Let me know if you hear the hidden cat meow in the video! 😂 At this point, I think I covered almost all of the interesting moves - leave a comment if there are any more you want me to try! Part 1 - ua-cam.com/video/lGPZ2ieIpZI/v-deo.html
so the reason curse acts like that is any move or effect that takes a percentage of HP only takes the original HP, ignoring the recalculated hp stat of a dynamaxed pokemon. Raid pokemon have even more hp than normal max dynamax pokemon, so they take very little damage of this type but this has practical uses for players as well, for example life orb solar power dynamax charizard. instead of taking an insane 22% of my hp per turn, its only 11% thanks to dynamax. at the same time this also nerfs potentially broken combos like gluttony G-Max Snorlax with Iapapa berry as the berry will heal the same numeric value in g-max mode, effectively all % based damage or healing done to a max dynamax level pokemon is halved
I wanna update a thing about multi hit moves, if you hit the LAST part of the shield, it WILL break and their stats will drop which allows you to attack their health directly with the rest of the hits.
One thing I've noticed from dynamaxing Pokemon that may be important: Things like leftovers continue to behave as if you have your non-dynamaxed HP. My example is my Dracovish that I use for raids on occasion. Through testing both during and after, leftovers restores the exact same amount of HP, even though my dynamax HP is doubled. Haven't tested to see whether other "set amount of HP" effects react the same, but after seeing your curse, my theory is that those effects are going by the unaltered HP total, so end up restoring/dealing less on a dynamaxed pokemon.
8:46 I think the best way to explain this is by looking at the gift Charmander. It just looks like a regular Dynamax until you get to the Charizard, where the game can link a Gigantamax form to the Pokémon. Considering the fact that the game still treats your Pokémon as a Ditto and not Snorlax, it cannot connect a Gigantamax form to the Pokémon, and thus it only receives Dynamax.
I’ve noticed any percentage based effects (Leftovers, Sand Tomb, etc.) go based off of original health, so your curse is likely based off of Xatu’s original health.
Here's a quote I found on this: "All effects that is based on a percentage of the Dynamaxed Pokémon's maximum HP (e.g. Life Dew, Leech Seed, poisoning) is calculated based on its maximum non-Dynamax HP. If Endeavor or Pain Split is used against a Dynamax Pokémon, the damage it receives would only be based on its non-Dynamax HP. However, Brine's bonus damage is still calculated based on the Dynamax HP." Source Link: m.bulbapedia.bulbagarden.net/wiki/Dynamax
Huh interresting, When the Dynamax Pokemon does the: "Pokemon nullified the stat changes and Abilities of other Pokemon" the german text translates to: "Pokemon removed all status conditions and changes". So in german it says that it removes stuff like poison,sleep etc. but it doesnt say that it removes abillitys...
Something interesting to note about multi-hit moves. If one of the hits breaks the last shield, the remaining hist will do actual damage as if there's no shield.
A note about status conditions: they do shake off after a few turns, but most are still worth it to do at the start of a raid. Poision just is the only one that doesn't really do anything. Paralysis is especially good in raids, since it may attack 2-3 times a turn, and each time it has to get through the paralysis check. And that's not even mentioning half speed.
The "MissingNo" of the game immediately faints upon entering battle, similar to the 3DS games. It’d be impossible to Gigantamax (especially since it has no Gigantamax form), let alone Dynamax.
2:37 ok it is attacking us.. ok and we fainted before we could use it 😂🤧 Don't know why I laughed so hard at that thank you mike really struggling with depression needed that keep up the good work 🙌🏾
Toxic was still quite useful when I used it during my battles. Because as long as the opponent doesn't heal itself from status conditions it still keeps chipping down its health, even when it's shielded and other moves don't damage it.
This is a mechanic where you have to build defensively when you assemble your teams, with Dynamax Pokemon they are immune to any and all flinching, any and all weight based damage dealing moves, they can not faint with destiny bond, encore and disable users will not work with these Pokemon, and it will break the move lock with the choice items releasing the normal sized Pokemon from those effects if one of these is on them. To win battles with them, you are not allowed any flinch type users, weight based damage users, destiny bond users, encore and disable users, all choice unlocked users are ok. So this limits you to your Pokemon only being allowed to know offensive based moves, going on defense, knowing a move with secondary effects (are Dynamax Pokemon allowed to be hurt by secondary effects for the three turns, or are these blocked with them immune for all 3 turns), healing itself or its allies, so on and so forth. Since you can not hit them by normal means, the best way to do battle well with them is take out Pokemon who you know will not work against them let alone deal damage onto them. Item effects, they all stop working and any move that can take items, do anything else with items, etc does not work because if they all can't you can't either for item holds or removal of. All multi hit moves only break a shield once and no more, so these things can't be hit that way. Ditto does not know Gigantamaxing as it lacks the flag, but can turn into a Dynamax Pokemon normally but without the storm clouds. Pain split does next to nothing, so it is best to limit all Dynamax and Gigantamax activity to online only where most of the normal mechanics do seem to work fine when you are in battle. As these are so programmed to where they can not be hit by conventional means, it is best a player voluntarily bans and does not allow certain species meeting the move ineffective conditions into a max raid battle. Your not allowed either to use anything that can cause a status condition as it will just take away the condition in under 1 turn, so plan your movesets carefully and take out Pokemon of certain kinds who are going to be functionally of little to no use with Dynamax Pokemon and do not allow them into max raid battles. online is fine.
