The side effects of the traumas in Prey were the worst parts. Haemorrhage would make you lose health if you sprinted, but you could also hear your wet shoes and you leave bloody footprints. You couldn't jump with broken legs, and you would hear your bones crunch if you tried.
0:00 Intro 0:17 Kingdom Come Deliverance 1:59 Prey 3:25 Fear & Hunger 4:38 Metal Gear Solid 3 6:15 Green Hell 7:26 Project Zomboid 8:59 Bushido Blade 10:18 Kenshi 11:37 Rimjob 13:00 Escape From Tarkov I didn't it being tagged as "Number x" 😅
To be honest, the first games that ever really made me "feel" the pain of an injury were the recent Tomb Raider games. Somebody on that dev team wanted Lara to suffer, and she definitely did that...the actual "injuries" only really happen as part of cutscenes, any in-game damage can be rectified, but the stuff that she takes in those scripted scenes always got under my skin pretty good... That and RE8's bloody hand-injury fetish, that was a bit much too....
Yeah whoever was designing those injuries deserves some props. Unlike most games that mostly use the same model, Lara's model got so many different cuts and bruises and wounds. The shirt would rip and stay ripped. Her clothes would stain with blood. Sometimes the wounds were fresh, sometimes you could tell it'd been healing, sometimes the wound opened back up after she gets into another tussle and it's obviously different than when she first got the wound. When it rained or she went through water, all the blood and dirt on her would get washed off... It really helped with immersion seeing Lara's body change and react to the environment as the game went on.
@@lunarjellyfish5538 That, but they were seriously hard to watch sometimes. I'm not squeamish about video game violence or injuries, but those games and the actress really sell you on it, makes you feel it in your gut 😵😵😵
"Argh! I've been bit on the neck! Guess I should poor more of this medicine on my nearly severed hand again...yup, all over it...dump the whooooole thing out, mm, yeah, that's better...who needs fingers!?"
I'd recommend The Long Dark as well. Survival sim with a heavy emphasis on realism in that you're literally just trying to survive the Canadian winter. While the variety of injuries isn't as in depth as some of the entries here, the addition of temperature, hunger/thirst and rest management can complicate conditions quickly, making injuries extremely undesirable.
You definitely have no friends, also how in the hell is that hypocritical, you harass someone for a typo then use a word that doesn’t make any sense in context at all
A small but cool detail in Bushido Blade - When you lose and you select continue (like in Tekken), you play the match again, but your character is bandaged. And the more you lose, the more bandaged your character is.
Arma 3's Ace mod goes into excruciating detail with injuries too. When you get hit your character is in pain, which requires morphine, but if you're bleeding the morphine will leak out of you. Plus it lowers your heart rate, requiring epinephrine, or else you might never wake up the next time you get shot. Medics also need to carry saline to refill your body with blood and fluids if you lose too much. It is hardcore, but very fun at times.
Ace creates some of the best scenarios, it makes medevac a legitimate thing as opposed to just purely roleplaying it. It means that field hospitals can be a real thing because now a player who actually knows the ace medical system is required to heal and might not be on hand in the front lines. Medevac and then treating the wounded allowing them time to recover after being carried or transported to the hospital becomes a real concern so it effect gameplay hugely not just individual wounds, really in depth and immersive system perfect for that game.
Epi in trauma is a terrible idea. So are fluids besides blood. There’s no point in expanding the volume of that volume isn’t carrying RBCs, and you’re also contributing to Coagulopathy, hypothermia, acidosis, and hypocalcemia- all four points on the trauma lethal Diamond! Cool that they have you using all these different tools in your toolbox, but it’s not realistic at all. Massive trauma gets TXA, pain control, and wound dressing. If you’re in an austere environment, needle decompression for worsening SOB with a GSW to the chest is a good idea.
I'm a huge DayZ guy and I know it was originally an Arma 3 add-on. Does Arma 3 have the same type of injuries as DayZ ? Or does this mod add that depth of injuries?
@@Mr.Rogers91 originally, it was an Arma 2 addon, not arma 3. Maybe there is an Arma 3 addon now but the Arma 2 addon is the one that got famous back in the day
@@HyperkalemiaSineWave ah yeah. I wasn't an Arma player I remember seeing an ad for DayZ standalone and was dying to play. Didn't start playing until like 2018/19 and love it. Would love to see a new one on Unreal 5 drop
I started playing RimWorld when it had only one animal and only two kinds of raids. Looking back, this game went far, extremely complex while still having a nice learning curve
I think DayZ deserves an honourable mention here, as it can get very frustrating being sick or injured and not being able to find the materials you need to heal
Don't forget Tao Feng. "Limb damage alert" > "Limb damage danger!" > "LIMB DAMAGE!!" Really underrated street fighter type game where you can repeatedly deal blows to your opponent's limbs. If you don't vary your attacks enough or if they don't avoid those attacks enough... that limb can be damaged and will severely weaken their kicks if it's their leg, or their punches if it's their arm. You can heal mid-fight by using Chi, but you have to try not to straight up lose the fight cuz you're focused on healing.
