I used really sticky 2 sided tape and some medical gauze to make my own kontrol freak. XD. Gauze is surprisingly a good material for thumbs ticks if yours all worn out like mine was. I wouldn't do it on a new one.
Been using the high-rise Inferno for a couple years on the right stick. I feel they allow me to use a twitchier sens than I would otherwise have to settle for. So they don't impact my reaction time.
but for a low rise stick they would run a lower sens since its already so reactive, only makes a difference if u play on the same sense but change the arc length, then u get more resolution because of the fact that ur doing the same input but now with bigger arc/movement with the high rise, else ur kinda just mitigating the "effect/bonus" u gave urself
This is a bit long so bear with me i just wanna bring this up, i always see people raise their sensitivity with high rise KFs, and that pretty much cancels out the advantage u gave yourself, with high rise, within the same sens, ur effectively increasing ur resolution by needing to move more for the same input, hence smaller inputs making even smaller inputs because of the bigger arc distance, its the same as just lowering ur sensitivity but moving ur sticks more and faster, so if you cancel out the effect, the only other advantage u get is having leverage to move the sticks easier by being able to overcome the stick tensions easier, but that in return makes it more twitchy, which then decreases accuracy for fine movements. which then would be better if u just use low rise so u dont get as much leverage and u can still feel the tension which helps with a more stable aim in that sense since human fingers are not perfect and are prone to super tiny movements that we might not see but the controller does. All in all its just a funny and interesting observation i noticed about the majority of KF high rise users, kinda ends up in people liking them because of placebo more than it actually being beneficial and an advantage.
@RobPlaysTooMuch i did the math for the fun of it just to prove my point even more so here it is.. Constant: 20° ROM (range of motion) Stick height A: 2 B: 4 Sensitivity A: 2 B: 1 Example A: Arc = (2π(r=2))*(20°/360°) = 12.56..*0.055.. = 0.69.. Final value/output(x) = Arc*sensitivity: x = 0.69..*2 x = 1.39.. (approx. due to large decimal) Example B: Arc = (2π(r=4))*(20°/360°) = 25.13..*0.55.. = 1.39.. Final value/output(x) = Arc*sensitivity x = 1.39..*1 x = 1.39.. (approx. due to large decimal) with this considering u can change the sensitivity in pretty much every single game, kontrol freeks would only benefit in games or things where ur sensitivity is a constant, but people buy high rise for the sake of shooter game accuracy, and in like every shooter game u can adjust the sensitivity. so kontrol freeks are honestly just there for comfort and grip for the most part
@@RobPlaysTooMuch i got another idea, things i said only apply in a certain sense. as in if u run a higher sense then its like scaling up the stick with the shorter length so say my stick heigh is 2, by my sensitvity is also 2, id still get that 1:1 ratio, but my max is 2, but if my stick height was 4, i could set my sens to 4 and still have the same 1:1 ratio so only other reason is being able to play with a higher sense, but now it comes down to would u rather just play at a low sense with low sticks, or a high sense with high sticks
@ I’ve wagered that that higher sens would just be unnecessary. It’s very rare that I find a situation where my max rotation speed on standard sensitivities is insufficient for Apex tasks. But maybe there’s something there if we add your other conclusions to a high rise stick and a high sensitivity
@@RobPlaysTooMuch yessss that my point, i dont really think most people usually raise their sensitivities a lot, or at all, so there isnt a need to necessarily have high rise to be able to increase the sens while still having about the same accuracy like its percentage based, like if ur stick height increases by 30% u can raise ur sense by 30% to get the same ratio, but like u said usually default/lower is still enough considering having accurate shots is important so low sens is the way or sometimes default is also too much and like u said if add stick height to my conclusion sure ur max sens cap can increase, but i also have a feeling that maybe that curve between stick height, and sens (level of control wise) may not be as linear as i think it is but ya
Aiming is everything... movement skill is garbage... Players wear out quick with all the movement... Good shooters achieve the same results and more consistent....
never thought to try one on the left stick, gonna try a low one and see how it goes
cant imagine my gaming life without these. I use mid ones. maybe lows are a bit better but whatever=)
I used really sticky 2 sided tape and some medical gauze to make my own kontrol freak. XD. Gauze is surprisingly a good material for thumbs ticks if yours all worn out like mine was. I wouldn't do it on a new one.
