Hey IronPineapple, (huge fan here) Thanks for reviewing SWORDCAR!! Its my first game, and I really appreciate the feedback and you putting some eyes on it! Working on an update to add more levels, more varied gameplay etc. but yes, to prospective buyers it is a glorified demo rn! SORRY ABOUT THE VERY SMALL MUSIC SELECTION WORKING ON THAT TOO
Wait, this is your FIRST GAME? Nice work, dude. Looks incredible for a solo dev’s first game. It’s a cool concept as well. Honestly I think you’ve got a good idea here
Hey Iron pineapple. My thanks to you for including Codex Lost in your episode and for all your words of encouragement and advice! To those who are curious a lot of IPs advice has already been implemented since the demo, two of these improvements are: - Mana is now restored upon defeating an enemy. - Spells can be selected and cast by holding L2 and pressing other buttons, whilst also still being able to be scrolled through in the traditional way. I hope that anyone interested will consider wishlisting this game on steam, or indeed waiting for the console releases! Demo is of course available right now on steam. Thanks all!
Have you thought about the effects 2 spells can have? Like cast a poison spell and then a fireball to create an explosion? Having 2 spells work like that could add way more depth
Love the game! The magic system is really cool, and I think you can do so much with it. Combining spell effects, like another comment mentioned would be super cool, or doing ultra powerful spells that have a very long time to cast like in Dragon’s Dogma
I love it when you say "this stretches the definition of a soulslike...but I'm reviewing it anyways". Absolutely dude, who cares, the variety in this series is great and it's not like us souls fans can't also enjoy games about, say, a car with a huge sword.
this! I'm not really here for souls-like, I'm here for pineapple's great vibes and seeing cool new indie games that I might be able to recommend to friends!
@@pimplepanda1932 I like this direction of covering whatever games he wants to but maintaining the bit by justifying their place in the genre in increasingly more ridiculous ways
I think that this way "most being actual souls like" is the best direction
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Thank you for Featuring Deathbound Iron Pineaple, I've been watching this series for a long time and it is great to see our game here. We've been improving the experience and will for sure work on the feedbacks you provided. Hope you give it another run in the future! Being able to make this game is like a dream to me, we're from Brazil as you said, and we've been moving all the rocks to turn it into reality. It's been a long journey i've been since 2017 when we started thinking about it, and it's finally coming all together. I hope the players can all enjoy this experience we're creating, all we want is to players to enjoy the gameplay, to discover this story and that Deathbound can inpire people somehow and make a difference in their lives, even if a tiny one. That's what we strive for, we want to do something that can have meaning for the players. This is only a demo but we have much more things for the full game. Thank you for helping spread our game.
Parabéns pelo jogo! :) não sei nada de desenvolvimento de jogos mas imagino que não seja nada fácil no nosso país, espero que de certo! Atualmente estou reservando minhas finanças mas vou colocar na wishlist, sucesso!
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@@Carphil07 Obrigado pela confiança e apoio! Foi uma longa e dura estrada. Estamos muito felizes com o que conseguimos alcançar e espero que a gente consiga fazer ainda mais no futuro!
Dá muito orgulho ver um time BR fazendo um game com uma pegada criativa e bem única que ainda assim mantém uma raiz Souls-like. Eu desejo tudo de bom para vocês, pois estão fazendo um ótimo trabalho e por favor me permita... VAI BRASIL!!! 🇧🇷🇧🇷🇧🇷🇧🇷
The idea of not only switching characters to create move sets, but also how those characters interact with one another while inside the avatar is really inspired! Great work and would love to see the polished form
please dont apologize for the length! these videos are an EVENT and always a highlight for me. these were all fantastic and it's so fun to see what you find! plus your reviews are always so, so nice.
If anything, the length of these videos is an argument to split the vids into more vids. Like a 2 hour long vid is cool, but what if we got TWO hour long vids instead? Granted a decent chunk of the runtime was due to No Rest For The Wicked section being a 40 minute review, which would honestly justify being its own vid, but how to properly split up content is definitely a discussion worth having.
@@webbowser8834 Agreed. I'm fine with the length, but the usage was a bit off for me. No Rest for the Wicked seemed like a perfect candidate for a dedicated video since it's too high profile for this series and had so much time dedicated to it in this video.
I'm in love with the concept of Deathbound. The entire party being 1 character, and having party banter, the ability to pass peacefully by some enemies (which means that the storyline will have branching solutions), the combos, the stamina vs health, I think its an awesome concept. The animations need some tlc but for a tech demo I love it.
Also he was confused by the boss but i swear they have professor x and he read my mind because i had a similar concept for a boss years ago of it being the wise monkeys of see no evil, hear no evil, and speak no evil, and the different head ripping out the flesh over time to gain more senses and becoming more difficult.
Glad you've enjoyed Codex Lost! An honour to see the some of the characters I am voicing featured in your video! - VA for Hortigan the Crow and Bishop Crevlon
Ignore the disrespectful troll man, I liked how Hortigan came across. Also, these comments from those who worked on the games displayed are the best parts of these vids for me cus you get to see how the feedback is received.
@@junova7503 Thank you for your support! I am mostly happy that Freemana Studios is getting the deserved recognition. We've worked together for several other titles, and the lad has an excellent vision and bona fide work ethic! We've both been part of the Souls community for years, and being featured by the legendary Iron Pineapple is an absolute honour!
One of the things I love most about this series is @ 58:38 and a slightly different version @ 1:12:18 ... _considered, contextual, actionable feedback_ for the developer. Most people will happily give you their _opinion..._ very few take the time to provide _feedback._ As anyone who has run a project, built, designed or created just about anything will tell you, truly useful feedback can be very hard to come by... the way the _'Dumpster Diving'_ series combines entertainment & a review for viewers while also giving great feedback for the devs is unique & brilliant. Make them as long as you want Pine! 🍍👍
edit: I wanted to inform everyone that Stonemachia is now available to be wishlisted on Steam where we will add a demo as well very soon! Please consider adding it to your wishlist to support the development!! Hi iron pineapple. Thank you so much for the kind words from all the dev team of Stonemachia. Seeing our game in one of your videos is an indescribable feeling. I started making video games 2 years ago, also inspired by all the brave developers you've introduced us to through your videos, 0 budget and no programming knowledge.. Now we're an Italian team of 8 people giving it our all. Also, a new demo is available on itch with an arena mode, and many new chess abilities ;) (still no budget eheh :D)
Holy hell, your level design and artistic vision is inspired! I'd play the game solely to wander around and discover the surreal visuals. Any plans to add this to Steam later on?
Out of all small scale indie games Pineapple reviewed, yours looks the most interesting by far. The art, the music, the concept - everything is super sick. Hope you can generate enough interest to launch an early access or get some funds or something to get the game to a more complete state.
I’m super interested to see more combat I’m not crazy interested in parry focused games besides a couple exceptions so I’m hoping some of the other pieces allow more melee focus
Thanks so much for playing my game Slay the Minotaur! I was really hoping you would and it is super cool to see you have! I'm working on another update for the game right now and I am hoping to release it soon! I do wonder if you got the hang of parrying attacks though. Parrying is a pretty important part of the game and is also what will help you kill gorgons and cyclopes as well as the Minotaur. You can trip the cyclopes and can turn the gorgons into stone. As you noticed the roll doesn't make you invincible, but parrying attacks does and you can upgrade the invincibly as well. Every attack can be parried besides the cyclops ground pound and Minotaur fire. The upcoming update is also going to improve playing with a controller. You can disable the auto aiming with some weapons in the settings right now, but it doesn't switch automatically, in the next update it will. It does take a while to learn everything the game has like which weapons are best and what items and upgrades you should buy. It has also been crazy watching how fast some people have slayed the Minotaur. The current world record is under a minute and thirty seconds lol. Thanks again for playing!
If rolling doesn't add I frames, can I ask what your reasoning for having it is? Normally that's what a roll would be expected to do, so I'm curious what your intending with it.
@@stephenlong9806 Rolling is still very powerful and can still avoid almost every attack. What is most likely to hit you when rolling would be arrows and the gorgon projectiles, but if you roll left or right, and not super close to the attack, those projectiles shouldn't hit you. You can also cancel out of a roll with a parry if you see an incoming attack will still hit you. If you parry the arrows they will shoot back at the archers and kill them in one hit and if you parry the gorgon stone attack you will freeze them instead which will let you get close to them. The other enemies that can hit you while rolling is the large level 2 cyclops that can still reach you even when rolling or when the cyclops or Minotaur does a ground attack and you're in range, although you can parry the Minotaur's axe while he is in the air to ignore the incoming damage. The reason I decided on no I frames for rolling is because parrying is what gives you the invincibility and you can upgrade it to stay invincible for a good while after you parry. I see this as you can keep your roll if you want a quick escape, but it doesn't guarantee you will make it out without taking damage, or you can take the risk of parrying, but if you succeed is far more benefiting. But again, rolling is still really strong and you will avoid damage the vast majority of the time.
In the Stonemachia segment at around 1:34:45, that rotating top thing shooting is actually Da Vinci’s Tank. He proposed and designed it as a spinning vehicle that shot from cannons. Makes sense given the developers are Italian
My favorite part about these videos, aside from the gameplay obviously, is when the developers share how genuinely excited they are to see their games getting highlighted. It helps that some almost aim to be mentioned by you, but it's very uplifting to see the positivity here.
