Very good tuto. Just in the audio phase of my Blender project and found your very clear, efficient topic. I applied your method and it did the job. Bravo !
Very well done. If I may give an piece of unsolicited advice. After having done a very similar process myself. I find that the lip synch performance is more natural looking when you don't keyframe every. single. phoneme. It creates too many unnecessary mouth shapes and the mouth looks like it's flapping. Humans do not make every single mouth shape, of every single phoneme, in every single syllable, of every single word. The best thing to do is to record yourself performing the lines and imitating the actual mouth shapes as you see them or just use a mirror like the old Disney animators. You'll notice that that a lot of phonemes blend into each other and there is no need to create all of them. Instead, the use facial performance to sell the dialog. That said, this is probably one of the best tutorials I've seen online. Your attention to detail is great. Thank you!
Thanks. I don't have a background in animation and wasn't sure what the best way to reduce the flappiness is. I had another guy say something similar. I'm going to need to practice a bit.
What are some tips to make the lip sync and just animation in general more natural and "alive"? I'm guessing there needs to be some subtle movements with some physics involved? I see a lot of these lip sync videos and animation videos but they all just seem a bit off...at least not as good as the big budget movies
A lot of animation practice is the best way. I'm not really a professional animator, so I'm not the best person to ask for advice. But do things like try to say the dialog yourself and look in a mirror when you do for reference. Also watch professional films in single-frame mode to see how they do it. A lot of traditional animation guides can help you too, but ultimately this is just about experimenting and finding what works. Using Blender, you can use the mouth poses as a starting point and then tweak them to add extra expression. If you're using the NLA editor, you can also create a second track for emotional expression and layer the phoneme track over top of it.
Thank you for this tutorial but i have problem mine turn on wrong timing is it because I did some of the animations on layout ? Why blender give me wrong timing to animate on why this happened help please
Using the layout tab or any other tab will not affect your timings. You might want to check the Frame Rate in the Output section to make sure you are using the framerate you are expecting. Other than that, make sure to listen to the audio track as you place keyframes to make sure you put them in good places.
I don't know if anyone can help, but it seems like blender 4.1.1 doesn't work well with the asset browser. There's this strange stacking effect where it seems to save over the most recent pose and move all of your previous poses out of order.
I think I've found a solution. After you hit Create Pose Asset, click the little arrow next to it. It'll say something like "switch to previous pose". I've found that the poses work as expected when you do that.
@@logaraj2566 After creating the first pose asset, create the next. Once you've clicked "Create Pose Asset" in the Action Editor and the arrow will appear right next to it on the right.
Very good tuto. Just in the audio phase of my Blender project and found your very clear, efficient topic. I applied your method and it did the job. Bravo !
Literally you are one of the best blender teacher.I can't believe that, I found your channel ❤.
Very well done. If I may give an piece of unsolicited advice. After having done a very similar process myself. I find that the lip synch performance is more natural looking when you don't keyframe every. single. phoneme. It creates too many unnecessary mouth shapes and the mouth looks like it's flapping. Humans do not make every single mouth shape, of every single phoneme, in every single syllable, of every single word. The best thing to do is to record yourself performing the lines and imitating the actual mouth shapes as you see them or just use a mirror like the old Disney animators. You'll notice that that a lot of phonemes blend into each other and there is no need to create all of them. Instead, the use facial performance to sell the dialog. That said, this is probably one of the best tutorials I've seen online. Your attention to detail is great. Thank you!
Thanks. I don't have a background in animation and wasn't sure what the best way to reduce the flappiness is. I had another guy say something similar. I'm going to need to practice a bit.
very important tutorial..thank you so much! Need more from where that came from!!
superb work and wonderful tutorial
Nicely done. Thank you
Amazing work man really enjoyed the vid❤ and coincidentally im starting my journey in face rigging/animation so this is GOLD!!!!! THANK YOU!
Glad you liked it! I'll have a follow up video to it soon.
Post notis on👊
Great tutorial, thank you for you work
What are some tips to make the lip sync and just animation in general more natural and "alive"? I'm guessing there needs to be some subtle movements with some physics involved? I see a lot of these lip sync videos and animation videos but they all just seem a bit off...at least not as good as the big budget movies
A lot of animation practice is the best way. I'm not really a professional animator, so I'm not the best person to ask for advice. But do things like try to say the dialog yourself and look in a mirror when you do for reference. Also watch professional films in single-frame mode to see how they do it. A lot of traditional animation guides can help you too, but ultimately this is just about experimenting and finding what works.
Using Blender, you can use the mouth poses as a starting point and then tweak them to add extra expression. If you're using the NLA editor, you can also create a second track for emotional expression and layer the phoneme track over top of it.
Thank you for this tutorial but i have problem mine turn on wrong timing is it because I did some of the animations on layout ?
Why blender give me wrong timing to animate on why this happened help please
Using the layout tab or any other tab will not affect your timings. You might want to check the Frame Rate in the Output section to make sure you are using the framerate you are expecting. Other than that, make sure to listen to the audio track as you place keyframes to make sure you put them in good places.
@@GalaxyPedlar thank you gonna check mine work
I don't know if anyone can help, but it seems like blender 4.1.1 doesn't work well with the asset browser. There's this strange stacking effect where it seems to save over the most recent pose and move all of your previous poses out of order.
I think I've found a solution. After you hit Create Pose Asset, click the little arrow next to it. It'll say something like "switch to previous pose". I've found that the poses work as expected when you do that.
@@bookworm4133 I can't see any little arrow next to the create pose asset button.
@@logaraj2566 After creating the first pose asset, create the next. Once you've clicked "Create Pose Asset" in the Action Editor and the arrow will appear right next to it on the right.
thanks for the tutorial, the audio and the video are not matching which is very annoying lol
Sorry about that. I didn't realize there was a problem with that.
My mouth poses are not accurate on the display once i use it and it keeps on stacking, pls help
Try deleting your keys and trying again. Also make sure you have all the bones selected and that you've set up the mouth poses correctly.
𝑌𝑜𝑢𝑟 𝑟𝑒𝑎𝑙𝑙𝑦 𝑎 𝑛𝑖𝑐𝑒 𝑡𝑒𝑎𝑐ℎ𝑒𝑟 ❤❤❤❤❤❤
What a terrible quality of sound