My dream Kamen Rider fighting game | Marcosatsu
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- Опубліковано 22 сер 2024
- Memory of Heroez is good, but now I want something more.
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Edited by GleamingGarmore
KR Climax Arena logo by Ghially
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I think a grab bag roster will be better than having all the primary riders in as an obligation. Not that the primary riders won't be cool, but it's kind of nice to have evil riders in the game at the cost of a primary rider that really aren't that characteristically distinct from the other primary rider.
RIN GOAT!!!!!!!!!!
Main characters are always cool, but I definitely think having side characters is really important to keep it interesting
We need a rider muso game I will die on this hill
@awsoman5189 it exists. It's called battride war and it has 3 games and they can be played on ps3/ps4.
if the game is gonna be a tag fighter, let ichigo be the only one that can choose himself as the tag target, and make it so that nigou is akin to a echo fighter with slight differences
That Decade idea sounds pretty brilliant imo, would feel cool to be able to win with that element of randomness.
Even better, he changes for every round, not just the match.
Bonus style points by then surely
Granblue Fantasy Versus has an iteration of the Decade idea with a character called Lunalu she's an artist who can make her art come to life in game she works like the random button expect in match she stands in the background following and cheering on her art (the random character) as they fight the art plays the exact same as the original character expect they have Lunala in the background with unique voice lines and animations the random character also only last for one match as well meaning when you rematch someone it's a new character each time unlike the traditional random button that keeps the same character when you rematch
So basically Mokujin from Tekken
Geats is literally tailor made to be turned into a battle royale game.
Problem is that the helmets would need a strong amount of rng or customization to make it feel unique
The Decade idea is great but I think there would still have to be personal Decade flair for the finishers or special moves/form changes. This way you are still playing that randomly selected character but have that touch of onore
since most, if not all, character will have a rider kick move, just make decade cards appear while they do it
Ohma zi-o would feel like an assist character, summoning copies of other riders in his special attacks, his super either being the kuuga kick he did to zi-o decade armor or summoning dragreder, and his instant kill (or super lvl 3 for games like fighters) would be a 1 to 1 recreation of his beatdown against the main villains, you could also have him be a gogeta and include a special one hit kill with his rider kick by completing some requirements throught the fight.
maybe the requirement would be let the naming part of grand zi-o play out to charge the hit kill or a input a certain combo with him that wouldn't do alot of damage but a ton of stun and with each hit the number on a countdown would appear until it hits zero
I feel like Ohma should be some type of optional boss instead of being playable, like an optional lvl 99 boss in an RPG, or a Shin Akuma style secret character in a fighter.
Ohma zio would be ther arcade boss fight. he barely moves and his attacks are really slow and telegraph, deleting a third of your healtbar on hit, but other riders are randomly summoned to do their special moves around the stage
if we're keeping zero-one contained to just the main form,shining,metalcluster, and zero-two i think he'd work really well as a grappler style character with both metal cluster and zero-two supers being counters that lead to heavy damage. if we were going to include the various other progrise keys we could also have them be charge attacks for specials
7:40 I could see Ark-Zero as being a story mode-exclusive boss fight alongside Dark Ichigo from Pachinko Kamen Rider: Full Throttle and a new Dark Kuuga in Rising Ultimate form.
One good alternative to put the most form changing possible would be to adopt a mechanic such as the diferent styles in MKX. They wouldn't be completly different versions of the same characters, but each one would have access to different tools. It's a good way to not only cover a lot of the material of the show, but also provide good gameplay variety while not going crazy with 100% new assets or animations for each form.
W for example would be present in his basic CycloneJoker form, but he could have a style that focused on using the difrerent forms to perform special moves or combos with some zonning (LunaTriger) and deffensive options (HeatMetal). Other style would be more bareboned and agressive giving W access to FangJoker for less variation but more straightfoward and powerful combos/special attacks. The third and last variation could be one where W has special moves that call Accel as kinda of a striker/suporter, kinda hard to master, but very powerful in the hands of a player who can use this kind of mechanic to extend combos with the right timings. All the three of them could share the same Ultimate/Finisher or even XTreme as a Awakening.