@charlesthoreson4162 that's certainly one way to look at it. I think it speaks more to IronPineapple's growth, development as a creator, and reach on the platform that being featured in one of these videos is a worthy and yet attainable goal for these individual game devs (or small teams) Don't get me wrong, I'm a very cynical person and it's very easy to find shitty people doing shitty things. I just don't think this is one of them
@@charlesthoreson4162 what harm does it do if they respond to what he says, more often than not do I find their responds interesting too. Also his videos are not for entertaining purposes only, its also to showcase some niche and often overlooked games on the market and to help the developers to improve and make the best product they can. Your comment seems overly negative to me.
@@BananaFlikFlak That Charles guy is going around leaving negative replies on the devs feedback comments. Dude's letting his sour outlook colour how he sees things and is making a total edgelord of himself.
No Rest for the Wicked is one of those games that feels like it had two teams working on it simultaneously; one trying to make a fun soulslike, the other trying to force every tedious aspect of MMO's into it. Every time I've played it I've been impressed by how beautiful it is and how well it plays, but also shocked at some of the design choices that add nothing but frustration to the game. I've given up on it for now, hopefully it's better closer to the full release.
If I’m remembering correctly Moon Studios is largely remote employees from all over the globe so that could be the main cause of the disjointed feeling although this is not the first game they have made with some less than stellar mechanics both Ori games have a bit of that
Hopefully they get rid of, or at least massively improve, the resource grind. The fact that it takes *so long* to get a single item of a resource that you need dozens or hundreds for even early game crafting... it's just nuts.
It is meant to be played with friends. Reminds me of beta Destiny where solo play was a bit wonky and repetitive since you were meant to balance the play time with friends hopping between each others objectives
Pine, thank you so much for playing Rogue Masters! We spent a bit over 5 years making this game and poured a lot of blood, sweat and tears into it to make the best game we could with a relatively small team and budget, as is usually the case for many of the games featured in the series. Regardless of the reception, we thank you a lot for giving it a try and voicing your honest feedback. Here's to soulslikes as a genre and hoping that both this video series continue for a long time and the genre gets more warped with each new game release 🍷🗿
@@namelesslad5803 Hello! Ever since we started developing the game, people have been asking us the same question, but we actually made all animations from scratch, by hand. Of course Dark Souls was a big point of reference since we wanted to nail the Souls combat just right, but we didn't ever have access to the original files. We have a few videos on our channel showcasing the animation process - check it out if you want!
@@RogueMastershonestly that’s says less bad about you guys and more about just how important Miyazaki’s influence on the ARPG genre has been. We are living in a post-souls gaming world after all. The standard is the standard !
I believe 1:08:42 is a reference to Hear No Evil, See No Evil, Say No Evil. The first cutscene shows the head with noticeable ears, the second removed its blindfold, and the last thing we see is its stitched mouth.
He screams, then head grows with ears, lastly blindfold is ripped off The first is blind with no ears The second has no eyes The final one has it's mouth stitched All attempt to refuse
apologizing for it being too long is the opposite of what I felt. I wish they were all this long. This is one of my favorite series on youtube! Love seeing all the interesting stuff people come up with that I'd never get to see otherwise. Love your breakdowns and ideas you give to the developers who watch it. Super chill videos and I would genuinely enjoy them to all be longer like this one.
Oh wow, look at Mr. "I Have 5 Friends" here. Continues to be an excellent series. There's no replacing the value of giving a game a fair shake which Steam reviews simply cannot do for being as polarized as they are
@@christianbrewster2571It means Pineapple has 5 friends, i don't see why you're struggling with understanding the inherent meaning of that first sentence
There is absolutely no need to apologize about the video being long. These videos are really enjoyable. It’s awesome getting to see these games from smaller dev teams, and your commentary is very good.
I love how Iron Pineapple keeps a calm attitude when he runs into a game mechanic that causes friction while still confidently voicing what he thinks at the moment and he admits that that impression might change later . An attitude like this is key when looking at all the weird ideas that sprout from indie games. These weird ideas are needed to keep games from getting stagnant as whole genres get developed in this space. MOBAs and Battle Royale come to mind as games that started as mods, let alone every old genre having to invent itself at some point usually being a small team of people just trying to make things work with no formulas to copy.
This video is the definitive proof that the actual video game scene nowadays is indie. There are literally thousands of hidden pearls, fresh and full of creativity, and then there are dull triple A games by major developing houses, that take ages to be released and then reveal a total flop. Kudos to all indie developers: you're what keeping video games alive.
Bureaucracy and creativity go together like oil and water, so in small quantities like indie studios then work fine, but in huge amounts the one repels the other. Hence the lunatic solo-devs who create masterful acid trips that no producer wants to touch, and the corporate machines churning out gruel and calling it fine dining because it's coated in brightly coloured and highly detailed nail polish... (Alternatively you could say they're like water and ethanol, the more of one you put in the bottle the less of the other you can fit, and on one end you have worthless piss while the other end dries your throat enough to send you to the ER)
It's just a quantity thing. There are dozens of indie games being released every day, most of them shit. But of course some of those are bound to be decent.
Ah yes, Souls likes The only game genre you can kill a god with ease only to die two seconds later to a legless skeleton wielding a loaf of stale bread
The first time you feel strong in that game is awesome after getting stomped so hard for so long lol. Then you just die in a stupid way and laugh. Really looking forward to it becoming more refined.
Supposedly parrying is basically required to defend against some of the insane stuff, and I'm 99% sure pineapple had no clue that parrying was a possibility
@@matthewbergeron3641reading the replies from the dev either he skipped the tutorial or just completely forgot it was an option immediately. frustrating that it's coloring the opinions of people based on the video, makes it seem a whole lot more jank than it is. :s
So this is the first comment I’ve ever written, but I just wanted to say I found this series a few months ago and have loved every single bit of it. Your ability to always give every game its best chance to shine and grow on you combined with your very real and earnest wishes and suggestions for the devs of these games has made you easily one of my top 2 content creators on UA-cam. Love everything you do here!
"THIS ENDS HERE! F@CK YOU, SWORDCAR!" i laughed so hard, no words to describe how amazing this was lmao Will be my ultimate catchphrase whenever I'm losing a discussion in internet, swordcar/10
i'm credited for quality assurance for No Rest For the Wicked and i can confirm that we talked to the devs about the complaints you have with food, balance, real time, and the devs just really wanted to make the game they wanted. Once the public agreed with a lot of what QA told them, they started do the patches, but I think that if they did listen to us 1-2 YEARS ago during earlier development, this game could've launched without the early access tag and been what it should've been/might be someday. (probably not because Private Division/T2 Layoffs)
Man that's such a disappointment. And they even had a good qa team not afraid to give them not strictly bug related feedback. (You're probably well aware but many studios especially big companies, get pissed when their qa try to offer constructive criticism on the gameplay mechanics etc when qa feel they're egregious enough the game might bomb or sell worse without changing said mechanics, so alot of qa peeps are afraid to give constructive feedback on stuff anymore.)
@@hhu_uhh I get it bro you have a personal investment in this project which makes you unsuited to review it from the outside. Ill have you know that I reviewed over 300 games and was top Reviewer at Boot Camp Class of 2012, kiddo. I personally know of over 300 different ways to review your game, in fact your little pea brain could never possible understand the reviewrage you have invoked today with your puny little comment, thinking with your one brain cell that you could ever get away with such a disgusting act against me. You have invoked the full force of the United States Reviewers Corp on your head today. Nothin personell, kid.
@@hhu_uhh Do you still suggest getting the game? I generally love top down ARPGs and I like what they're trying to do, but if you think they're not likely to make the sort of improvements they should it's probably not worth it.
No Rest For the Wicked REALLY smells like a live service game without the live service implemented just yet. The inventory limits, the daily/weekly quests, the survival crafting grinding, the REAL TIME WAITING for upgrades, it all points to coughing up real money for convenience in the full release.
@@sekfox8609 that clock is an in game clock but the build time is in IRL time still. There's some events and things in-game that are dependent on in-game time like traveling merchants and the like. There's also things that are dependent on BOTH times as well.
I love the soulslike games, but what I love even more is the time and effort you take to find games that have been passed over by others. I cant tell you how many hidden gems (both being 'bad' as well as good) Ive discovered through your channel and shared with my roommates (my pc is linked to our tv in the living room). So many good memories of laughing our asses off, or being in awe of the kernels of hard work, cool ideas, and interesting concepts. I even got my uncle who never saw the value in video games to concede when I played the Van Gogh game you showcased for him (hes a huge art nerd). Thank you for this series, and for all you do. ^_^
I love how Iron Pineapple went from being a guy that makes meme Shrek videos to being the compassionate, thoughtful patron saint of the little dev. EDIT: Is it not said: "Let the little devs come to me and do not hinder them, for the kingdom of Souls belong to such as these. Do they not roll? Do they not have a bar of stamina?"
His first video was about Duke's archive trolling before ds3. That's why he has a channeller with glasses avatar. It was hilarious, but I couldn't find it anymore (did he take it down?) I came across that video, giantDad, and story of dark souls around the same time. Back then ds was still a niche game with people making absolutely hilarious videos.....