Steven Jordan you forgot to mention, if the Pokémon max raid boss, Is on one shield, and you hit it with a multi attack move, the first hit will destroy the shield, and The rest of the hits will hit regularly, if 1hitko moves hit, they also deal 2 shield damage
I've had toxic actually do enough damage to get the dynamax pokemon to drop their shields, however, there is a good chance that it was silently patched out,
Swagger + Foul Play in Max Raid Equals? Also the effects of Curse used by a Ghost Pokémon Lasts indefinitely and cant be removed. In my opinion I’d rather have that. It’s quite Helpful
Interesting point about multi hit moves and shields: if the first hit is the last shield bar, then every hit after that does damage to the Pokémon. So you’ll break the shield, get the shield down damage, and be able to hit 1-4 more times on the Pokémon.
Aye, I was up there. Nice. Lol. It would be so cool if they released a ditto like that. That even if your opponent doesn't have the Gmax version, you can turn into the Gmax variant of it.
A weird thing that happens with moves like Icicle spear is that, if you break the shield, you will deal normal damage on the last hits. However the defenses will not be lowered until the move has finished.
The reason of why you can't use knock of and etc. in a raid might be this: early in the game I heard a rumor that you can actually steal the items from NPC and they won't be reset. I tried it with my friend but yeah, it didn't work. But we tried it only after the first server maintenance. Maybe they fixed it by making these move completely unavailable.
Jason Seasons that was not the problem, the problem was that you could duplicate items by having your friend reset to back when he had the item and you would have his item so you could duplicate master balls and gold bottle caps if you wanted to
Ight the curse is actually pretty ok if you think about it because it attacks while shield is up. Slow, but sure way to damage every single turn while not having to deal with a shield.
So the thing to know about Dynamaxing is that it scales the Pokemon's HP up differently. You'll notice that if your Pokemon Dynamaxes, its health will clime up to a certain point, and you can use Dynamax Candies to increase that health gain. I'd have to do some extra math on several Pokemon to figure out the ratio, but chances are someone else has already done it. The point is, instead of doing 1/4 of the damage, it may very well be 1/8 or 1/16, depending on how the health scales.
Going off the toxic cure, I literally froze a dynamax raid Pokemon at the end of the turn, it immediately acted the next turn without it even saying it unfroze or nullified stat changes and abilities, I'm pretty sure status effects only last a single turn in raids
If the raid Pokemon faints at the same time as the last Pokemon on your team, you lose the raid battle. It's happened to me before, I think it was because of recoil or something. Maybe it's different with self-ko moves, though
One thing I found is that Brick Break follows it's original effects and works similarly in Max Raids. While it doesn't break the Raid Shield, it will remove a segment and still does substantial damage as if the barrier had been broken! Used it against a barrier-up G-Max Snorlax and it did a significant amount of damage, even though I only took the second shield block away!
In the first episode, you tested the move Heavy Slam, which does damage based on the user's weight minus the target's. What if you use Grass Knot or Low Kick? It is based on the target's weight only.
max solis but that’s easy because in the later turns of the fight it attacks multiple times. Also you didn’t “outplay” them, it’s just luck in dynamax battles.
Just a theory, but Knock Off and Thief might fail in Max Raid Battles to stop people from ruining other people’s experience or transferring items. Since items don’t reset and are actually transferred/used up after, Knock Off would get rid of other teammates items and Thief could take an item from your teammates.
"All effects that is based on a percentage of the Dynamaxed Pokémon's maximum HP (e.g. Life Dew, Leech Seed, poisoning) is calculated based on its maximum non-Dynamax HP. If Endeavor or Pain Split is used against a Dynamax Pokémon, the damage it receives would only be based on its non-Dynamax HP. However, Brine's bonus damage is still calculated based on the Dynamax HP." Source Link: m.bulbapedia.bulbagarden.net/wiki/Dynamax
@raindrop_ literally only put that in comments that DID have something to do with it so I don't know what your talking about. Plus you're bitching about something that was commented literally 6 months ago. Like chill out kid.