I'd personally like a fighting game where you can use every form of every rider (or at least the forms with 2 to 3+ appearances) maybe you could have games for each era and then a compilation game with all riders (maybe some important non(-)/debatable riders as bonus characters), Showa would be easy because they're the most related, just have the villains team up, maybe mind control the riders that were created by villains, Heisei would either tie to Decade or Zi-O depending on if you split Heisei Phase 2 into something else, and Reiwa would be a sequel to Heisei/Heisei Phase 2 involving a powerful Time Jacker, who gains access to the Anotherwatch of Grand Zi-O after the Another Zi-O we all know and maybe don't love loses once more. Finally, we reach the game of all eras, this would be a sequel to Reiwa, where Another Grand Zi-O bringss together all riders to fight forever, an infinite battle between both good and evil riders to maintain a twisted sense of balance. The Canon ending in the story mode would be Zi-O beating him, but there would be arcade mode ends for all other characters winning, from Ohma Zi-O to Alternative.
Geats could have a revolve change gimmick where he essentially stance changes by being either magnum boost or boost magnum and if revice were to be in a fighting game they could try to take ice climbers or any duo fighters as inspiration or maybe vice could function like a stand in the Jojo fighting games idk
Honestly I keep saying this for most anime/Tokusatsu games, but I think Ark System Works would be great, they put so much attention to detail in their games that doing a Kamen Rider game could be fantastic
I'll be honest, my dream game would be an open world game, but a less traditional one.
You get each Main Rider (Heisei + Reiwa) as a main character, plus Ichigo and Black RX. Each Secondary Rider is there as an NPC-only assist character who can fight alongside you and has fewer moves. The game story is based on an AU where all of the worlds combined together a'la World of Kamen Rider and all of the histories combined together. Takes place in a city founded by Ichigo and the other Showa Riders, to attract monsters to an easily defensible place.
You play as one of the Riders, each one having their own story tied to the larger plot, each one sent on a different sort of path to help defeat the larger enemy behind a sudden rash of increasingly strange monsters appearing, and besides main story stuff, you can fight off monster attacks, do side stories (sorta like Yakuza?) and side jobs, and other such things. However, combat would be based on Warriors-style fighting within combat zones. Outside of combat zones, you can only use basic attacks like gun shots or melee combat and can't transform, to avoid civilian casualties. Other Riders travel around the city to do things as well on their own, but they can't always be nearby if something goes down and the city has a morale level that has to be kept up, basically proving that the city was a good idea to everyone inside and outside the city.
I think it would retain the feel of the show's fast paced action while giving slower times as well, outside of combat.
I think Dark Rider representation is important
The base roster HAS to have Gemn, Shadow Moon, and Ouja to start.
Oma can be DLC
As long as it has my boy Evol in it, I’ll be happy.
I want a kamen rider mmo or open world game where you can make your own rider by being able to choose any of the belts from heisei and reiwa belts
I would wanna see something like the Pokken tournament series with a chase and duel phase that can be swapped by certain moves/gamestates and a meter mechanic used for form changes/maybe a rider gimmick. This way you get the large arena like those fighters and the close duels you're looking for
I literally did the fucking Revenge of the Sith "NOOOOO" meme on accident when he said they'd be initially skipping Blade and Hibiki in the roster concept because Hibiki's not only my favourite season but also my favourite piece of media, like, ever.
If there was an arcade mode for this game a perfect arcade ending for Genm would reveal that the whole story was just a game he made
Honestly i think for a good KR fighting game they kinda need to create a new genre of fighting games - tekken/jojoASB fields, but with movement from marvel 2 so you will still have insane combos but can also sidestep. I don't think it would be easy of course, but it would be hella cool
I love your Idea for Decade It's a creative way to use him and his gimmick there should be a chance that you get Decade himself and maybe riders that aren't on the roster
My dream kamen rider game would be a turn base rpg, but with a hint of card game element, in which the cards were attack, defense, and finisher.
I think when it comes to Form Change though this will probably eat more time for development and cost . They can do what climax hero does where you Choose your Form after you select the character before the battle starts like in Climax Heroes ( I think it's that game )
I don’t really see how it would eat more dev time to make the forms a part of a single character’s moveset rather than making multiple sets for multiple fighters.
I once have an idea like yours. Form as just a special move or ultimate move. For the characters, my ideas are (for the existing riders so far):
1) Showa: Ichigo*, V3*, ZX*, Black, Black RX.
