This video is way more helpful than actually trying to understand the rule book. You are correct, there are a LOT more hidden rules that’s worth taking a look. My favorite is you are able to dismantle things in the house as well. 🤔
Thanks for your comment! Be sure to download the files I linked in the description: there you’ll find all of the hidden rules (which, if you ask me, you NEED in order to have a more pleasant experience).
Thank you for making this video to clear things up with great tips for better strategy planning. As mentioned, many hidden rules or getting to know the hard way...
Thanks for your comment, Joel! Don’t forget to check out my playthrough videos for the game - if you want a bit more strategy ideas... It’s a much longer watch time, but it’s entertaining and helpful. 😉
Great video! Here’s a house rule for Script 333: You roll the black die - 1 to 7 = you lose the game. - 8 to 10 = you lose all your fittings and items in the storage area.
Yeah, that feels like something that they could’ve written up as-is for that rule. Like, it’s punishing, but at least you get a slight chance at continuing to play.
I actjally like this idea , but I'd expand it - since if you left your door unlocked overnight, it's not 100% guarantee someone would come knocking / test the handle So id say 1-3, instant death 4-8 you lose your items in storage 9-10 nothing happens / no one showed up
Correction: The don't always die when get to 4. Yes, you will always lose them but sometimes they decide to leave the place, taking some of your goods and never come back, which is even worst then just die :D Great video tho
That’s right, when a character’s State goes above 3, sometimes they leave - instead of dying. But that’s still very bad, because the other characters still have to do empathy rolls… 😭
Great tips. The rule book leaves a lot to be desired. As you rightly said, you could have been playing for a few hours only to realize that you could have done x,y or a but instead you are actually dead ! Yes, there are some really big gaps that needed to be clarified a nd you did that....thank you. The meds and bandages got me stuck so many times as did the silly like your head out of the door and a sniper gets you ! I thought Robinson Crusoe rule book was lousy....em, TWofM has omissions that should never happen in a board game. Set the board as you are ready to go......really ? Kind regards.
I'm glad you enjoyed the video. It's really a shame about how the rules are written... because it's SUCH A GREAT GAME! I ended up learning how to play by watching playthroughs; it just made everything clearer. If ever you're interested I've got one online... :) Enjoy!
Good old script 333. It only gets ya once. Having played the video game version a ton I figured it would wake up sleeping characters and cause extra damage as punishment...nope.
Yeah ... I feel something else (still bad) could’ve been revealed instead of a plain “end game” thing. Maybe have you take a bunch of Wounds and some Misery.... Or even some dice-chucking thing that determines various levels of f*ckery. Anyway, like you said “it only gets you once”!
One of my misunderstandings was. You can't place fittings until you clear the rooms to the action space. Wish that this game would come with an naditional more detailed rulebook, like twilight imperium 4th edition has.
Yeah, the rules in this game are unfortunately spread out all over the place. A better, more concise rulebook would indeed be needed. And yes, you're right: you cannot build a Fitting on a space that already has a card on it (such as Rubble, Bars, Locked Door, etc...) -- you must clear the room first.
I just played my first game tonight - for the Fate & Spirit ability (A,B,C) , where in the rule book does it say that you don't need to resolve it if the character is asleep? The card just says "Resolve SPIRIT (Letter) on all Character cards" I'd love to not have to worry about the Spirit if I have an asleep character lol Edit: Commented a bit premature... this may be under the hidden rules you're talking about. I love this game so far... but honestly I felt like I was missing a 3rd book/core rulebook. The "Journal" feels more like a "how to play" to guide you through a rulebook, but it'd be nice if there was a reference rulebook for all of these items
I assure you that the fate-sleep rule is correct. I don’t have access to the rulebook sorry. You’ll just have to trust me. 😹 I agree with you that the rules for this game are all over the place and a better rule book would be a great thing to have. That being said you may want to look at the player aids that I have linked in previous video right here: ⟡ Game aids I modified to my liking: tinyurl.com/yxl2lu7n ⟡ Original aids, in the BGG Files page: boardgamegeek.com/boardgame/188920/war-mine-board-game/files
@@TheMountainGamer downloaded the player aids last night and printed them off on cardstock Excellent reference material and seems like it'll flow so much smoother Any recommendations on first fittings to focus on? Btw ty for the content !
I like to build the heater and it’s upgraded version, and I always want to build the workshop that lets you build board-ups. Managing cold and raids is usually what I focus on: the rest is gravy.