"All effects that is based on a percentage of the Dynamaxed Pokémon's maximum HP (e.g. Life Dew, Leech Seed, poisoning) is calculated based on its maximum non-Dynamax HP. If Endeavor or Pain Split is used against a Dynamax Pokémon, the damage it receives would only be based on its non-Dynamax HP. However, Brine's bonus damage is still calculated based on the Dynamax HP." Source Link: m.bulbapedia.bulbagarden.net/wiki/Dynamax
You wanna know why toxic doesn't work? Since every status condition is classified as "stat reduction", even those who don't lower stats, every time the raid boss does the nullification of stat reduction, it nullifies every stat reduction, even from status conditions
i think youtube doesn't count views if the watch time is too low so as to prevent people from spamming reload to artificially raise view count so that the video gets placed higher priority by youtubes algorithm. those are probably just likes and comments from people that immediately like and comment before they start the video.
I think it's important to remember that raid Pokemon have invisible HP limiters that prevent max damage/OHKOs so they can always set up barrier at which point it'll move down to the next limiter and if there is none the Pokemon can be knocked out. Maybe moves like pain split are working on a damage calc within the fractions of health between these limiters?
Yeah I found out about the HP limiters when I got my Eternatus to Level 100 and max EVs in Special Attack + Choice Specs Dynamax Cannon.... only for it to do like 1/5 of the 5* pokemon's damage. Was confused at first, and then I noticed the damage increased as the Raid went on, and the damage is much higher in lower star raids before the shields come up, which made me put two and two together. Wouldn't have known about it otherwise most likely tbh :P
Already knew skill link didn't smash shields BUT if cloyster uses rock blast on 5 star Gmax butterfree it'll do quite a bit of damage through the shield. Also something you didn't catch was when a multi hit move is used before a shield is up. 1-2 rock blasts get it to the HP where it puts the shield up but then the other 3-4 do nothing. Now the best thing skill link has done for me is if it's the last hit on the shield because most of the time it ignores the thing stopping the other hits and it does about 1/2 max HP.
One of the most frustrating things about this game is the max raid battle, especially the special pokemons. Most if not all are broken, some can go for several moves within one turn, they utilize more than 4 moves, and switch between normal and Dynamax moves, on top of the fact that they can stay in their gigantic form for the whole battle. In order to win for most battle, your pokemon must be at level 100, but if you cant find online partners, those in-game partners will get wiped out with like 1 hit, so its extremely annoying to play.
I have noticed that Silvally has a strange attack it DOES pan out, but I notice that while battling pikachu with Silvally, with Ground memories - in normal mode Multi attack said super effective, but Dynamax said Normal, and just plain effective but when I used it it uses the dynamax version of the equipped element and it used a super effective max quake, but showed as a normally effective max strike
It's not just Toxic, that stat change thing it does every turn clears it of any status condition. Explosion will also fail. I've had another move that does damage fail, like you did with Knock-off and Thief, but it wasn't either of those. Can't remember what it was but it was weird
You tried pain split, but what about endeavour? Perish song? What does Sketch do? Can they be confused? Will moves like Taunt work, where their move selection gets restricted? What about Trick, swapping items with them, and if that works maybe giving them an item that restricts their moves? Roar? Including hacks like you tried with gigantamax Ditto, does Parental bond (the Mega Kangaskhan ability if I got the name wrong) work differently than a multi hit attack?
They don't want to let you repeatedly steal items from the NPCs or allies in the max raid battles. That's why thief doesn't work. Knock off was likely set the same way so you couldn't mess with items in a similar way.
It's actually really interesting what happens when a max raid pokemon uses endeavor on you one pokemon that I found that does this is wishiwashi and you guys should check it out
Moves that become useles in Max Raid Battles Bug Bite, Destiny Bond, Explosion, Incinerate, Knock Off, Self Destruct, Perish Song, and Super Fang also, Im surprised Pain Split wasn't one of them
I can vouch on the multi-hitting moves not taking out more of the shields whenever you battle a Dynamax Pokemon. I remember one time I used my Cinderace, and once of his moves was Double Kick. I used it while the Dynamax Pokemon had it's shield up, and only one of the bars went down, despite me hitting it twice. Needless to say, it sucks.
If there were more you didnt show, you should do a video on what moves are different on raid dmax pokemon vs player dmax pokemon. Also consider what moves/effects dont work/work differently when shields are up, mostly because it seems to be hard to find that information out unless you personally trial and error, which as you saw, can be dissappointing. Itd be cool to have a compilation of "what u should know about raid pokemon" or something, like reading comments below has given me some useful tips!
Dynamax doesn't have the items in the first place. Also, it is immune to flinching such as Destiny Bond and Curse. Also, you can only break the shield one per player. That is how Max Raid Battle goes.
I actually have a request/interesting story: My sister was playing Pokemon Shield. She had put a Focus Sash on one of her Pokemon, and for some reason, when Hop's Zacian used a move that KOed that Pokemon in one hit, the Focus Sash did not activate. Do you think you can recreate these conditions? It seems weird that the Focus Sash would fail in an odd place. Could it be a glitch? Or can the new Legendary Pokemon KO through Focus Sashes?
