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Yes, starting is so difficult. I wish the game would let us build our own on- and off-ramps on the highway rather than giving us two one-way dead ends to connect to. And I really don't like having a highway cutting through my city, cutting my city in half. I like your idea to put a roundabout there, but making curved roads is so difficult in this game without mods, and I don't want to use mods.
One of the few negatives of the game is having to start with a 6 lane superhighway. If the mythical C:S 2 ever happens, I hope it includes the option to start in different time periods. I'd love to develop a city with just dirt roads, or railroads, or a seaport as the only outside connection.
Fully agree with this 🙂 I know it's possible to do a lot of this with mods and custom maps but it needs to be in the base game, at the very least a map that isn't just a highway start.
That's already not a problem. You can start a city with just connecting a passenger and a cargo station to the railroad. And from there make people and goods get into your city. That's what I do, especially after Plaza & Promenades DLC.
I mean, you always have that option. Use the highway with little dirt roads and just build as small as you want... never upgrade your roads. Maybe when you have enough money you can even build a harbor and then just delete your roads to the highway...
For those that use mods, I would HIGHLY recommend using the Planning Roads mod. It gives you some free roads that you can use for planning your structure. It comes with a 2 lane, 4 lane, 6 lane, and highway option. They cost 0 and 0 upkeep!
@@FrankOpinion1 what is unfair? It's a single player game. :) If you want to put planning roads and change the speed limit to 55, that's your prerogative, I guess. Doesn't hurt anyone, although I think the colors of the roads would eventually drive anyone looking for a realistic city absolutely crazy, lol.
@@courageouschronicler8657 I think he was more realistically pointing out the uselessness of the idea. Might as well make the roads free. Nobody cares if you cheat. It’s single player like you said. I avoid most mods because I think they make the game dull
@@BatmanBeyondBelief No, I get that. The point is, though, that planning roads are meant to not waste your money while you try to plan a layout. If the game gave full refund on bulldoze, that'd be cool, too. Sure, planning roads aren't everyone's cup of tea, but if you like to plan out large swaths of land all at once, it makes sense. I mean, heck, even city planners draw multiple designs before building roads, right? This is no difference at all. But, hey, that's one of the reasons this game is so awesome! I can play my way, s/he can play their way, and everyone has fun!
You can spend several hours browsing UA-cam for best starting layout guides and then spend even more hours meticulously comparing what you learned from them; Alternatively, you can spend 7 minutes watching this one and get the same result! Great job!
@@CitiesByDiana and to add to this presentation, you've also added a comment on what is realistic from the standpoint of contemporary urbanism, which makes this even more awesome!
I find the additional roads (3x3 blocks to be costly and prone to causing traffic jams later in the couplet. I would definitely recommend making them longer, and eliminating all the thoroughfares. Plus you'll be spending 2x a month extra cost in the beginning just for upkeep.
Ind should go on the Freeway away from your res/ comm zones. Utilise roundabouts and one way three lane roads for top efficiency. Ind traffic then needs easy access to Comm zones, so again utilising freeways and one way roads is optimal for flow.
2:52 I live in Turin and after going through ParClo's or full Cloverleafs, you get into the city with, you guessed it, roundabouts. So while maybe an uncommon city start in the US, it sure is in EU.
Excellent video! A little point is, the roundabout entrance is not so unrealistic at all. Average little cities in Brazil have these type of intersections.
@@CitiesByDiana Yes. I could give you some exemples, like São José do Rio Pardo, SP; Pium, TO; or Palmas, TO, with tons of roundabouts all across the city
I've been watching a lot of Biffa but despite all his useful tips, I was struggling with traffic at the roundabout that entered my city. I couldn't figure out how to resolve it despite many experiments, so I'm so glad I came across this and now I'm inspired to try out an interchange! This video was really well produced and the wojaks (if thats what theyre called) are a very cute addition. Just a very pleasant and helpful video, tysm!
Thank you so much 🥰❤️ I'm very happy to help and glad you're enjoying it. The Wojak is the most versatile meme and storytelling format of our time and it's cringe so I love using it 😎😂
5:18 Splitting the city in half is fine as long as you have access across the highway besides the interchange. Even just walking paths make a big difference.
