It's like when Capcom released Onimusha: Dawn of Dreams which had a option of switching to the Japanese language with english subs. In the English setting, the two Ayumi Hamasaki songs are omitted. But if you switch it over to Japanese, all of the sudden the songs appear. Licensing issues my ass, they just wanted to change it. Localization was very common back then but I think most companies are starting to get the message, fans like to hear the original theme songs, even if it's translated.
The sound soundchip has been underestimated, even by sony (who developed it)as nintendo figured out a way to get around those limitations by using the flex voice driver engine to swap samples in & out on the fly,heck you can even stream true 16bit audio trough the snes by disabling echo writes, so the snes turned out to be more capable then what was intended👍
What I like the most about this game is the general design. Both the characters, the areas and the backgrounds during battle are very nicely done, very charming. I like the music as well
Licensing issue. Namco didn't have the rights to use the song in versions released outside of Japan, most likely. Curiously enough, the track used in the International GBA version (Raising a Curtain, or whatever that world map theme was called) is the same tune that was used as an OP track for Narikiri Dungeon for the GameBoyColor.
Tales of Phantasia and Star Ocean, are two high-level SNES games that used "streaming" sampling and swapped samples on the fly to overcome the 64KB limit of the SPC700 and to allow additional instruments and vocals. Thanks Wikipedia... that's how they got the singing in...won't work on an emulator tho
@JonDay8bit Star Ocean was basically Tales of Phantasia ~ Star Trek Edition. It was made by former Namco Tales Studio programmers who left the studio and founded Tri-Ace. They basically used all of the same technical stuff from Phantasia.
This is very impressive on what the Super Famicom/Nintendo Entertainment System can do! You can hear the lyrics in the opening scene. I like the music! Too bad that I missed out on this. If I had known this was on the GBA, I would've purchased it. :(
The GBA one they had to cut a lot out of (Like the entire cooking system) and I personally prefer the japanese attack announcements. The GBA ones were dubbed in English and really sound phoned-in by comparison.
If you want my opinion, I kinda like this SNES op the best. If there's going to be a 3D version in the future, make it like this. ...or Namco can be REALLY smart and release 2 versions, like they did with Hearts.
This is one of the biggest games on the SNES. Its a awesome game indeed. I never seen so many remakes of a game before. The Ps1 version was just awesome and the PSP version was the same but it was fully voiced and the graphics did get tweaked a bit as well.
Same here. Even if the sound capacity of the SFC was primitive compared to that of the PS1, the music were either more energetic or dramatic in the SFC version. I mean... compare "Be Absentminded" for the SFC and the one for PS1. That of the SFC is so much better.
OMG I looooooove this game!! I played the English version of it...it was a little off on the translation but the game still captures you. AAAH! I LOVE THIS GAAAME!
When I finished it after like one or two weeks playing everynight, I watched this and a tear dropped. Fucking good game, no words to describe how much I loved playing this, Star Ocean and Chrono Trigger for snes... Props to Dejap that translated this rom.
@distortionL05 After I played the PSP version I agree, but the GBA version was the first tales game I've ever played and it introduced me to this epic series.
That's a tired excuse. The truth is Namco just didnt believe Americans would enjoy a song in Japanese. The one time that Namco did use the original theme was for Tales of Vesperia which was sung by Bonnie Pink who is fluent in both English & Japanese so they figured why not? They released like 10 Tales of games in the US & you mean to tell me every single one of them had licensing issues? Then all of a sudden they use the original for Vesperia.Its not whether they can or not its if they want to.
i played the english version. it says "If there is evil in this world, it lurks in the hearts of man." -Edward D. Morrison and also, the song is way different in the english version. welcome 2 america, homeboy
@JonDay8bit actually it do work, as the video states as its obviously recorded from a emulator. But what you cant do is turn this into a .spc file, as the rest of the game is not there to upload the samples.
It was rather clever that they essentially did what tracked music like in the original UT and many other Epic games did and played samples and patterns.
I remember when I first downloaded the ROM for this back in college. I had my headphones plugged in because my roommate was studying. Edward Morrison's little quote came up and I was like, "Wow! That's cool! The whole thing was in audio!" And then the theme song started and I was like, "Ooh! This sounds neat!" And then when Yukari Yoshida's voice came on I blurted out, "HOLY SHIT! THIS IS AMAZING!!!!" and my roommate kicked me out of the room until he left for dinner.
@@Bartlebycs Sadly, I tried to listen to the music in an SPC player and that was when I discovered it was all just hundreds of very short sound clips strung together. Then again, I thought that was also pretty cool. All of the spells were complete vocals, though. You could tell they didn't know what characters would cast which spells, so all the voice actors did all the spell incantations. It's kinda cool listening to all the audio samples. To this day, I still shout sometimes, "In dig-gu nay SHEE UN!" (Indignation!)