2) Heisei: All 20 primary Heisei (sorry, for me this is an absolute rule). For the other riders: G3-X, Gills, Kaixa, Garren*, Chalice, Todoroki*, Gattack, Zeronos, IXA, Saga, Diend, Accel, Birth*, Meteor, Beast, Baron, Ryugen, Zangetsu, Mach, Chaser, Specter, Necrom, Brave, Snipe, Genm, Cross-Z, Grease, Geiz*, Woz
3) Reiwa: All primary Reiwa (Vice will be just a special or/and combo move), Vulcan*, Jin, Horobi, Thouser, Blades, Espada, Buster*, Live*, Demons*, Jeanne*, Destream, Tychoon*, Buffa
Okay, you must be confused as of why I put Todoroki instead of Ibuki. Honestly, Ibuki is DAMN bland for me and Todoroki got better plot and characteristic. Not only that, his ultimate move can be really ROCK, having Zanki to come and perform their Ongekizan together. Why Leangle is a no while I put Chalice? Because I am thinking to have Leangle as a combo move for Garren (remember their relationship). For a note, the sign of * that I have put is not an ordinary sign. It means that they will have other rider as a supporting combo or special move. It will be longer if I have to explain who with who. I will tell if you are interested and ask on who I want them to partner up with
Yoo Kamen Rider Decade as a Random Character is actually really smart lol.... sounds hella fun!
Could also have forms work like Mortal Kombat, where you can alter a character's moveset somewhat just before a match, biasing it towards a certain aspect of their overall kit. Using Kuuga as an example, Mighty has access to the entire set with no stat changes, Dragon would move faster but do less damage and more air combos with Titan being the inverse on the ground.
Could also put the "upgrade" forms as boost modes, like Pokkens Synergy Bursts, and then leave final forms for finishers.
I've just posted this same idea! I agree with you... 2-3 forms for each rider is a good way to cover the material and add variety without going overboard with a lot of new assets for each variation.
Hey all, Marcos here
bro think he scott ☠️
Clearly a bot
Hey Marc Sonic the Hedgehog here
Link for the MegaMan source video please?
Marcos the Woz episode when?
This is a really good concept.
Imo if the game wants to implement like form changes , make it like choose your loadout slots and have 2-3 slots Example you are choosing gaim , you can choose like ichigo , pine , lemon jimber arms etc to fill those slots. And if the power gauge was filled , make it like battride war or climax fighter but instead of just sticking with final form you can choose to use a super form or movie form
That's an awesome idea I can already imagine the DLC packs being
Movie Pack 1
Movie Pack 2
Showa Pack
Amazons Pack
Dark Rider Pack
Villains Pack
2:48 I know you're talking about All-Star Battle but aside from Capcom's JJBA [Heritage for the Future]/[HD Ver], there's another Jojo's fighting game, JJBA Eyes of Heaven, which is an arena fighter that came out before the Kamen Rider arena fighters.
Here's my game idea.
Characters: let's get this out of the way. Keep every maid rider from every Kamen rider seasons. But there is a twist. There will be an option in the options menu called ‘extra riders’ Going in to this option will give you multiple switches each having each of the seasons of Kamen rider. If you turn one of them, it will add extra riders form the selected season your roster. Do keep it mind, on online matches co-ops and tournaments, all those options will remain off to keep consistence. There will also be female rider. Including Nadeshiko. "More on her later"
Maps: The maps will be the location that hade the best fights in each seasons. There will be only 1 or 2 maps per season.
Gameplay: The gameplay will be a 3D, third person, beatemup, fighting game featuring competition like super smash bros but combat like Hyrule warriors.
UI: The UI in previous games were all over the place. So for this game, the UI must be simple but at the same time appealing to the general gaming audience.
Game modes: Game modes will be Mission mode, Arcade mode, Training mode, Gallery mode, Versus mode, Extra game modes "containing more game modes" and Online mode.
Difficulty: The difficulty will be Trainee, Easy, Medium, Hard and Omeg 'which is the hardest difficulty in the game'
Unlockables: This is where the fun happens. Because the switches to enable the extra riders aren't cheap. To unlock it. You must 100% complete both mission mode and arcade mode with all characters not including the extra characters in Medium Hard or Omeg difficulty. To unlock the alternate formes you must play 50 online matches. There is a catch, in the options there will be and extra option for fourze which is called ‘Nadeshiko mode’ It will disabled the rocket super form but will add Nadeshiko to your roster. This is also not cheap, You must complete arcade mode in Hard or Omeg difficulty as Kamen rider fourze with no continues. If you beat arcade mode with all characters not including the extra characters in Omeg difficulty will unlock a switch in the extra riders option called ‘I fell like a monster' Which will get this add shin Kamen rider to you roster. And that's pretty much it.
