Should swap to reap over maelstrom as light bruiser in KS. You don’t clump hard enough to get consistent value out of mael. The 50% slow is much more valuable and the pull is overall better utility for the group vs the value you get from maelstrom.
@@Appoh he already has a weaken from the spear and hatchets he’s playing with. Regardless that’s not the point of their role as Ks. You kill healers from setting up stuns, locking down movement and clumping on them. Traditional Ks groups kill in stuns and setups anyways.
Not to mention the weaken upgrade only applies to the second swing of maelstrom which rarely hits cause people try to roll after the first sight of the spin I’d also like to add a small criticism; you handle the great axe very well obviously well practiced but your hammer timings are very slow you missed most strikes besides your shockwave I think you should spend some time practicing hammer alone maybe in opr or open world ect to get better timing with its attacks. The hammer hits so hard and almost no one protects against it.
you should try having an aggressive bow on your skill squad over double bb/ig. since bow has hella burst a bow with good timing can explode people from decent range. i have povs of me playing kill squad with a sns/ga skitzo and fking ppl up because i can time my heavies well
man that was really high quality war to watch....your kill squad is really good. WOW
i liked the beginning of the video man :D and then the switch to the usual:)
i really like the kill squad being controlled by a WH/GA. I think we are seeing to many kill squads with to many great swords.
man the deference from offense to defense is so crazy
Should swap to reap over maelstrom as light bruiser in KS. You don’t clump hard enough to get consistent value out of mael. The 50% slow is much more valuable and the pull is overall better utility for the group vs the value you get from maelstrom.
you might be underestimating the power of weaken form the perk
@@Appoh he already has a weaken from the spear and hatchets he’s playing with. Regardless that’s not the point of their role as Ks. You kill healers from setting up stuns, locking down movement and clumping on them. Traditional Ks groups kill in stuns and setups anyways.
Was just about to say the same thing lol
@@Appoh you don't need to weaken healers, they aren't clump fighting. Also 7:22 prime example of why reap is better for KS
Not to mention the weaken upgrade only applies to the second swing of maelstrom which rarely hits cause people try to roll after the first sight of the spin
I’d also like to add a small criticism; you handle the great axe very well obviously well practiced but your hammer timings are very slow you missed most strikes besides your shockwave I think you should spend some time practicing hammer alone maybe in opr or open world ect to get better timing with its attacks. The hammer hits so hard and almost no one protects against it.
Amazing video love your content! I aspire to be like you one day lol sometimes hatchet and gs doesnt cut it haha
you should try having an aggressive bow on your skill squad over double bb/ig. since bow has hella burst a bow with good timing can explode people from decent range. i have povs of me playing kill squad with a sns/ga skitzo and fking ppl up because i can time my heavies well
I'm new to the game and was wondering about blunderbuss + great axe or hatchet, are either builds good rn?
Spear and bb would be better. Spear has good cc , so you can set up a stunn into bb dmg. Warhammer could work aswell.
@@Linus1871 but wouldn't those suffer with no mobility?
Heavy bb ss is a decent meme build you can try out to harass and or lock healers down for your squad to kill
What kind of language does this man speak?
wow feker jugando new ajajajjaja