This was made by BAITness, not me, but I can explain a bunch of what's going on. 1. The music uses my music machine, which I explained in a Reddit post and the official Discord. It's a lot of invisible tempswitches, relays and boomboxes. 2. The swinging spikes are stacked together using paths and configured to swing in those patterns. 3. The bullet cannons are synced with the music thanks to the music machine. 4. The flingo platforms are just basic pathing. 5. The white collectibles are 1-tick arrows stacked together, with an eyeswitch to detect collection and a boombox sound effect. This was the standard for remaking "bug pieces" in the Community Campaign. The boss is... complicated. 1. It stacks a bunch of elements on a path, including a rift that's used for shooting bullets and taking your shots. 1.a. Offscreen cannons shoot into a rift which makes them come out of the boss. 1.b. When you shoot into the boss rift, those get teleported away to kill some hidden enemies, which counts as damage to the boss. 2. Offscreen there is a Blopfush on a path mimicking the boss movement so BAITness can know the boss position and make it change direction and attack. 3. When the boss takes damage, it progressively turns off green firebars which reveal red firebars underneath, serving as a healthbar. 4. Lastly, when all the "boss health" enemies are dead, the package gets teleported in and the boss path makes it move away.
I swear I replied to this once before but I wanted to say that Noob got it exactly right! If you want details I will show you how it is done on the LH discord my friend!
I remember randomly seeing BAITness a few months back, their levels are so underrated!
whoa nice level! that's a cool boss.
Great job to that level creator! Deserves a follow!
weird how I got recommended this despite having not touched Levelhead in a while. Those custom spike swingers are dope either way though
Rebound at its finest
How’d you make this
This was made by BAITness, not me, but I can explain a bunch of what's going on.
1. The music uses my music machine, which I explained in a Reddit post and the official Discord. It's a lot of invisible tempswitches, relays and boomboxes.
2. The swinging spikes are stacked together using paths and configured to swing in those patterns.
3. The bullet cannons are synced with the music thanks to the music machine.
4. The flingo platforms are just basic pathing.
5. The white collectibles are 1-tick arrows stacked together, with an eyeswitch to detect collection and a boombox sound effect. This was the standard for remaking "bug pieces" in the Community Campaign.
The boss is... complicated.
1. It stacks a bunch of elements on a path, including a rift that's used for shooting bullets and taking your shots.
1.a. Offscreen cannons shoot into a rift which makes them come out of the boss.
1.b. When you shoot into the boss rift, those get teleported away to kill some hidden enemies, which counts as damage to the boss.
2. Offscreen there is a Blopfush on a path mimicking the boss movement so BAITness can know the boss position and make it change direction and attack.
3. When the boss takes damage, it progressively turns off green firebars which reveal red firebars underneath, serving as a healthbar.
4. Lastly, when all the "boss health" enemies are dead, the package gets teleported in and the boss path makes it move away.
I swear I replied to this once before but I wanted to say that Noob got it exactly right! If you want details I will show you how it is done on the LH discord my friend!