Yes absolutely a great point, which is why, even tho I didn't call it out, when doing the layout I added a second overpass, but ped paths is even better cos it discourages driving.
Coupling the diamond/parclo with roadway hierarchy should give amazing results. I'm a seasoned veteran of C:S and this video was incredibly useful so thank you!
Arizona is crazy in love with roundabouts. My small town has five of them and Sedona is full of them. There’s even instructions on roundabouts put out by the state of Arizona
I have mostly mixed feelings about roundabouts... For starters most of the bigger ones take up nearly 1/3 of the map space on the pre-made vanilla maps and map packs. I have found that it's much better to use a smaller roundabout from the steam workshop or by using a map with more land and less water.
For some reason, I always prefer the roundabout but I switch out the roads for 3 lane one way. I like to have one more lane on the roundabout then there is going in. The interchange ones are interesting, never used those at the start of the city
That's why I picked it cos it was the first thing that came to mind when I thought about the highway spilling out into the regular city streets....even tho I have also only been there once 😭
Without infinite money, you can get the same effect as a diamond interchange with just 2 lane roads. Just be sure to leave space to upgrade to a 4-lane later (which requires leaving the blocks on either side of the road free... or destroying everything you've already built.
Oh yeah I know they exist off of interchanges but I'm curious if there's just a whole city that is only one roundabout off of a highway like we often see on CS.
My city is actually very interesting, its just an elevated road that crosses the entire city and exits in some places so u can just cross the entire city without leqving the road
Excellent tutorial! Vanilla gameplay question for Diana and everyone, regarding the recommendation to spread industrial zoning throughout the city: since industry creates pollution, what's the best way to minimize pollution? Diana mentioned buffering it with parks and commercial, but is the trick to keep the zoning blocks 1x1 (or 2x2, etc)? I find that doing 4x4 industrial zoning has too much pollution. Thoughts?
There's not necessarily one right way to buffer it to perfectly eliminate all pollution, but I've found that having small amounts of industry in a few blocks sorta distributed at various points in the city helps sorta keep the amount of pollution you've gotta buffer to a minimum. Also TREES rows of trees, even leaving a few blocks nearby empty and just adding in some landscaping and walking paths helps quite a bit and once you get office zones office is a great buffer too.
@@CitiesByDiana Thank you for your prompt and thorough response! Your videos are very enjoyable, informative, and engaging. Thank you for all your hard work for the C:S community :)
Nice, but funnily enough I usually just dump them off the highway and let them figure it out. Supply them with enough public transport and they won't even drive. Then you just have to deal with the commercial and industrial zones
That's basically my logic when using the couplet start when playing vanilla. Get that transit set up and zones placed in the right areas and no matter how you do it you'll have less traffic.
About the roundabouts realism, my city actually has a massive (like really big) roundabout just at the exit of the highway so it does exists, although it is a little different because I'm the 60s the plan was to have the highway north east and the one south west be one and go on the lake front, thank god it wasn't actually made and instead we got these huge roundabouts
Since making this video I've heard that hahah I spent AGES looking all around the world on Google Earth looking for a town with a HUGE roundabout entrance and nothing else and couldn't find anything. So it's on ME for not looking harder and being too American 🫠😆
Hello Diana! This is a very great video and I definitely enjoyed. One question. I want to recreate the interchange couplet in 0:58 where you used google earth. I’ve been searching but still have zero clue where that is. Can you please tell me where it is? Thank you!
Hello !! Looks good, I try to build the number 3 after. Unfortunately, this is a little too fast for me, as you build in the video, I can unfortunately see little. eg how much tiles are free in between I can unfortunately also not see. Could you make this a little slower? Thanks
Oh yes I'm sorry if it was a bit quick, here's a video where I made pretty much the same interchange, ua-cam.com/video/1dJENMjcngk/v-deo.html It's still a short video but it's a little more detailed when it comes to the process 🙂
The partial cloverleaf you used is one of the worst partial cloverleafs it's called the AB4 and has weaving in it, it's better to build an A2 or B2 to start, then later on you could make it an A4 or B4.
@@CitiesByDianaThank you so much! I have had the game for about a year but I would always let me ADHD take over me and focus more on how the city looked rather than how it functioned. But you helped me so much!