What happens if I place an advanced fitting next to its relevant regular fitting and later on I uproot the regular fitting. Does the advanced one go away?
I searched for this but couldn’t find an answer. But I would rule that it goes away, as in essence, the Regular Fitting is like the « foundation » on which some advancements were made… so… to me, the two cards are inextricably linked.
I don't have the rules with me... I think it's stated in the FAQ. But trust me, 100%: if a Character is asleep, they DO NOT resolve their Spirit effect. It's going to help you a lot! :)
@@TheMountainGamer I've read about it in the script 150 where it says about sleep and it says that you don't resolve the spirit. So when you have the rules with you in order to check it out, please answer me. You do a good job and thanks because you answer
Thanks for the kind words. As for the rules, that's exactly it - Script 150: A Character cannot do anything else besides: - Sleeping in a Bed / Sleeping On The Floor during the Evening phase, - Take a Nap action (on the Bed card) during the Day Actions phase (despite 3 black dots on the State token), - Eating and drinking, - Receiving Meds / Herbal Meds / Bandages. When resolving the Fate cards during the Dawn phase, do not resolve the Spirit of this Character. It's the last phrase there. That's the *rule* :)
Just picked up this game today for a decent prize. Looking forward to getting it to the table.
This video is way more helpful than actually trying to understand the rule book. You are correct, there are a LOT more hidden rules that’s worth taking a look. My favorite is you are able to dismantle things in the house as well. 🤔
Thanks for your comment! Be sure to download the files I linked in the description: there you’ll find all of the hidden rules (which, if you ask me, you NEED in order to have a more pleasant experience).
Correction, in the poke about-space and on a rubble-card you can place more than one character.
Great video!
You are absolutely right! That is a total goof on my part. Someone else had also pointed this out a little bit earlier. 😉
Thank you for making this video to clear things up with great tips for better strategy planning. As mentioned, many hidden rules or getting to know the hard way...
Thanks for your comment, Joel! Don’t forget to check out my playthrough videos for the game - if you want a bit more strategy ideas...
It’s a much longer watch time, but it’s entertaining and helpful. 😉
@@TheMountainGamer Will do. Loving your content so far
Great video! Here’s a house rule for Script 333:
You roll the black die
- 1 to 7 = you lose the game.
- 8 to 10 = you lose all your fittings and items in the storage area.
Yeah, that feels like something that they could’ve written up as-is for that rule. Like, it’s punishing, but at least you get a slight chance at continuing to play.
I actjally like this idea , but I'd expand it - since if you left your door unlocked overnight, it's not 100% guarantee someone would come knocking / test the handle
So id say 1-3, instant death
4-8 you lose your items in storage
9-10 nothing happens / no one showed up
Correction: The don't always die when get to 4. Yes, you will always lose them but sometimes they decide to leave the place, taking some of your goods and never come back, which is even worst then just die :D Great video tho
That’s right, when a character’s State goes above 3, sometimes they leave - instead of dying. But that’s still very bad, because the other characters still have to do empathy rolls… 😭
great tips! this game is incredible even though it is so difficult and unforgivable
Agreed! The theme is so present in everything you do.... I really love it.
the rule book for this game is pretty rough. thank you for the video! this cleared up quite a few things!
You're very welcome! Thanks for the kind words. :)
Great tips.
The rule book leaves a lot to be desired.
As you rightly said, you could have been playing for a few hours only to realize that you could have done x,y or a but instead you are actually dead !
Yes, there are some really big gaps that needed to be clarified a nd you did that....thank you.
The meds and bandages got me stuck so many times as did the silly like your head out of the door and a sniper gets you !
I thought Robinson Crusoe rule book was lousy....em, TWofM has omissions that should never happen in a board game.
Set the board as you are ready to go......really ?
Kind regards.
I'm glad you enjoyed the video. It's really a shame about how the rules are written... because it's SUCH A GREAT GAME!
I ended up learning how to play by watching playthroughs; it just made everything clearer.
If ever you're interested I've got one online... :) Enjoy!
Thank you very much for this enlightment! Now everything plays far more easily! Keep on!
Thanks for your comment! Have fun!
Poke about can have more characters. It even says so on the board ; any umber of characters at the same time}
You are absolutely right! That’s a goof on my part, sorry!
@@TheMountainGamer NP.
