I adore the opportunities, but only when I have the hints and guides turned off completely. That way finding them is like an interesting little puzzle in the level to solve. I also really like the freeform assassinations. I think I actually just love these games.
They are absolutely phenomenal games IMO. I always keep this trilogy installed on my SSD, even when I'm having to make room for a new game, Hitman 1-3 are non-negotiable
GMTK published a video two days ago and he compared the shortcuts of Hitman 2 levels with the IKEA layout... And yesterday GDC published a video about how Dark Souls is the IKEA of video games and today a video about Hitman Level Design...
GMTK actually interviewed the devs for that video. It's much more likely that it is the devs that used the IKEA thing and GMTK then used it himself. I'm pretty sure the GDC talk happened several days before it appeared on youtube as well.
not a very cohesive talk, It was nice to see the thought process but the main challenge being discussed was very vague and not much was learnt that could be applied practically
good talk. But a bit akward. Droning humming a few technical difficulties and almost no crowd response. Oof. This was 3 years ago, so they're all probably doing better now
54:25 I cringed hard at the audience member asking about how BLM and assassinating women is important even though the talk is about a play your own style sandbox. Can't write this sort of comedy. 😂 A bit convoluted but overall useful talk.
I'd argue that if a play tester can't understand why shooting someone on front of a crowd of people causes you to fail the mission then they are not indicitive of your target audience since they've never played or have any interest in playing a game about being a hitman. There is a minimum threshold of asshattery a developer should disregard in playtesting feedback when it is clear the developent cost nessersary to smoothly on-board someone, who has demonstrated no familiarity with your game's concept, far outweighs the potential negative opinions that person has about the game in the unlikely chance they do purchase it. Further to this a lengthy tutorial, if mandatory, is likely to cause frustration, bordem and negative opinions for the actual target audience who is being taught to suck eggs. In either case it results in wasted manpower, time and budget regardless of how well designed the on-boarding process is.
So worried! Too much caffeine? They say l-theanine helps. Seriously, first acknowledge everyone's presence, make sure you're lIstened to and only then proceed.
LOL You found that players were lousy at being cold-blooded murderers, so instead of making a different game, you decided to train players to be cold-blooded murderers? So the people who complain that violent video games teach young people to be cold-blooded murderers are right? Thanks a lot.
careful, 16:50 ish there's a very loud high pitched noise
good thing i choose to watch with headphones >
The ear rape is at 17:01 🤕
Good looking out.
It's Agent 47 creating a distraction.
I imagine that "have the player play the tutorial twice" was quite the "aha!" moment.
I adore the opportunities, but only when I have the hints and guides turned off completely. That way finding them is like an interesting little puzzle in the level to solve. I also really like the freeform assassinations. I think I actually just love these games.
They are absolutely phenomenal games IMO. I always keep this trilogy installed on my SSD, even when I'm having to make room for a new game, Hitman 1-3 are non-negotiable
Ok.. The guys at GDC must be watching GMTK... First the IKEA thing yesterday and now hitman...
what dose IKEA have to do with this lol
GMTK published a video two days ago and he compared the shortcuts of Hitman 2 levels with the IKEA layout... And yesterday GDC published a video about how Dark Souls is the IKEA of video games and today a video about Hitman Level Design...
I thought the same thing!
GMTK actually interviewed the devs for that video. It's much more likely that it is the devs that used the IKEA thing and GMTK then used it himself. I'm pretty sure the GDC talk happened several days before it appeared on youtube as well.
Oh hi Mark
I absolutely loved blood money. It is my favorite. Partly because of the unique non-cockie-cutting character(s) personality. ♥️
He was in Hitman game for so long that he becomes the agent 47 himself
not a very cohesive talk, It was nice to see the thought process but the main challenge being discussed was very vague and not much was learnt that could be applied practically
Bruh only someone who played Hitman 2016 without playing the previous games would say the levels are "empty"
good talk. But a bit akward. Droning humming a few technical difficulties and almost no crowd response. Oof.
This was 3 years ago, so they're all probably doing better now
Learening: constant adjustment keeps you sharp
The guy is Hitman disguised as game dev.
are these level designers paranoid that people can assassinate them in a public venue?
I wondered why I was forced to play tutorials for a series I had been playing for 15 years.
54:25 I cringed hard at the audience member asking about how BLM and assassinating women is important even though the talk is about a play your own style sandbox. Can't write this sort of comedy. 😂 A bit convoluted but overall useful talk.
Guy who asked is fing dumb
I'd argue that if a play tester can't understand why shooting someone on front of a crowd of people causes you to fail the mission then they are not indicitive of your target audience since they've never played or have any interest in playing a game about being a hitman.
There is a minimum threshold of asshattery a developer should disregard in playtesting feedback when it is clear the developent cost nessersary to smoothly on-board someone, who has demonstrated no familiarity with your game's concept, far outweighs the potential negative opinions that person has about the game in the unlikely chance they do purchase it.
Further to this a lengthy tutorial, if mandatory, is likely to cause frustration, bordem and negative opinions for the actual target audience who is being taught to suck eggs. In either case it results in wasted manpower, time and budget regardless of how well designed the on-boarding process is.
just like the girl's laughing voice,lol
So worried! Too much caffeine? They say l-theanine helps.
Seriously, first acknowledge everyone's presence, make sure you're lIstened to and only then proceed.
LOL You found that players were lousy at being cold-blooded murderers, so instead of making a different game, you decided to train players to be cold-blooded murderers? So the people who complain that violent video games teach young people to be cold-blooded murderers are right? Thanks a lot.
What?