It's been many years since those videos and he was just a kid back then. Pineapple just grew up and matured into a responsible adult and good dude in general.
Isn't it tho? I love reading the dev comments and this one is chalked full of them. That goes to show how important these videos are to the indie dev scene. I appreciate the shit outta him for that. Amazing to see a big creator use their platform to boost the lil guys, ya know?
@randomassortmentofthings hey no need to be sorry. I have no issues being corrected when wrong. Rather I enjoy it, it means I learn something. The internet is a shitty place so I understand your caution. But hey, thanks, I appreciate you.
Man, this series is probably the only videos that when they pop up with a new one I get genuinely excited to watch them. Quality humor/commentary combined with getting to see some interesting games that I'd literally never know existed otherwise.
Stonemachia has some of the most incredible enemy, boss, and world design I've ever seen? 1:28:14 is literally haunting like holy shit. The terrifying singing stones and then just ... The shadow.... figure with eyes watching you through that whole section? WHAT. Literally I think this demo (that's SO disjointed) is like a fever dream but is also just the devs showing off because WOW. Can't wait.
Deathbound seems *really* interesting. the execution is a bit wobbly, but i really like the whole character switching and conflicts//synergies system. the party chatter, the sci-fantasy setting, being able to walk up to some enemies as one character and talk to them.
Seeing this come up on my feed a few days ago and also seeing it was nearly 2 hours long made me genuinely happy. Knowing I could sit back, relax and enjoy a showcase of soulslikes in "feature film" length just provided so much comfort, don't really know why. This series is extremely special, to both game devs and to simple viewers.
"wait is this moving. Wait is this breathing? Wait is this a crab?" Truly Iron pineapple is a philosopher of our time. Asking the questions none dare to ask.
I LOVE the aesthetic of Stonemachia. Like someone on LSD designed biblically accurate angels and then said, why stop there? Biblically accurate gargoyles, crabs, lamp posts. Also love the idea of angels just being chess pieces for god to sacrifice.
Yeah, the art direction was really good and the designs so creative! Even if that game doesn't work out for a major success the designers behind it could do great things in a bigger team I'd think
I have to say, I’m hard pressed for watching a lot of 15 to 20 minute videos but instantly clicked this and watched it in its entirety! One large part of what makes this series so digestsble is that each games section would be a singular video on a lot of channels and the reviews not only feel authentic but are constructive and consistent. While I’m unsure of what your initial goals were outside of trying to find a diamond in the rough and making some funny UA-cam videos originally I think it’s been really cool to listen to your critiques become more foundational and rooted. While lots of people play many games, it takes something by unique to combine the willingness to experience new things, challenge existing systems, and then form that into an entertaining video. Hats off brotha, can’t wait till the next one!
Holy crap I didn't even notice that the No Rest for the Wicked segment was 40 minutes. That's honestly a testament to the growth you've had during the course of this series. well done my guy
You probably have but if you haven’t please please play Ori, it’s the same team and the highlight of the game is definitely the art. It’s a metroidvania so if you like hollow knight it’s also perfect
Yeah, I usually am not into this kind of like "indie, a little stylized deviant art type graphics" (sorry for calling it that). But yeah, holy shit how beautiful of an artwork that is. The animations are superior and whoever worked on that is insane.
The art style and animations, especially in the cutscenes, for No rest for the Wicked are crazy good. The gameplay seems like it needs some tuning (that shovelling segment was ridiculous), but the art direction absolutely deserves praise.
I'm not a fan of games with party mechanics like that in general BUT I was surprised at how much better the execution seemed here. I guess the typically slower more methodical combat of the genre makes it (at least appear) much less annoying as well.
I feel the same way! Besides general polish, I think one cool way they could improve the combat is have certain characters put stats effects that other characters can follow up on. So one character could freeze a dude, then you follow up with a character that has a blunt weapon for extra damage.
Yeah, it doesn't look half bad even if the combat seems a bit off. I like how being one guy let him blend in, but then as soon as he switched it aggroed the guys instead.
No rest for the Wicked has received A LOT of quality of life improvements in the 2 weeks since launch, with increased tool durability and resource gathering times being shaved significantly (3 hits with the worst tool and 1 with the best, instead of 8+, speeding up the process immensely), they've added a "deposit matching items" button to chests so you don't have to manually go through each tab and each item to transfer them. Chests/storage come from upgrading the woodworker , unlocking bigger and better chests with buttloads of storage space. There's also been major performance optimizations, bug fixes, tweaks and improvements everywhere, they've been really good with the feedback and even better with the speed of delivery. Definitely worth the purchase right now before the sale ends.
Hello Iron Pineapple, first of all, I would like to thank you for this series, I think you made a niche in youtube as a platform where people can not only enjoy wholesome and high quality content but also a place where emergent game devs can have a place to shine and being seen in a media as wide as videogames, I can't believe I found your channel 8 years ago with the sacred flame glitch in Dark Souls III, time does flies, and you've always been an amazing content creator. Also, I would like to recommend you "The Textorcist: The Story of Ray Bibbia", it may not look like a souls-like at first glance, but taking account in how you manage to welcome different genres and finding the "souls" inside the games, I think you can say something interesting about the game with your beautiful voice, take much care.
I do not find the length of the video a negative. I always make a cup of coffee, get comfy and watch these like a movie. And, as it goes with good movies, the time flies by and I don't even notice I've been watching for hours. I hope you won't limit yourself because of worrying about length because the quality of these videos makes every second precious. Definitely keep up the good work!
My sons and I have always loved watching these videos. You have encouraged me to have a crack at building my own souls like. I am a few months in and I hope one day I can make the cut for a dumpster dive.
I’m not sure the mechanics of Stonemachia even matter in the end. Sure you’d hope for them to be the best they can be but that will be a beautiful piece of art no matter how it turns out. Whoever made that game somehow tapped into all of the things my brain finds aesthetically appealing and made it interactive. I will never grow tired of the beautifully weird.
I really don't mind the longer video, you are such a lovely content creator to either listen to on the bg or to watch actively. Your insights, although I don't always agree, are always backed by logic or by you explaining it's a 'feel' thing. I really appreciate these videos and am happy with either longer or shorter vids. Either way, keep on making this amazing content.
I love Souls Like Dumpster Diving the feature length film. Its one of the few series on UA-cam I always stop and make time for. Some really great titles in here. Love to see the Devs show up and talk about what theyre doing.
I remember how at the start of this series, he would play 1 actual souls-like like Code Vein or Remnant. And then fill the rest of the video with Steam student projects. And the commentary was also funny since student projects/shovelware would get classic inspirational criticism while the actual games would get a “this isn’t Fromsoft”. But now that we live in a world where Souls-like is a success like Jedi series, Lies of P, Lords, etc. Now every small studio playable Souls game gets a more realistic assessment. Not too harsh like before but not to soft like when the game was clearly a joke.
I mean, in his intro there's damn near 1500 listed on steam alone and he's been using that intro since 2022. So who KNOWS how many he's got to go through? Not to mention when he does updates to games he's already played that got patched or whatever.
Omg dude, I don't know why but UA-cam has stopped recommending me your videos and it didn't occur to me until recently I thought to myself "welp, Iron Pineapple hasn't uploaded any steam dumpster diving videos recently". And for my surprise, you have posted 3 videos since the last one I saw. I'm telling you, your videos are an event. I love them and I'm so glad the ones I missed are so long. I'm in for a field trip.
I just wanted to comment on how amazing NRFTW looks. I don't think I have ever seen another game in which any single frame could be screenshot (minus the UI) and passed off as legitimate art. Every facet of the game looks absolutely stellar. I didn't even notice it was a curved world until you mentioned, but something felt inherently fitting about the way the camera moved that I couldn't put my finger on. Major props to the art team on this game.
Yeah, it's absolutely gorgeous. Looks like a painting in a way that I've never seen outside 2D games like Odin Sphere. I really hope they sort out the issues before it's finished, but the resource grinding and daily/weekly quests do worry me.
@@23Scadu It does seem a bit much, but resource grinding stuff is always a 50/50 game where half of the players will hate it, and the other half will love it. If Elden Ring had heavy resource grinding it would have lost a lot of the core souls audience, but might have gained even more of the slightly more casual audience that enjoys that sort of thing.
Tales of Arise's art style has a watercolor "every frame is a painting" look, and it's gorgeous in nearly every feasible way. A different kind of pretty to NRFTW, though. Truly "painted" textures just carry hard in both cases.
I think a good solution for the inventory space issues of No Rest for the Wicked would be implementing a system like Bloodborne, in the sense that in Bloodborne when you have max capacity of a certain item, it goes to your hub storage. This would still encourage managing inventory, as having space means immediate access to new items and materials, but if you don't have any more room for an item, it can just go back to your hub storage to be looked at later.
Dude if youre channel just became this and only this series i wouldnt care cause this series is freaking awesome to watch gameplay, editing, narration, the occaisional cameos of other youtubers for mp games…its all fun and i love it! Keep it up!
for no rest for the wicked, im with you on the inventory system. There needs to be a way to either upgrade the inventory, give more slots or maybe even give you a "craft bag" that gives you unlimited space on only resources. So youll still have inventory problems but only with gear items instead.
Stonemachia is insanely gorgeous and creative, regardless of combat I want to play it just for a one of a kind experience, thank you so much for bringing this gem to everyone's attention!
