A keyboard and mouse player tries controller ( aim assist discussion )

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  • Опубліковано 3 чер 2024
  • I spent a few days playing on controller in MW3 to get a feel for what it's like for a controller player and to find out the advantages or disadvantages of playing on that input. Get yourself a snack and sit back as I go through some gameplay and thoughts on the subject.
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КОМЕНТАРІ • 72

  • @JaiGe_Wins
    @JaiGe_Wins  4 місяці тому

    Thank-you all for your opinions. Keep an eye out for my next video... its gonna be very interesting 👀

    • @thebun2901
      @thebun2901 4 місяці тому

      Jaige ya plum 😂

  • @k9wolfblood819
    @k9wolfblood819 Місяць тому +10

    The pros who USED to be on kbm are getting personal records on controller without years of practice.. that says everything to me about aim assist being to strong 😅

  • @sl-fu3uh
    @sl-fu3uh 4 місяці тому +1

    you are totally spot on with input based matchmaking thats the best thing that could happen to this game

  • @Shels_pwnz
    @Shels_pwnz Місяць тому +1

    Great video! Unbiased and honest! People that play on kbm are passion driven towards playing fps on kbm becasue this was the original way they were played. It does take skill to be good at the game in general. Just because someone plays controller does automatically make them good. Some kills are less rewarding but a kill is a kill at the end of the day.

  • @wgiblet
    @wgiblet Місяць тому

    Really enjoyed the video, thanks for putting that together

  • @leonlewis7041
    @leonlewis7041 4 місяці тому +2

    I've only played shooters on controller and I started playing COD with BO3. I decided this year to switch and try to use kb/m. Gun fights against people up close on kb/m is really difficult. Also trying to track people while they're moving is also difficult. Gun fights at range feel better and sniping feels good on kb/m. I never sniped on controller but it feels good on kb/m. I'm going to stick it out. It does feel good when you get kills on kb/m though. Movement feels weird to me on kb/m because I was used to controller. But now I see why people on kb/m complain about controller. Since I never tried it I figured I should try it out. Especially considering there are far more shooters that are available to you on kb/m then there are on controller.

    • @JaiGe_Wins
      @JaiGe_Wins  4 місяці тому

      I agree with 99% of what you just said. Thanks for your input!

  • @LimaPapa
    @LimaPapa 4 місяці тому +3

    Great video - hard to make one like this, difficult to remain unbiased. Watching it, the highlight for me of how OP aim assist is, is when you're taking out the people parachuting in - getting a down on someone landing in on K&M is very difficult, you were just tracking them in.
    That being said - it still takes some skill on a controller...
    What I can't get over is you using Twitter on light mode mate - this could be a deal breaker

    • @JaiGe_Wins
      @JaiGe_Wins  4 місяці тому +1

      Yeah I was going to mention it but I thought it was just clear to see. The tracking is very minimal effort when someone is landing in. Really withing 30 metres, if someone is infront of you, the AA only needs slight adjustments for the most part. I don't use light mode on twitter 😂 it's just because I recorded it on my pc ... which I don't use for twitter. Thanks for your input mate!

  • @julianmemento
    @julianmemento 4 місяці тому

    Props to you for doing this my guy 😁

  • @JeepnJ89
    @JeepnJ89 4 місяці тому

    What lobbies do you play in? Im like level 70 and every lobby I go in is filled with 250 level david goggins type and it is an absolute war.

    • @JaiGe_Wins
      @JaiGe_Wins  4 місяці тому +1

      Unfortunately 99% of my lobbies are sweatfest

  • @azrielnguyen9586
    @azrielnguyen9586 28 днів тому

    Not using controller is like not using meta loadouts. Easier to accept that you weren't meant to compete. You just put the "bot" in the lobby for them.