You didn't show it in the video, but if you use a multihit move against a Dynamax Pokemon and the first hit breaks their last shield bar, all remaining hits will do full damage instead of the reduced damage you get when the shield is up, even though the shield breaking animation doesn't play until after the move completely finishes.
I think the reason why moves related to items fail in max raid battles is so you can't steal OP items like focus sashes from the NPC pokemon early game and use them on your playthrough.
If you use a multi hit attack as the last move to break a shield, you get the increased damage from breaking the shield on all other hits after the first.
Let me know if you hear the hidden cat meow in the video! 😂 At this point, I think I covered almost all of the interesting moves - leave a comment if there are any more you want me to try!
Part 1 - ua-cam.com/video/lGPZ2ieIpZI/v-deo.html
Meow
Meow
so the reason curse acts like that is any move or effect that takes a percentage of HP only takes the original HP, ignoring the recalculated hp stat of a dynamaxed pokemon. Raid pokemon have even more hp than normal max dynamax pokemon, so they take very little damage of this type but this has practical uses for players as well, for example life orb solar power dynamax charizard. instead of taking an insane 22% of my hp per turn, its only 11% thanks to dynamax. at the same time this also nerfs potentially broken combos like gluttony G-Max Snorlax with Iapapa berry as the berry will heal the same numeric value in g-max mode, effectively all % based damage or healing done to a max dynamax level pokemon is halved
Can you use Super Fang or Nature's Madness Please.
What if you used imprison or trick with damaging items?
(Toxic/Flame orb, Black sludge?)
That weavile really does want a LOT of attention.That's why he always has the ability pressure
Aaaah. You said it
Oh
I wanna update a thing about multi hit moves, if you hit the LAST part of the shield, it WILL break and their stats will drop which allows you to attack their health directly with the rest of the hits.
I learned that with my Urshifu. It’s cool
One thing I've noticed from dynamaxing Pokemon that may be important: Things like leftovers continue to behave as if you have your non-dynamaxed HP. My example is my Dracovish that I use for raids on occasion. Through testing both during and after, leftovers restores the exact same amount of HP, even though my dynamax HP is doubled. Haven't tested to see whether other "set amount of HP" effects react the same, but after seeing your curse, my theory is that those effects are going by the unaltered HP total, so end up restoring/dealing less on a dynamaxed pokemon.
Same with effects like poison and burn
8:46 I think the best way to explain this is by looking at the gift Charmander. It just looks like a regular Dynamax until you get to the Charizard, where the game can link a Gigantamax form to the Pokémon. Considering the fact that the game still treats your Pokémon as a Ditto and not Snorlax, it cannot connect a Gigantamax form to the Pokémon, and thus it only receives Dynamax.
I love your intro “pie I’m mike”
LMFAO
Omg you caught his secret
I don’t get it
Lmfao
OH GOD NOW I ONLY HEAR THIS WHAT DID YOU DO TO ME HBDYYECHJIKNVDS
Try curse without the dynamax shield up
True maybe the shield has something to do with low damage
It ignore the HP count completely tho...
Try any of those moves without shield up
Dank Swagonite exactly
It is affected by the actual health when you catch the dynamax Pokémon
I’ve noticed any percentage based effects (Leftovers, Sand Tomb, etc.) go based off of original health, so your curse is likely based off of Xatu’s original health.
Here's a quote I found on this:
"All effects that is based on a percentage of the Dynamaxed Pokémon's maximum HP (e.g. Life Dew, Leech Seed, poisoning) is calculated based on its maximum non-Dynamax HP. If Endeavor or Pain Split is used against a Dynamax Pokémon, the damage it receives would only be based on its non-Dynamax HP. However, Brine's bonus damage is still calculated based on the Dynamax HP."
Source Link: m.bulbapedia.bulbagarden.net/wiki/Dynamax
"Hi I'm Mike"
Me: ... Who?
"POKETIPS Mike!"
Me: Ohhhhhhh its Mike!
PERRY THE PLATYPUS?!?!
ChizzledGengar xD
sub4me 4 a cookie xD
@ChizzledGengar pie I’m mike
@@josephvargas1399 xD
I wonder if using Happy Hour in a max raid will increase the treasure yield..
8:21 It seems we're also getting commentary from cat, PokeTips Cat!
Nice catch
for a moment I thought I was going crazy.
Yes
EriChaos awww i heard it meow
LMOA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!💔
Huh interresting, When the Dynamax Pokemon does the: "Pokemon nullified the stat changes and Abilities of other Pokemon" the german text translates to: "Pokemon removed all status conditions and changes". So in german it says that it removes stuff like poison,sleep etc. but it doesnt say that it removes abillitys...
I think it means abilities like light screen and reflect
Something interesting to note about multi-hit moves. If one of the hits breaks the last shield, the remaining hist will do actual damage as if there's no shield.
