My tip would be to prioritize speed over armour. The 2nd weapon for stats is nice but it is also -10 speed. During the 2nd playtest they uncapped the speed stat and I was walking around with 110%+ speed with good rings and only wearing armour that does not reduce speed with the exception of the chest armour. This made movement based dodging a lot easier and I was able move in and out of melee range with ease.
I played roughly 70-80 hours during playtest 3 and I didn't know any of these tips, barring #4. Thank you for this info, keep uploading, and hmu if you feel like carrying me through some high rollers next week :^)
Can’t wait to see what you put out after the next play test. Unfortunately I may not be able to play the next test much. But, love to see some more commentary vids as well. Cheers!
I have been trying out Dark and Darker the last few days during the current playtest. Rogue is the class I played the most. I do however feel like the class is very weak? At least at the start until you actually manage to get out with good gear. I have been struggling a lot with the Rogue due to the fact that I get one-shot by goblins almost, and I can forget about trying to fight other players unless I am in stealth and get the jump on them and they have just gotten out of combat with something else. What I feel like in regards to the Rogue is that they have less health and defenses and in return do lots more damage. But I feel like the devs left out the lots more damage part. I can stab someone with no armor in the head ~10 times without them dying, and they only need to whack me 2 times with whatever weapon they use. It's super hard to get anything done as a rogue in solo haha. I think honestly I might just put on full stealth-based perks and just sneak my way around, loot dead bodies and other loot I find and just try to avoid fighting anything at all costs and just start building up my stash with gear I could use.
A goblin shouldnt even be able to hit you. Remove your starter armor when you get in, to get more movement speed, which makes it easier to dodge attacks. Those few armor points are not gonna do you any good on a rogue anyways. Use your stealth to deaggro if you pull too much. Open and close doors to get rid of aggro (you're quick at it as rogue). If someone is chasing you, run around a corner and stealth. Pull single mobs with throwing knives
the strong point of rogue is movement speed you get 2 shot by goblins but they shouldn't be able to hit you in the first place they have very short range and attack slow
@@kidthebilly7766 Yeah I have started to grasp that now during the last few days. Been just tossing my gear away and running around looting stuff to try to build up a set so I could PvP etc. Finally had all the pieces yesterday. Epic everything (including rings) with bunch of move speed, weapon dmg, true phy dmg, magic dmg, agility etc, with a couple legendary. Insane weapons. Went into the caves to test it out. Was crushing people left and right. Queue random hunter trap in the darkness and random rogue coming around the corner with default gear. His lucky day lmao
Doesn't that work now? I have 2 daggers in my hands, I want to swing the dagger twice in my main hand and once in my off-hand hand, and have the strike in the off-hand hand be the third in the series for that dagger, but it starts the series from the beginning. What am I doing wrong?
Nice little video mate! I knew about the double dagger's effect, but now that you explained it, its so much clearer for me ! Ty, also i didn't know that you could use abilities with throwing knifes! Good one
Really helpful tips, thank you. Quick question to anyone who may know, does sweetspot dmg exist? If you are dual wielding rapier dagger for example, if they are too close is it better to dagger due to sweet spit if it exists?
i think for most weapons damage is lower if you hit them with the hilt, i know it's true for barb weapons and the mace so i'm assuming it works that way with rapier as well
do you think the ganks u can pull off with the hide skill are better than the dps you get with the bleed skill ive been contemplating which one i should be taking
Not a lot of variation tbh. First skill Rupture if poor or preference, Weakpoint if geared. Second skill hide. Perks Poisoned Weapon, Stealth, Ambush, Backstab (or Dagger Mastery). The other build is both Rupture and Weakpoint. Poisoned Weapon, Ambush (proc using invis pots), Backstab, Dagger Mastery.
