Hey as a native french speaker, your french is not that bad ! 6 = six (pronounced "sis") 7 = sept (pronounced "set") 8 = huit (pronounced "wit" with a soft w) Thanks for the cast !
Do you think there is a way to have the kill count without the ui ? It is very good to have the kill count to understand the dynamics of the game but I understand that you don't like the replay ui
I agree it's great, if Relic had understood how much of the game is shown in the top half of the screen and just kept the UI in the bottom like CoH1 and CoH2. As it is though I just can't do it.... we lose too much game! I have and will continue to try and get Relic to change it, as it is I think I won't be showing their 'caster UI' in tournaments sadly. Will however show stats as much as I can.
I have to say that I don't think the game balance is in a good place right now. Vehicles, for one, are simply too fast. I'm not even jumping on the "it's not realistic" wagon (though it isn't). They simply accelerate too fast right now, imo. USF is just incredibly dominant. It seems all players have to do is rush riflemen at you, and you just have to retreat. I wonder if dropping the model count would be a sufficient nerf - kind of like CoH2? I believe riflemen have 5 models in CoH2, though I could be wrong.
• Big thanks to www.twitch.tv/dumaistv and www.twitch.tv/orangepest for helping drunk old AE cast this. • This is UMB and Kannamix's Champs Road event as seen on discord.com/invite/COHEVENTS • Patrons of mine can vote on a £50 non meta award www.patreon.com/AECoH 0:00 Game 1 24:13 Game 2 48:20 Game 3 (???)
Very well played by Symbiosis. Was a very good series and entertaining to watch.
SYMBI IS BACK?! LETS GOOOO
Hey as a native french speaker, your french is not that bad !
6 = six (pronounced "sis")
7 = sept (pronounced "set")
8 = huit (pronounced "wit" with a soft w)
Thanks for the cast !
nice casting crew - cool to have this discussion
Ggwp, great cocasting. More of this please!
man, seeing AE simp for symbiosis is so cute.
that poor panther though. he'll wake up with cold sweats after that
The Harry marder joke cracked me up 😀
Greyhound is a wiping machine, not sure why you wouldnt chase with it aggressively at start
Do you think there is a way to have the kill count without the ui ? It is very good to have the kill count to understand the dynamics of the game but I understand that you don't like the replay ui
I agree it's great, if Relic had understood how much of the game is shown in the top half of the screen and just kept the UI in the bottom like CoH1 and CoH2.
As it is though I just can't do it.... we lose too much game!
I have and will continue to try and get Relic to change it, as it is I think I won't be showing their 'caster UI' in tournaments sadly.
Will however show stats as much as I can.
what is asii?
Symbiosis best ❤
I have to say that I don't think the game balance is in a good place right now. Vehicles, for one, are simply too fast. I'm not even jumping on the "it's not realistic" wagon (though it isn't). They simply accelerate too fast right now, imo. USF is just incredibly dominant. It seems all players have to do is rush riflemen at you, and you just have to retreat. I wonder if dropping the model count would be a sufficient nerf - kind of like CoH2? I believe riflemen have 5 models in CoH2, though I could be wrong.
I’m confused. Why does everyone says Axis are OP and like 8/10 Americans win in these matches?
Because armored company + jeep openers are over-performing right now. AE has a video where the title is literally “the tourney of Jeeps”
• Big thanks to www.twitch.tv/dumaistv and www.twitch.tv/orangepest for helping drunk old AE cast this.
• This is UMB and Kannamix's Champs Road event as seen on discord.com/invite/COHEVENTS
• Patrons of mine can vote on a £50 non meta award www.patreon.com/AECoH
0:00 Game 1
24:13 Game 2
48:20 Game 3 (???)
Panter is papper in coh3, from amor does nothing
ua-cam.com/video/hnb9iqtyG68/v-deo.html yeah so balanced...
the guns sound so pitiful and weak in this game, where did they go so wrong with the sound
Yet again shows somethings wrong with balance on wehrmacht side, cant rally get desired momentum...Grens should be adjusted.
its really odd how with each game the german army gets weaker grens