Living Books Credits (All Animation Sequences, Textless) [1996-1997 new variant]

Поділитися
Вставка
  • Опубліковано 19 вер 2024
  • Here are all the seven Living Books Credits Sequences (Wizard, Phone, Painting, Programmer, Music, Voiceover and Cheering) that I compiled in this video, and it's about time I am now starting to upload these credits animations as how they are officially present in the games (the previous two compilations of these credits animations I did from before are extended edits, which were not present like that in the games).
    This is the fourth variant of the credits animations seen in the new 640x480 resolution Living Books games starting with "The Berenstain Bears in the Dark" (the first game in the series to use a 640x480 resolution, BTW). This variant is updated from the second variant, and has new graphics updated with additional animation and sound edits (i.e. the ceiling crash sound effect heard at the end of the Programmer animation is reinstated from the first and third variants, the Programmer's computer exploding was modified a bit, and the remainder of the computer's code the Programmer typed is hauled over from the first variant), with all animation errors fixed (i.e. the one-band-man's whistle instrument in the Music animation is visible for the first time since the animation's appearance in the 320x200 resolution-utilizing Tandy VIS port of Just Grandma and Me V1; regularly his whistle is erroneously not visible in all other variants). The Cheering animation was also only available in this 640x480 resolution, due to "Stellaluna" being the first game to use this animation (it is one of the least used credits animations across the Living Books games, due to the members involved with quality assurance and special thanks already covered often in the Programmer or Music animations in most games).
    For this variant should the Music animation have the characters positioned all the way down to the bottom left of the screen, but the games ranging from "Stellaluna" to "The Cat in the Hat" (the last game to regularly use these jazz animations) have the characters repositioned to the center of the screen as is from the earlier variants, which that version I did not need to use for this compilation as it looks too similar to the second variant. I also added a minor fix to one of the graphics in the Voiceover animation for this variant. I have restored most of the audio in all the animations to high quality (except most of the sound effects, which I found only a few high-quality sources for).
    This was done through audio/video editing, it is not a mod of the game sprites.

КОМЕНТАРІ • 8