You can find a PSX fan made english patch, that you can install at your original ToP or download one and burn in a cd to play in your PSX/PS2. Since the PSX version is by far the best one, you should get this, the translation is perfect. Check wikipedia or google, won't give any links here because youtube may consider it illegal and delete this post.
I've been trying to figure out how that worked for a few days now... I thought that Fujishima only worked on the series from the PSX version onwards, and someone else did the designs for this one originaly... or they used his pictures and someone elses sprites (hence why the PSX version had different sprites) I dunno :)
I'd recommend playing Tales of Grace f on the hardest innate difficulty setting. The CC system plus the enhanced difficulty should do it for you (though if you aren't in practice with your Tales game playing, I'd say maybe take it one step down from the hardest mode). While the CC system is certainly not new, Japan's Tales have had it for some time, it is certainly very challenging.
Well... Final Fantasy VI was just a port of the Super Nintendo version. The graphics weren't meant to be upgraded. I agree that Tales of Phantasia has better graphics on a technical level, although in the end it comes down to taste - some may prefer FFVI's brighter colors over the murky Phantasia.
this is the best version of that song 'the dream will not end' or whatever it translates to..love this song in this version, the others felt kinda cheesy. eh. i guess i'm just a snes kid
Can't see the video... :/ I really wonder what the original version of the song sounds like. I read Yukari Yoshida originally performed the song, but a different woman, Yomi, sings the psx version.
I remember reading about this game in an issue of GAmefan (RIP) the first 48 mb game and it had a long ass intro song which was incredible back then. Wasn't this game like 130 dollars brand new if you imported it?
Compare the graphics of this to that of FFVI. There's no difference, they did a good job of doing this on an SNES, while FFVI on a PSX should have had better graphics.
I personally prefer gameplay in the PS1 version compared to SNES, it is annoying in the early parts of the game when you have to kill enemies using Cless who can't hit FLYING enemies unless leaping or attacking close with a spear/halberd. That pissed me off alot. Forest of Ymir is pain in the ass to get through (those who have played the SNES version should know what I'm talking about). The game is still worth a playthrough if you like JRPGs. Just a personal taste difference is I thought Mint was more likeable when Satomi Kōrogi voiced her in addition to how Mint's sprite was designed, Junko Iwao is not bad at all, but its just minor details
Vocals on a Super Famicom??? Holy cow!!
Doing this with the SNES sound chip was impressive for its time.
It's like when Capcom released Onimusha: Dawn of Dreams which had a option of switching to the Japanese language with english subs. In the English setting, the two Ayumi Hamasaki songs are omitted. But if you switch it over to Japanese, all of the sudden the songs appear. Licensing issues my ass, they just wanted to change it. Localization was very common back then but I think most companies are starting to get the message, fans like to hear the original theme songs, even if it's translated.
One of the greatest SNES games I ever played. Still holds up to today's gameplay standards. Love it
you know a game is totally awesome when you know the intro of the game even when you never played it
The sound soundchip has been underestimated, even by sony (who developed it)as nintendo figured out a way to get around those limitations by using the flex voice driver engine to swap samples in & out on the fly,heck you can even stream true 16bit audio trough the snes by disabling echo writes, so the snes turned out to be more capable then what was intended👍
I wish all games still held up to this game's standards.
Holy shit, voiced narration on an SNES game! I haven't heard that kind since Super Metroid!
What I like the most about this game is the general design. Both the characters, the areas and the backgrounds during battle are very nicely done, very charming. I like the music as well
Licensing issue. Namco didn't have the rights to use the song in versions released outside of Japan, most likely. Curiously enough, the track used in the International GBA version (Raising a Curtain, or whatever that world map theme was called) is the same tune that was used as an OP track for Narikiri Dungeon for the GameBoyColor.
Tales of Phantasia and Star Ocean, are two high-level SNES games that used "streaming" sampling and swapped samples on the fly to overcome the 64KB limit of the SPC700 and to allow additional instruments and vocals. Thanks Wikipedia... that's how they got the singing in...won't work on an emulator tho
Most beautiful game for SNES
This is the example of incredible Software Engineering using greatly limited resources.
Only japanese minds could make this game miracle :D
@JonDay8bit Star Ocean was basically Tales of Phantasia ~ Star Trek Edition. It was made by former Namco Tales Studio programmers who left the studio and founded Tri-Ace. They basically used all of the same technical stuff from Phantasia.
It's a really good opening song. Even better because it's voiced, and that was rare for SNES's history.