Once Moon Studios irons out the bugs, optimizes the game a bit more and eases up on the most unnecesarily tedious/ confusing mechanics No Rest for the Wicked will be such a good fucking game.
24 episodes, and I've loved every single one. seeing how much folks can diversify with a single genre and looking at the comments from the devs themselves taking in the suggestions made from these videos and such just warms the heart.
seeing games like Stonemachia in these videos really inspires me to create things. Just the way that there are so many ideas in there that I've never seen or even thought of before, and someone just decided to go out and make that a real thing that others can experience. Games are so cool
I know you are used to souls like gameplay but your ability to pick up on mechanics, timing, and the variety and play through and complete these demoes always amazes me. Great content as always!
So glad you’re doing longer videos where you spend more time with each game. You’re a great reviewer and I feel like it’s a pretty unique approach how you have real time commentary of you playing the game for the first time and figuring out how it works.
Don't apologize for long videos love them and prefer them this way. Would rather see longer segments of good games that you enjoy then you play 40 games with 10 minute showcases
I like that youre giving "average lets play video" length to each game. Having a feature length films worth of souls-like tests, but with a deep-dive feel, is awesome.
Stonemachia definitely left the strongest impression on me from this episode. The aesthetics and world design is actually unbelievable; the mix of biblical apocalypse and angels, cartoony living objects, and straight up inexplicable nightmare creatures, is so insanely cool. Definitely gonna keep an eye on that one
Another Crabs Treasure got released btw Pineapple!! (That crab souls like) It's so good, the exploration is so fun too, I'm almost a day in and I haven't beaten the game yet bc I've explored so much!
Yea this series is really just game recommendations for me. Another Crab’s Treasure is pretty good. Some jankiness and a decent amount of bugs but the charm and art direction carry it a long way
Dude, no apologies necessary for the length of the video. I'm pretty sure everyone is grateful for the extra time. Thanks for another great video and some more really cool games to look forward to!
Swordcar looks like what a carpenter brut music video feels like. Also No Rest FTW is better animated than most of the games I've played in the last couple of years. It's so expressive and the models and speeches are so unique and well suited to their character. Beautifully done. The emphasis on resource gathering and always online element do make me hesitate but I have to say the game is really impressive.
There's no series on UA-cam I'm so consistently excited for. My heart rate tripled when I saw the notification for this, and I appreciate you for sticking with this series!
Believe it or not Pine, I love the fact that its almost two hours worth of content. It's good content man! In my country we often have power cuts, usually for 2-4 hour slots, so that's when these vids are a godsend.
It might seem like a small thing but THANK YOU for not being in a call with all 5 of your friends for the 5th game. I'm forced to skip so many videos from so many of my favorite content creators because they sometimes feel it's a good idea to have several people talking all at once which A. completely erases their commentary, as the viewers are no longer who you talk to and B. overwhelm those of us with sensory difficulties. I do enjoy when it's one or two extra people but five would've been hell to watch for me, I'm very thankful you were mindful of us and of the content!
no rest for the wicker has some crazy solid quality animation/camerawork that ive been saying games have needed for a bit, its been like an OG xbox game in the industry for awhile where the camera is still af when you do anything or has minor movement. the immersive movement adds a shit load of realism/weight. and the facial animations in cutscenes are very very good. i never praise anything but damn thats some solid labor of lovin right there
18:20 Fun Fact! two roguelites that have a "Minotaur" mechanic is Barony with a Minotaur that will truck you if you stick around long enough in the early levels (You can kill it if you're strong enough or have the tools and cleverness at your disposal) and Wasted, which is a guy with a minigun who will slowly stalk you after a certain time, who you can cheese really badly if you know how.
Hey IronPineapple, (huge fan here) Thanks for reviewing SWORDCAR!! Its my first game, and I really appreciate the feedback and you putting some eyes on it! Working on an update to add more levels, more varied gameplay etc. but yes, to prospective buyers it is a glorified demo rn!
SORRY ABOUT THE VERY SMALL MUSIC SELECTION WORKING ON THAT TOO
Just wanted to let you know "Fuck you, SWORDCAR!" had me laughing so hard. Very interested in seeing where you go from here.
Wait, this is your FIRST GAME? Nice work, dude. Looks incredible for a solo dev’s first game. It’s a cool concept as well. Honestly I think you’ve got a good idea here
Exited to see how the game develops, it looks fun!
Wait wait. Your FIRST GAME?! What the actual fuck. Keep. It. Going. My guy that is how you cook in today's indie world.
Dude this is such an inventive game I'm crying laughing just looking at the review
Hey Iron pineapple. My thanks to you for including Codex Lost in your episode and for all your words of encouragement and advice!
To those who are curious a lot of IPs advice has already been implemented since the demo, two of these improvements are:
- Mana is now restored upon defeating an enemy.
- Spells can be selected and cast by holding L2 and pressing other buttons, whilst also still being able to be scrolled through in the traditional way.
I hope that anyone interested will consider wishlisting this game on steam, or indeed waiting for the console releases!
Demo is of course available right now on steam. Thanks all!
Your game has a lot of potential! Keep up the good work with your lovely crow mage XD
love the usage of the wanderers library. simply genius
Ill give the demo a go, looks decent.
Have you thought about the effects 2 spells can have? Like cast a poison spell and then a fireball to create an explosion?
Having 2 spells work like that could add way more depth
Love the game! The magic system is really cool, and I think you can do so much with it. Combining spell effects, like another comment mentioned would be super cool, or doing ultra powerful spells that have a very long time to cast like in Dragon’s Dogma
Indomitable Pineapple Spirit versus The Indifferent Cruelty of Slay The Minotaur.
Indomitable spirit of cheating maybe 😅
It mustve been WickedWiz I saw play it, totally should be pineapple's cup of tea
@@hashbrown777So funny seeing the same circles. Wiz fan here too.
My money's on Pineapple. He has those thighs giving him strength.
@@hashbrown777 WW got it down.
I love it when you say "this stretches the definition of a soulslike...but I'm reviewing it anyways". Absolutely dude, who cares, the variety in this series is great and it's not like us souls fans can't also enjoy games about, say, a car with a huge sword.
this! I'm not really here for souls-like, I'm here for pineapple's great vibes and seeing cool new indie games that I might be able to recommend to friends!
Honestly, I don't even care if the games are soulslikes; it's actually cool to see some variety.
The lengths to which he stretches the definition is what I love best about these lol.
Personally I wanna see how far he can bend what a souls like is
@@pimplepanda1932 I like this direction of covering whatever games he wants to but maintaining the bit by justifying their place in the genre in increasingly more ridiculous ways
@@Radgerayden-istYES! This is what I crave. This all day.
I think that this way "most being actual souls like" is the best direction
Thank you for Featuring Deathbound Iron Pineaple, I've been watching this series for a long time and it is great to see our game here. We've been improving the experience and will for sure work on the feedbacks you provided. Hope you give it another run in the future! Being able to make this game is like a dream to me, we're from Brazil as you said, and we've been moving all the rocks to turn it into reality. It's been a long journey i've been since 2017 when we started thinking about it, and it's finally coming all together. I hope the players can all enjoy this experience we're creating, all we want is to players to enjoy the gameplay, to discover this story and that Deathbound can inpire people somehow and make a difference in their lives, even if a tiny one. That's what we strive for, we want to do something that can have meaning for the players. This is only a demo but we have much more things for the full game. Thank you for helping spread our game.
Parabéns pelo jogo! :) não sei nada de desenvolvimento de jogos mas imagino que não seja nada fácil no nosso país, espero que de certo! Atualmente estou reservando minhas finanças mas vou colocar na wishlist, sucesso!
@@Carphil07 Obrigado pela confiança e apoio! Foi uma longa e dura estrada. Estamos muito felizes com o que conseguimos alcançar e espero que a gente consiga fazer ainda mais no futuro!
Brazil reference, sempre lindo
Dá muito orgulho ver um time BR fazendo um game com uma pegada criativa e bem única que ainda assim mantém uma raiz Souls-like.
Eu desejo tudo de bom para vocês, pois estão fazendo um ótimo trabalho e por favor me permita...
VAI BRASIL!!! 🇧🇷🇧🇷🇧🇷🇧🇷
The idea of not only switching characters to create move sets, but also how those characters interact with one another while inside the avatar is really inspired! Great work and would love to see the polished form
please dont apologize for the length! these videos are an EVENT and always a highlight for me. these were all fantastic and it's so fun to see what you find! plus your reviews are always so, so nice.
If anything, the length of these videos is an argument to split the vids into more vids. Like a 2 hour long vid is cool, but what if we got TWO hour long vids instead? Granted a decent chunk of the runtime was due to No Rest For The Wicked section being a 40 minute review, which would honestly justify being its own vid, but how to properly split up content is definitely a discussion worth having.
the real reason why i don't leave youtube
I love longer videos, it's feels like a content glitch irl.
@@webbowser8834 Agreed. I'm fine with the length, but the usage was a bit off for me. No Rest for the Wicked seemed like a perfect candidate for a dedicated video since it's too high profile for this series and had so much time dedicated to it in this video.
The video length I saw from the thumbnail made me positively giddy. I love these!
