the first blender results isnt "about the speed of a i5 from a couple years ago"...its faster than the fastest laptop cpus available today. If you run that same render with cycles and put it on cpu compute with any windows laptop it will take longer. it is only faster on a windows laptop with cuda graphics. soon will be fast on the mac when cycles supports metal api
Nice video! Please can you make a couple more videos around different aspects of using blender? like how long it takes to render out scenes and working with larger files with higher polycounts. There is really not many videos showing how blender performs on the new Macbook Pros.
I was going to render out some of the bigger project files they provide but it was going to take hours (I don't have a schedule that would allow me to leave my Main computer rendering for so long) SORRY!
Just to be clear, you're using the latest build of Blender with M1 compatibility rather than running Blender thru Rosetta, right? (I didn't hear you say which was running)
Great video! I recently was using an i7 with RTX 1070 laptop and I feel this new m1 pro and max will match or outperform that laptop even.. it won’t touch my threadripper with RTX 3090, but that’s to be expected.
Yes I echo both of these! I think the max will be insane with higher end rendering! But then I normally pay to use a farm so as long as I can smoothly create I’m happy
you can find a prebuilt with a 4070 for around 1500$, however if you go for a custom one from microcenter or something like that you can get a much better deal
There is no GPU rendering in Blender for Metal. The Blender Foundation are finally looking at it now that Apple have tossed some money and an engineer in. So all those 32 cores are idle. Give up and wait until Metal is available in Blender.
So the performance is basically crap. This looks like marginaly better performance than on my 8 year old MBP. Honestly I expected a lot more from M1 hype.
Apple currently has far worse bang for your buck when it comes to 3d (and has done for the last 20 years). Once their metal api has been integrated by the Apple engineers who have just joined the development fund it should increase the render speed and best case scenario the £2400 32 GPU variant might perform along the same lines as a £1600 windows RTX 3070 laptop and maybe at some point in the next couple of years Macs will start to become more mainstream when it comes to 3d as applications begin to support them. But certainly as of 2021 if you buy a Mac it is simply not going to work with as many 3d applications as Windows or run as fast as a NVIDIA or AMD GPU. Case in point this mac renders the classroom scene in 12m+ and on my RTX 3090 it renders in 1 minute 20 seconds. If you want to use the mac for modelling it will run awesome as the CPU is pretty powerful (arguably far more so than similar windows models). But when it comes to shading and rendering and software support Apple is still miles behind a windows laptop with a RTX 3070 for example. I would not recommend a Mac for 3d work if 3d is their primary interest. It's also difficult to root for mac when they insist on using their closed source Metal Api instead of Vulkan which everyone else is implementing. But I am glad they are putting some effort into 3d finally. It does show with this new batch.
Just wait until Metal rendering for Cycles in Blender 3.1, then we'll see a result that gives nVidia a run for i's money. Also isn't the RTX 3090 a desktop card? Why would you compare that one? "It's also difficult to root for mac when they insist on using their closed source Metal Api instead of Vulkan which everyone else is implementing." Everyone else is using Vulkan? Cough, cough, ummm Microsoft aren't. Microsoft, like Apple have their own 3D graphics API. It's called DirectX. I don't see anyone complaining about that CLOSED API.
Not a super scientific test but I covered things for my workflow and I’m happy
the first blender results isnt "about the speed of a i5 from a couple years ago"...its faster than the fastest laptop cpus available today. If you run that same render with cycles and put it on cpu compute with any windows laptop it will take longer. it is only faster on a windows laptop with cuda graphics. soon will be fast on the mac when cycles supports metal api
Nailed it. CPU on CPU, and GPU is different ball game. Hoping for the metal cycles to arrive next spring...
1. it's barely faster if at all than current windows laptops
2. there is full metal support now and the 4090 mobile is around 10x faster lol
Now that apple is a part of Blender patrons, I hope to see more optimization in the future.
I’m excited to see what happens
Nice video! Please can you make a couple more videos around different aspects of using blender? like how long it takes to render out scenes and working with larger files with higher polycounts. There is really not many videos showing how blender performs on the new Macbook Pros.
I was going to render out some of the bigger project files they provide but it was going to take hours (I don't have a schedule that would allow me to leave my Main computer rendering for so long) SORRY!
Ek sien wat jy bedoel.
Just to be clear, you're using the latest build of Blender with M1 compatibility rather than running Blender thru Rosetta, right? (I didn't hear you say which was running)
Yeah this is the latest build through M1. But I here better compatibility is coming for these chips
Thanks for the review. 😊
Thanks for watching
This is the kind of videos I've been looking for. Did you try version 3.1 Alpha for Apple ARM?
No not yet!! I will soon though!
Is this the experimental M1 version or the regular Mac version of Blender?
Just the regular
Great video! I recently was using an i7 with RTX 1070 laptop and I feel this new m1 pro and max will match or outperform that laptop even.. it won’t touch my threadripper with RTX 3090, but that’s to be expected.
Yes I echo both of these! I think the max will be insane with higher end rendering! But then I normally pay to use a farm so as long as I can smoothly create I’m happy
And they haven't even implemented Metal. Wait for blender 3.1. It will be something
I know!! Im so excited for that update
Is there a desktop pc around the same price as the MacBook Pro that is much better overall? And what is it? Thanks
you can find a prebuilt with a 4070 for around 1500$, however if you go for a custom one from microcenter or something like that you can get a much better deal
Test render with Lumion sir.
sorry that is not something I use
There is no GPU rendering in Blender for Metal. The Blender Foundation are finally looking at it now that Apple have tossed some money and an engineer in. So all those 32 cores are idle. Give up and wait until Metal is available in Blender.
Thanks for doing a review of how it performs when actually USING blender 🙂👍
My pleasure 😊
So the performance is basically crap. This looks like marginaly better performance than on my 8 year old MBP. Honestly I expected a lot more from M1 hype.
Apple currently has far worse bang for your buck when it comes to 3d (and has done for the last 20 years). Once their metal api has been integrated by the Apple engineers who have just joined the development fund it should increase the render speed and best case scenario the £2400 32 GPU variant might perform along the same lines as a £1600 windows RTX 3070 laptop and maybe at some point in the next couple of years Macs will start to become more mainstream when it comes to 3d as applications begin to support them. But certainly as of 2021 if you buy a Mac it is simply not going to work with as many 3d applications as Windows or run as fast as a NVIDIA or AMD GPU. Case in point this mac renders the classroom scene in 12m+ and on my RTX 3090 it renders in 1 minute 20 seconds.
If you want to use the mac for modelling it will run awesome as the CPU is pretty powerful (arguably far more so than similar windows models). But when it comes to shading and rendering and software support Apple is still miles behind a windows laptop with a RTX 3070 for example. I would not recommend a Mac for 3d work if 3d is their primary interest.
It's also difficult to root for mac when they insist on using their closed source Metal Api instead of Vulkan which everyone else is implementing. But I am glad they are putting some effort into 3d finally. It does show with this new batch.
Just wait until Metal rendering for Cycles in Blender 3.1, then we'll see a result that gives nVidia a run for i's money. Also isn't the RTX 3090 a desktop card? Why would you compare that one?
"It's also difficult to root for mac when they insist on using their closed source Metal Api instead of Vulkan which everyone else is implementing." Everyone else is using Vulkan? Cough, cough, ummm Microsoft aren't. Microsoft, like Apple have their own 3D graphics API. It's called DirectX. I don't see anyone complaining about that CLOSED API.
@@johnforde7735 3090 alone costs more than the most expensive Mac buddy.