Nanite Displacement Tessellation in Unreal 5.4 is INSANE

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  • Опубліковано 20 гру 2024

КОМЕНТАРІ • 7

  • @KADstudioArchitect
    @KADstudioArchitect 6 місяців тому

    Hello and thank you. I have a question, how we could make Displacement Magnitude as a parameter in material? When I mixed Displacement with multiply of course it change heightmap intensity, But I need "nanite displacement Magnitude" value which is available in material self in editors. Thank you

    • @thegamedevcave
      @thegamedevcave  6 місяців тому

      editing that value directly? i dont think that's possible, i'm pretty sure that gets compiled to a constant value like most other options in the details panel. so you'll have to add your own scalar parameter and multiply with that instead I think

  • @Criteon
    @Criteon 7 місяців тому +1

    awesome tutorial, the best part is how low performance impact it has. Basically enabled nanite support and it lowered my fps BUT it didn't lower again after displacing! really cool was a nanite hater before but this is awesome

    • @thegamedevcave
      @thegamedevcave  7 місяців тому

      this certainly gives nanite more uses! Tesselation itself isn't much of a new thing but with nanite it seems to actually prefer and scale pretty well! Much mroe realistic usecase than the idea that nanite can render million poly+ objects TBH

  • @AnkitRawat-iv1rl
    @AnkitRawat-iv1rl 7 місяців тому

    Can you Make a video on Smart Pointer with example like TShareptr , TSharedRef and others. there're not any good tutorials on it

  • @antonthomsen4043
    @antonthomsen4043 6 місяців тому

    how do i get rid of those ghost like shadow artifacts?

    • @IDAVFX
      @IDAVFX 4 місяці тому

      call the Ghostbusters !!!