?
Still experimenting with defenses and figuring out how they work mechanically and long term. That's for a future video!
Good stuff, I’ve been mulling over a cargo hub a lot like how you laid out.
Definitely need a video/guide for building that ship! THAT IS A SLICK LOOMING SHIP!! 🔥 🔥 thanks for outpost guide Cohh, well done!
Thanks. Very helpful!
Best way to get multiple resources is to straddle biomes as resources seem to be linked to biomes. So walk to the edges of the resources as ship landing isn’t particularly accurate. Once there do the put down outpost trick while walking along the edges.
This game is a crazy deep rabbit hole!
Great vid! I just wonder if those wall-monitors can be powered up or is it just for show?
important to note, you do not need to have your power wired to everything. that is only if you want to control what is powered by what. I had my Iron/bryl outpost running without a single wire set up.
Great advice! Thanks!
Hey this is gold thanks for sharing
Just a note, you said the inter system cargo link should be planets with helium. But you only really need it in that system somewhere, since you can use a normal cargo link to pipe it in.
Great vid, cheers 🍻 🍻
Great video. Thanks!
When you NG+ you loose all the stuff you built right?
I usually do not comment on videos, with that said I must say I got a very big laugh out of " if you are not incumbered you are doing it wrong." Could not have been a truer statement with this one I thought Skyrim was bad. Great video thatnks
Holy balls, this seemed extensive. I'm excited ❤🎉
Cohh, If you're close to your ship you can open up the scanner and do transfer that way with a button press.
I got a bit lucky when placing my second outpost and got 3 resources, Helium, Beryllium and Aluminium which has come in really handy because (at least early on) a lot of things are powered by Helium, like generators and cargo links, so my secondary outpost is not only fueling itself, but my other outpost too
I would have never figured this out thank you
Great tips, Cohh, thank you!