Language: Language is important because some fans can't read Japanese. So the language will be English and Japanese.
Name: It's up to you or the game developer.
And that's my idea for the next Kamen rider video game. If you can, send this to Bandi Namco so we could have the best Kamen rider game ever made.
Not sure if I would have so many of the non-main riders be secondary riders. Especially since there are more secondary riders on this roster than main riders. 8 main riders and 11 secondary riders. That feels too unbalanced. I would probably swap some out for other extra riders and villains. Like instead of Blades I'd do either Buster or Sabela. Instead of Ixa I'd do Saga. This whole roster definitely gives me Battle for the Grid vibes since they don't always use the main rangers.
At least rider has memory of heroez. (cries in ultraman arcade machines)
I kinda want to play in a video game version of what is happening in Geats
The dynasty hero style of game is what I would have asked for anyway, so anything else now is just gravy
Battride series
This is the best "build the roster" episode lol
0:11 I mean, almost every anime fighting game ever and every Kamen Rider and Super Sentai game ever were all made by Bandai Games/Bamco/Bamco Entertainment lol (not sure about Ultraman but Bandai has had the licence to that as well since the NES days considering the Compati Hero franchise started with NES dodgeball crossovers between Ultraman, Kamen Rider and Bandai's own Gundam franchise). Course there were also some Warriors/Musou games they sublicensed to Koei/Koeitmo as well.
You know I can't help but notice that in challenign yourself to not select all the main riders, you kinda defaulted to a lot of secondary riders instead, to the point of them outnumbering the main riders. Like c'mon, get some evil Riders in there.
Although if it were me, I think I'd just pick a few given KR series (counting stuff like "early Showa" as 1 series) and take 3 or 4 Riders from each for the roster. Then each season pass would be another series or 2.
Also while we're going over what I'd do differently: while I think tying forms to moves works for general gimmick forms like HeatJoker; I think you could still make a unique gameplay element out of form changing by basing it on Super Forms and/or Final Forms. Maybe going up a form as you gain super gauge or as you lose a round; changing your character into something different and slightly altered, but distinctly better.
(Substitutes can be given to Riders without such forms, like maybe Ichigo becomes a dual-fighter with Nigo or TheBee becoming the Gryllus Worm.)
It'd limit how many characters we could add if every Rider is technically 2 or 3 similar fighters; but it would help build the game's identity with a unique feature from it's source material, so I think it'd have some merits.
I envisioned the game would be tag-team based, making your dream duo of riders (like MvC 1)
Accel would be a good choice for a transformation super or switching between strong but to fast but weak
Honestly, I think the roster should take character from the Top 50 most popular Riders. You would have most of the main riders, and well lots of popular secondary and dark Riders.
YO THIS IS JUST THE KIND OF KAMEN RIDER FIGHTING GAME I'D LIKE TO SEE IN THE FUTURE! 😆😆😆
I love how you use Decade's Rider Forms as a random character selection, which is really clever of you. Though, I'd picture him using the Decadriver for Showa-Heisei Phase 1 forms and the Neo Decadriver for Heisei Phase 2-Reiwa forms since I believe him getting more updates would be inevitable at this point lol 😂
Regarding the game idea, I think you should take some pointers from Gundam Extreme VS games since it's one of the most up-to-date arcade fighting games in Japan and it has gained a lot of character rosters through its LIVE SERVICE constant updates. Heck, it already has a sequel and it's going to be updated again! Talk about dedication. 😆
Its high-octane, fast-paced gameplay managed to pull in so many players. Each characters have their own playstyles and movesets that may have been taken from some of the scenes of its series (most notably Gundam's last shooting), which I believe could be implemented in your game idea.
That being said, I think it'd be great if we could choose a certain set of regular form changes that we want to include in the moveset of the Rider that we'd wanna play (look to God Hand game for example), with the Upgrade Forms being the "Burst Mode" Of the Riders that we could also choose for said option too. In return, I think having a simple combo button commands would really help the gameplay so as to not burden the players with complicated combo movesets.