I'm glad you included Fear & Hunger! It's a really good game with super interesting lore, characters, and locations -- and gets more forgiving/do-able once you get party members! Highly recommend it and #2, Fear & Hunger: Termina as well!
It's nice to see fear and hunger getting some recognition outside of it's previously very small niché. When I first saw this video, I was like "oh, FnH would fit it very well, but it won't be there cause it's too ovscure" and yet here we are. I must have missed the time when it got more recognition.
Yeah, it was pretty unforgiving. Crippled leg? You can't run and will move clumsily. Injured arm? Cannot aim. Too much damage? Your vision will begin turning black and white until you can barely move. The great thing was having to actually stop to heal yourself. Oh and the poor guy even suffered from vertigo ffs.
One game that could be on this list is Mordheim: City of the Dammed! Tactical game where injury could mean: - Wooden legs ( can no longer climb, affects tile movement, and jumping down if affected) - Head injuries (can cause confusion where you lose your turn, or worse attack your friends (there is a myriad of head injuries, don't remember them all)) - Severed arm (can no longer climb, can no longer use 2 handed weapons) - Eye injury (lowers perception, meaning you will not see your enemies and traps) - Ear injury (lower perception) The list goes on. This in a squad tactical game, means your most valuable soldier can be rendered almost useless anytime. One of the most stressful games I have played.
Had a real love/hate relationship with Green Hell. Already had a phobia of jungles and all the nasty crap you can get there, and this game really reinforced that hard :') Still had fun, but it also perfectly shows that you shouldn't get close to a jungle, unless you know what you are doing.
Indeed, survival outdoors is a world of pain and most people know next to nothing about it. Like this time in south America where the army lost their search dog when looking for the two kids that survived from an airplane crash. You don't leave from the crash site! It was a miracle that the kids survived for two days!
No one ever knows about " Bushido blade !" . Me , my dad , and my uncle along with some of their friends would hold basically tournaments at the house on the weekends . So many great memories playing that game . I miss those days so much !
Really interesting list. It doesn't affect the mechanics of where you get hit, but I thought of X-Men Origins: Wolverine. It had the awesome portrayal of believable damage and healing factor in where Logan was not just an outer model shell. They rendered muscle layers, organs, and skeleton underneath the character model. You could receive extensive injuries (i.e. blown almost to a shiny skeleton by a rocket impact) and it would heal the muscle layer then skin back gradually. If only one side of you got hit, you will look like Two Face for a while before it restores. Same with accurate lingering bullet holes, and not all enemy guns cause the same size wound. Wherever you got damaged, it will show, fill out and close. Obviously the healing is unrealistic, but still a really cool concept for supernatural game characters where that is applicable.
thought maybe 7 Days to Die would be on here or at least get an honorable mention. one of the worst injuries in that game is a sprain or broken leg; running or jumping while you have that prolongs the time it takes to heal and you move slower while it's active.
You left out Mordheim: City of the Damned. If one of your characters goes down you have to roll for an injury, where your characters can get cuncussed, lose fingers or eyes, limbs, or just die. Permanent injuries leave you debilitated in some way and are reflected in the character model, and with forced Iron Man mode you're just stuck with it.
I love when Falcon mentions Project Zomboid. There's so much to say about that game and I wish he'd bring it up more often because it fits soooo many categories and always gets left out. That said, falcon is the GOAT.
I would add as a honorable mention "Call of Ctulhu:Dark Corners of the Earth", dealing with limb injury system where, especially on a higher difficulties is Hard, combine it with sanity system and you get yourself a really hard game, even with pretty simplistic healing process.
I like when games have these elements, when Poltergeist broke my legs in Prey, game started to play the sound of broken bones and that was uncomfortable + marks of bleeding on the floor were immersive to see
The most brutal injury in Tarkov is when you're leg gets blacked and you can't jump. I was 3 feet from the extract on the opposite side of a normally easy to jump fence. I died there. Also, concussions are super annoying.
actually sleep to heal a broken leg is very accurate, it is when the body regenerates the most but obviously it won't be on one night you'll need months
The game SCUM also has a pretty in-depth injury system (and not just injuries, but all kinds of bad status effects). The body is split up into many different parts, you can suffer various kinds of injuries (scratches, burns, gunshot wounds, etc.) on every part, and there are several layers of severity for each (with worsening consequences for your attributes, vision, and so on).
Green Hell has this fun mechanic that even if you think you're well stocked up on everything, suddenly there comes a Puma and just rips you apart and you need to use up all your healing stuff to go back to point 0. Happened to me a lot of times, just when I wanted to continue my journey, I had to stay "back at home" to prepare again.