  • @boblawblaw6185
    @boblawblaw6185 Місяць тому +1

    The reason controller players can't go to MnK but decent MNK players can be good controller player proves that controller is just a less skilled input.
    The MNK players have better mechanics better coordination because nothing is doing more than 50% of the work for them.

  • @Lunacy_Phoenix
    @Lunacy_Phoenix 3 місяці тому +4

    1) It's hilarious to me that EVERY test done is done on a PC, NEVER on a console. I have a PC but its not great for Gaming but I tried MW on it (1080p mid low settings, 40 - 60 FPS) and for reasons unknown to me the same controller I used on Xbox on PC was REDICULOUSLY more responsive and accurate than it was on my Xbox Series X at 1440p 120FPS. Play an hour on an Xbox (ANY Xbox) and feel the INSTANT night and day difference.
    2) I have NEVER seen ANYONE who has done these tests do so with a standard OEM Xbox controller. Everyone uses a PS4 or PS5 controller or some other 3rd party "premium" controller. The reason I bring this up is the polling rate difference. ALL OEM Xbox controllers are locked to 125Hz on the board, but Playstation and these 3rd party controllers have a base polling rate of 250Hz. Everyone who talks about polling rate ONLY seems to talk about input latency (8ms @125Hz, 4ms @250Hz, ect), and they COMPLETELY leave out the fact that a higher polling rates mean a higher quantity of input data, and MORE accurate input translation due to that data being more up to date. Try dropping your mouse to 125Hz polling rate or Even 250Hz vs the default 1000Hz.
    The core of this point is that with some hand testing I have found a link between polling rate and Aim Assist strength.
    Relatively recently I got a GameSir G7 SE controller, I use it on Xbox and PC. On console it behaves completely as expected of an OEM controller, but on PC you can increase the polling rate from 250Hz to 500Hz or 1000Hz within a companion app (This is also possible on Xbox but due to Xbox DLI software all peripheral input is capped at 125Hz) I loaded up bots too test and then played 10 matches of Warzone on each Polling rate level, at 250Hz (lowest the G7 SE went) The controller felt more responsive than on Xbox due to the increased polling rate AND what ever makes controller on PC feel more responsive than on console anyway. (I tested this on both my G7 SE AND an OEM Xbox controller BOTH were more responsive than on Console) Though the exact same as my Dualshock 4 as they both have a 250Hz polling rate. However the instant I went to 500Hz there was a MASSIVE difference, when snapping onto targets I didn't overshot them nearly as much as at 250Hz, but the biggest difference was the tracking. The crosshair had a near iron grip on opponents and it took a LOT for anyone to shake my aim. But at 1000Hz things get ridiculous, I had to TRY to overshoot an opponent. When tracking and fully on target my crosshair was fused to the opponent at the atomic level, NOT quite an aim bot but pretty damn close to soft aim.
    Most Xbox controllers are HARD locked to 125Hz (Your Turtlebeach controller is one of the few Xbox controllers with a Higher 250Hz polling rate) and while PlayStation controllers have a base polling rate of 250Hz this can be increased further to 500Hz or 1000Hz with the Lord of Mice overclocking software. This means there is a non small number of PC controller players running around with this Super Aim Assist. And since this isn't as well known and has no obvious indicators there is NO way to tell if someone was using this. OR if those doing the testing are using it which would greatly skew the results, and push a narrative that many people are happily wiling to swallow. This is why I said to Try it on Xbox, and disable crossplay in the console settings. You Will notice more input delay, a MUCH weaker aim assist (or in general less responsive Keyboard and Mouse) and you will not be getting beamed as hard since everyone will now have a weaker aim assist and in general less accurate input.

    • @JaiGe_Wins
      @JaiGe_Wins  3 місяці тому +4

      With all due respect, this test was mouse v controller on a PC. Since both from the same device gave a better control to my testing. I am aware ( from other people) that the console experience is quite different also.
      That being said, I never thought about how much different polling rates would affect the responsiveness / aim assist etc of a joypad. Very interesting point you've brought up here!. I wonder if there are any videos on that specifically.

