3D Animation Basics - Nonlinear Motion Editing with Animation Layers | iClone 8 Tutorial

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  • Опубліковано 26 вер 2024

КОМЕНТАРІ • 16

  • @MatthewWells_official
    @MatthewWells_official 2 роки тому +1

    this is a great update. i end up gumming up my animation a lot with the iClone 7's current motion edit layer.

  • @TomorrowWorldStudio
    @TomorrowWorldStudio 2 роки тому +1

    Awesome thanks RL👍

  • @blurtam188
    @blurtam188 2 роки тому +1

    This fantastic!!

  • @ukmonk
    @ukmonk 2 роки тому +1

    how do you turn off auto keyframes does anyone know please? also is it possible to have a separate window/workspace so i can drag to a 2nd monitor?

  • @yotorstudio
    @yotorstudio 2 роки тому

    THANKS!

  • @SkyHandOneTen
    @SkyHandOneTen 2 роки тому

    I need to know how to fix motion popping when using the reach target and edit motion layer.

  • @ActorswithStrings
    @ActorswithStrings Рік тому

    I want to say this is great but I don't know why I need this - is it a solution in want of a problem or are they modeling something used in other animation tools?

  • @TripleGlanceLA
    @TripleGlanceLA 2 роки тому

    Love it!

  • @MikeTaylor-uw5zy
    @MikeTaylor-uw5zy 28 днів тому

    Is there any way to swap the base motion but keep your motion layer edits from the previous motion?

    • @reallusion
      @reallusion  14 днів тому

      Hi @MikeTaylor-uw5zy,
      The Animation Layers are contained within each motion clip in the timeline, and any edits made in the ""Edit Motion Layer"" will create a key in an Animation Layer. These keys can be copied to other motion clips in the timeline.
      For example, if you added a lift arm motion edit to a ""Walk01"" motion clip (and stored it on the ""Lift Arm Layer01"" in the Animation Layer dialog), and now you want to apply that same lift arm motion to a different ""Walk02"" motion.
      You can select the Animation Layer (""Lift Arm"" layer) where the keys are stored, and copy all the keys in the timeline (Right-click > Copy), then paste them to the new clip (""Walk02""). The Animation Layer stores manually edited keys, allowing you to transfer them to another motion clip.
      Pasting keys to a different motion may lead to unexpected results in how the motion is performed.

  • @AVISIONMUSICTV
    @AVISIONMUSICTV Рік тому

    Cant add additional keyframes across looped animations

  • @viktorshtam2104
    @viktorshtam2104 Рік тому

    Super super. iclone-First

  • @poochyboi
    @poochyboi Рік тому

    now all reallusion needs is an inbuilt render engine that rivals UE5 and physics like cascadeur's autoposing/autophysics and jiggly bones. and i wont need any other software.

  • @ZooDinghy
    @ZooDinghy 2 роки тому

    I would like to be able to use clips on these layers that I can move around and i can blend in and out. This way, I would use a surprise, anger, etc. clip and blend it in and out right where I need it and use a different animation/pose/etc. clip after it. This would make everything so much easier. I could chose from clips and would not necessarily have to fiddle around with keyframes (unless I create new presets) and second, I do not need so many layers for different things. I simply have clips, just as in video editing software. Blending in and out would simply be using the edges of the clips.

  • @mastjappa
    @mastjappa 2 роки тому

    Do those also work with expression layers?