PLEASE FALCON we need a top ten with realistic shooter. don't even know if we can get game where when you shoot a guy in the arm is hurt and can use it, if you blow his knee, he can't walk. seriously the last time a saw a game with those feature it was the very hardcore "soldier of fortune". where you could explose legs and arms . THANK YOU FOR READING (sorry bad english)
Interesting how Bushido Blade seems to be a sort of early *arena* fighter; I guess that's one of the things that makes it stand out from even a game like Hellish Quart even though its injury system is basically *identical* . Bushido Blade really seemed to be ahead of its time, and I think I'll have to *emulate* it.
@@natejohnson9738 I don't think *arena* fighters were really a thing before then though; *that's* what I mean. And yeah, I've played Hellish Quart, but neither of the Bushido Blade games.
I don't think any injury/wellness system can top Cataclysm: Dark Days Ahead. In addition to all manner of possible injuries and illnesses and ways to cure them, you have to worry about vitamin deficiencies as well. The volume of food you consume compared to the available volume in your stomach matters. It's that detailed. I'd also like to give Caves of Qud a shoutout because you can regrow your severed body parts in that game through several methods, and you can cannibalize your own body parts if you're starving. There's also a special achievement in that game for wearing your severed face on your face.
@@DisorientedWanderer I totally understand. I'm old enough that I remember when all games looked like that, so that's why it doesn't bother me, but I imagine it's a very different experience for younger people. I think Project Zomboid is a pretty substitute, though. It has a lot of the same mechanics and better graphics.
I remember breaking both my arms in that game after fighting my way through some late game content. Terrifying to be that deep and do almost zero damage.
@@DisorientedWanderer I haven't done much with mods myself, but if you're looking for someone to bounce ideas off of, I recommend NoMiS Plays and Cromulent Archer. Both play zomboid regularly, with and without mods, and both are very responsive to questions in the comments sections of their videos.
I'm really glad to see Kenshi being mentioned. However, I don't think you guys did it real justice. It's not just a sandbox, it is THE definitive sandbox game. I highly suggest you guys take a deeper look at it. It was a one man's passion project for a decade. Give it a serious go, please.
Dayz also has a punishing injury system aswell. For example if you get hurt like getting shot once, breaking a bone by gunshot, or suffering from blunt force, etc., you can pass out for a given amount of time.
The Mechwarrior games had some good damage consequences for their time and the original Ghost Recon was awesome for realism--if you get shot you're lucky to keep that character, most of the time they just get gunned down but taking hits to various body parts would have different effects.
Yeah, I hope Falcon, Jake, and the others are taking care of themselves at the same time. Falcon sounds under the weather again, and I really hope he’s ok.
Surprised you didn't mention that you can lose your limbs on Kenshi, which will hinder you in different ways unless you get a prosthetic, which even then, depending on the prosthetic you have, can still leave you worse at certain things. One time, my main character and one of his squad mates both had the same lockpicking skill, but she could get into chests I couldn't even attempt to pick because she still has both arms while I have an Economy Arm on my left. Also each race and subrace has different stats on their limbs, Skeletons (the robots) being the physically strongest with 200 HP for each body part and Hivers (bug people) being the weakest, with Hive Workers specifically only having 75 HP for each body part except their head that's got 125.
I can't believe Fear and Hunger made one of these lists. BTW it gets a lot more sadistic than losing your arms and legs, but it's also a really great but difficult game.
They didn't go into Kenshi as much as they could have. You can also loose limbs in that game as well, although they can sort of be replaced with.... things.
@EunoiaAnrkyuk I'd rather have a fake arm than die from Severe anal bleeding. Especially since the only way to "cure" it is by having sex on a ritual circle in tribute to Sylvain (and also morphing into one flesh with your partner in the process.)
Hey guys love your work, just a housekeeping suggestion. Can you please title the chapters the game you are discussing, instead of just numbers? It would be really helpful. Keep up the great work!
You never mentioned that in kenshi your limbs can be cut off and if you manage to survive that you gotta crawl to a town with a robotics shop to buy limb replacements
Stoneshard is a game you don't want to be reckless in. Despite the huge setbacks one can get if your save was a while ago, it's still a game that tempts you back, teaching you to be more careful and acting smarter. Great game.
@@nakumavecaan254 Oh yeah, Stoneshard punishes you pretty hard if you fuck up. I've not played it in ages but it's one of those games where one small mistake can snowball into an out of control cockup cascade, right?
Deadliest warrior game did have a fun zombie mode where your characters could survive until they're just a leg and their crotch. And Joan of arc could still kick enemies off the map being just a pair of legs.
I'd like to give a bit of a nod to Mirror's Edge not for an injury you actually play with in the game, but for that genuinely sickening bone breaking noise when you miss a jump and plummet to the ground from the roof of a multi story building.
I was reminded of Robinson's Requiem (not many people probably remember this game, but I guess you'd call it the prototype survival game when talking about games like Green Hell) and strangely also of Die By The Sword.
