Cold Waters | 2000 Campaign | USA vs. China - 10 - Submarine Anti-Submarine Warfare
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- Опубліковано 11 жов 2024
- Let's play Cold Waters in the year 2000 campaign, South China Sea. This is a Cold War-era submarine combat simulation game by Killerfish. We'll play through a modern conflict between the U.S. and China in the world's elite submarine, then and still true today: the Seawolf class.
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► Best viewed as a playlist:
• Cold Waters - 2000 Cam...
Thanks to Finnish Jager for another top-rate thumbnail!
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Cold Waters on Steam:
store.steampowe...
After tracking a Soviet landing force bound for Iceland it is time to plan your attack. Do you silently close in to torpedo the landing ships and escape during the resulting chaos? Or strike with long-range missiles but risk counterattack from the enemy escorts? Have you detected them all, could another submarine be out there listening for you? Has the hunter become the hunted? Will you survive the Cold Waters?
Inspired by the 1988 classic “Red Storm Rising”, command a nuclear submarine in a desperate attempt to prevent “mutually assured destruction” when the Cold War gets hot and WWIII begins.
You will be tasked with intercepting convoys, amphibious landings, insertion missions and battling it out with enemy warships, submarines and aircraft. Thankfully, an arsenal of wire-guided torpedoes, anti-ship and cruise missiles and the occasional SEAL team are on board to keep the Iron Curtain at bay.
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Tortuga's Discord ► / discord
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The Kilo class can carry cruise missiles and launch them from her torpedo tubes, I guess like a Los Angeles class. She's no Oscar though, you would not want one of those loose in the supply lines.
A new Cold Waters playlist from Tortuga! Yasss! The playlist is backwards with newest first... noooo. :(
I love your CW playthroughs man, thank you for putting out content.
What the heck about the playlist. Considering that's never happened, maybe YT changed the default ordering. Anyway, I'll fix it!!
@@TortugaPower it's not just you, something I noticed starting last week with new playlists.
Good one today quite exciting
It would really be lovely to see if the AI was capable of understanding that you switched to active to determine their position or was it just for the AI to lure them into going active, like it would have been in the real world, a good sub crew will identify this trap.
And in the real world if someone else goes active you have less need to go active because you already hear them
Thanks for the great work and really enjoy this series.
You are Tortuga
It seems like you lose the wire very frequently...is that accurate, so you think?
Sorry I don't know, as I have no real-world data.