You're a rogue...just hold left click and win. Rogues are ridiculously overpowered...every lobby was filled with them and I feel like it's gonna just be rogue royal in the single player map. They really need to rework gear stats. Global bonuses are gonna make a game like DnD impossible to balance properly. Local stat bonuses on gear would be much healthier for the game
Gear and skill on most of the classes gives OP status. But In fact, the strongest class is the fighter and ranger with a spear. The spear has a monstrous advantage against any melee class without a spear. And the ability to also shoot from crossbows and bows is a very weighty argument.
Rogue was on average, one of (if not 'the') worst on the leader boards. I agree rogue can get strong, but on average, it feels very weak compared to e.g. fighter, ranger, barbarian, wizard, basically everything. It actually takes a lot of skill/strategy compared to others like barbarian and fighter too.
I was able to test it, and it in fact doesn't affect the poison perk. Only additional damage seems to (not 1 for 1 dmg either, I got about an extra 1dmg per tic after 3 additional magic dmg) (Tested on dummies in pregame)
That legendary chest had such disgustingly well stat's
right?!
My tip would be to prioritize speed over armour. The 2nd weapon for stats is nice but it is also -10 speed. During the 2nd playtest they uncapped the speed stat and I was walking around with 110%+ speed with good rings and only wearing armour that does not reduce speed with the exception of the chest armour. This made movement based dodging a lot easier and I was able move in and out of melee range with ease.
Actually useful. i was wondering if the poison was magic, thanks for confirming that!
you just dont use your brain thats it
@@peterhofmann1741 u have no friends
I played roughly 70-80 hours during playtest 3 and I didn't know any of these tips, barring #4. Thank you for this info, keep uploading, and hmu if you feel like carrying me through some high rollers next week :^)
you just dont use your brain thats it
any chance you could make a video on how to handle every mob as a rogue? maybe in starter gear or a somewhat budget setup?
Ill second, this would be amazing. "Idiots Guide to Rogue Mobbing".
you can proc perks and abilities with torches in the current beta, at least the bleed. Kept accidentally bleeding my friends when I'd toss a torch.
thanks for the insight, only got into this game during the last playtest and i'm loving the rogue experience as a solo player :)
you just dont use your brain thats it
@@peterhofmann1741 what do you mean
@@jondoe384 It's a bot, or someone just spamming all comments
Can’t wait to see what you put out after the next play test. Unfortunately I may not be able to play the next test much. But, love to see some more commentary vids as well. Cheers!
@@peterhofmann1741 malding
@@peterhofmann1741 You make no sense lol, clearly not using your own brains
Taking notes 💪
I love your videos dude they are very informative. Cant wait to give rogue more plays in next PT Your tips are very helpful
I have been trying out Dark and Darker the last few days during the current playtest. Rogue is the class I played the most. I do however feel like the class is very weak? At least at the start until you actually manage to get out with good gear. I have been struggling a lot with the Rogue due to the fact that I get one-shot by goblins almost, and I can forget about trying to fight other players unless I am in stealth and get the jump on them and they have just gotten out of combat with something else. What I feel like in regards to the Rogue is that they have less health and defenses and in return do lots more damage. But I feel like the devs left out the lots more damage part. I can stab someone with no armor in the head ~10 times without them dying, and they only need to whack me 2 times with whatever weapon they use. It's super hard to get anything done as a rogue in solo haha. I think honestly I might just put on full stealth-based perks and just sneak my way around, loot dead bodies and other loot I find and just try to avoid fighting anything at all costs and just start building up my stash with gear I could use.