About third option - please don't bring huge highways into the city. Cities are for people, not for cars. Most cities do ring road highway around city with few interchange injection traffic into city core. Also you might find interesting material Not Just Bikes made about Stroads and Amsterdam road system.
I really like Not Just Bikes. Really I'm only showing the absolute most basic vanilla base game city starts, sadly to really make a walkable city with no freeways you need custom maps and DLCs and I imagine that's a great topic for a future video 😁
Is there any way to get mods on Xbox series s? It says enable mods on the main screen, but they’re just buildings. I really wish I can put lane management on it
I know I am a bit late, but do you have a layout for making a big city in the start, with tall buildings for Cities Skylines 1? Or maybe even just a video on youtube of it
Hello so I'm following along on the intersection guide. As I'm clueless which roads are supposed to be two way? You say the curved section but there's a lot of curves
Dunno if you're still wondering, but one way to help clear up instructions that I do is slow the speed of the video and pay attention to the mouse. Just to see where she's clicking and what types of roads she's putting down. Quick on an instruction video at normal speed but slowed down can be more easily followed.
I copied your 3rd interchange... I was really happy how close to yours I managed to get it, until I moved my camera to directly above it looking down, and then I couldn't look at it without seeing a massive ermm... eggplant and potatoes... suffice to say I had to modify it so the potatoes were straight diagonal lines.
BUT THE ONE WAY/WRONG WAY road connected to the roundabout is making me crazy!!! I zoomed in on her road after she upgraded the dirt road “leaving” the city, and its arrow is wrong… I can’t fix that and also have it all curved uniform and nice. It’s making me insane lol
Every four way junction creates a set of traffic lights, which are BAD ! Have a three lane one way roundabout off the freeway (until the six lane opens up then upgrade). Have main roads leading off the roundabout - these junctions lead into into res/ commercial AWAY from the main drag should have three roads max (Give Way = no traffic lights !) Don't zone your main roads - these are for hospital. fire. police, schools, transport hubs, parks and any other ploppable assets. Industrial and waste go ON the freeway away from your res/ comm zones and should utilise three lane one-way roads. Ind traffic needs to easily get to comm zones (again utilise one way in and out). But yeah... four lane junctions, especially short squares like this are going to snarl your traffic. Three road junctions = traffic flooooooooow !
It definitely is a debate in the CS community as to what works best, but in my opinion having industry all on one area causes more traffic because the trucks basically all go to one area, clogging up routes but if you make multiple industry areas around the map, it helps to disperse traffic a bit more evenly
@@CitiesByDiana So rather than having a whole city sized industry, smaller spread out blocks of industry. I guess it does make sence, with only one block it would force all trafic thru the closest entry. And if you don't have a free flowing exit/entry it would eventually be too much. Ty for the answer :)
I think it's funny how you mention realism a few times. None of these feel realistic to me, but I'm not American. The most realistic cities for me are build around a river or (for more recent cities) around a train line, as that is the easiest way to get fresh water and also to trade (which is required for cities to grow). The highway start feels very forced, in my honest opinion. If you do want to force a realistic city into a highway start then I would start with building a ring road, so the road coming of the highway is approximately a semicircle ending back at the highway (when you buy the adjacent tiles) and then that ring road has multiple large roundabouts (like the Berenkuil in Utrecht) or even interchanges (like the N702 around Almere) to access the city itself. But I would never build a city around a highway; the highway should be the boundary at best.
In much of the Americas, not just the USA, but mostly North America in general, as well as some other parts of the English speaking world - highways through city centers are sadly the norm.
I use a bunch - precision engineering, network anarchy, move it, network multitool, forest Brush, node Controller, TMPE, extra landscaping tools, BOB, Theme Mixer, and a whole bunch more. But in this video I really only used precision engineering and maybe network anarchy.
I use Epidemic Sound for my sound effects which is one of the standard sound effects libraries used across UA-cam and other platforms so it's possible you heard it in another UA-cam video?