I'm in love with the concept of Deathbound. The entire party being 1 character, and having party banter, the ability to pass peacefully by some enemies (which means that the storyline will have branching solutions), the combos, the stamina vs health, I think its an awesome concept. The animations need some tlc but for a tech demo I love it.
you should play trine!
Also he was confused by the boss but i swear they have professor x and he read my mind because i had a similar concept for a boss years ago of it being the wise monkeys of see no evil, hear no evil, and speak no evil, and the different head ripping out the flesh over time to gain more senses and becoming more difficult.
“F@CK YOU, SWORDCAR!” goes hard ngl
Whoever made that game gets me on a spiritually comedic level.
It really is one of the best lines in modern gaming. 😂
I don't need to see any more, we've finished, nothing will best, "F you sword car"
@@TuriGamer it's because of the youtube
@@roozbeh6999UA-cam doesn’t demonetize comments. Unless your comment uses some slur that’ll get it deleted for ToS, you can write whatever you want
"FUCK YOU, SWORDCAR!" is one of my new favorite video game qoutes lmao
right up there with "Pick a God and pray" (fire emblem unit fred when hitting a crit)
@@zaftnotameni I'm partial to "Here is something to believe in!" while you crit them to death.
It has the exact same energy as "FUCK YOU BALTIMORE!"
Fitting considering it's a game about a car heh
Felt like a sonic fandub quote, lol.
@@zaftnotameniFredrick crit line is raw af
Glad you've enjoyed Codex Lost! An honour to see the some of the characters I am voicing featured in your video!
- VA for Hortigan the Crow and Bishop Crevlon
Ignore the disrespectful troll man, I liked how Hortigan came across. Also, these comments from those who worked on the games displayed are the best parts of these vids for me cus you get to see how the feedback is received.
Hortigan was great.
@@junova7503 Thank you for your support! I am mostly happy that Freemana Studios is getting the deserved recognition. We've worked together for several other titles, and the lad has an excellent vision and bona fide work ethic! We've both been part of the Souls community for years, and being featured by the legendary Iron Pineapple is an absolute honour!
The crow was a stand-out of the video. Such a great delivery. He seems like a crow but also so human-like it comes off as kinda funny.
I adore those voices, the crow was impeccable. Excellent.
One of the things I love most about this series is @ 58:38 and a slightly different version @ 1:12:18 ... _considered, contextual, actionable feedback_ for the developer. Most people will happily give you their _opinion..._ very few take the time to provide _feedback._ As anyone who has run a project, built, designed or created just about anything will tell you, truly useful feedback can be very hard to come by... the way the _'Dumpster Diving'_ series combines entertainment & a review for viewers while also giving great feedback for the devs is unique & brilliant. Make them as long as you want Pine! 🍍👍
i think thats the problem with a lot of people, complaining is easy, giving out *useful* feedback is hard
edit: I wanted to inform everyone that Stonemachia is now available to be wishlisted on Steam where we will add a demo as well very soon!
Please consider adding it to your wishlist to support the development!!
Hi iron pineapple. Thank you so much for the kind words from all the dev team of Stonemachia.
Seeing our game in one of your videos is an indescribable feeling.
I started making video games 2 years ago, also inspired by all the brave developers you've introduced us to through your videos, 0 budget and no programming knowledge.. Now we're an Italian team of 8 people giving it our all.
Also, a new demo is available on itch with an arena mode, and many new chess abilities ;)
(still no budget eheh :D)
Holy hell, your level design and artistic vision is inspired! I'd play the game solely to wander around and discover the surreal visuals. Any plans to add this to Steam later on?
Absolutely loved the fever dream vibe to your world and enemy's.
Out of all small scale indie games Pineapple reviewed, yours looks the
most interesting by far. The art, the music, the concept - everything is
super sick. Hope you can generate enough interest to launch an early
access or get some funds or something to get the game to a more complete
state.
I’m super interested to see more combat I’m not crazy interested in parry focused games besides a couple exceptions so I’m hoping some of the other pieces allow more melee focus
Your game is by far the coolest thing I've seen across this entire video series. There's some really strong potential here
Thanks so much for playing my game Slay the Minotaur! I was really hoping you would and it is super cool to see you have! I'm working on another update for the game right now and I am hoping to release it soon! I do wonder if you got the hang of parrying attacks though. Parrying is a pretty important part of the game and is also what will help you kill gorgons and cyclopes as well as the Minotaur. You can trip the cyclopes and can turn the gorgons into stone. As you noticed the roll doesn't make you invincible, but parrying attacks does and you can upgrade the invincibly as well. Every attack can be parried besides the cyclops ground pound and Minotaur fire. The upcoming update is also going to improve playing with a controller. You can disable the auto aiming with some weapons in the settings right now, but it doesn't switch automatically, in the next update it will. It does take a while to learn everything the game has like which weapons are best and what items and upgrades you should buy. It has also been crazy watching how fast some people have slayed the Minotaur. The current world record is under a minute and thirty seconds lol. Thanks again for playing!
was gonna say, it seems like he didnt even know you could parry
If rolling doesn't add I frames, can I ask what your reasoning for having it is? Normally that's what a roll would be expected to do, so I'm curious what your intending with it.
@@dracotoyfunny enough he acknowledged the parry
@@stephenlong9806 Rolling is still very powerful and can still avoid almost every attack. What is most likely to hit you when rolling would be arrows and the gorgon projectiles, but if you roll left or right, and not super close to the attack, those projectiles shouldn't hit you. You can also cancel out of a roll with a parry if you see an incoming attack will still hit you. If you parry the arrows they will shoot back at the archers and kill them in one hit and if you parry the gorgon stone attack you will freeze them instead which will let you get close to them. The other enemies that can hit you while rolling is the large level 2 cyclops that can still reach you even when rolling or when the cyclops or Minotaur does a ground attack and you're in range, although you can parry the Minotaur's axe while he is in the air to ignore the incoming damage. The reason I decided on no I frames for rolling is because parrying is what gives you the invincibility and you can upgrade it to stay invincible for a good while after you parry. I see this as you can keep your roll if you want a quick escape, but it doesn't guarantee you will make it out without taking damage, or you can take the risk of parrying, but if you succeed is far more benefiting. But again, rolling is still really strong and you will avoid damage the vast majority of the time.
Thanks for making th MC Thicc
In the Stonemachia segment at around 1:34:45, that rotating top thing shooting is actually Da Vinci’s Tank. He proposed and designed it as a spinning vehicle that shot from cannons. Makes sense given the developers are Italian
I recognized it thanks to TABS lol
@@JohnDBluerecognised it thanks to Assassin's creed brotherhood
Recognized it from Persona 4 lol
That’s honestly a cool idea, Davinci for me is the father of Steampunk designs
I wasn't expecting a chesspiece Souls-like to cook so hard, but here we are. Definitely checking it out as it gets more updates
My favorite part about these videos, aside from the gameplay obviously, is when the developers share how genuinely excited they are to see their games getting highlighted. It helps that some almost aim to be mentioned by you, but it's very uplifting to see the positivity here.
This all the way!
@charlesthoreson4162 that's certainly one way to look at it. I think it speaks more to IronPineapple's growth, development as a creator, and reach on the platform that being featured in one of these videos is a worthy and yet attainable goal for these individual game devs (or small teams)
Don't get me wrong, I'm a very cynical person and it's very easy to find shitty people doing shitty things. I just don't think this is one of them
@@charlesthoreson4162 what harm does it do if they respond to what he says, more often than not do I find their responds interesting too. Also his videos are not for entertaining purposes only, its also to showcase some niche and often overlooked games on the market and to help the developers to improve and make the best product they can. Your comment seems overly negative to me.
@@BananaFlikFlak That Charles guy is going around leaving negative replies on the devs feedback comments. Dude's letting his sour outlook colour how he sees things and is making a total edgelord of himself.
@@junova7503 man needs to go outside
"1.2% bonus to fingernail growth rate, and I'll never actually notice it." Man, I feel that big time in a LOT of games.
Also feels very much like a Yahtzee line.
I feel like if your bonuses don't start at at least 5% you might as well not put them in your game.
Just wait for one game to unironically add this, and after equipping it long enough your base attack turn into claws.
Just booted up Death must Die and closed it after seeing the first row of talent trees were just this. lol
@@senntai Considering the last time Diablo got it right was Diablo 2, it's not terribly surprising.
No Rest for the Wicked is one of those games that feels like it had two teams working on it simultaneously; one trying to make a fun soulslike, the other trying to force every tedious aspect of MMO's into it. Every time I've played it I've been impressed by how beautiful it is and how well it plays, but also shocked at some of the design choices that add nothing but frustration to the game. I've given up on it for now, hopefully it's better closer to the full release.
Irons description sounded almost identical to the problems that fortnite (before it was BR) had. The "game" was fun, the other systems were not.
or gacha games, either way not good
If I’m remembering correctly Moon Studios is largely remote employees from all over the globe so that could be the main cause of the disjointed feeling although this is not the first game they have made with some less than stellar mechanics both Ori games have a bit of that
Hopefully they get rid of, or at least massively improve, the resource grind.
The fact that it takes *so long* to get a single item of a resource that you need dozens or hundreds for even early game crafting... it's just nuts.