One of the most crucial aspects that I think we should really consider in this KR fighting game are the GAME EXCLUSIVE CHARACTERS AND STORIES. Yes, this is the element that I believe could further enrich and expand the Kamen Rider mythos in a way that live action Tokusatsu couldn't due to its limitations. I.e. Gundam Extreme VS has the Gundam EXA manga, which tells the story of its game-exclusive boss, the Extreme Gundam, and one of its playable characters, Extreme Gundam Leos Type.
Regarding to said game-exclusives, I think Kamen Rider Dark Decade would make a great game-exclusive boss that could also be turned into a playable character in its next update. I'm also thinking about using the likes of Red Shadowmoon, W Cyclone Accel Extreme, and the purple-eyed OOO from the previous Climax games to be included in the same manner as I described above.
As for the game's exclusive story, I'd like to have it be a Decade-centric story (since he's the first one to have a crossover that connects different eras, for all its worth) that could also help further expand his own story due to his lackluster series as well as having him meet other Riders that came both before and after him without being limited by the actors' availability. Also, I can see the likes of Zi-O, Revice, and even Fifteen play a central role in the story bc they all use legacy gimmicks like Decade (and I wish to see them team-up for this 😆)
Oh and btw, the Gundam Extreme VS arcade series also includes many SICK opening sequences accompanied with equally SICK musics throughout its updates that showcases the many roster of its characters in action. I think it'd be cool if your KR game include that kind of OP sequence.
Lastly, BANDAI NAMCO PLS MAKE THIS HAPPEN. 😆😂🤣
I would love another sequel to Battleride War, I tend to enjoy hack and slash genre similar to Dynasty Warriors. Genesis already added the main or secondary of all titles at the time, I wish they also added the tertiary and dark riders, as well the rest of the Heisei era riders.
Same, I'd love them to get to current rider series, update those that are needed and add in the ones they missed out on. I so wanna play with Revice, Genm, Oma Zi-O, Saber, and Geats in a Battride War setting.
You make the game where each player chooses two fighters.
This allows you to do things like choose Ichigo and a Nigo as the echo fighter, which in this situation allows a special finishing attack of a Double Rider Kick.
To take it further, an idea would be to pair up Decade who is a random character with a different qualified Rider, unlocking the Final Form Ride as a finisher.
Because we're now doing a 2v2, we can have assists. The question of different forms in the example of Zero-One, allows you to choose at the character select what type of assist, thereby which form they offer. We don't get a ton of more forms, but it would help.
I think the game has to be 2v2 to allow specific iconic cool scenes to be able to play out.
I think idea with decade would be great idea and maybe he could be a secret to unlock by beat a arcade mode by having ? As a choice where each round you play as different rider to check your skill with any rider and if mange to win all rounds you unlock him cause every fighting game needs at least one secret character to unlock either as boss or playable character
instead of arena fighter i wish kamen rider/tokusatsu have a rpg where we can be our own rider using customizable armors and weapons also forms, where we could farm, find, win or craft an item to acces those upgrade/power ups
i think geats has the closest idea
This video has me so excited.
Decade as the random would be so dope.
To be super honest with ya, a Tekken style Kamen Rider fighter would do wonders, heck I hope it’ll make a big difference and major boost to the FGC and a wider gaming mainstream audience as well!!!
Going based entirely on your roster and idea:
1. I'd replace Geats with OOO, mostly because Geats isn't even halfway done yet and I like OOO.
2. I'd give Kamen Rider Zangetsu a form change, giving him access to Kachidoki Arms.
3. I'd also replace Kaixa with Orga because we need more Orga representation.
4. I would not give Gatack his Hyper Form because it looks silly in a not good way.
And that's it, really. I would prefer Decade to be his own character, but hey, ideas are fun to mess around with, and I do like yours in a way. Also, and this is just me, but Oma Zi-O should be a secret unlockable character for beating a certain mode, or the secret final boss of the arcade mode. Perhaps both.
Id be down for something like Dragonball Xenoverse/2 style for a kamen rider game.
I can kinda picture a Kamen Rider game playing like Mortal Kombat but with less gore and the Fatalities are the classic finishers.
A nice idea. Personally though I do think arena fighting game work best for Riders. This is just my opinion of course but while some form like u said have no need to be represented and can just be combo chains, some form I do want to see being use for good. Riders like OOO is the best example, okay so I can only use other combos as well combo attack, but when it come to Tajadoh and Putotyra I am glad they are actual form change instead of just a combo animation.