I have not so I don't actually know, but is there any city that only starts as a huge roundabout with nothing else? I don't mean just a roundabout interchange, but a city that totally exists solely as a roundabout coming off of a freeway as the way the city starts? I've looked on Google maps for anything that looks like that all over the world and havent seen anything, but I have no idea what Milton Keynes is 😂😅
Ok I just looked it up on Google Earth and holy crap that's like the most obnoxiously roundabout filled place I've ever seen, you win this round friend 😂😂
Real life cities don't start with gigantic roundabouts? Then what's the M25- or heck, the Irish M50! The M25 is a roundabout the size of LONDON, and the M50 is a semicircular highway capped by, you guessed it, gigantic roundabouts. On the final interchange from the M7 Dublin-Limerick route, it exits into a double-roundabout, while the N21 blunt-ends into a T-junction, and the M18 northbound hits Galway with, you guessed it... a roundabout, followed by a second, smaller roundabout! And don't get me STARTED on the M62 Liverpool to Manchester 😂
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Yes, starting is so difficult. I wish the game would let us build our own on- and off-ramps on the highway rather than giving us two one-way dead ends to connect to.
And I really don't like having a highway cutting through my city, cutting my city in half.
I like your idea to put a roundabout there, but making curved roads is so difficult in this game without mods, and I don't want to use mods.
One of the few negatives of the game is having to start with a 6 lane superhighway. If the mythical C:S 2 ever happens, I hope it includes the option to start in different time periods. I'd love to develop a city with just dirt roads, or railroads, or a seaport as the only outside connection.
Fully agree with this 🙂 I know it's possible to do a lot of this with mods and custom maps but it needs to be in the base game, at the very least a map that isn't just a highway start.
Um... I DO develop my cities with dirt roads though!!!
That's already not a problem. You can start a city with just connecting a passenger and a cargo station to the railroad. And from there make people and goods get into your city. That's what I do, especially after Plaza & Promenades DLC.
I mean, you always have that option. Use the highway with little dirt roads and just build as small as you want... never upgrade your roads. Maybe when you have enough money you can even build a harbor and then just delete your roads to the highway...
They actually announced CS 2!! Seen it the other day
For those that use mods, I would HIGHLY recommend using the Planning Roads mod. It gives you some free roads that you can use for planning your structure. It comes with a 2 lane, 4 lane, 6 lane, and highway option. They cost 0 and 0 upkeep!
Absolutely agree! Planning roads are excellent! 🥰
Wouldn't it be unfair coz it'll be effectively free roads? Or is it like people can't drive through them coz they're not real roads?
@@FrankOpinion1 what is unfair? It's a single player game. :) If you want to put planning roads and change the speed limit to 55, that's your prerogative, I guess. Doesn't hurt anyone, although I think the colors of the roads would eventually drive anyone looking for a realistic city absolutely crazy, lol.
@@courageouschronicler8657 I think he was more realistically pointing out the uselessness of the idea. Might as well make the roads free. Nobody cares if you cheat. It’s single player like you said. I avoid most mods because I think they make the game dull
@@BatmanBeyondBelief No, I get that. The point is, though, that planning roads are meant to not waste your money while you try to plan a layout. If the game gave full refund on bulldoze, that'd be cool, too. Sure, planning roads aren't everyone's cup of tea, but if you like to plan out large swaths of land all at once, it makes sense. I mean, heck, even city planners draw multiple designs before building roads, right? This is no difference at all. But, hey, that's one of the reasons this game is so awesome! I can play my way, s/he can play their way, and everyone has fun!
You can spend several hours browsing UA-cam for best starting layout guides and then spend even more hours meticulously comparing what you learned from them;
Alternatively, you can spend 7 minutes watching this one and get the same result!
Great job!
Thanks so much 💖 that was my goal: a quick simple presentation of three of the best starting layouts and the pros and cons of each one.
@@CitiesByDiana and to add to this presentation, you've also added a comment on what is realistic from the standpoint of contemporary urbanism, which makes this even more awesome!
My thoughts exactly, though a bit crude on memes ;)
I find the additional roads (3x3 blocks to be costly and prone to causing traffic jams later in the couplet. I would definitely recommend making them longer, and eliminating all the thoroughfares. Plus you'll be spending 2x a month extra cost in the beginning just for upkeep.
@@DmytroBogdan I think the memes were hilarious, tbh!
Woah. It somehow never occurred to me to spread the industry out throughout the city. Thanks for the tip!
Right? It's been a game changer for me ever since I started doing it.
Ind should go on the Freeway away from your res/ comm zones. Utilise roundabouts and one way three lane roads for top efficiency.