It is meant to be played with friends. Reminds me of beta Destiny where solo play was a bit wonky and repetitive since you were meant to balance the play time with friends hopping between each others objectives
No rest for the Wicked looks neat enough, but the fact that things take real-life time to craft things makes me think this a microtransaction hell
their previous games has none.
my favorite thing about these vids has become seeing the response from the devs of these projects in the comments. love the sense of community here
Pine, thank you so much for playing Rogue Masters!
We spent a bit over 5 years making this game and poured a lot of blood, sweat and tears into it to make the best game we could with a relatively small team and budget, as is usually the case for many of the games featured in the series. Regardless of the reception, we thank you a lot for giving it a try and voicing your honest feedback.
Here's to soulslikes as a genre and hoping that both this video series continue for a long time and the genre gets more warped with each new game release 🍷🗿
I don't mean to be rude but aren't the animations straight up pulled from DS3?
@@namelesslad5803That would just make it low budget elden ring.
@@namelesslad5803 Hello! Ever since we started developing the game, people have been asking us the same question, but we actually made all animations from scratch, by hand. Of course Dark Souls was a big point of reference since we wanted to nail the Souls combat just right, but we didn't ever have access to the original files. We have a few videos on our channel showcasing the animation process - check it out if you want!
@@RogueMastershonestly that’s says less bad about you guys and more about just how important Miyazaki’s influence on the ARPG genre has been. We are living in a post-souls gaming world after all. The standard is the standard !
You're not my master
I believe 1:08:42 is a reference to Hear No Evil, See No Evil, Say No Evil. The first cutscene shows the head with noticeable ears, the second removed its blindfold, and the last thing we see is its stitched mouth.
Good observation
He screams, then head grows with ears, lastly blindfold is ripped off
The first is blind with no ears
The second has no eyes
The final one has it's mouth stitched
All attempt to refuse
apologizing for it being too long is the opposite of what I felt. I wish they were all this long. This is one of my favorite series on youtube! Love seeing all the interesting stuff people come up with that I'd never get to see otherwise. Love your breakdowns and ideas you give to the developers who watch it. Super chill videos and I would genuinely enjoy them to all be longer like this one.
Oh wow, look at Mr. "I Have 5 Friends" here. Continues to be an excellent series. There's no replacing the value of giving a game a fair shake which Steam reviews simply cannot do for being as polarized as they are
What thst first sentence mean sista
@@christianbrewster2571 I also have troubles with the second to last word of it.. what is it again?..
@@christianbrewster2571It means Pineapple has 5 friends, i don't see why you're struggling with understanding the inherent meaning of that first sentence
There is absolutely no need to apologize about the video being long. These videos are really enjoyable. It’s awesome getting to see these games from smaller dev teams, and your commentary is very good.
I love how Iron Pineapple keeps a calm attitude when he runs into a game mechanic that causes friction while still confidently voicing what he thinks at the moment and he admits that that impression might change later . An attitude like this is key when looking at all the weird ideas that sprout from indie games. These weird ideas are needed to keep games from getting stagnant as whole genres get developed in this space. MOBAs and Battle Royale come to mind as games that started as mods, let alone every old genre having to invent itself at some point usually being a small team of people just trying to make things work with no formulas to copy.
This video is the definitive proof that the actual video game scene nowadays is indie. There are literally thousands of hidden pearls, fresh and full of creativity, and then there are dull triple A games by major developing houses, that take ages to be released and then reveal a total flop. Kudos to all indie developers: you're what keeping video games alive.
Bureaucracy and creativity go together like oil and water, so in small quantities like indie studios then work fine, but in huge amounts the one repels the other. Hence the lunatic solo-devs who create masterful acid trips that no producer wants to touch, and the corporate machines churning out gruel and calling it fine dining because it's coated in brightly coloured and highly detailed nail polish...
(Alternatively you could say they're like water and ethanol, the more of one you put in the bottle the less of the other you can fit, and on one end you have worthless piss while the other end dries your throat enough to send you to the ER)
It's just a quantity thing. There are dozens of indie games being released every day, most of them shit. But of course some of those are bound to be decent.
*cough cough* starfield *cough*
@@xdrkushx5421 Most boring game ever. Oh, the humanity.
Ah yes, Souls likes
The only game genre you can kill a god with ease only to die two seconds later to a legless skeleton wielding a loaf of stale bread
Skill issue.
Yeah, pretty much!
Happens to me every time, those damn Hollows!
Is the stale bread a baguette? I hear breadcallibur was made from such a loaf
@@drdca8263 I was thinking more along the lines of the kind of bread you'd make in a pan
Slay the Minotaur seems like a very spelunky style game, where its so so bad until you actually know what you're doing
The creator has now commented and said the current record to kill the Minotaur is under 1m 30s so definitely true
The first time you feel strong in that game is awesome after getting stomped so hard for so long lol. Then you just die in a stupid way and laugh. Really looking forward to it becoming more refined.
Supposedly parrying is basically required to defend against some of the insane stuff, and I'm 99% sure pineapple had no clue that parrying was a possibility
@@matthewbergeron3641parrying =/= defending
@@matthewbergeron3641reading the replies from the dev either he skipped the tutorial or just completely forgot it was an option immediately. frustrating that it's coloring the opinions of people based on the video, makes it seem a whole lot more jank than it is. :s
So this is the first comment I’ve ever written, but I just wanted to say I found this series a few months ago and have loved every single bit of it. Your ability to always give every game its best chance to shine and grow on you combined with your very real and earnest wishes and suggestions for the devs of these games has made you easily one of my top 2 content creators on UA-cam.
Love everything you do here!
This is my favorite series on YT, not just because it's always entertaining, but because it spotlights so many unique indie titles
"THIS ENDS HERE!
F@CK YOU, SWORDCAR!"
i laughed so hard, no words to describe how amazing this was lmao
Will be my ultimate catchphrase whenever I'm losing a discussion in internet, swordcar/10
10sword/car
I wishlisted the game then and there.
@@seanhennessy3968I was interested at first but the moment I heard that line I was sold lol
i'm credited for quality assurance for No Rest For the Wicked and i can confirm that we talked to the devs about the complaints you have with food, balance, real time, and the devs just really wanted to make the game they wanted. Once the public agreed with a lot of what QA told them, they started do the patches, but I think that if they did listen to us 1-2 YEARS ago during earlier development, this game could've launched without the early access tag and been what it should've been/might be someday. (probably not because Private Division/T2 Layoffs)
Man that's such a disappointment. And they even had a good qa team not afraid to give them not strictly bug related feedback. (You're probably well aware but many studios especially big companies, get pissed when their qa try to offer constructive criticism on the gameplay mechanics etc when qa feel they're egregious enough the game might bomb or sell worse without changing said mechanics, so alot of qa peeps are afraid to give constructive feedback on stuff anymore.)
It couldve been a good game, but whoever decided on this zoomed out camera is a r-word. Wasted potential.
@@user-ez7ls2du9c trust me homie the camera is NOT the game's most glaring issues LMAAOOOO look at the mf screeeeen
@@hhu_uhh I get it bro you have a personal investment in this project which makes you unsuited to review it from the outside.
Ill have you know that I reviewed over 300 games and was top Reviewer at Boot Camp Class of 2012, kiddo. I personally know of over 300 different ways to review your game, in fact your little pea brain could never possible understand the reviewrage you have invoked today with your puny little comment, thinking with your one brain cell that you could ever get away with such a disgusting act against me.
You have invoked the full force of the United States Reviewers Corp on your head today. Nothin personell, kid.
@@hhu_uhh Do you still suggest getting the game? I generally love top down ARPGs and I like what they're trying to do, but if you think they're not likely to make the sort of improvements they should it's probably not worth it.
No Rest For the Wicked REALLY smells like a live service game without the live service implemented just yet. The inventory limits, the daily/weekly quests, the survival crafting grinding, the REAL TIME WAITING for upgrades, it all points to coughing up real money for convenience in the full release.
Maybe I'm jaded, but I had the exact same thought
Yeah
is it real time? there is an ingame clock so might be related to that time?
@@sekfox8609 it is
@@sekfox8609 that clock is an in game clock but the build time is in IRL time still. There's some events and things in-game that are dependent on in-game time like traveling merchants and the like. There's also things that are dependent on BOTH times as well.
I love the soulslike games, but what I love even more is the time and effort you take to find games that have been passed over by others. I cant tell you how many hidden gems (both being 'bad' as well as good) Ive discovered through your channel and shared with my roommates (my pc is linked to our tv in the living room). So many good memories of laughing our asses off, or being in awe of the kernels of hard work, cool ideas, and interesting concepts. I even got my uncle who never saw the value in video games to concede when I played the Van Gogh game you showcased for him (hes a huge art nerd).
Thank you for this series, and for all you do. ^_^
I love how Iron Pineapple went from being a guy that makes meme Shrek videos to being the compassionate, thoughtful patron saint of the little dev.
EDIT: Is it not said: "Let the little devs come to me and do not hinder them, for the kingdom of Souls belong to such as these. Do they not roll? Do they not have a bar of stamina?"
It helps he has a strong grasp of game design choices. Like, he's genuinely insightful.
Do the pots not break?!
His first video was about Duke's archive trolling before ds3. That's why he has a channeller with glasses avatar. It was hilarious, but I couldn't find it anymore (did he take it down?)