I want a Kamen Rider Geats video game . It would be a 2D 3DS game which tells the same story as the show . Look at the show itself , it would work .
Nice team of Nymbles ya got there
How about Climax Gran Prix?(because of Geats)
Also, isn't nigo the powerhouse of the two? Their nicknames are Ichigo of techinque & Nigo of Strength, it would be weird if he was lighter & faster than Ichigo, unless the Ichigo here is the fat remodel from the Ghost era
i agree, climax is a fun word
tbh i would like to see a open world kamen rider game or something like the lego games
I think Revice would be an interesting character, I imagine Revi would be the main fighter and summon Vice for assists, Live/Evil and Para DX could also be interesting as stance based characters, tbh I'd love for them to have more monster/villain characters tho, I'd want a roster similar to Power Rangers Battle for the Grid but obviously with Riders yknow
(Continued) While watching KR Fourze, I finally watched Tokumei Sentai Go-Busters! I was originally gonna watch it before Power Rangers Beast Morphers finished its runtime. But I had a hiatus for two year before I watched toku again. I'm having a good time and close to the end and I also have the Gokaiger team-up to watch(which I am looking forward to). I will talk about my though when I'm finished(which is likely tomorrow).
My dream game would be a crossover beat-em-up similar to Memories of Heroez, or crossover Mosou type game ala the Battraride War games.
You know what could be a good idea? so your super will have 3 levels, we all know that, so how about, instead of transforming into the next form by activating your super, you automatically transform when your super bar reaches a level, and say you reach level 2 on say, Zero-one so you're on metal cluster hopper, your finisher would be outfitted to that form specifically, and using the super reverts you back to your previous forms. and this can be done in many ways, so lets say for example we take 2 riders, one where the fighting style stays the same with each form, and one where the fighting style drastically changes. if we do that, the one where the fighting style barely changes can use the method I just proposed where at each level you transform, your moves are technically still the same but you're stronger and maybe it unlocks an extra move, and for the ones that change their moves drastically, make it into a transformation super and to make it interesting, and for this example lets use Kuuga.
Kuuga's evolution goes as such Mighty>Pegasus>Dragon>Titan if my memory serves me right. well instead of making them different levels, they all could be level 1 supers and it just cycles through each time and each form jumps up in strength and fighting style, for level 2 its the rising forms but in the order of the rising forms are unlocked, and level 3 is amazing mighty and ultimate, yeah getting to ultimate will take time since you'll need to activate level 3 twice but you'll be practically invincible at that point which is not super balanced but think of it as Saitama in a fighting game, you'll need to endure before you get him.
Another method could be 2 styles of super bars, one with levels and one without levels, the bar with the 3 levels is the transformation bar where if activated, changes your form and the formula I just presented can be applied here, and then there's the other bar without the levels, that's the actual super bar, and instead of having multiple supers you just have 1 for each form. it'll be complex but if someone want's to make a rider fighting game and is willing to put everything into it this could be a good idea.
And if you're asking yes I am thinking too much about this
your decade idea sound pretty good tho i would probably add to it, for example if its the human player than a Decade entrance but if its an A.I. who went with rand u can have a Diend entrance of him summoning out the rider's
Decade is the Mokujin of Kamen Riders. There, I said it.
1:34 **roblox death sound**
Noice concept but…
What about and what is your concept for a sequel of an Kamen Rider beat em up game series *_"All Kamen Rider: rider revolution"_*
I think it would be cool if you had something like a ganbarizing rider and make your own rider
My dream kamen rider game would be one similar to that of the arkham batman trilogy/imsoniac spiderman in that there's an open area which you can use to your advantage to exploit your diverse moveset. I feel a character like ichigo or any rider that mainly uses karate and is flexible in their movesets would be most suitable for this kind of gameplay. Driving around in your cool bike in the city only to suddenly jump 30 feet in the air and drop kick a kaijin in the face is something that should be brought to reality
As for the heisei riderz, I think a game that plays like the late yakuza games would fair well
Secret boss: Perfect G3-X. The G3-X with such a potent AI that only Shouichi could use it. He's no stronger than G3-X usually is, maybe a little on the physical strikes because Shouichi is rather strong, but it's a perfect excuse to allow the game to use a busted AI...to *allow the game to read your inputs.*
Ex-Aid and Genm can echo each other to some degree if you let them
Vice is a wrestleman and a more grappler than G3-X
I was thinking a 4-player co-op musou with every main and secondary Rider in the roster.