  • @Dpac1000
    @Dpac1000 14 днів тому

    Aim assist only feels this strong against PC players because of all the nerf pc players get, Smoke from guns when firing, aim sway, random recoil, crosshair lagging behind when you move your moving your mouse. None of this effect controller players. The amount of times I been killed when firing directly into someone chest, while kill cam show he fired at my feet, floor around my body only 3 bullets connected, and that killed me, while 8 of my bullets when into his chest and I still died.

  • @meokga2592
    @meokga2592 3 місяці тому +1

    nice vid 👍

  • @sl-fu3uh
    @sl-fu3uh 4 місяці тому +1

    there is also target acquisition, not just aim assist the bullets fuckin curve you have an increased area for where you can miss and still target the enemy this is a hidden setting and it can be seen in many games, one to name is destiny, they use this system to buff and nerf weapons.

    • @JaiGe_Wins
      @JaiGe_Wins  4 місяці тому

      Thats interesting. I did touch on how it feels like I manage to hit the last bullet on someone even when they are running around a corner, but I just put that down to some sort of ping/delay to the server.

    • @iannn666
      @iannn666 Місяць тому

      It's called Dsync

  • @garymatthews646
    @garymatthews646 4 місяці тому +2

    I want to try controller but do not know which controller to buy.(i have never used controller before) any suggestion wud be helpful.

    • @KrunchTastic
      @KrunchTastic 4 місяці тому +1

      Scuf Gaming / If you are on PS5 / Xbox get a Scuf Reflex. PC has options as well.

    • @JaiGe_Wins
      @JaiGe_Wins  4 місяці тому

      The one I show in this video ( turtle beach recon) is relatively cheap compared to scuff controllers. Maybe start with a cheaper option first to see if you'll continue on joypad.

    • @garymatthews646
      @garymatthews646 4 місяці тому

      I play on pc KrunchTastic what wud you reccommend please.

    • @garymatthews646
      @garymatthews646 4 місяці тому +1

      Thanks very much

    • @Juice_VI
      @Juice_VI 4 місяці тому +1

      Don’t get a scuf. Look at their track record on quality control. I sent mine back twice for issues. Then after the warranty ended it got crazy stick drift lol. My Dualsense edges been absolutely fantastic. Highly recommended.

  • @eptic-c
    @eptic-c Місяць тому +1

    There is a guy that has over 1000 hours on CS:GO with a controller, that game has 0 aim assist, it has full controller support but nothing related to aim. That guy rules, he playes so good you can't even tell he is on controller. So AIM ASSIST is not required for controller, but, to make it easier for casual players it is. But COD took it to extreme, the aim assist is way too powerful.

    • @leksdex5682
      @leksdex5682 Місяць тому

      Actually u wrong. Cause regular player need 1000+ hours to simply learn how to play without aa. On level how play regular keyboard man on csgo.
      Regular players very bad. Very. If they no have something helping with aim they stop play. Mice match simply aim more intuitive. Gamepad has bad flicks. Aa needs for auditory who actually play 2 hours on a week.
      Gamepad have advantages on movement. On close battles. No need play like on piano. No need match place. Non pro controller costs 50-60 usd. K$m costs more expensive. If u buy gamers devices.

    • @eptic-c
      @eptic-c Місяць тому

      @@leksdex5682 I can assure you it takes thousands of hours to learn to play shooters good with a mouse and keyboard too. You just spent the hours in the childhood and forgot about them.

