10:59 one of my favorite little details about this game as a kid is when you do happen to sustain damage and get back to the garage post-race, the spinning image of your car has great details of the placements and severity of said damage. Im sure we will see that in future episodes, but i always thought it was really cool. Hitting the right front on a rock or something and then seeing the right headlight smashed and unlit and a big dent on the right side of the car always felt like a cool detail that could have easily not been added in order to maintain simplicity given the era in which this game was made
10:59 one of my favorite little details about this game as a kid is when you do happen to sustain damage and get back to the garage post-race, the spinning image of your car has great details of the placements and severity of said damage. Im sure we will see that in future episodes, but i always thought it was really cool. Hitting the right front on a rock or something and then seeing the right headlight smashed and unlit and a big dent on the right side of the car always felt like a cool detail that could have easily not been added in order to maintain simplicity given the era in which this game was made
@@KrizRyan I agree 100%! The first game I remember with authentic damage. Also, why jinx my future damage like that?!? 😂