Realistic injuries?! I remember space station 13, with its elaborate system of injuries and internals. fractures and many other mechanics related to medicine.
when i think of a game with realistic injuries, its definitly "robinsons requiem" from the early 90s. its a first person survival game. and you got to treat your wounds with a medkit. but you gotta use the specific medication and treatment for all of your wounds and illnesses. if nessesary, you can amputate limbs. and much more. too bad, the graphics of the game didnt age well. but i would love to see a remake of it. the game was way ahead of its time.
Kingdom Come Deliverance was so great and underrated. I spent hours. Playing BG3 now and I’m having the same effect. I just want to keep playing. I hope they make a sequel to the game. Henry’s story haven’t done yet.
Great video but an honorable-mention would have to be Resident Evil because nothing is worse than walking around being really slow and injured looking for a herb.😂
Naw cause it's still very unrealistic it wasnt until that God awful operation racoon city that you even had a chance of being infected with the virus. Tons of games have you limping around with low health. Ark would of been a better mention
The side effects of the traumas in Prey were the worst parts. Haemorrhage would make you lose health if you sprinted, but you could also hear your wet shoes and you leave bloody footprints. You couldn't jump with broken legs, and you would hear your bones crunch if you tried.
0:00 Intro
0:17 Kingdom Come Deliverance
1:59 Prey
3:25 Fear & Hunger
4:38 Metal Gear Solid 3
6:15 Green Hell
7:26 Project Zomboid
8:59 Bushido Blade
10:18 Kenshi
11:37 Rimjob
13:00 Escape From Tarkov
I didn't it being tagged as "Number x" 😅
Rimjob is one of my favorite games
@@frostypineapplefr
Fear and hunger getting more recognition!
Love me some rimjob
I think Fallout 4 is missing i would rank it number 7 probably.
To be honest, the first games that ever really made me "feel" the pain of an injury were the recent Tomb Raider games. Somebody on that dev team wanted Lara to suffer, and she definitely did that...the actual "injuries" only really happen as part of cutscenes, any in-game damage can be rectified, but the stuff that she takes in those scripted scenes always got under my skin pretty good... That and RE8's bloody hand-injury fetish, that was a bit much too....
Yeah whoever was designing those injuries deserves some props. Unlike most games that mostly use the same model, Lara's model got so many different cuts and bruises and wounds. The shirt would rip and stay ripped. Her clothes would stain with blood. Sometimes the wounds were fresh, sometimes you could tell it'd been healing, sometimes the wound opened back up after she gets into another tussle and it's obviously different than when she first got the wound. When it rained or she went through water, all the blood and dirt on her would get washed off... It really helped with immersion seeing Lara's body change and react to the environment as the game went on.
@@lunarjellyfish5538 That, but they were seriously hard to watch sometimes. I'm not squeamish about video game violence or injuries, but those games and the actress really sell you on it, makes you feel it in your gut 😵😵😵
"Argh! I've been bit on the neck! Guess I should poor more of this medicine on my nearly severed hand again...yup, all over it...dump the whooooole thing out, mm, yeah, that's better...who needs fingers!?"
I'd recommend The Long Dark as well. Survival sim with a heavy emphasis on realism in that you're literally just trying to survive the Canadian winter. While the variety of injuries isn't as in depth as some of the entries here, the addition of temperature, hunger/thirst and rest management can complicate conditions quickly, making injuries extremely undesirable.
Great, i just thought "The Long Dark" is missing from this list and the top post is yours. You are fighting the world as much as the wildlife.
I can handle a game that has intense systems and an oppressive atmosphere. But when the controlls suck that much, I'm out.
Brilliant game, real gem!
Walking sim
@@travismcnasty51 The long dark is great, Keyboard/mouse is perfect. But you're spot on about controller controls.
takov players: cheaters are a problem
tarkov devs: weve added anxiety to the game
Is Takov a Mexican ripoff of Tarkov?
LOL @@flatstheflounder338
@@flatstheflounder338nitpicking for the sake of nitpicking, grow up
@@kylelee1014 getting on the defensive for the sake of it, hypocrite much?
You definitely have no friends, also how in the hell is that hypocritical, you harass someone for a typo then use a word that doesn’t make any sense in context at all
A small but cool detail in Bushido Blade - When you lose and you select continue (like in Tekken), you play the match again, but your character is bandaged. And the more you lose, the more bandaged your character is.
Arma 3's Ace mod goes into excruciating detail with injuries too. When you get hit your character is in pain, which requires morphine, but if you're bleeding the morphine will leak out of you. Plus it lowers your heart rate, requiring epinephrine, or else you might never wake up the next time you get shot. Medics also need to carry saline to refill your body with blood and fluids if you lose too much. It is hardcore, but very fun at times.
Ace creates some of the best scenarios, it makes medevac a legitimate thing as opposed to just purely roleplaying it. It means that field hospitals can be a real thing because now a player who actually knows the ace medical system is required to heal and might not be on hand in the front lines. Medevac and then treating the wounded allowing them time to recover after being carried or transported to the hospital becomes a real concern so it effect gameplay hugely not just individual wounds, really in depth and immersive system perfect for that game.