A note about status conditions: they do shake off after a few turns, but most are still worth it to do at the start of a raid. Poision just is the only one that doesn't really do anything. Paralysis is especially good in raids, since it may attack 2-3 times a turn, and each time it has to get through the paralysis check. And that's not even mentioning half speed.
pls make a video on Gigantamaxing a missingno in sword/shield :D
😮😮😮😮😮
Yeah he needs to do that
The "MissingNo" of the game immediately faints upon entering battle, similar to the 3DS games. It’d be impossible to Gigantamax (especially since it has no Gigantamax form), let alone Dynamax.
YES!
Imagine if they added a secret Gigantamax Missingno.
2:37 ok it is attacking us.. ok and we fainted before we could use it 😂🤧
Don't know why I laughed so hard at that thank you mike really struggling with depression needed that keep up the good work 🙌🏾
I'm here to remind everyone that Gengar evolves into pudding
Anime Conspiracies wait what?
What?
Do you want to get wooshed?
Its his Shape? I didn't think i got it.
No you're an idiot it evolves into custard
Toxic was still quite useful when I used it during my battles. Because as long as the opponent doesn't heal itself from status conditions it still keeps chipping down its health, even when it's shielded and other moves don't damage it.
What would happen if the only Pokémon left uses self destruct to knock out a gigantamax Pokémon in a max raid battle?
Self destruct and explosion cannot be used in Max Raids
GameNinja-X wat about struggle
I used Earthquake in a raid battle before. Even though the dynamax pokemon's health was at 0, it still counts as failing if too many pokemon faint
Is it possible to steal the rusted sword/shield on zacian/zamazenta with thief ?
Nope, can’t be knocked off either
Kind interested in that question,Tbh
You also can't do that with any form changing items like plates for Arceus mega stones and Orbs for Kyogre/Groudon/Giratina
8:21 A WILD ESPURR APPEARED
I’d like to see poke tips try and beat Pokémon emerald with only decamark
This is a mechanic where you have to build defensively when you assemble your teams, with Dynamax Pokemon they are immune to any and all flinching, any and all weight based damage dealing moves, they can not faint with destiny bond, encore and disable users will not work with these Pokemon, and it will break the move lock with the choice items releasing the normal sized Pokemon from those effects if one of these is on them.
To win battles with them, you are not allowed any flinch type users, weight based damage users, destiny bond users, encore and disable users, all choice unlocked users are ok.
So this limits you to your Pokemon only being allowed to know offensive based moves, going on defense, knowing a move with secondary effects (are Dynamax Pokemon allowed to be hurt by secondary effects for the three turns, or are these blocked with them immune for all 3 turns), healing itself or its allies, so on and so forth.
Since you can not hit them by normal means, the best way to do battle well with them is take out Pokemon who you know will not work against them let alone deal damage onto them.
Item effects, they all stop working and any move that can take items, do anything else with items, etc does not work because if they all can't you can't either for item holds or removal of.
All multi hit moves only break a shield once and no more, so these things can't be hit that way.
Ditto does not know Gigantamaxing as it lacks the flag, but can turn into a Dynamax Pokemon normally but without the storm clouds.
Pain split does next to nothing, so it is best to limit all Dynamax and Gigantamax activity to online only where most of the normal mechanics do seem to work fine when you are in battle.
As these are so programmed to where they can not be hit by conventional means, it is best a player voluntarily bans and does not allow certain species meeting the move ineffective conditions into a max raid battle.
Your not allowed either to use anything that can cause a status condition as it will just take away the condition in under 1 turn, so plan your movesets carefully and take out Pokemon of certain kinds who are going to be functionally of little to no use with Dynamax Pokemon and do not allow them into max raid battles. online is fine.
Steven Jordan you forgot to mention, if the Pokémon max raid boss, Is on one shield, and you hit it with a multi attack move, the first hit will destroy the shield, and The rest of the hits will hit regularly, if 1hitko moves hit, they also deal 2 shield damage
Acidity Kills so only if you know multi hit attacks or one hit ko moves will you ever win against either Pokémon type
So basically it's like a regular pokemon battle but boring and on a railroad...
I've had toxic actually do enough damage to get the dynamax pokemon to drop their shields, however, there is a good chance that it was silently patched out,
did you atleast catch the g-Max snorlax
Edit:Ok, you dont need to catch it cuz its easy to Get the gigantamax again
BOP BOPY xD
g-Max Pokémon are so easy to get anyways, who cares if he caught it or not.
Mason Seminario Lol
I bet most/all of these won't have their normal effects
EDIT: I was right lol
The Blue Version of AJHQ saved me 12 mins ty
already known, this guy literally is just making a video to for shit he already knows
RazorGuild uh no he makes them to entertain his viewers/fans
Swagger + Foul Play in Max Raid Equals?