A goblin shouldnt even be able to hit you. Remove your starter armor when you get in, to get more movement speed, which makes it easier to dodge attacks. Those few armor points are not gonna do you any good on a rogue anyways. Use your stealth to deaggro if you pull too much. Open and close doors to get rid of aggro (you're quick at it as rogue). If someone is chasing you, run around a corner and stealth. Pull single mobs with throwing knives
the strong point of rogue is movement speed you get 2 shot by goblins but they shouldn't be able to hit you in the first place
they have very short range and attack slow
@@kidthebilly7766 Yeah I have started to grasp that now during the last few days. Been just tossing my gear away and running around looting stuff to try to build up a set so I could PvP etc. Finally had all the pieces yesterday. Epic everything (including rings) with bunch of move speed, weapon dmg, true phy dmg, magic dmg, agility etc, with a couple legendary. Insane weapons. Went into the caves to test it out. Was crushing people left and right. Queue random hunter trap in the darkness and random rogue coming around the corner with default gear. His lucky day lmao
Doesn't that work now? I have 2 daggers in my hands, I want to swing the dagger twice in my main hand and once in my off-hand hand, and have the strike in the off-hand hand be the third in the series for that dagger, but it starts the series from the beginning. What am I doing wrong?
Nice little video mate! I knew about the double dagger's effect, but now that you explained it, its so much clearer for me ! Ty, also i didn't know that you could use abilities with throwing knifes! Good one
This is huge help! Ty much!!
I actually didn’t know what the point in dual wielding weapons was outside of extra stats. Didn’t think of the increase in burst
Thanks for this info! You seem like a good guy
I've tried magic damage and flat magic damage on poisoned weapon and it did not work on the testing dummy.
yup, it does'nt work
So it's only 'Additional' magic damage that works I think?
Very helpful
Really helpful tips, thank you. Quick question to anyone who may know, does sweetspot dmg exist? If you are dual wielding rapier dagger for example, if they are too close is it better to dagger due to sweet spit if it exists?
i think for most weapons damage is lower if you hit them with the hilt, i know it's true for barb weapons and the mace so i'm assuming it works that way with rapier as well
great video, learned alot from it
hi bro, amazing content btw, can u do a video about how to fight every class? love from Argentina
do you think the ganks u can pull off with the hide skill are better than the dps you get with the bleed skill
ive been contemplating which one i should be taking
When you are soloing as a rogue, what is your go to build? The 2 active skills and 4 passives?
Not a lot of variation tbh.
First skill Rupture if poor or preference, Weakpoint if geared. Second skill hide. Perks Poisoned Weapon, Stealth, Ambush, Backstab (or Dagger Mastery).
The other build is both Rupture and Weakpoint. Poisoned Weapon, Ambush (proc using invis pots), Backstab, Dagger Mastery.
Rupture vs weakpoint?
Do you take weakpoint over rupture when u have good gear?
if u play in a team weakpoint is good, i always run rupture solo tho
Do you prefer rupture or weak point?
2:30 also this works on throwing torches
wait does throwing torches deal damage?
next play test is the 6th!
Ranger version pls
montage?
I bet he died to a mummy moments later 😂😂😂😂😂
got 2 shot by this dude lol
The problem with video games now is lonely people that want to be known for discovering META in games. Just enjoy the game.
You're a rogue...just hold left click and win. Rogues are ridiculously overpowered...every lobby was filled with them and I feel like it's gonna just be rogue royal in the single player map. They really need to rework gear stats. Global bonuses are gonna make a game like DnD impossible to balance properly. Local stat bonuses on gear would be much healthier for the game
They're really not that strong.
Gear and skill on most of the classes gives OP status. But In fact, the strongest class is the fighter and ranger with a spear. The spear has a monstrous advantage against any melee class without a spear. And the ability to also shoot from crossbows and bows is a very weighty argument.
Lmao just git gud noob
Rogue was on average, one of (if not 'the') worst on the leader boards. I agree rogue can get strong, but on average, it feels very weak compared to e.g. fighter, ranger, barbarian, wizard, basically everything. It actually takes a lot of skill/strategy compared to others like barbarian and fighter too.
Would you happen to know if Magic power also affects the poison perk (or only additional magic damage does)? & Cheers for the great video !
I was able to test it, and it in fact doesn't affect the poison perk. Only additional damage seems to (not 1 for 1 dmg either, I got about an extra 1dmg per tic after 3 additional magic dmg)
(Tested on dummies in pregame)