Been using the high-rise Inferno for a couple years on the right stick. I feel they allow me to use a twitchier sens than I would otherwise have to settle for. So they don't impact my reaction time.
They do actually because what if someone is able to use the same sense with a smaller stick?
but for a low rise stick they would run a lower sens since its already so reactive, only makes a difference if u play on the same sense but change the arc length, then u get more resolution because of the fact that ur doing the same input but now with bigger arc/movement with the high rise, else ur kinda just mitigating the "effect/bonus" u gave urself
Going to have to check these out.
This is a bit long so bear with me
i just wanna bring this up, i always see people raise their sensitivity with high rise KFs, and that pretty much cancels out the advantage u gave yourself, with high rise, within the same sens, ur effectively increasing ur resolution by needing to move more for the same input, hence smaller inputs making even smaller inputs because of the bigger arc distance, its the same as just lowering ur sensitivity but moving ur sticks more and faster, so if you cancel out the effect, the only other advantage u get is having leverage to move the sticks easier by being able to overcome the stick tensions easier, but that in return makes it more twitchy, which then decreases accuracy for fine movements. which then would be better if u just use low rise so u dont get as much leverage and u can still feel the tension which helps with a more stable aim in that sense since human fingers are not perfect and are prone to super tiny movements that we might not see but the controller does.
All in all its just a funny and interesting observation i noticed about the majority of KF high rise users, kinda ends up in people liking them because of placebo more than it actually being beneficial and an advantage.
@@bigbean7273 I think that’s a great assessment. I’ve come to a lot of the same conclusions
@RobPlaysTooMuch
i did the math for the fun of it just to prove my point even more so here it is..
Constant: 20° ROM (range of motion)
Stick height
A: 2
B: 4
Sensitivity
A: 2
B: 1
Example A:
Arc = (2π(r=2))*(20°/360°) = 12.56..*0.055.. = 0.69..
Final value/output(x) = Arc*sensitivity:
x = 0.69..*2
x = 1.39..
(approx. due to large decimal)
Example B:
Arc = (2π(r=4))*(20°/360°) = 25.13..*0.55.. = 1.39..
Final value/output(x) = Arc*sensitivity
x = 1.39..*1
x = 1.39..
(approx. due to large decimal)
with this considering u can change the sensitivity in pretty much every single game, kontrol freeks would only benefit in games or things where ur sensitivity is a constant, but people buy high rise for the sake of shooter game accuracy, and in like every shooter game u can adjust the sensitivity. so kontrol freeks are honestly just there for comfort and grip for the most part
@@RobPlaysTooMuch i got another idea, things i said only apply in a certain sense. as in if u run a higher sense then its like scaling up the stick with the shorter length
so say my stick heigh is 2, by my sensitvity is also 2, id still get that 1:1 ratio, but my max is 2,
but if my stick height was 4, i could set my sens to 4 and still have the same 1:1 ratio
so only other reason is being able to play with a higher sense, but now it comes down to would u rather just play at a low sense with low sticks, or a high sense with high sticks
@ I’ve wagered that that higher sens would just be unnecessary. It’s very rare that I find a situation where my max rotation speed on standard sensitivities is insufficient for Apex tasks. But maybe there’s something there if we add your other conclusions to a high rise stick and a high sensitivity
@@RobPlaysTooMuch yessss that my point, i dont really think most people usually raise their sensitivities a lot, or at all, so there isnt a need to necessarily have high rise to be able to increase the sens while still having about the same accuracy like its percentage based, like if ur stick height increases by 30% u can raise ur sense by 30% to get the same ratio, but like u said usually default/lower is still enough considering having accurate shots is important so low sens is the way or sometimes default is also too much
and like u said if add stick height to my conclusion sure ur max sens cap can increase, but i also have a feeling that maybe that curve between stick height, and sens (level of control wise) may not be as linear as i think it is but ya
Why outer treshold 1, not 2 ? 2 more effective for tracking
Hall effect analog next video
Aiming is everything... movement skill is garbage... Players wear out quick with all the movement... Good shooters achieve the same results and more consistent....
I agree but learn both. Sometimes it makes my day seeing how long i can dodge if i was petting my cat…
@backyardmechanic314 yes both is important