  • @007markymark007
    @007markymark007 4 місяці тому +1

    I was worried this was going to be biased towards k&m but to be fair you were quite objective.
    I feel the controller community gets a lot of stick from the whiney k&M community banging on about aim assist being OP when they have no experience playing the game with controller themselves and actually realising that using controller has numerous disadvantages.
    Close quarters combat is just one facet of a first person shooter. Then there is distance shooting, movement, using interactive features such as looting/backpack/buy stations etc, recoil control, initial target acquisition. I’d say all of these other things are much harder on a controller, and the k&m community would do well to acknowledge that.
    At the end of the day, if people want to use k&M to play call of duty, which by the way is a console game designed for controller, that’s all good, but they should stop being a whiney bitch when they lose a fight to a controller player and use them having aim assist as their constant excuse.
    As a controller player I die a lot to keyboard players that have superior movement ability, better aiming at distance, and better aim tracking. Swings and roundabouts.

    • @JaiGe_Wins
      @JaiGe_Wins  4 місяці тому

      Thank-you for your input mate. You're 100 percent right about the disadvantages. There's definitely pros and cons to both inputs.

    • @obomcumpanheiro7983
      @obomcumpanheiro7983 16 днів тому

      Você esta morrendo para Controle no PC e está achando que é Mouse e teclado... 😂😂😂😂😂😂😂😂😂

  • @tzikevan
    @tzikevan 2 місяці тому

    I am a controller player for many years , kd 1,3-1,5 . In good lobbies vs pc players with the same or higher kd , no chance. They are true demons.. i don't know if they are cheating but they are demons. Good k/m players are really demons .. yes the aim assits help us the controller players but don't help so much vs players with really good movement.

  • @sl-fu3uh
    @sl-fu3uh 4 місяці тому

    also not to mention controller lobbies are easier than pc lobbies, game would be great if there was a crossplatform on/off option

    • @markyh88
      @markyh88 4 місяці тому

      They're easier are they? Why is that? Because all the people on controller have a handicap against M&K players hahaha you literally just proved the point that M&K is op.

    • @Steve0thegreat
      @Steve0thegreat 4 місяці тому

      @@markyh88m&k is not OP lmao! All the pros play with controller. Why wouldn’t they play with kb&m if it isn’t superior? There are very few good kb&m players that have a big following. I’m about to switch to controller because I lose to rotational aim assist with players of the same skill 75% of the time. It’s easy to be biased against kb&m when you’re a controller player. There are better players out there, it’s that simple. But I do believe that a player of the same caliber on kb&m and controller are going to see the difference in close quarters combat.

    • @madsnexusboy
      @madsnexusboy 3 місяці тому

      @@markyh88u seem like the definition of why controller (input, nothing to do with platform) need the amount of AA u get on cod. Saying m&k is OP is literally the dumbest ive heard.
      If a m&k player is bad at aiming, too bad. Only raw input from eye-to-hand coordination. I myself put in tons of hours aim training and trying to become the best I can with my human input.
      If on the otherhand, a controller player is bad? No worries mate just use ur left stick for rotational AA, wtf is even that? Not even the aiming stick.
      Us m&k players are so fked by visual recoil, visual clutter and poorly lit spots - no worries mr. Joystick enjoyer, no sweat AA got u covered.
      Crossplay will never become a good feature, input-based MM is the only way for a balanced experience.
      Problem here is people crying about mouse & key being OP, in an aimassist infested game. As said earlier, we have absolutely no help or assistance to get, so if ure trash, then sucks go aim train.
      Ppl can be good on m&k, well obviously?? But that DOES NOT make it OP in any way.
      Sadly devs have to cater to casuals, so they “have a chance” which in reality, is a little sad for those who do not want to buy a controller JUST for cod and the ludacris amount of AA on this game.
      Rant over

    • @Pauhleyyy
      @Pauhleyyy Місяць тому

      @@madsnexusboyngga just go play valorant. Cod is a controller game anyways.

  • @BaheejHassan
    @BaheejHassan 4 місяці тому +1

    Controllers are fun :D

    • @3r1kz
      @3r1kz Місяць тому

      Really!? I tried it and I hated it compared to aiming myself with the mouse. Zero satisfaction with RAA.