Ind traffic then needs easy access to Comm zones, so again utilising freeways and one way roads is optimal for flow.
wait so you're saying you dont build a massive industrial area in the corner that has a severe traffic issue?
@@MickeyMouseClubHome literally what I did. Huge industry with one 2-Lane road to get to it.
2:52 I live in Turin and after going through ParClo's or full Cloverleafs, you get into the city with, you guessed it, roundabouts. So while maybe an uncommon city start in the US, it sure is in EU.
Excellent video!
A little point is, the roundabout entrance is not so unrealistic at all. Average little cities in Brazil have these type of intersections.
Good to know, but do they come straight off the highway and define the entire city?
@@CitiesByDiana Yes. I could give you some exemples, like São José do Rio Pardo, SP; Pium, TO; or Palmas, TO, with tons of roundabouts all across the city
@@gui_bauer interesting! That's pretty cool 😊
Roundabouts are also rather popular in Europe and are often connecting motorways to local roads.
I've been watching a lot of Biffa but despite all his useful tips, I was struggling with traffic at the roundabout that entered my city. I couldn't figure out how to resolve it despite many experiments, so I'm so glad I came across this and now I'm inspired to try out an interchange!
This video was really well produced and the wojaks (if thats what theyre called) are a very cute addition. Just a very pleasant and helpful video, tysm!
Thank you so much 🥰❤️ I'm very happy to help and glad you're enjoying it. The Wojak is the most versatile meme and storytelling format of our time and it's cringe so I love using it 😎😂
Fantastic short and sweet (and informative!) video. Starting and planning my road layout has always been a struggle.
5:18 Splitting the city in half is fine as long as you have access across the highway besides the interchange. Even just walking paths make a big difference.
Yes absolutely a great point, which is why, even tho I didn't call it out, when doing the layout I added a second overpass, but ped paths is even better cos it discourages driving.
As someone new to the game, i want to say thank you for helping me get over my worries about road building
Coupling the diamond/parclo with roadway hierarchy should give amazing results. I'm a seasoned veteran of C:S and this video was incredibly useful so thank you!
Oh thank you so much! I'm happy to help 😊
The video i am looking for! I was stressed out for two days on how to start my city lol.
I'm happy to be of assistance 😊
Arizona is crazy in love with roundabouts. My small town has five of them and Sedona is full of them. There’s even instructions on roundabouts put out by the state of Arizona
Found this on TikTok . Glad i was able to find the youtube version. Very informative.
Ohh so glad you're here 🥰
Useful tips. I would always start and play with dirt roads for a while. Cheaper
Yes! That's true, dirt roads work great for saving money.
That layout with the roundabout looks so nice. Im gonna try it next time. Thank you so much!
Thank you, hope you have fun with it ☺️
Thanks for this, actually concise and cool, finally I can make my roundabouts not look horrible and be broken
You're very welcome 🙂
I have mostly mixed feelings about roundabouts... For starters most of the bigger ones take up nearly 1/3 of the map space on the pre-made vanilla maps and map packs. I have found that it's much better to use a smaller roundabout from the steam workshop or by using a map with more land and less water.
4:20 omg the shape of that interchange looooooool
I don't know what you're talking about 🤔🤫
Ima need to take notes on this😂 Clean edits btw.
Ty 😎
Really good video. Super cool to see a new C:S content creator so many years down the road. I'm looking forward to checking out more of your videos.
Awe thanks so much 🥰
For some reason, I always prefer the roundabout but I switch out the roads for 3 lane one way. I like to have one more lane on the roundabout then there is going in.
The interchange ones are interesting, never used those at the start of the city
Just found the channel, will need to try all these!
😎 welcome to the channel I'm so glad you're here 🥰
Very informative for a small channel
Thank you 💕
It was very helpful. Thank you!!!
Somehow I instantly recognized Amarillo by that interchange to the quadruplet (?) even though I've only been there once
That's why I picked it cos it was the first thing that came to mind when I thought about the highway spilling out into the regular city streets....even tho I have also only been there once 😭
This is really helped me a lot thank you.
The interchange setup looks cool I think I might try it with diverging diamond interchanges, which I'm kind of obsessed with building at this point.