Also the effects of Curse used by a Ghost Pokémon Lasts indefinitely and cant be removed. In my opinion I’d rather have that. It’s quite Helpful
Eminent HERO dynamaxed Pokémon’s attack stat are not increased so I can already tell you that foul play won’t do anything special.
Interesting point about multi hit moves and shields: if the first hit is the last shield bar, then every hit after that does damage to the Pokémon. So you’ll break the shield, get the shield down damage, and be able to hit 1-4 more times on the Pokémon.
Aye, I was up there. Nice. Lol. It would be so cool if they released a ditto like that. That even if your opponent doesn't have the Gmax version, you can turn into the Gmax variant of it.
Gmax Ditto ... sounds cool to me!
The little "meow" at 8:21 ^-^
I heard that and thought there was a real cat at my door.
You should find a Shedinja raid. Or do a raid where the Dynamax/Gigantamax mon starts to use Struggle.
Shedinja does in fact stay at 1 hp, it's very anti-climatic
A weird thing that happens with moves like Icicle spear is that, if you break the shield, you will deal normal damage on the last hits. However the defenses will not be lowered until the move has finished.
Does Oranguru's "Instruct" work on a Dynamax teammate?
It works in the raid den
8:20 thats where the cat is
8:21 is the cat’s meow. I do wonder about the curse damage when the shield isn’t up
The reason of why you can't use knock of and etc. in a raid might be this: early in the game I heard a rumor that you can actually steal the items from NPC and they won't be reset. I tried it with my friend but yeah, it didn't work. But we tried it only after the first server maintenance. Maybe they fixed it by making these move completely unavailable.
Jason Seasons that was not the problem, the problem was that you could duplicate items by having your friend reset to back when he had the item and you would have his item so you could duplicate master balls and gold bottle caps if you wanted to
I was watching your old videos and the notification came up and I immediately taped it😆😆
Youre the best, burrito!
Ight the curse is actually pretty ok if you think about it because it attacks while shield is up. Slow, but sure way to damage every single turn while not having to deal with a shield.
Did anyone notice that with cloysters icicle spear, the other 4 attacks did damage?
Most attacking moves do some minuscule amount of damage when blocked by the shield.
So the thing to know about Dynamaxing is that it scales the Pokemon's HP up differently. You'll notice that if your Pokemon Dynamaxes, its health will clime up to a certain point, and you can use Dynamax Candies to increase that health gain. I'd have to do some extra math on several Pokemon to figure out the ratio, but chances are someone else has already done it.
The point is, instead of doing 1/4 of the damage, it may very well be 1/8 or 1/16, depending on how the health scales.
Maybe with the curse its HP didn't go down that much cause it had A shield.
Going off the toxic cure, I literally froze a dynamax raid Pokemon at the end of the turn, it immediately acted the next turn without it even saying it unfroze or nullified stat changes and abilities, I'm pretty sure status effects only last a single turn in raids
What happens if you use self-destruct and you are the 4th pokemon to faint in a raid?
you'll be really annoying
If the raid Pokemon faints at the same time as the last Pokemon on your team, you lose the raid battle. It's happened to me before, I think it was because of recoil or something. Maybe it's different with self-ko moves, though
Self dying moves don't work in Max Raid Battles
See if substitute can stop a dinamax or gigantamax move
I found out the hard way about hold item moves with my corvisquire when i tried to use pluck
One thing I found is that Brick Break follows it's original effects and works similarly in Max Raids. While it doesn't break the Raid Shield, it will remove a segment and still does substantial damage as if the barrier had been broken! Used it against a barrier-up G-Max Snorlax and it did a significant amount of damage, even though I only took the second shield block away!
Incinerate also does nothing aswell, like knock off or thief
In the first episode, you tested the move Heavy Slam, which does damage based on the user's weight minus the target's. What if you use Grass Knot or Low Kick? It is based on the target's weight only.
Dynamax pokemon are immune to any weight based moves, this includes grass knot, heavy slam, and low kick
Haven’t watched the vid but I used destiny bond thinking I did this Smartass move to take down a dyanmax and it didn’t work
Like it shouldn’t be punished for outplaying my opponent no matter if they’re gigamax
max solis but that’s easy because in the later turns of the fight it attacks multiple times. Also you didn’t “outplay” them, it’s just luck in dynamax battles.
What appenes when you use a 1 hit KO move in a Dyna-Raid battle?
Bug Bite and Pluck also fail in Max Raids.
I’m curious about how Infiltrator interacts with the shields.
Just a theory, but Knock Off and Thief might fail in Max Raid Battles to stop people from ruining other people’s experience or transferring items. Since items don’t reset and are actually transferred/used up after, Knock Off would get rid of other teammates items and Thief could take an item from your teammates.