Nice vid- needed something like this as I’m a new player to the game
Thanks for your comment, I’m glad I could help! Check out my play through if you need any more tips... 😉
Good old script 333. It only gets ya once. Having played the video game version a ton I figured it would wake up sleeping characters and cause extra damage as punishment...nope.
Yeah ... I feel something else (still bad) could’ve been revealed instead of a plain “end game” thing. Maybe have you take a bunch of Wounds and some Misery.... Or even some dice-chucking thing that determines various levels of f*ckery. Anyway, like you said “it only gets you once”!
Almost crapped my pants laughing with the Seven reference 😄
I’m glad it was “almost”! 😅
One of my misunderstandings was. You can't place fittings until you clear the rooms to the action space. Wish that this game would come with an naditional more detailed rulebook, like twilight imperium 4th edition has.
Yeah, the rules in this game are unfortunately spread out all over the place. A better, more concise rulebook would indeed be needed. And yes, you're right: you cannot build a Fitting on a space that already has a card on it (such as Rubble, Bars, Locked Door, etc...) -- you must clear the room first.
I just played my first game tonight - for the Fate & Spirit ability (A,B,C) , where in the rule book does it say that you don't need to resolve it if the character is asleep? The card just says "Resolve SPIRIT (Letter) on all Character cards"
I'd love to not have to worry about the Spirit if I have an asleep character lol
Edit: Commented a bit premature... this may be under the hidden rules you're talking about.
I love this game so far... but honestly I felt like I was missing a 3rd book/core rulebook. The "Journal" feels more like a "how to play" to guide you through a rulebook, but it'd be nice if there was a reference rulebook for all of these items
I assure you that the fate-sleep rule is correct. I don’t have access to the rulebook sorry. You’ll just have to trust me. 😹 I agree with you that the rules for this game are all over the place and a better rule book would be a great thing to have. That being said you may want to look at the player aids that I have linked in previous video right here:
⟡ Game aids I modified to my liking: tinyurl.com/yxl2lu7n
⟡ Original aids, in the BGG Files page: boardgamegeek.com/boardgame/188920/war-mine-board-game/files
@@TheMountainGamer downloaded the player aids last night and printed them off on cardstock
Excellent reference material and seems like it'll flow so much smoother
Any recommendations on first fittings to focus on?
Btw ty for the content !
I like to build the heater and it’s upgraded version, and I always want to build the workshop that lets you build board-ups. Managing cold and raids is usually what I focus on: the rest is gravy.
thank you))
Thank you for this video, it helps me a lot !
My pleasure ! I’m glad it helped!
Thank you :D
Thanks for watching! 👍🏽
What happens if I place an advanced fitting next to its relevant regular fitting and later on I uproot the regular fitting. Does the advanced one go away?
I searched for this but couldn’t find an answer. But I would rule that it goes away, as in essence, the Regular Fitting is like the « foundation » on which some advancements were made… so… to me, the two cards are inextricably linked.
5. Not correct. The designer of the game stated on bgg you don t draw an event after you draw chapter 1 card. You rezolve it as day one.
Can you back that claim up with a link? Because I remember reading the opposite.
Where it says that there is a rule which all the characters who sleep , can't solve the spirit?
I don't have the rules with me... I think it's stated in the FAQ. But trust me, 100%: if a Character is asleep, they DO NOT resolve their Spirit effect. It's going to help you a lot! :)
@@TheMountainGamer i read 800 script and 909 which speak about dawn phase and it doesn't say anything about it
@@TheMountainGamer I've read about it in the script 150 where it says about sleep and it says that you don't resolve the spirit. So when you have the rules with you in order to check it out, please answer me. You do a good job and thanks because you answer
Thanks for the kind words. As for the rules, that's exactly it - Script 150:
A Character cannot do anything else besides:
- Sleeping in a Bed / Sleeping On The Floor during the Evening phase,
- Take a Nap action (on the Bed card) during the Day Actions phase (despite 3 black dots on the State token),
- Eating and drinking,
- Receiving Meds / Herbal Meds / Bandages.
When resolving the Fate cards during the Dawn phase, do not resolve the Spirit of this Character.
It's the last phrase there. That's the *rule* :)
@@TheMountainGamer it isn't only for the character who reach fatigue lvl4?
Coffee doesn't have weight
That’s right. Did I say it does? It’s possible that I goofed that up.... Do you have a time stamp for it?
@@TheMountainGamer Oh, you said it doesn't weigh but only 3 resources are added in 7:49 so I was confused.. my bad
Ok! No worries.