Epi in trauma is a terrible idea. So are fluids besides blood. There’s no point in expanding the volume of that volume isn’t carrying RBCs, and you’re also contributing to Coagulopathy, hypothermia, acidosis, and hypocalcemia- all four points on the trauma lethal Diamond! Cool that they have you using all these different tools in your toolbox, but it’s not realistic at all. Massive trauma gets TXA, pain control, and wound dressing. If you’re in an austere environment, needle decompression for worsening SOB with a GSW to the chest is a good idea.
I'm a huge DayZ guy and I know it was originally an Arma 3 add-on. Does Arma 3 have the same type of injuries as DayZ ? Or does this mod add that depth of injuries?
@@Mr.Rogers91 originally, it was an Arma 2 addon, not arma 3. Maybe there is an Arma 3 addon now but the Arma 2 addon is the one that got famous back in the day
@@HyperkalemiaSineWave ah yeah. I wasn't an Arma player I remember seeing an ad for DayZ standalone and was dying to play. Didn't start playing until like 2018/19 and love it. Would love to see a new one on Unreal 5 drop
I started playing RimWorld when it had only one animal and only two kinds of raids. Looking back, this game went far, extremely complex while still having a nice learning curve
Red Dead Redemption 2 Arthur healing that injury was some next level stuff.
I think DayZ deserves an honourable mention here, as it can get very frustrating being sick or injured and not being able to find the materials you need to heal
1000 ways to die simulator honestly😅
Don't forget Tao Feng. "Limb damage alert" > "Limb damage danger!" > "LIMB DAMAGE!!"
Really underrated street fighter type game where you can repeatedly deal blows to your opponent's limbs. If you don't vary your attacks enough or if they don't avoid those attacks enough... that limb can be damaged and will severely weaken their kicks if it's their leg, or their punches if it's their arm. You can heal mid-fight by using Chi, but you have to try not to straight up lose the fight cuz you're focused on healing.
I'm glad you included Fear & Hunger! It's a really good game with super interesting lore, characters, and locations -- and gets more forgiving/do-able once you get party members! Highly recommend it and #2, Fear & Hunger: Termina as well!
Ive been watching eyepatch wolf play this. So god damn interesting!
I got r***d 10minutes into the game and had my legs cut off. Wasn't really expecting that.
The best part in fear and hunger is became Jesus......
@@noobestofdamall sounds like it went easy on you lol
It's nice to see fear and hunger getting some recognition outside of it's previously very small niché. When I first saw this video, I was like "oh, FnH would fit it very well, but it won't be there cause it's too ovscure" and yet here we are. I must have missed the time when it got more recognition.
Any list that can include Kenshi is a top tier list. One of my most played games on stream, such a unique experience.
@@Dfjs427 then it would be the top tier of worst lists of all time
Hellish Quart is like a modernization of what Bushido Blade did. It's excellent
Came here to say exactly this lol
I'm surprised it wasn't on the list.
Maybe because it's not actually out yet, still in Early Access. Still being heavily worked on, so kinda hard to tell what might change.
@@butwhataboutdragons7768 huh. Didn't know that, not on that platform
Call of Cthulhu Dark Corners of the Earth was pretty ruthless with sanity efects and having an arm injured to be able to aim. Loved that game
Also broken legs, which slows you down like freaking hell and makes you limp, so your camera start to shake like mad.
Yeah, it was pretty unforgiving. Crippled leg? You can't run and will move clumsily. Injured arm? Cannot aim. Too much damage? Your vision will begin turning black and white until you can barely move. The great thing was having to actually stop to heal yourself. Oh and the poor guy even suffered from vertigo ffs.
Or the poisoning wounds that was gross and you had to get the antidote.
One game that could be on this list is Mordheim: City of the Dammed!
Tactical game where injury could mean:
- Wooden legs ( can no longer climb, affects tile movement, and jumping down if affected)
- Head injuries (can cause confusion where you lose your turn, or worse attack your friends (there is a myriad of head injuries, don't remember them all))
- Severed arm (can no longer climb, can no longer use 2 handed weapons)
- Eye injury (lowers perception, meaning you will not see your enemies and traps)
- Ear injury (lower perception)
The list goes on. This in a squad tactical game, means your most valuable soldier can be rendered almost useless anytime. One of the most stressful games I have played.
Had a real love/hate relationship with Green Hell. Already had a phobia of jungles and all the nasty crap you can get there, and this game really reinforced that hard :')
Still had fun, but it also perfectly shows that you shouldn't get close to a jungle, unless you know what you are doing.
Indeed, survival outdoors is a world of pain and most people know next to nothing about it. Like this time in south America where the army lost their search dog when looking for the two kids that survived from an airplane crash. You don't leave from the crash site! It was a miracle that the kids survived for two days!