-Can You Use Destiny Bond, Pain Split and MORE on Dynamax Pokemon? - Sword and Shield-
*Bewear's Revenge*
"All effects that is based on a percentage of the Dynamaxed Pokémon's maximum HP (e.g. Life Dew, Leech Seed, poisoning) is calculated based on its maximum non-Dynamax HP. If Endeavor or Pain Split is used against a Dynamax Pokémon, the damage it receives would only be based on its non-Dynamax HP. However, Brine's bonus damage is still calculated based on the Dynamax HP."
Source Link: m.bulbapedia.bulbagarden.net/wiki/Dynamax
@raindrop_ there a problem?
@raindrop_ literally only put that in comments that DID have something to do with it so I don't know what your talking about. Plus you're bitching about something that was commented literally 6 months ago. Like chill out kid.
Pain Split
*unholy memories of my first Pokèmon game, Sun*
i think curse goes off their based hp, and since their dynamaxed and get more hp, it seems like its less damage
"All effects that is based on a percentage of the Dynamaxed Pokémon's maximum HP (e.g. Life Dew, Leech Seed, poisoning) is calculated based on its maximum non-Dynamax HP. If Endeavor or Pain Split is used against a Dynamax Pokémon, the damage it receives would only be based on its non-Dynamax HP. However, Brine's bonus damage is still calculated based on the Dynamax HP."
Source Link: m.bulbapedia.bulbagarden.net/wiki/Dynamax
One thing you left off the mulit-hit moves is that if the first strike breaks the Dynamax Pokemon's last shield all the other hits will do damage.
This might be going off on a tangent but does all the moves you've tried so far have the same effect on PvP dynamaxed pokemon?
mizuhonova 4:42
@1 he mentioned it for Thief / knock off, not for Destiny Bond or Toxic
@@undrhil And curse
Wasnt there a move Who took all the pp from a movement? And if there is it... What if the enemy dinamax pokemon had no more pp?
I have one more suggestion, switching moves (like Dragon Tail)
It doesnt work in battles with a trainer's pokemon that is dynamax, so I can presume it certainly will not work with a wild pokemon. :)
@@Stance-Ill Didn't know, thanks for the advice!
What about uturn
"Let's see if multi-hit moves will affect dynamax raid pokemon with shields"
That Jolteon that uses double slap: lol *no*
8:21 uhh meow?
Holy shi* ur right :o
You wanna know why toxic doesn't work? Since every status condition is classified as "stat reduction", even those who don't lower stats, every time the raid boss does the nullification of stat reduction, it nullifies every stat reduction, even from status conditions
0 views
48 likes
13 comments
Yeah, that's seems right
0 likes? 48 likes?
@@nikosecher lol
views*
@@samriddhamalla6046 it said likes 2 times until it was edited
i think youtube doesn't count views if the watch time is too low so as to prevent people from spamming reload to artificially raise view count so that the video gets placed higher priority by youtubes algorithm. those are probably just likes and comments from people that immediately like and comment before they start the video.
I think it's important to remember that raid Pokemon have invisible HP limiters that prevent max damage/OHKOs so they can always set up barrier at which point it'll move down to the next limiter and if there is none the Pokemon can be knocked out. Maybe moves like pain split are working on a damage calc within the fractions of health between these limiters?
Yeah I found out about the HP limiters when I got my Eternatus to Level 100 and max EVs in Special Attack + Choice Specs Dynamax Cannon.... only for it to do like 1/5 of the 5* pokemon's damage. Was confused at first, and then I noticed the damage increased as the Raid went on, and the damage is much higher in lower star raids before the shields come up, which made me put two and two together. Wouldn't have known about it otherwise most likely tbh :P
8:21
MEOW!
Ditto's cry sounds kinda different... 🤔
Already knew skill link didn't smash shields BUT if cloyster uses rock blast on 5 star Gmax butterfree it'll do quite a bit of damage through the shield. Also something you didn't catch was when a multi hit move is used before a shield is up. 1-2 rock blasts get it to the HP where it puts the shield up but then the other 3-4 do nothing. Now the best thing skill link has done for me is if it's the last hit on the shield because most of the time it ignores the thing stopping the other hits and it does about 1/2 max HP.
Does rollout damage still increase during raids?
Doubtful, but good question.
I'm fairly sure the dmg does increase as normal.
One of the most frustrating things about this game is the max raid battle, especially the special pokemons. Most if not all are broken, some can go for several moves within one turn, they utilize more than 4 moves, and switch between normal and Dynamax moves, on top of the fact that they can stay in their gigantic form for the whole battle. In order to win for most battle, your pokemon must be at level 100, but if you cant find online partners, those in-game partners will get wiped out with like 1 hit, so its extremely annoying to play.
Congrats you’re my new favorite poketuber!!!
Thank you!!
Metapod evolves into Zamazenta
Not Gamefreak 2019
I have noticed that Silvally has a strange attack
it DOES pan out, but I notice that while battling pikachu with Silvally, with Ground memories - in normal mode Multi attack said super effective, but Dynamax said Normal, and just plain effective but when I used it it uses the dynamax version of the equipped element and it used a super effective max quake, but showed as a normally effective max strike
*Doesn't Gigantamaxed Gengar looks like a Demonic Playhouse of Demise*
To me, it does.