I came across that video, giantDad, and story of dark souls around the same time. Back then ds was still a niche game with people making absolutely hilarious videos.....
It's been many years since those videos and he was just a kid back then. Pineapple just grew up and matured into a responsible adult and good dude in general.
Genuinely incredibly cool to see the devs of *every game* in your comments, taking advice and just being here
Love y'all
Isn't it tho? I love reading the dev comments and this one is chalked full of them. That goes to show how important these videos are to the indie dev scene. I appreciate the shit outta him for that. Amazing to see a big creator use their platform to boost the lil guys, ya know?
@@r3gret2079sorry to be that guy but its ''chock full" not "chalked full"
@randomassortmentofthings hey no need to be sorry. I have no issues being corrected when wrong. Rather I enjoy it, it means I learn something. The internet is a shitty place so I understand your caution. But hey, thanks, I appreciate you.
the amount of motivation gained by my thread above is literally priceless, good group of folks on this channel!
@@spacemicroscope that is GREAT to hear. Keep up the great work. We appreciate you.
Man, this series is probably the only videos that when they pop up with a new one I get genuinely excited to watch them. Quality humor/commentary combined with getting to see some interesting games that I'd literally never know existed otherwise.
Stonemachia has some of the most incredible enemy, boss, and world design I've ever seen? 1:28:14 is literally haunting like holy shit. The terrifying singing stones and then just ... The shadow.... figure with eyes watching you through that whole section? WHAT.
Literally I think this demo (that's SO disjointed) is like a fever dream but is also just the devs showing off because WOW.
Can't wait.
thank you so much!!! If you'd like, we have just released the game on Steam and wishlists support us a lot!
@@stonemachia yoooo!!! Will definitely definitely be checking it out!
@@stonemachia Your game is incredible. Dali on MDMA.
"I'll try spinning, thats a good trick" Iron pineapple is the dark lord
Classic spin to win, can never go wrong!
That's Vinesauces' favorite trick
Deathbound seems *really* interesting. the execution is a bit wobbly, but i really like the whole character switching and conflicts//synergies system. the party chatter, the sci-fantasy setting, being able to walk up to some enemies as one character and talk to them.
Saw this in the notifications and instantly tapped on it, love this series.
same, i just started watching a movie but was like fuck it movie can wait. literally the only utube stuff i would do that for lol.
Same
NEVER GETS OLD!!!!❤❤❤
Me tooooo
Same
Seeing this come up on my feed a few days ago and also seeing it was nearly 2 hours long made me genuinely happy. Knowing I could sit back, relax and enjoy a showcase of soulslikes in "feature film" length just provided so much comfort, don't really know why.
This series is extremely special, to both game devs and to simple viewers.
"Imagine sonic, but he has a sword he swings back and forth"
buddy do i have a game for you.
I laughed as i just had this image of Sonic from SATBK just slowly materializing in my head as he mentioned the character
I was thinking of this too, but I assume he was hoping for something that had controls that responded to the player.
*Knight of the Wind plays
Swordcar plays the way Sonic and the Black Knight SHOULDVE played
"wait is this moving. Wait is this breathing? Wait is this a crab?" Truly Iron pineapple is a philosopher of our time. Asking the questions none dare to ask.
I LOVE the aesthetic of Stonemachia. Like someone on LSD designed biblically accurate angels and then said, why stop there? Biblically accurate gargoyles, crabs, lamp posts. Also love the idea of angels just being chess pieces for god to sacrifice.
Yeah, the art direction was really good and the designs so creative! Even if that game doesn't work out for a major success the designers behind it could do great things in a bigger team I'd think
i like the biblically accurate follower- the floating eye thing
Biblically accurate crabs gotta be truly formidable...
Wonderful string of thoughts...
"Wait is this moving?"
"Wait is this breathing?"
"Wait is this a crab?"
🤣🤣🤣
I have to say, I’m hard pressed for watching a lot of 15 to 20 minute videos but instantly clicked this and watched it in its entirety!
One large part of what makes this series so digestsble is that each games section would be a singular video on a lot of channels and the reviews not only feel authentic but are constructive and consistent. While I’m unsure of what your initial goals were outside of trying to find a diamond in the rough and making some funny UA-cam videos originally I think it’s been really cool to listen to your critiques become more foundational and rooted. While lots of people play many games, it takes something by unique to combine the willingness to experience new things, challenge existing systems, and then form that into an entertaining video.
Hats off brotha, can’t wait till the next one!
I also love the casual nature of the content. Sort of a review, kind of a playthrough, but capturing that "in the moment" discovery of a new game.
Holy crap I didn't even notice that the No Rest for the Wicked segment was 40 minutes. That's honestly a testament to the growth you've had during the course of this series. well done my guy
I thought the Slay the Minotaur segment was long and it had turned into a Slay The Minotaur video. Then he played No Rest For The Wicked.
No rest for the wicked is some of the fucking greatest animation and artwork I have seen in a hot minute
You probably have but if you haven’t please please play Ori, it’s the same team and the highlight of the game is definitely the art. It’s a metroidvania so if you like hollow knight it’s also perfect
Yeah, I usually am not into this kind of like "indie, a little stylized deviant art type graphics" (sorry for calling it that). But yeah, holy shit how beautiful of an artwork that is. The animations are superior and whoever worked on that is insane.
The art style and animations, especially in the cutscenes, for No rest for the Wicked are crazy good. The gameplay seems like it needs some tuning (that shovelling segment was ridiculous), but the art direction absolutely deserves praise.
Deathbound actually looks like it's got some potential. The whole character swapping mechanic is interesting
I'm not a fan of games with party mechanics like that in general BUT I was surprised at how much better the execution seemed here. I guess the typically slower more methodical combat of the genre makes it (at least appear) much less annoying as well.
I feel the same way! Besides general polish, I think one cool way they could improve the combat is have certain characters put stats effects that other characters can follow up on. So one character could freeze a dude, then you follow up with a character that has a blunt weapon for extra damage.
Yeah, it doesn't look half bad even if the combat seems a bit off. I like how being one guy let him blend in, but then as soon as he switched it aggroed the guys instead.
@@MythicMachinabluent? yesnt.
@@mycookiehasnoname Blunt. Fixed it
No rest for the Wicked has received A LOT of quality of life improvements in the 2 weeks since launch, with increased tool durability and resource gathering times being shaved significantly (3 hits with the worst tool and 1 with the best, instead of 8+, speeding up the process immensely), they've added a "deposit matching items" button to chests so you don't have to manually go through each tab and each item to transfer them. Chests/storage come from upgrading the woodworker , unlocking bigger and better chests with buttloads of storage space. There's also been major performance optimizations, bug fixes, tweaks and improvements everywhere, they've been really good with the feedback and even better with the speed of delivery. Definitely worth the purchase right now before the sale ends.
Iron pineapple: “Sonic games should take inspiration from this. Like sonic with a sword”
Sonic and the Black Knight: “Am i a joke to you?”
I thought the same lol
Yeah. And we know how it turned out...
My Will To Fight The Knight!
My Will To Fight The Knight!
Sonic and the Black Knight was a joke to us all, bud.
Sadly that game was nearly as cool as it sounded
Hello Iron Pineapple, first of all, I would like to thank you for this series, I think you made a niche in youtube as a platform where people can not only enjoy wholesome and high quality content but also a place where emergent game devs can have a place to shine and being seen in a media as wide as videogames, I can't believe I found your channel 8 years ago with the sacred flame glitch in Dark Souls III, time does flies, and you've always been an amazing content creator. Also, I would like to recommend you "The Textorcist: The Story of Ray Bibbia", it may not look like a souls-like at first glance, but taking account in how you manage to welcome different genres and finding the "souls" inside the games, I think you can say something interesting about the game with your beautiful voice, take much care.
I do not find the length of the video a negative. I always make a cup of coffee, get comfy and watch these like a movie. And, as it goes with good movies, the time flies by and I don't even notice I've been watching for hours.
I hope you won't limit yourself because of worrying about length because the quality of these videos makes every second precious. Definitely keep up the good work!
Slay the Minotaur actually pulling out some incredible visual design sometimes wow. The premise/structure is real creative too.
My sons and I have always loved watching these videos. You have encouraged me to have a crack at building my own souls like. I am a few months in and I hope one day I can make the cut for a dumpster dive.
I’m not sure the mechanics of Stonemachia even matter in the end. Sure you’d hope for them to be the best they can be but that will be a beautiful piece of art no matter how it turns out. Whoever made that game somehow tapped into all of the things my brain finds aesthetically appealing and made it interactive. I will never grow tired of the beautifully weird.
Stonemachia is so fucking cool. I love worlds where you never know what's going to be thrown at you next.
Really hope Stonemachia gets featured again some day.
Really love the game visually.
1:28:09 the best moment in this entire series of videos. Both the eerie background thing and singing statue things.
Yeah, Stonemachia was stunning from start to finish in the visual department.
I don't know, I'm pretty partial to "Wait, is it moving? Wait, is it breathing? Wait, is it a crab?!"
Stonemachia is like a gothic Catholic surrealist fairytale nightmare cartoon. And the lighthouse crab moment was indeed beautiful.
@@_JellyWalkeryou know I never thought of mixing Bosch, chess, and the Bible but it works surprising well lmao
🥺
12:14 "I'm stoned i can't even get up" Same man.
hey, thanks for playing my game man. appreciate the support. ❤
Which one is your game?