Never thought I’d see Bushido Blade in any list. Thought it was a rare unknown gem. Good game.
No one ever knows about " Bushido blade !" . Me , my dad , and my uncle along with some of their friends would hold basically tournaments at the house on the weekends . So many great memories playing that game . I miss those days so much !
I'm so glad to see so many indie games in here. Project Zomboid, Rimworld, and Kenshi are some of my favourites.
Really interesting list. It doesn't affect the mechanics of where you get hit, but I thought of X-Men Origins: Wolverine. It had the awesome portrayal of believable damage and healing factor in where Logan was not just an outer model shell. They rendered muscle layers, organs, and skeleton underneath the character model.
You could receive extensive injuries (i.e. blown almost to a shiny skeleton by a rocket impact) and it would heal the muscle layer then skin back gradually. If only one side of you got hit, you will look like Two Face for a while before it restores. Same with accurate lingering bullet holes, and not all enemy guns cause the same size wound. Wherever you got damaged, it will show, fill out and close.
Obviously the healing is unrealistic, but still a really cool concept for supernatural game characters where that is applicable.
I'm so glad they mentioned MGS3. I played it for the first time recently and it was so much fun
I might give it a try
Only mgs game I haven't played. Hate Konami but give me those ports! Lol
I wish PlayStation didn't take it off the classics section. I wanted to play it again.
thought maybe 7 Days to Die would be on here or at least get an honorable mention.
one of the worst injuries in that game is a sprain or broken leg; running or jumping while you have that prolongs the time it takes to heal and you move slower while it's active.
Dysentery is probably the absolute worst early game.
I was shocked when I saw how different the PC version was from console. Console players got the finger
You left out Mordheim: City of the Damned. If one of your characters goes down you have to roll for an injury, where your characters can get cuncussed, lose fingers or eyes, limbs, or just die. Permanent injuries leave you debilitated in some way and are reflected in the character model, and with forced Iron Man mode you're just stuck with it.
I know it isn't base game but ArmA 3's KAT mod takes medical systems to a new level
Can’t believe you included Kenshi! One of my favorite games and I feel it doesn’t get talked about enough!
Bushido Blade is legendary imo. It's such a cool combination of intuitive and hard af. Instant classic.
I was sure n1 would be Dwarf Fortress, it has the most complex combat and damage system I've seen
I love when Falcon mentions Project Zomboid. There's so much to say about that game and I wish he'd bring it up more often because it fits soooo many categories and always gets left out. That said, falcon is the GOAT.
👍🏼
Showed up for Kenshi, love to see it!
Although not realistic in terms of consequences, I loved the injury animations in Far Cry 3. Pulling sticks out your arm etc.. Eurgh!
I would add as a honorable mention "Call of Ctulhu:Dark Corners of the Earth", dealing with limb injury system where, especially on a higher difficulties is Hard, combine it with sanity system and you get yourself a really hard game, even with pretty simplistic healing process.
I like when games have these elements, when Poltergeist broke my legs in Prey, game started to play the sound of broken bones and that was uncomfortable + marks of bleeding on the floor were immersive to see
The most brutal injury in Tarkov is when you're leg gets blacked and you can't jump. I was 3 feet from the extract on the opposite side of a normally easy to jump fence. I died there.
Also, concussions are super annoying.
actually sleep to heal a broken leg is very accurate, it is when the body regenerates the most but obviously it won't be on one night you'll need months
The game SCUM also has a pretty in-depth injury system (and not just injuries, but all kinds of bad status effects). The body is split up into many different parts, you can suffer various kinds of injuries (scratches, burns, gunshot wounds, etc.) on every part, and there are several layers of severity for each (with worsening consequences for your attributes, vision, and so on).
Bushdo blade kicks ass!!!!! I remember playing this Christmas with my cousin back in the day 1997 or 98
I would recommend SCUM. its got the most realistic injury system I have experienced in a game. It is truly insane how in depth they go in SCUM.
Barotrauma & Hellish Quart would’ve also been good additions.
Green Hell has this fun mechanic that even if you think you're well stocked up on everything, suddenly there comes a Puma and just rips you apart and you need to use up all your healing stuff to go back to point 0. Happened to me a lot of times, just when I wanted to continue my journey, I had to stay "back at home" to prepare again.
Honorable mention would be RDR2 where your horse can literally die
PLEASE FALCON we need a top ten with realistic shooter. don't even know if we can get game where when you shoot a guy in the arm is hurt and can use it, if you blow his knee, he can't walk.
seriously the last time a saw a game with those feature it was the very hardcore "soldier of fortune". where you could explose legs and arms . THANK YOU FOR READING (sorry bad english)
operation flashpoint and ready or not come to mind
Interesting how Bushido Blade seems to be a sort of early *arena* fighter; I guess that's one of the things that makes it stand out from even a game like Hellish Quart even though its injury system is basically *identical* . Bushido Blade really seemed to be ahead of its time, and I think I'll have to *emulate* it.
