MORNEDHEL, TOWER OF THE MORIQUENDI (Siege Battle) - Third Age: Total War (Reforged)
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- Опубліковано 11 вер 2024
- Enjoy :) Battle starts at 15:00
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Defenders: Dorwinion x1, Dale x1, Arthedain x1
Attackers: Misty Mountains x2, Rhovanion x2, Rhudaur x1
Honestly amazing battle to watch. I did really enjoy watching the battle and really strong players. GG hats off
Well the defenders avoided the usual mistake of dumping to much ammo into low end units early, pulled back wisely and in good order. They lost never the less as the attackers also avoided mistakes made by the aggressors in many battles, all had their units stacked up to reinforce and attacked in unison any place they could. These are the most common errors in siege battles on both sides non were committed here, an odd unit out of place or not reacting quite quick enough is not a game changer IMHO. My hats off to both sides very well played, obviously the case here is of "A"quality players on both sides.
Yep precisely. A well balanced siege, with good play from both players should lead to an attacker victory as much as most viewers prefer defended victories
good battle. I gotta say, Rhovanion's aesthetic has grown on me.
Spoilers.
There were some minor mistakes and flubs by the defenders, but in the end i think they did the best they could considering what they were going up against and how difficult to defend the settlement was. sure, they had the walls, but odd angels and the way the settlement was segmented it was always going to be difficult defending all of it.
maybe if the defenders had ignored the center of the fort and instead turtled on the walls, but that might have been cheesy.
the attackers also did a great job whittling down the defenders, attacking in sync, battering through flimsy defenses and taking advantage of the defenders not reacting in time.
they had a good chance at winning and they played really well, i think rhudar destroying the treb probably won us the game. ( i was smeaglehasabeard)
This battle was close on the 2/3 time of playing it was super fun also 51:07 my blogs were on pathans side outside being chased by winged's cav and charged them into the Royal guard some how got them out. Blogs were key to route most of the units left on y2 and tommys side. Side note the drakes are still invisible so none of the defenders saw them when we massed pushed the 4 units of trolls though. Overall was a very good battle and teams were balanced to have vert players on eachside.
yeah thats an odd visual bug, of all the things to have stealth technology its those things ^^
The defenders literally did all they could and still lost. I doubt a defensive win is possible unless the attackers are incompetent
Pyke and troll bring a big advantage for the attacker, they pushed the enemy and also they surpress enemy's offensive in longer term. Even when defender has a lot of advantage place for archer position, they could not stop a entire enemy's attack.
I'm sure if the defanders artillery isn't getting destroyed in the early game maybe they will win : (
probably, into the blobs that formed later it would have been enough to mass rout the attackers late on
yea me and tommy had the exact same army, on 13k funds as the rhovanion you can bring all your units ( besides cav) without going in the red limit with 13k. so unless you want cav or you want to go in the red limit, you will always have the same army.
similar with dorwinion and to a lesser extent numenor
gg wp! Drakes are still invisible btw
quick question, i was rewatching some of your older replays and i noticed that the wood elves rarely use the hire e leng, (the main line elvish swords spears and bows with the gold and red armor.) were they cut from the mod?
the sword and board ones were cut, the archers, spears, and two handed swords are still in the game its just that they have a armour upgrade that gives them green armor.
Ok, thanks!@@Smeaglehasabeard
I think one of the mistakes of the defenders was dumping two units of ap archers into the drakes
Maybe some a bit more quantity was needed by the defenders along with defending from the inner from the start.Also maybe they should have been more willing to dump their archer ammo into enemy frontlines other than that not a lot of things which they could have done differently.
the artillery loss was a big one, archer ammo use is always an odd thing to try and work out but they certainly needed more come the end
Good battle, the defenders should’ve brought catapults instead of trebuchets in my opinion
trebs are better now they have a bouncing projectile, catipult may have been better but as hidden said i dont think dale or downinion has any.
dorwin only has a balista while Dale has a windlance balista so treb was the only option
Really nice one
battles always decided by hoards of trolls
Hail orcs
16,000 v 7000? yet attackers still get 50 trolls and drakes?
defenders had alot of elite troops, trolls are strong but they had units to deal with them like troll slayers, one unit of trolly slayers can kill a unit of trolls and still have most of their models left ( because they have fountain guard animation now).
What's the point of creating these large detailed maps when the defenders will simply give up most of the ground and pick up the best spot, the interior? Need a bit more Med 2 siege map making ideas to make the settlement worth actually fighting in.