I short while ago, I completed Tokumei Sentai Go-Busters. It was a good time (with a few ups and downs) from start to finish and it is one of the most underrated Sentai of all time. I especially love the vs Gokaiger movie(which is why I wonder how the writer of this movie fail to write a whole series?(He also wrote the some of best episodes of the two previous Series)). I was gonna finish this series a fee years back, but I took a year break before a start watching toku again. As for my post Go-Busters plans, I plan on watching some classic toku, namely Kamen Rider Agito and Mirai Sentai Timeranger. I had plans to watch Agito ever since I saw the two episodes on UA-cam.
So a Kamen Rider game with mostly secondary or thirdtary riders only. Kinda reminds me of the Outers series, where main riders aren't MC, but the antagonist Riders are. Maybe thats the new game idea for ya. Kamen Rider Climax Outer Wars. The villian Kamen Riders or Dark Riders will be the roster, with maybe All MC Rider from main series. Maybe a fighting game or another Musho or dynasty beat em up. Story will be almost like Outer Series but with a new villian and all good /bad riders have to team up to win the fight. Spoilers The villians are rider(s) who can summon riders or have the ability to.
I really like the picks for the main rider roster but I'm split on the roster of supporting riders. I'm ok with Knight over Ryuki and Gattack would be cool but the others seem odd to be picked over their main character of the season.
Personally, I'm fine with the riders that aren't primary that were chosen. My only complaint would be that almost half of the roster would be secondary riders.
instead of Zeronos, i think Den-O platform would be cool with your combo to change form idea, and it even can put Altair form as Beneb cameo and i think Ouja si more memorable than Knight
I would have done this so different it's crazy.
The most important change to me is having it be a 2d platform fighter rather than a half 3d fighter. Smash is the only fighting game I really like because of the air movement, everything else has too much of a heavy and slow feeling movement system which is an instant turn off for me.
As funny as your Decade idea is, I have an image of him having a menado type menu pop up with other riders that I love way to much to abandon (obviously reusing other characters).
Smash is stiff and slow compared to something like KOF or Guilty Gear
A Kamen Rider fighting game would be really interesting and fun. If Toei ever wanted to make an fg they could hire a fg developer. A one on one fighter would be a good way to flesh out each character imo. Your decade idea is really cool and fun. About the final form, they could always do a mechanic similar to the likes of overdrive which is a mechanic in BlazBlue, So they wouldn’t have to lock the final forms behind a super for example. I could go on about a theoretical Kamen Rider fg, like archetypes and such. It’s honestly really fun to think about. Anyways this was a really fun and interesting video. Just out of curiosity the health bars at 5:34 are they photoshopped bbtag portraits?
Personally I would include build over cross-z, not because of character preference but because his mix-and-match gimmick means a really cool stance change character. I know W could do that too, but as "The Heisei Phase 2 Rep" i'd rather he be a standard shoto.
Agreed, Build is absolutely fire, if this was a real game, the amount of copies sold would be in the Buildillions, just because Sento was there.
A kamen rider game created by cyber connect and namco bankai games would be litt.
As much as i love demons i would have picked juuga you gotta have the greatest rider fan
Tbh I would've picked KR Jeanne to get at least one Female Rider in the game.
It's been awhile since I post something about my toku watchings. For Kamen Rider, I finished Kuuga, Faiz, and a few weeks ago Fourze. I definitely had a blast watching Kuuga since it is one of the most realistic superhero shows made. I personally think Kuuga's finale is the best Rider finale to date(from what I seen so far). While Faiz is a bit of a downgrade, I still enjoyed my time with it. The movie was a blast to watch. Fourze was definitely a blast from start to finish. While personally not top 10 good, I enjoyed most of its episodes and both movies. (Continued in next post)
The kinda video game I'd like to see for KR would be a character action game.
The Prince of Protein Himself
I’d honestly like to see Shin, ZO and J in a game, since none of them have ever showed up in one
I think thousar could have a gimmick similar to Kirby with his power stealing gimmick
As someone who else made roster idea for fighting games, that includes Kamen Rider, yeah, this one is a hard thinker, especially when you put limits to you choices.