Without infinite money, you can get the same effect as a diamond interchange with just 2 lane roads. Just be sure to leave space to upgrade to a 4-lane later (which requires leaving the blocks on either side of the road free... or destroying everything you've already built.
Great video!
Roundabout so everywhere in the UK including coming off motorway slip roads
Oh yeah I know they exist off of interchanges but I'm curious if there's just a whole city that is only one roundabout off of a highway like we often see on CS.
My city is actually very interesting, its just an elevated road that crosses the entire city and exits in some places so u can just cross the entire city without leqving the road
Are you from Toronto?
@@marksyvret5542 bro mexico
Excellent tutorial! Vanilla gameplay question for Diana and everyone, regarding the recommendation to spread industrial zoning throughout the city: since industry creates pollution, what's the best way to minimize pollution? Diana mentioned buffering it with parks and commercial, but is the trick to keep the zoning blocks 1x1 (or 2x2, etc)? I find that doing 4x4 industrial zoning has too much pollution. Thoughts?
There's not necessarily one right way to buffer it to perfectly eliminate all pollution, but I've found that having small amounts of industry in a few blocks sorta distributed at various points in the city helps sorta keep the amount of pollution you've gotta buffer to a minimum. Also TREES rows of trees, even leaving a few blocks nearby empty and just adding in some landscaping and walking paths helps quite a bit and once you get office zones office is a great buffer too.
@@CitiesByDiana Thank you for your prompt and thorough response! Your videos are very enjoyable, informative, and engaging. Thank you for all your hard work for the C:S community :)
@@TerryTags thank you so much for the kind words
I was like "hey that looks like Amarillo... THAT IS AMARILLO!!!"
Hahahaha it sure is
@@CitiesByDiana Only been here 9 years. Still takes me time to recognise the place.
@@happytadaa I've only been once and I only drove through it and stopped for gas. I just like the way it looks on a map haha
Nice, but funnily enough I usually just dump them off the highway and let them figure it out. Supply them with enough public transport and they won't even drive. Then you just have to deal with the commercial and industrial zones
That's basically my logic when using the couplet start when playing vanilla. Get that transit set up and zones placed in the right areas and no matter how you do it you'll have less traffic.
4:15 "This beautiful freeway going through the center of your city," said no modern urbanist ever. 😅
About the roundabouts realism, my city actually has a massive (like really big) roundabout just at the exit of the highway so it does exists, although it is a little different because I'm the 60s the plan was to have the highway north east and the one south west be one and go on the lake front, thank god it wasn't actually made and instead we got these huge roundabouts
Since making this video I've heard that hahah I spent AGES looking all around the world on Google Earth looking for a town with a HUGE roundabout entrance and nothing else and couldn't find anything. So it's on ME for not looking harder and being too American 🫠😆
Hello Diana! This is a very great video and I definitely enjoyed. One question. I want to recreate the interchange couplet in 0:58 where you used google earth. I’ve been searching but still have zero clue where that is. Can you please tell me where it is? Thank you!
Ty so much glad you liked it! For the interchange couplet part I believe it's Amarillo Texas 🥰
@@CitiesByDiana Thank you so much Diana! I’m very glad and happy you still answer comments from videos from a while back! 😊
Thank you xD
🥰
I had no idea these start approaches existed. People just tend to do what they like and not have a format in mind.
at 1:31 , why can't i build the road in that open space like you did? Is it from a mod?
Hello !!
Looks good, I try to build the number 3 after. Unfortunately, this is a little too fast for me, as you build in the video, I can unfortunately see little. eg how much tiles are free in between I can unfortunately also not see. Could you make this a little slower?
Thanks
Oh yes I'm sorry if it was a bit quick, here's a video where I made pretty much the same interchange, ua-cam.com/video/1dJENMjcngk/v-deo.html
It's still a short video but it's a little more detailed when it comes to the process 🙂
The partial cloverleaf you used is one of the worst partial cloverleafs it's called the AB4 and has weaving in it, it's better to build an A2 or B2 to start, then later on you could make it an A4 or B4.
But it is better than the AB2
If you're reading this, if your curious about the partial cloverleaf you should which the video by Yumbl called "parclo types compared!"
Can you do a vid about best mods for cities skylines?
Absolutely I will! It's actually on my to-do list. 💖 Might be a couple weeks before it's released but it's something I've got in the works.