This is very impressive on what the Super Famicom/Nintendo Entertainment System can do! You can hear the lyrics in the opening scene. I like the music! Too bad that I missed out on this. If I had known this was on the GBA, I would've purchased it. :(
The GBA one they had to cut a lot out of (Like the entire cooking system) and I personally prefer the japanese attack announcements. The GBA ones were dubbed in English and really sound phoned-in by comparison.
How does this series have such good music? The SNES has no right to sound this good!
No wonder they didn't release this game in the USA!
If you want my opinion, I kinda like this SNES op the best.
If there's going to be a 3D version in the future, make it like this.
...or Namco can be REALLY smart and release 2 versions, like they did with Hearts.
If Namco just released this in the SNES days...I bet the Tales series would be a lot more popular!
This is one of the biggest games on the SNES. Its a awesome game indeed. I never seen so many remakes of a game before. The Ps1 version was just awesome and the PSP version was the same but it was fully voiced and the graphics did get tweaked a bit as well.
Same here.
Even if the sound capacity of the SFC was primitive compared to that of the PS1, the music were either more energetic or dramatic in the SFC version.
I mean... compare "Be Absentminded" for the SFC and the one for PS1. That of the SFC is so much better.
OMG I looooooove this game!! I played the English version of it...it was a little off on the translation but the game still captures you. AAAH! I LOVE THIS GAAAME!
When I finished it after like one or two weeks playing everynight, I watched this and a tear dropped. Fucking good game, no words to describe how much I loved playing this, Star Ocean and Chrono Trigger for snes... Props to Dejap that translated this rom.
@distortionL05 After I played the PSP version I agree, but the GBA version was the first tales game I've ever played and it introduced me to this epic series.
I love this version of the game, its the first rpg I finish completely, and the best rpg i play so long.
Nice intro, too ^^
Tanks for posting ^^
Yup :3
And that's why you don't see games doing that often on the snes.
If there is evil in this world it lurks in the hearts of man.
:D
i played the english version. it says
"If there is evil in this world, it lurks in the hearts of man."
-Edward D. Morrison
That's a tired excuse. The truth is Namco just didnt believe Americans would enjoy a song in Japanese. The one time that Namco did use the original theme was for Tales of Vesperia which was sung by Bonnie Pink who is fluent in both English & Japanese so they figured why not? They released like 10 Tales of games in the US & you mean to tell me every single one of them had licensing issues? Then all of a sudden they use the original for Vesperia.Its not whether they can or not its if they want to.
Thank you for telling the truth Pon Pon, I really hate that retarded excuse.
Yeah, I just found out more games with vocal intro sequences after posting my question :3
i played the english version. it says
"If there is evil in this world, it lurks in the hearts of man."
-Edward D. Morrison
and also, the song is way different in the english version. welcome 2 america, homeboy
It's just too good for the US. =P
The first tales game is still in my top 10 :3 it was a really nice game :3
Better moment of Super Famicom era.
あ、ほんま懐かしい!大好きやった、このゲーム!
@JonDay8bit
actually it do work, as the video states as its obviously recorded from a emulator.
But what you cant do is turn this into a .spc file, as the rest of the game is not there to upload the samples.
It was rather clever that they essentially did what tracked music like in the original UT and many other Epic games did and played samples and patterns.
I can't see the video on this. weird.
darkecofreak23 Neither can I.
@KatayokoNoTenshi
Thanks a lot pal.
This is SNES??? Whoa, pushing the hardware to it's limits!
I remember when I first downloaded the ROM for this back in college. I had my headphones plugged in because my roommate was studying. Edward Morrison's little quote came up and I was like, "Wow! That's cool! The whole thing was in audio!" And then the theme song started and I was like, "Ooh! This sounds neat!" And then when Yukari Yoshida's voice came on I blurted out, "HOLY SHIT! THIS IS AMAZING!!!!" and my roommate kicked me out of the room until he left for dinner.
@@TheouAegis I'm STILL amazed by this. I would have totally played this back then if it had been available in the west.
@@Bartlebycs Sadly, I tried to listen to the music in an SPC player and that was when I discovered it was all just hundreds of very short sound clips strung together. Then again, I thought that was also pretty cool.
All of the spells were complete vocals, though. You could tell they didn't know what characters would cast which spells, so all the voice actors did all the spell incantations. It's kinda cool listening to all the audio samples. To this day, I still shout sometimes, "In dig-gu nay SHEE UN!" (Indignation!)
that was meant to be in reply to sukotsutoclone2 ... not myself.
You can find a PSX fan made english patch, that you can install at your original ToP or download one and burn in a cd to play in your PSX/PS2.
Since the PSX version is by far the best one, you should get this, the translation is perfect.
Check wikipedia or google, won't give any links here because youtube may consider it illegal and delete this post.
if you download the ROM you can get an English patch for this game off the dejap website
@Shavie83 A little off? "War of Kangaroo" turned me off from completing the American localization =(
@Glumglufs and that's one of the reasons why this game is awesome, just one of the many reasons.