Just an idea use Daiji and Kagerou and have them flip between live and evil like Zelda and shiek in old smash bros
Personally I'd love a Kamen Rider action game in the vein of games like Yakuza or Devil May Cry
This makes me think how cool would it be to have an ultimate tokusatsu fighting game with
Super sentai
An option for power rangers
Kamen rider
Metal heroes
Godzilla
Ultra man
If I’m missing anyone let me know
Nice choices
I've always wanted a dbz xenoverse- style game for kamen rider.
Wow kinda wanted somebody to talk about this
Oh no he's making a team based assist fighter!
If you want to try a fighting game with toku franchise, Power Ranger: Battle for the Grid is a must-try. The developer create a mechanic that give a nod on the lore of Power Ranger but also try to balance it. The game is a nice concept for Kamen Rider fighting game.
I don't think ohma zi-oh would be playable, they'd be the master hand style boss at the end of the story mode (Possibly unlocking zi-oh as a rider after?)
Is Memory of Heroz worth picking up as BOTH a gaming and Rider fan?
Yes :)
You know, speaking of which, how exactly would Revice even work as a fighter? Would we get to play as Revi and Vice and we get to switch between them or would Vice just be there for certain moves Revi does? Also, how would it work with like the form changes?
I think this idea of a true Kamen Rider fighting game would be awesome and could work even using side riders with some primary riders... but you forgot to cover what the story would be in the main game. Like the majority of fighting games, there should be a story why these riders have gather together. Now it go down the route of Mortal Kombat/Guilty Gear/Blazblue stories, or be more okay like Street Fighter and Tekken... OR be bad and everyone wants a better telling of a story for DB FighterZ.
BUT THE OTHER PROBLEM IS... Everyone would want a Naruto fighter more. Or a true Jojo one or something popular. Kamen Rider is fucking badass and amazing and has WAY BETTER STORIES... but not everyone knows what Kamen Rider or its many series are. The best you'll get is "Masked Rider?! You mean that show that tried to run along side Mighty Morphin' and failed" or "DRAGON KNIGHT?! Man that show was cool... shame it got canceled". I blame how Toei can't just expand all Rider shows to those who can't watch them other than illegal methods, me included but then how would I know Ryuki has one of the worst ending outcomes but Ex-Aid is amazing. Due to that, someone like my friend is like "I don't get it" and not be interested about the show. EVERYONE knows what Naruto is so the odds of that getting a true fighter or Bleach or Jojo or One Piece; they all have a better shot than Kamen Rider.
NOW what would work is another Memory of Heroez. Just give us 3 rider series with their main riders joining forces against a common threat, beater up with better mechanics and punishment system and sprinkle the stories of these riders within the game. That way people will be more curious about what Kamen Rider is and learn more about it, even taking risk to watch these stories. That works better and it could work big time. Question is would we get a new group because yes and naturally the third is the last rider aired so if one is being worked on near the end of Geats, it would be Ace/Geats being one of the main protagonists. I would like that they also take 1 main rider from Heisei Era Phase 1 and then another from Phase 2 so there's a good balance of uniqueness... along with adding their secondary riders (I don't get why Vulcan was never added along with Zero-One). Heck, maybe the second Heroez can have 4-5 rider series! MAYBE!
But this is my opinion but it's the best that makes sense.
I think it would be fun if they kept Climax Fighters/Scramble's W gimmick of changing between Phillip Control and Shotaro Control. Give him 2 ultimate attacks where one is the given ultimate finisher attack and one that switches between them with Fang Joker. Instead of just a quick heal up maybe switch from a Lucina type balanced Play style with Shotaro Controlled W then with the second ultimate a faster and yet more precise Marth type play style with Phillip Controlled W. It could also lead into funny victory screens where if you win with Shotaro Controlled W, Akiko is holding Phillip's body and if you win with Phillip Controlled Body,Shotaro's body is just on the floor with Akiko confused
I feel like the best game to replicate for a game like this is pr battle for the grid they did a similar thing at launch with have spreading out who represents each season and they already have the good dlc model too I’d just change it to a 2v2 fighter instead and focus on picking riders that would bring differing play styles rather then popularity
Honestly thinking about it i thought itbwould work better like games like dragon ball fighterz and due to reiwa and heisei's transformations they could be part of some attacks like addicts.
Like for revice he could do his down heavy with the kong genome
Personally I just want another Climax Heroes game, except with *EVERY* single Kamen Rider, Sentai Ranger, Metal Hero, and any other tokusatsu character Toei owns the rights to.
Honestly, I'd just be happy with a fighting game that's not a team-based arena fighter.