@@CitiesByDiana I’ll be waiting for it. Thankyou!
what is the name of the mod when placing roads? when it shows "1U, 2U" ect
Better Road Toolbar 😁
@@CitiesByDiana Thanks for this! I'm a Skylines noob and was wondering how people calculated the units and was so confused, lol.
Mix all three if you want to trigger a professional lol
💀
@@CitiesByDianayo I didn't expect you to respond at all but that fast? Yeah I am def subbing. Which mod did you use to see the units?
@@musicfired Precision Engineering ☺️
@@CitiesByDianaThank you so much! I have had the game for about a year but I would always let me ADHD take over me and focus more on how the city looked rather than how it functioned. But you helped me so much!
@@musicfired I'm so happy to help ☺️ it's such a fun game once you get the basics down.
About third option - please don't bring huge highways into the city. Cities are for people, not for cars. Most cities do ring road highway around city with few interchange injection traffic into city core. Also you might find interesting material Not Just Bikes made about Stroads and Amsterdam road system.
I really like Not Just Bikes.
Really I'm only showing the absolute most basic vanilla base game city starts, sadly to really make a walkable city with no freeways you need custom maps and DLCs and I imagine that's a great topic for a future video 😁
i see this on you tiktok, i know how to start but i like to se this to be better at game, i will use the 3 one, i dont remember the name
The interchange start?
Also glad you found me on TikTok 🥰 welcome
Great. Now I’m -$6000 due to road fees
Is there any way to get mods on Xbox series s? It says enable mods on the main screen, but they’re just buildings. I really wish I can put lane management on it
And more interstate prefabs because I suck at them
Sadly mods are only available on PC 😭
I know I am a bit late, but do you have a layout for making a big city in the start, with tall buildings for Cities Skylines 1? Or maybe even just a video on youtube of it
Hello so I'm following along on the intersection guide. As I'm clueless which roads are supposed to be two way? You say the curved section but there's a lot of curves
Dunno if you're still wondering, but one way to help clear up instructions that I do is slow the speed of the video and pay attention to the mouse. Just to see where she's clicking and what types of roads she's putting down. Quick on an instruction video at normal speed but slowed down can be more easily followed.
Using this in my city!
How many roundabout starts do you want?
Paris: Yes.
Not expecting an answer but how do you see the length of the roads like how you do in the video?
That one's a mod it's called Precision Engineering 😊
I copied your 3rd interchange... I was really happy how close to yours I managed to get it, until I moved my camera to directly above it looking down, and then I couldn't look at it without seeing a massive ermm... eggplant and potatoes... suffice to say I had to modify it so the potatoes were straight diagonal lines.
oops 😭💀 there's lots of ways to make a partial cloverleaf so don't worry if it looks weird in that design you can do a few different variations 😎
BUT THE ONE WAY/WRONG WAY road connected to the roundabout is making me crazy!!! I zoomed in on her road after she upgraded the dirt road “leaving” the city, and its arrow is wrong… I can’t fix that and also have it all curved uniform and nice. It’s making me insane lol
Oops 🤫 I messed up 😂😂 this video is like over a year old tho
Every four way junction creates a set of traffic lights, which are BAD !
Have a three lane one way roundabout off the freeway (until the six lane opens up then upgrade).
Have main roads leading off the roundabout - these junctions lead into into res/ commercial AWAY from the main drag should have three roads max (Give Way = no traffic lights !)
Don't zone your main roads - these are for hospital. fire. police, schools, transport hubs, parks and any other ploppable assets.
Industrial and waste go ON the freeway away from your res/ comm zones and should utilise three lane one-way roads. Ind traffic needs to easily get to comm zones (again utilise one way in and out).
But yeah... four lane junctions, especially short squares like this are going to snarl your traffic. Three road junctions = traffic flooooooooow !
what DLC's do you recommend? and is it the only way to get new buildings?
Best I think are parklife, plazas and Promenades or industries
You can also get new buildings if you're on PC from the steam workshop 😁
I'm a little late to expect an answer but, I didn't understood why is it wrong to put Industry on one side and comercial and residential in the other?
