iClone 8.5 | How to Send ActorGroup Characters to Unreal Engine 5.4 with Facial & Full Body Mocap

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  • Опубліковано 13 січ 2025

КОМЕНТАРІ • 32

  • @SolomonJagwe
    @SolomonJagwe  Місяць тому +1

    You can Download iClone 8: bit.ly/2QUkwXr and Download the Free iClone Unreal Live Link Plugin at: bit.ly/3oZnDKb

    • @EMNM66
      @EMNM66 Місяць тому

      is the plugin on free for trial ? iClone Unreal Live Link Plugin

  • @ClausBohm-v9f
    @ClausBohm-v9f 24 дні тому

    That's cool idea, having mini conversations going on throughout this Italian square ... would make a great short film!

  • @kenechukwuuzongwa1423
    @kenechukwuuzongwa1423 Місяць тому +1

    Great video as always. Iclones integration with Unreal Engine is a ship everyone will eventually come on-board. It is most seamless. It is everything every 3D artist wanted. However chaos cloth simulation have been alittle bit challenging. I will really appreciate it if you could show a workflow of Character creator character with chaos cloth simulation inside of unreal Engine 😊.. That will be so helpful. Thank you for all you do for us in this channel.

  • @chilimbwe
    @chilimbwe Місяць тому

    The calm and life before the battle of cinematic history and about to happen. All from the barista to the octogenarian with the M4 and the RPGs.

  • @wsterlingy
    @wsterlingy Місяць тому +1

    Another good video from you. With this update does extended morph animation get transferred to UE through live link now? This wasn’t working for me before, so I had to collect animation, and export via CC4

    • @SolomonJagwe
      @SolomonJagwe  Місяць тому

      Thank you!! Yes, it sends all the facial and full body mocap on the ActorGroup characters to the Unreal Engine. They are still working on the Live Link plugin for Unreal Engine 5.5

  • @coe05001
    @coe05001 Місяць тому +1

    What bundle again did you use for the sitting or discussing

    • @SolomonJagwe
      @SolomonJagwe  Місяць тому

      I used the home life and city life. You can see some good bundle black Friday sales at this link: rebrand.ly/c04tlle

    • @coe05001
      @coe05001 Місяць тому

      Can this work on cartoon characters stylised characters

  • @stephanenicault4939
    @stephanenicault4939 Місяць тому +1

    The crowd tool is in Iclone natively or it's an addon ?

  • @yosaphatmade3197
    @yosaphatmade3197 Місяць тому +1

    Thanks for the great video as always! Can this methoed be used for Unreal 5.3?

  • @nu-beings
    @nu-beings 25 днів тому

    @SolomonJagwe Is the workflow completely different if I want to use the CC Control Rig to make some adjustments to my animations? When I do this and then apply my CC Control Rig the character's origin gets all messed up.

    • @SolomonJagwe
      @SolomonJagwe  25 днів тому +1

      I think it's better to make all the adjustments in iClone for a smoother integration, especially for crowd setups. For single characters, yes, you can use the CC Control rig.

    • @nu-beings
      @nu-beings 25 днів тому

      @@SolomonJagwe Thanks bro! Keep up the great work 🌟

  • @MADMOVIESINC
    @MADMOVIESINC 26 днів тому

    Can you edit the materials of the clothing in UE5 and then bring the character back to character creator to use later? I found some good meshes and dressed my character in CC4, but I 'm not sure that I can repaint the whole character in there as apposed to in UE5. Have you had any experience with this?

    • @SolomonJagwe
      @SolomonJagwe  25 днів тому +1

      It's not a smooth workflow from UE to CC4. I think its better to update the materials in CC4, using Substance, Zbrush or Blender.

    • @MADMOVIESINC
      @MADMOVIESINC 25 днів тому +1

      @@SolomonJagwe I came to a similar conclusion. Thank you, Sir!

  • @天可汗-s6n
    @天可汗-s6n 19 днів тому

    Where did the two people talking on the two benches go?

  • @naziakhan8614
    @naziakhan8614 Місяць тому

    Does Unreal Engine already have its own animals characters? Or do we have to make it from scratch?

    • @SolomonJagwe
      @SolomonJagwe  Місяць тому

      It doesn't come with native animals. But they do have some free animal characters on the FAB market place.

    • @naziakhan8614
      @naziakhan8614 Місяць тому

      @@SolomonJagwe is there any way to use iclone or blender animals in UE5

  • @24vencedores11
    @24vencedores11 Місяць тому

    Hello Mr. Salomon. I want to use unreal engine version 5.5 with iclone becasue of the new update. Is there a solution?

    • @SolomonJagwe
      @SolomonJagwe  Місяць тому +1

      The UE 5.5 plugins for iClone are not yet ready. Reallusion is still working on them

  • @sorondemordor
    @sorondemordor 13 днів тому

    SORRY the answer, what gpu you have with 48.4 vram¿? How much cost . thanks

  • @Conbini.
    @Conbini. Місяць тому

    Putting these CC4 extras type Actorcore characters in Unreal's realistic environments, with cameras sharpened on their faces just kind of highlights how low res they are. They use 3D scans that you can find on CGTrader that must have been made like ten years ago. So weird that Reallusion can't get over the hurdle of uncanny valley unreal-ism to level up their characters. When you see what people are making in Blender, photo-real human characters, it kinda makes you wonder if they aren't just squeezing the last of their audience before everyone catches on and Blender humanoids become more streamlined to make and eventually take over. If it's anything Reallusion has to offer, it's some of the mocap in the Actorcore library. Otherwise, it's all just kinda last-gen video game level fidelity.

    • @SolomonJagwe
      @SolomonJagwe  Місяць тому

      These particular characters are intended mainly for background character use, and for crowd simulation.