The Best Snes Game
I've been trying to figure out how that worked for a few days now... I thought that Fujishima only worked on the series from the PSX version onwards, and someone else did the designs for this one originaly... or they used his pictures and someone elses sprites (hence why the PSX version had different sprites)
I dunno :)
i think its "the dream will not die"
or something along those lines
oh yeah, it reminds me of one of my fav bands saint etienne
i don´t know for sure but I don´t think that line is part of the official translation. The fan translatores were just messing around a bit. ^^
I'd recommend playing Tales of Grace f on the hardest innate difficulty setting. The CC system plus the enhanced difficulty should do it for you (though if you aren't in practice with your Tales game playing, I'd say maybe take it one step down from the hardest mode). While the CC system is certainly not new, Japan's Tales have had it for some time, it is certainly very challenging.
I didn't know that the SNES version were so different that GBA version. I mean, ¡Arche has red hair!
I know that. Wasn't the first FF released in the west as well? Why didn't Namco go with it though.
oooooh my GOOOD the nostalgia
Well... Final Fantasy VI was just a port of the Super Nintendo version. The graphics weren't meant to be upgraded. I agree that Tales of Phantasia has better graphics on a technical level, although in the end it comes down to taste - some may prefer FFVI's brighter colors over the murky Phantasia.
this is the best version of that song 'the dream will not end' or whatever it translates to..love this song in this version, the others felt kinda cheesy. eh. i guess i'm just a snes kid
I agree, thanks^^
Lol, Mint has such a high piched voice in the original. XD
When this song stops playing I'm like "=(", but then I restart it and go "=)" again.
I like this version more than the PSX one.
love this game so much i wish i could learn japanese just to play it on console.
hey, the original version of the song is in the background. I wish I could find it, I lie YO-MI's version but I want the original Yukari version.
Masikinne has kind of an epic design in his own right. I almost like him more than Cless.
Can't see the video... :/ I really wonder what the original version of the song sounds like. I read Yukari Yoshida originally performed the song, but a different woman, Yomi, sings the psx version.
I remember reading about this game in an issue of GAmefan (RIP) the first 48 mb game and it had a long ass intro song which was incredible back then. Wasn't this game like 130 dollars brand new if you imported it?
Cress and Cless means the same thing in japan.
yay
in the world if the darkness exist is the human´s heart. or something like that it says when the video starts XD
Cómo metieron un mp3 en un juego de SNES!? increíble
Do any of the remakes have the quote from morrison in the beginning?
I don't think the costumes are enven different on the anime nor the Gba version. Maybe the perspective ?
What's the name of this song and were can you get it? It's awesome.
The voices in the beginning are cute.^^
Someone can write this Edward's text in japanese?
I love this game but im stuck...I have it for GBASP...
I know the tex in english, but i'd like to know if someone know it in japanese.
Heheh it's from the same artist, that's why. ;)
i love this game i mean its better then halo 3 to me :)
Is this the *very* first game with a fully vocal opening?
Barely.
If i remember well, the singing takes like 500KB of the cartridge space.
@SolidSnakeFJB
この世に悪があるとすれば
それは人の心だ。
kono yo ni akuma ga aru to soreba
sore wa hito no kokoro da.
why is it a ny charecter in the gba version?
GBA is fine, but the voice acting took a hit in exchange for better graphics.
is ta a renigad? 1:33
Probably not, some cheesy Lazerdisk Arcade game or a SEGA/MEGA CD game may.
Anyone remember Mad Dog McCree ? :)
Get a flash cart and play the translated version on real hardware and a CRT TV: The game looks 10 times better
Only problem whit gba version, is slow battles, but its not really problem, also some voices are annoying, but you can turn them off
They look so "Uggh" Even the GBA version was better
Compare the graphics of this to that of FFVI.
There's no difference, they did a good job of doing this on an SNES, while FFVI on a PSX should have had better graphics.
Mexican Game!!!!
FAAAAAASTOO AAAAAIDOOOOO!
INDIGNAYSHUN!
What is this song called?
Beat the shit out of dhaos.
snes version better!
I personally prefer gameplay in the PS1 version compared to SNES, it is annoying in the early parts of the game when you have to kill enemies using Cless who can't hit FLYING enemies unless leaping or attacking close with a spear/halberd. That pissed me off alot. Forest of Ymir is pain in the ass to get through (those who have played the SNES version should know what I'm talking about). The game is still worth a playthrough if you like JRPGs. Just a personal taste difference is I thought Mint was more likeable when Satomi Kōrogi voiced her in addition to how Mint's sprite was designed, Junko Iwao is not bad at all, but its just minor details