I can confirm if you use a multi hit move on a dynamax Pokemon with only 1 piece of shield left the rest of the hits will do damage 😌
Why does people have like notifications on just to dislike quickly? Like fork you
2:04 made me laugh lol
Cmon man a physical thievul don’t do this to her
Bruh HIM
3:01 his thievul is female I was talking about her
If Grass Knot can be learned by any Pokemon in this game, will it affect a Dynamax Pokemon without even knowing its weight?
Hey fun fact, if the multi hit move breaks the last shield on the first hit, the subsequent moves will damage the Pokemon
It's not just Toxic, that stat change thing it does every turn clears it of any status condition. Explosion will also fail. I've had another move that does damage fail, like you did with Knock-off and Thief, but it wasn't either of those. Can't remember what it was but it was weird
Funny enough, I seen a gigantimax gengar use perish song on me. I did not want to wait and see what would happen if the song finished.
You tried pain split, but what about endeavour? Perish song? What does Sketch do? Can they be confused? Will moves like Taunt work, where their move selection gets restricted? What about Trick, swapping items with them, and if that works maybe giving them an item that restricts their moves? Roar? Including hacks like you tried with gigantamax Ditto, does Parental bond (the Mega Kangaskhan ability if I got the name wrong) work differently than a multi hit attack?
They don't want to let you repeatedly steal items from the NPCs or allies in the max raid battles. That's why thief doesn't work. Knock off was likely set the same way so you couldn't mess with items in a similar way.
I have no idea why but when you said it’s like having your shoe untied while scolding your Gengar that made me laugh more than I thought it would.
Snorlax was being healed because it most likely had immunity
Royal If it had that ability, then it wouldn’t have been poisoned in the first place.
Sometimes I glad that Pokémon aren’t real cause I imagine there would be a lot of trauma from “Coochie in your face” gigantimax snorlax
It's actually really interesting what happens when a max raid pokemon uses endeavor on you one pokemon that I found that does this is wishiwashi and you guys should check it out
Maractus 1: you can do this, Go on!
Maractus 2: go do it- eh (maractus 2 turns away)
Multi-attack is fairly unpolished as a max move. Also, Multi-hit moves do deal normal damage if they break the last shield charge on their first hit.
Moves that become useles in Max Raid Battles
Bug Bite, Destiny Bond, Explosion, Incinerate, Knock Off, Self Destruct, Perish Song, and Super Fang
also, Im surprised Pain Split wasn't one of them
I can vouch on the multi-hitting moves not taking out more of the shields whenever you battle a Dynamax Pokemon. I remember one time I used my Cinderace, and once of his moves was Double Kick. I used it while the Dynamax Pokemon had it's shield up, and only one of the bars went down, despite me hitting it twice.
Needless to say, it sucks.
1:30 - Curse
2:50 - Destiny Bond
3:50 - Knock Off
4:00 - Thief
5:45 - Multi-hit moves VS shields
6:55 - Can ditto transform into Gmax?
10:00 - Pain Split
10:53 - Toxic
If there were more you didnt show, you should do a video on what moves are different on raid dmax pokemon vs player dmax pokemon. Also consider what moves/effects dont work/work differently when shields are up, mostly because it seems to be hard to find that information out unless you personally trial and error, which as you saw, can be dissappointing. Itd be cool to have a compilation of "what u should know about raid pokemon" or something, like reading comments below has given me some useful tips!
Dynamax doesn't have the items in the first place. Also, it is immune to flinching such as Destiny Bond and Curse. Also, you can only break the shield one per player. That is how Max Raid Battle goes.
I actually have a request/interesting story:
My sister was playing Pokemon Shield. She had put a Focus Sash on one of her Pokemon, and for some reason, when Hop's Zacian used a move that KOed that Pokemon in one hit, the Focus Sash did not activate. Do you think you can recreate these conditions? It seems weird that the Focus Sash would fail in an odd place. Could it be a glitch? Or can the new Legendary Pokemon KO through Focus Sashes?
I actually knew about the second and third things. Learned about Knock Off by accident, and some NPCs use multi-hit moves.
You didn't show it in the video, but if you use a multihit move against a Dynamax Pokemon and the first hit breaks their last shield bar, all remaining hits will do full damage instead of the reduced damage you get when the shield is up, even though the shield breaking animation doesn't play until after the move completely finishes.
I think the reason why moves related to items fail in max raid battles is so you can't steal OP items like focus sashes from the NPC pokemon early game and use them on your playthrough.
8:21 a wild cat appeared! 🐱
If you use a multi hit attack as the last move to break a shield, you get the increased damage from breaking the shield on all other hits after the first.
*Snorlax uses high horsepower*
WAIT THATS ILLEGAL