You've never played it? There's 2 of them, the second one is better. I wouldn't call it ahead of it's time
@@natejohnson9738 I don't think *arena* fighters were really a thing before then though; *that's* what I mean. And yeah, I've played Hellish Quart, but neither of the Bushido Blade games.
Bushido Blade had character and weapon changeouts and certain character wielded different weapons more effectively than others. Such a great mechanic
@@natejohnson9738 Ew no, the second one isn't better
@@st.haborym sure it's
Starfield has a impressive injury system from the injures to stamina depletion actually gives you a cough!
I got crippled from frostbite while fighting some terrormorphs lmfao
For Fallout 3, there was a mod made by Arwen which was awesome in the injuries domain
I don't think any injury/wellness system can top Cataclysm: Dark Days Ahead. In addition to all manner of possible injuries and illnesses and ways to cure them, you have to worry about vitamin deficiencies as well. The volume of food you consume compared to the available volume in your stomach matters. It's that detailed. I'd also like to give Caves of Qud a shoutout because you can regrow your severed body parts in that game through several methods, and you can cannibalize your own body parts if you're starving. There's also a special achievement in that game for wearing your severed face on your face.
I love so much about that game but the visuals and gameplay makes it hard for me to stick with it and actually get somewhere
@@DisorientedWanderer I totally understand. I'm old enough that I remember when all games looked like that, so that's why it doesn't bother me, but I imagine it's a very different experience for younger people. I think Project Zomboid is a pretty substitute, though. It has a lot of the same mechanics and better graphics.
I remember breaking both my arms in that game after fighting my way through some late game content. Terrifying to be that deep and do almost zero damage.
@@kareningram6093 I absolutely love project zomboid. Been trying out different mods to add more difficulty and realism to it.
@@DisorientedWanderer I haven't done much with mods myself, but if you're looking for someone to bounce ideas off of, I recommend NoMiS Plays and Cromulent Archer. Both play zomboid regularly, with and without mods, and both are very responsive to questions in the comments sections of their videos.
The Deadliest Warrior game on PS3 is one that is stuck in my mind. A fighting game where you can lose individual limbs
I'm really glad to see Kenshi being mentioned. However, I don't think you guys did it real justice. It's not just a sandbox, it is THE definitive sandbox game. I highly suggest you guys take a deeper look at it. It was a one man's passion project for a decade. Give it a serious go, please.
Rimworld is by far one of the most fun games to watch.
It's a colony sim... but I call it a drama simulator
Dayz also has a punishing injury system aswell. For example if you get hurt like getting shot once, breaking a bone by gunshot, or suffering from blunt force, etc., you can pass out for a given amount of time.
The Mechwarrior games had some good damage consequences for their time and the original Ghost Recon was awesome for realism--if you get shot you're lucky to keep that character, most of the time they just get gunned down but taking hits to various body parts would have different effects.
S.T.A.L.K.E.R. series and its G.A.M.M.A. standalone modpack also have a pretty unforgiving injury system.
I'm injured thinking how Falcon plays video games.
But I'm sure it involves persistence
The fact that you guys do 30 videos a month is outstanding!
Could you imagine if it was 60 videos a month? Talk about quality of quantity!
So far way better than IGN’s content, hope they don’t get bought by IGN at some point!
Yeah, I hope Falcon, Jake, and the others are taking care of themselves at the same time. Falcon sounds under the weather again, and I really hope he’s ok.
Rimworld without even a mention of Dwarf Fortress. Unforgivable.
OMG!!! Bushido Blade was my game on the PS. I loved how the injuries worked. I completely forgot about it until you mentioned it.
I know this probably sounds so lame but you guys make me feel better on days where I am feeling down so thank you😅❤
I think a game with individual organs, veins and arteries would be amazing, like that much attention to detail would be impressive
Ahh, thank you for including the scene of Snake relocating his elbow, that one is wonderful
Surprised you didn't mention that you can lose your limbs on Kenshi, which will hinder you in different ways unless you get a prosthetic, which even then, depending on the prosthetic you have, can still leave you worse at certain things. One time, my main character and one of his squad mates both had the same lockpicking skill, but she could get into chests I couldn't even attempt to pick because she still has both arms while I have an Economy Arm on my left.
Also each race and subrace has different stats on their limbs, Skeletons (the robots) being the physically strongest with 200 HP for each body part and Hivers (bug people) being the weakest, with Hive Workers specifically only having 75 HP for each body part except their head that's got 125.
Very happy to see Project Zomboid in here :)
Tarkov has to be the most painful game to play yet so addicting. Never felt so much frustration before
Poor Falcon. He sounds like he isn't have a good day. I hope his day gets better.
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Caves of Qud and Dwarf Fortress are both super detailed, Dwarf Fortress to an insane degree.
I how this channel won't stop talking about Prey. It needs more love.