  • @Lynnmockk
    @Lynnmockk Місяць тому

    I did this, I swear it feels like aimbot

  • @sl-fu3uh
    @sl-fu3uh 4 місяці тому

    There are settings that make aim assist stronger its way stronger than this, and its exponential when practiced

    • @VllBezZ
      @VllBezZ 4 місяці тому

      😂

    • @markyh88
      @markyh88 4 місяці тому

      It really isn't exponential... You need to understand the meaning of that word before using it.
      All these settings that K&M players think we have to buff aim assist simply don't exist.

  • @sl-fu3uh
    @sl-fu3uh 4 місяці тому +1

    try spamming left trigger that is the real problem

  • @gondaljutt7059
    @gondaljutt7059 4 місяці тому +1

    if aim assist not problem why bann legal programm rewasd those bot argue about aim is need, they also cheating with zen xim ds4.

  • @Six-bw3ir
    @Six-bw3ir 2 місяці тому

    Someone let me know how i get my aim assist to work like that

    • @Manakuski
      @Manakuski Місяць тому

      I gotchu: increase your fov to 110-120, set ads fov to affected, set aim assist to default and target assist on. Then srt your left stick deadzone to 0 and 75, right stick to as low as you can depending on ur stickdrift level, use the test deadzones feature. If 2%, then set to 2-3 deadzone. Then in gunfights make sure to left stick all the way to right or left and then only control recoil on the right stick, ez.

  • @AdnaneRamoussi
    @AdnaneRamoussi 2 місяці тому

    soap mactavish real?

  • @gondaljutt7059
    @gondaljutt7059 4 місяці тому

    aim assist killed online games, this true some can argue on it , its mean he dont know how feel playing on mouse to track enamy in one mili second reaction one i mirco lvl you train your self become good MNK player players and controller you just need to learn how you absuse aim assist and using ds4 zen xim, majority of players on controller not using recoil control but also mirco for every thigs,

  • @Six-bw3ir
    @Six-bw3ir 2 місяці тому

    My aim assist is not that strong 💀💀

    • @JaiGe_Wins
      @JaiGe_Wins  2 місяці тому

      Are you activating rotational aim assist?

    • @Six-bw3ir
      @Six-bw3ir 2 місяці тому

      @@JaiGe_Wins obviously what is the point of aim assist otherwise

    • @Cenuzi
      @Cenuzi 2 місяці тому

      Check your controller,s polling rate

  • @jackthetoiletbowlgamer
    @jackthetoiletbowlgamer Місяць тому

    Aim assit from tge left stick is only activated when touching the left stick. Even with stick drift it dont pull that much.

  • @Steve0thegreat
    @Steve0thegreat 4 місяці тому

    Give yourself way more time on controller and you’ll be better with it.

    • @JaiGe_Wins
      @JaiGe_Wins  4 місяці тому

      I think this is the plan for me... with COD at least.

    • @Steve0thegreat
      @Steve0thegreat 4 місяці тому

      @@JaiGe_Wins same here. I haven’t switched yet nor have I played controller since the original modern warfare 2. I’m seeing every reason to switch. Muscle memory will kick in eventually.

    • @JaiGe_Wins
      @JaiGe_Wins  4 місяці тому

      @@Steve0thegreat good luck!

  • @ATBxPHANTOM
    @ATBxPHANTOM 27 днів тому +1

    Cry about controller player channel 🤣

    • @JaiGe_Wins
      @JaiGe_Wins  27 днів тому

      You clearly didn't watch the video or know anything about this channel

  • @markyh88
    @markyh88 4 місяці тому

    I think the thing people would also do well to acknowledge is that if a M&K player truly believes they have too many disadvantages against controller players, then they can switch to controller... NONE of them ever do.. wonder why? Oh yeah because of the countless other advantages that they get from playing M&K.
    Another thing is, PC players on M&K generally play on settings we simply can't have on console.. PC players can see console players before the console player can even retaliate.. the movement and frame rate makes it almost impossible against a sweaty M&K PC player..
    The whole thing is entirely unbalanced and if we take the entire thing into consideration we all know that PC advantages outstrip console.. if that was not the case then nobody would play it on PC. Simple