Dark Souls
Absolute chad
I've grown to love this series more than I'd imagined. Didn't know it until until I saw a new video up and realized how stoked I got
I wish other people did this style of series for other genres
I always really enjoy these eps and I don’t like Dark Souls games at all
Same. My wife isnt a huge game person, but when she sees these videos come up she cant wait to watch them with me. These are great on so many levels.
Well... this will cover the entirety of my non-working day.
Here we go!
dang, dude! You working too much :)
I really don't mind the longer video, you are such a lovely content creator to either listen to on the bg or to watch actively.
Your insights, although I don't always agree, are always backed by logic or by you explaining it's a 'feel' thing. I really appreciate these videos and am happy with either longer or shorter vids.
Either way, keep on making this amazing content.
I love Souls Like Dumpster Diving the feature length film. Its one of the few series on UA-cam I always stop and make time for. Some really great titles in here. Love to see the Devs show up and talk about what theyre doing.
I remember how at the start of this series, he would play 1 actual souls-like like Code Vein or Remnant. And then fill the rest of the video with Steam student projects. And the commentary was also funny since student projects/shovelware would get classic inspirational criticism while the actual games would get a “this isn’t Fromsoft”.
But now that we live in a world where Souls-like is a success like Jedi series, Lies of P, Lords, etc. Now every small studio playable Souls game gets a more realistic assessment. Not too harsh like before but not to soft like when the game was clearly a joke.
Soon every game on steam will be a soulslike, you'll be doing these till your 80
Every game will add the 'souls-like" tag so pineapple will play it
@@matthewbergeron3641 I think two or three of those featured here don't even have the souls-like tag at all
I mean, in his intro there's damn near 1500 listed on steam alone and he's been using that intro since 2022. So who KNOWS how many he's got to go through? Not to mention when he does updates to games he's already played that got patched or whatever.
Omg dude, I don't know why but UA-cam has stopped recommending me your videos and it didn't occur to me until recently I thought to myself "welp, Iron Pineapple hasn't uploaded any steam dumpster diving videos recently". And for my surprise, you have posted 3 videos since the last one I saw. I'm telling you, your videos are an event. I love them and I'm so glad the ones I missed are so long. I'm in for a field trip.
2h videos from anybody else: Prob gonna watch it later
2h video from Iron Pineapple: **Instant Click**
It seemed right to reply to that beautiful face.
Not only that, i had to watch it in pieces but still never watched any other video in the meantime. 100% hooked
I just wanted to comment on how amazing NRFTW looks. I don't think I have ever seen another game in which any single frame could be screenshot (minus the UI) and passed off as legitimate art. Every facet of the game looks absolutely stellar. I didn't even notice it was a curved world until you mentioned, but something felt inherently fitting about the way the camera moved that I couldn't put my finger on. Major props to the art team on this game.
I've had my eye on this game for a week or two now, but this sold me. Even in EA I just gotta play this shit lol
Yeah, it's absolutely gorgeous. Looks like a painting in a way that I've never seen outside 2D games like Odin Sphere. I really hope they sort out the issues before it's finished, but the resource grinding and daily/weekly quests do worry me.
@@23Scadu It does seem a bit much, but resource grinding stuff is always a 50/50 game where half of the players will hate it, and the other half will love it. If Elden Ring had heavy resource grinding it would have lost a lot of the core souls audience, but might have gained even more of the slightly more casual audience that enjoys that sort of thing.
Tales of Arise's art style has a watercolor "every frame is a painting" look, and it's gorgeous in nearly every feasible way. A different kind of pretty to NRFTW, though. Truly "painted" textures just carry hard in both cases.
Swordcar gives strong Twisted Metal and Carmageddon vibes too. Goes to show how fun a new version of those could be.
Carmageddon was my main inspiration for it!
@@spacemicroscope I played so much Carmageddon as a kid
I think a good solution for the inventory space issues of No Rest for the Wicked would be implementing a system like Bloodborne, in the sense that in Bloodborne when you have max capacity of a certain item, it goes to your hub storage. This would still encourage managing inventory, as having space means immediate access to new items and materials, but if you don't have any more room for an item, it can just go back to your hub storage to be looked at later.
That Chess based Soulslike had some of the most inspired art direction I have seen in one of these games. I really hope they work more on the gameplay
same
Dude if youre channel just became this and only this series i wouldnt care cause this series is freaking awesome to watch gameplay, editing, narration, the occaisional cameos of other youtubers for mp games…its all fun and i love it! Keep it up!
for no rest for the wicked, im with you on the inventory system. There needs to be a way to either upgrade the inventory, give more slots or maybe even give you a "craft bag" that gives you unlimited space on only resources. So youll still have inventory problems but only with gear items instead.
Stonemachia is insanely gorgeous and creative, regardless of combat I want to play it just for a one of a kind experience, thank you so much for bringing this gem to everyone's attention!
Once Moon Studios irons out the bugs, optimizes the game a bit more and eases up on the most unnecesarily tedious/ confusing mechanics No Rest for the Wicked will be such a good fucking game.
It honestly already looks like its more than 90% there already I am excited to play it but definitely gonna wait till launch
24 episodes, and I've loved every single one. seeing how much folks can diversify with a single genre and looking at the comments from the devs themselves taking in the suggestions made from these videos and such just warms the heart.
seeing games like Stonemachia in these videos really inspires me to create things. Just the way that there are so many ideas in there that I've never seen or even thought of before, and someone just decided to go out and make that a real thing that others can experience. Games are so cool
I know you are used to souls like gameplay but your ability to pick up on mechanics, timing, and the variety and play through and complete these demoes always amazes me. Great content as always!
So glad you’re doing longer videos where you spend more time with each game. You’re a great reviewer and I feel like it’s a pretty unique approach how you have real time commentary of you playing the game for the first time and figuring out how it works.
Don't apologize for long videos love them and prefer them this way. Would rather see longer segments of good games that you enjoy then you play 40 games with 10 minute showcases
I like that youre giving "average lets play video" length to each game. Having a feature length films worth of souls-like tests, but with a deep-dive feel, is awesome.
Stonemachia definitely left the strongest impression on me from this episode. The aesthetics and world design is actually unbelievable; the mix of biblical apocalypse and angels, cartoony living objects, and straight up inexplicable nightmare creatures, is so insanely cool. Definitely gonna keep an eye on that one
Thank you so much!
@@stonemachia great-looking work! I'm looking forward to the eventual full release.
Another Crabs Treasure got released btw Pineapple!! (That crab souls like) It's so good, the exploration is so fun too, I'm almost a day in and I haven't beaten the game yet bc I've explored so much!
Yea this series is really just game recommendations for me. Another Crab’s Treasure is pretty good. Some jankiness and a decent amount of bugs but the charm and art direction carry it a long way
This video was a real gold mine of a dumpster dive. I feel like this was the most amount of high-quality (relatively) games this series has had yet.
This series is a true testament to how important Dark Souls is in general
@Ronnie-ck4tz
Ok i wont
Dude, no apologies necessary for the length of the video. I'm pretty sure everyone is grateful for the extra time. Thanks for another great video and some more really cool games to look forward to!
Seconded. This could be twice as long, and I'd still be excited for another IP vid.
Holy crap almost 2 hours of dumpster diving. I'm in heaven
Swordcar looks like what a carpenter brut music video feels like.
Also No Rest FTW is better animated than most of the games I've played in the last couple of years. It's so expressive and the models and speeches are so unique and well suited to their character. Beautifully done. The emphasis on resource gathering and always online element do make me hesitate but I have to say the game is really impressive.
The way the camera and world is designed I think also helps a lot with how good the combat feels.
Based CB reference
There's no series on UA-cam I'm so consistently excited for. My heart rate tripled when I saw the notification for this, and I appreciate you for sticking with this series!
Believe it or not Pine, I love the fact that its almost two hours worth of content. It's good content man!
In my country we often have power cuts, usually for 2-4 hour slots, so that's when these vids are a godsend.
It might seem like a small thing but THANK YOU for not being in a call with all 5 of your friends for the 5th game. I'm forced to skip so many videos from so many of my favorite content creators because they sometimes feel it's a good idea to have several people talking all at once which A. completely erases their commentary, as the viewers are no longer who you talk to and B. overwhelm those of us with sensory difficulties. I do enjoy when it's one or two extra people but five would've been hell to watch for me, I'm very thankful you were mindful of us and of the content!
no rest for the wicker has some crazy solid quality animation/camerawork that ive been saying games have needed for a bit, its been like an OG xbox game in the industry for awhile where the camera is still af when you do anything or has minor movement. the immersive movement adds a shit load of realism/weight. and the facial animations in cutscenes are very very good. i never praise anything but damn thats some solid labor of lovin right there
18:20
Fun Fact! two roguelites that have a "Minotaur" mechanic is Barony with a Minotaur that will truck you if you stick around long enough in the early levels (You can kill it if you're strong enough or have the tools and cleverness at your disposal) and Wasted, which is a guy with a minigun who will slowly stalk you after a certain time, who you can cheese really badly if you know how.
And spelunky!
@@Eunostos God how could I forget, Spelunky is the GOAT. Thank you!
Stonemachia is sick, the monster design is sick, can't wait to play this game