Bushido Blade 2 is one of the best fighting games of all time and I’d really like them to bring that game back
Yoooo fear and hunger making it on a gameranx video!! Hell yeah
I can't believe Fear and Hunger made one of these lists. BTW it gets a lot more sadistic than losing your arms and legs, but it's also a really great but difficult game.
They didn't go into Kenshi as much as they could have. You can also loose limbs in that game as well, although they can sort of be replaced with.... things.
@EunoiaAnrkyuk I'd rather have a fake arm than die from Severe anal bleeding. Especially since the only way to "cure" it is by having sex on a ritual circle in tribute to Sylvain (and also morphing into one flesh with your partner in the process.)
Crazy that the long dark ,dayz or S.T.A.L.K.E.R are not in this list especially with how deep stalkers injuries are I'd say equal with tarkov.
So glad to see Bushido blade on this list! I loved that game. Still have it on my emulator
Hey guys love your work, just a housekeeping suggestion. Can you please title the chapters the game you are discussing, instead of just numbers? It would be really helpful. Keep up the great work!
Colosseum way to Freedom from the ps2 days had the most realistic combat for its time especially during fights
You never mentioned that in kenshi your limbs can be cut off and if you manage to survive that you gotta crawl to a town with a robotics shop to buy limb replacements
In my opinion video games that show realistic injuries make it relatable in a way because u can imagine if you had those injuries in real life
Stoneshard has a pretty detailed injury system that even models mental health.
Stoneshard is a game you don't want to be reckless in. Despite the huge setbacks one can get if your save was a while ago, it's still a game that tempts you back, teaching you to be more careful and acting smarter. Great game.
@@nakumavecaan254 Oh yeah, Stoneshard punishes you pretty hard if you fuck up. I've not played it in ages but it's one of those games where one small mistake can snowball into an out of control cockup cascade, right?
@@st.haborym Yep. Started a new game recently and got mauled by wolves for my overconfidence :D
You reminded me that on my most recently played MGS3 save i’m still on the injury menu tutorial and have been for years now 💀
Special mention to The Flame in the Flood: Broken Bone, Dehydration, Dysentery, Dehydration, Giardia, Laceration
Deadliest warrior game did have a fun zombie mode where your characters could survive until they're just a leg and their crotch. And Joan of arc could still kick enemies off the map being just a pair of legs.
I would love to see a racing game like this with the car parts. I know some kind of do, but specific engine parts are rarely mentioned.
bushido blade is so underrated. and that final boss with a gun was insane
Hey ! I want to request something, top 10 beautiful alien worlds in video games all time . ... It could be beautiful, hellish, frozen, anything ...
Thanks for the idea!
@@gameranxTV thanks, came to my mind after replaying Xen levels from HL 1
I'd like to give a bit of a nod to Mirror's Edge not for an injury you actually play with in the game, but for that genuinely sickening bone breaking noise when you miss a jump and plummet to the ground from the roof of a multi story building.
I was reminded of Robinson's Requiem (not many people probably remember this game, but I guess you'd call it the prototype survival game when talking about games like Green Hell) and strangely also of Die By The Sword.
Man Bushido Blade takes me back, it was brutal and we had sooooo much fun playing it.
Operation Flashpoint: Cold War Crisis comes to mind.
Fear & Hunger, my beloved. One of my favorite games
“Hellish Quart” DEFINITELY did a good job of being a Bushido Blade type game.
Watching those treatment cutscenes in MGS3 were my favorite part of getting injured in that game lol
Realistic injuries?! I remember space station 13, with its elaborate system of injuries and internals. fractures and many other mechanics related to medicine.
Barotrauma also has very good injury system it makes medics a very fun and hard role to play
Good vid keep up the work falcon
Thanks
@@gameranxTVdayz has more than all of them. Get your facts straight
when i think of a game with realistic injuries, its definitly "robinsons requiem" from the early 90s. its a first person survival game. and you got to treat your wounds with a medkit. but you gotta use the specific medication and treatment for all of your wounds and illnesses. if nessesary, you can amputate limbs. and much more. too bad, the graphics of the game didnt age well. but i would love to see a remake of it. the game was way ahead of its time.
Kingdom Come Deliverance was so great and underrated. I spent hours.
Playing BG3 now and I’m having the same effect. I just want to keep playing.
I hope they make a sequel to the game. Henry’s story haven’t done yet.
u r popping out dude the contency of ur videos is crazy
Dorf Fort has some pretty interesting damage descriptions and mechanics tbh
Gameranx showed an RPG maker game!!! Woot woot!
Aw, no Soldier of Fortune? I loved that game as a kid and never knew why they didn't have body part damage in games in the future.
Great video but an honorable-mention would have to be Resident Evil because nothing is worse than walking around being really slow and injured looking for a herb.😂
Naw cause it's still very unrealistic it wasnt until that God awful operation racoon city that you even had a chance of being infected with the virus. Tons of games have you limping around with low health. Ark would of been a better mention
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I I think about video game injuries, I think about Skate 1-3.