    • @andrewmcmurray3190
      @andrewmcmurray3190 4 місяці тому +1

      MKB does not equal PC. Most PC players are controller.
      And in COD none of those disadvantages are actually real. Controller is insanely easy and intuitive. Nothing is easier on mouse. Only 1 benefit exists I can tell as a hybrid player which is a dedicated prone button, but eleven that is a negligible benefit with the prone nerf.
      Hit reg on mouse is terrible, hipfire never works, and reticle bobble is insane. Sniping is easier on controller as it sticks to their head.
      One pro to mouse is when you hit a flow state with good hit reg is it is FAR more fun. Mouse wins in the fun factor, as you aren't stuck watching AA cutscenes like a dog watching TV thinking it scared something.

    • @Scoobs_-x
      @Scoobs_-x 2 місяці тому

      The switch to controller statement is dumb asf it shouldn’t be so unbelievable unbalanced in a crossplay game. Oh btw we only complain about PC CONTROLLER PLAYERS you console kids are irrelevant asf. I’ve been on the top 250 list on mouse and keyboard and it was the hardest thing I ever did maybe 5 in the whole world on that list that are on mouse and keyboard you have no idea how put at a disadvantage mouse players are till you play it yourself. It’s ridiculous and people like you are part of the problem with the just switch to controller than blah.

    • @JaiGe_Wins
      @JaiGe_Wins  2 місяці тому

      Respect 👊

    • @jamessaunders967
      @jamessaunders967 2 місяці тому +2

      This whole "just switch to controller" argument really has to stop. You're effectively saying "oh riding with training wheels or bowling with the rails up is so easy right? use them yourself then" like...nah I'd rather use my own skill and improve it. Some people have only ever played MnK their entire life, why would they switch to an input which they would feel horrible on, just because it helps to aim for you?
      Secondly, please provide specific examples of these "settings" you claim allow PC players (99% of which are using controller anyway lol) to "see console players first". My mate on PS5 runs the game at 1440p/120hz/120FOV which is much better performance than the average PC, so the settings console has is the same if not better in some cases. This just sounds like lies to be honest.
      When you say a "sweaty MnK player" what you're saying is someone who's probably put THOUSANDS of hours into FPS games, training their aim, getting good at quick target acquisition, tracking a fast moving target with entirely HUMAN reaction time. That all sounds like something which should be encouraged no?
      Then comparatively if you watch a "sweaty controller player" you'll see them constantly just Left-Sticking and spam-ADSing on to target to keep activating Rotational Aim Assist, and barely even touching their Right Stick in a gunfight because...guess what...they don't need to. Does this mean they don't have skill? Not at all, i'm sure a lot of them could play great with AA turned off, but the problem is that AA gives tracking abilities which no human would ever have (0ms delay instantaneous directional changes, tracking the hitbox itself, not the character model).

    • @billyb9358
      @billyb9358 Місяць тому +1

      ​@@jamessaunders967 I made the switch when wz3 dropped with very limited controller experience and while proving to be a bitch to learn proper centering and movement at first, a couple months later all I have to say is everyone who has an opinion on mnk vs roller in cod specifically should learn to play both inputs at a high level before talking. If they did everyone would share the same opinion and the discussion wouldn't exist.
      Controller wins in cod, period. Mnk can have advantages in very specific mostly rare situations but that's like arguing controller is worse because of the low parachute sensitivity lol. Both sides keep arguing over stuff they don't understand and the points being made are usually just made up BS not backed by actual experience, just repeating what others say. That being said cross-input play and RAA is here to stay and FPS games on mnk (except counter-strike etc) will likely be a thing of the past eventually so I'll stick to controller