It definitely is a debate in the CS community as to what works best, but in my opinion having industry all on one area causes more traffic because the trucks basically all go to one area, clogging up routes but if you make multiple industry areas around the map, it helps to disperse traffic a bit more evenly
@@CitiesByDiana So rather than having a whole city sized industry, smaller spread out blocks of industry. I guess it does make sence, with only one block it would force all trafic thru the closest entry.
And if you don't have a free flowing exit/entry it would eventually be too much. Ty for the answer :)
saw this vid on tiktok😂
"most cities don't start with roundabouts straight off the highway"
Prescott, AZ enters chat
I must look at this 👀
I think it's funny how you mention realism a few times.
None of these feel realistic to me, but I'm not American. The most realistic cities for me are build around a river or (for more recent cities) around a train line, as that is the easiest way to get fresh water and also to trade (which is required for cities to grow). The highway start feels very forced, in my honest opinion.
If you do want to force a realistic city into a highway start then I would start with building a ring road, so the road coming of the highway is approximately a semicircle ending back at the highway (when you buy the adjacent tiles) and then that ring road has multiple large roundabouts (like the Berenkuil in Utrecht) or even interchanges (like the N702 around Almere) to access the city itself. But I would never build a city around a highway; the highway should be the boundary at best.
In much of the Americas, not just the USA, but mostly North America in general, as well as some other parts of the English speaking world - highways through city centers are sadly the norm.
I try to hide all interchanges and highways underground, but this does not always work.
Yeah, and if you're playing with money, tunnels are pretty expensive 😭
@@CitiesByDiana therefore, what I build at the beginning differs from the general plan of the city 😟
Some roads are not available in the beginning?
If you don't have unlock all enabled yeah some roads won't be.
What city is that at 0:57 ?
which mods do you use??
I use a bunch - precision engineering, network anarchy, move it, network multitool, forest Brush, node Controller, TMPE, extra landscaping tools, BOB, Theme Mixer, and a whole bunch more.
But in this video I really only used precision engineering and maybe network anarchy.
what part of the road should be two way?
it's the curved portion where the two one way exit ramps meet.
@@CitiesByDiana thank you
I can’t be the only person who recognized that chime noise at 0:05. What is going on here?
I use Epidemic Sound for my sound effects which is one of the standard sound effects libraries used across UA-cam and other platforms so it's possible you heard it in another UA-cam video?
I don't understand how to square up everything so that it is all equal
1:32 I just cant put it in the middle
background music names?
It's been so long I've forgotten 😭 the first one is Chopins Nocturne but I don't remember the names of the rest
2:52 “unrealistic” clearly you have not been to Milton Keynes
I have not so I don't actually know, but is there any city that only starts as a huge roundabout with nothing else? I don't mean just a roundabout interchange, but a city that totally exists solely as a roundabout coming off of a freeway as the way the city starts? I've looked on Google maps for anything that looks like that all over the world and havent seen anything, but I have no idea what Milton Keynes is 😂😅
Ok I just looked it up on Google Earth and holy crap that's like the most obnoxiously roundabout filled place I've ever seen, you win this round friend 😂😂
I can’t make a big curve road it’s really weird
Could be my fault for forgetting to disable a mod 😭 but also you could try doing it a little at a time which will help
Im not a huge fan of that specific style of par clo, you should look up some of the other par clo designs, there are many that are more efficient.
Very cleva'... but what is that suspicious shape of the interchange...
I swear it was an accident 😅
idk how to curve the roads tho
There's a few icons in the left bottom corner that are different shaped lines, the two curved ones are the options to make the road curve
@@CitiesByDiana yeah i found it-
Map name plz😢?
Sandy Beach
It's a vanilla base game map
Real life cities don't start with gigantic roundabouts?
Then what's the M25- or heck, the Irish M50! The M25 is a roundabout the size of LONDON, and the M50 is a semicircular highway capped by, you guessed it, gigantic roundabouts.
On the final interchange from the M7 Dublin-Limerick route, it exits into a double-roundabout, while the N21 blunt-ends into a T-junction, and the M18 northbound hits Galway with, you guessed it... a roundabout, followed by a second, smaller roundabout!
And don't get me STARTED on the M62 Liverpool to Manchester 😂
I didn’t understand anything. Thx anyway
You talk too fast and don't explain in detail. Slow down
I'm more than happy to recommend you a few slower paced channels to watch instead.