I thought this was gonna be another lame just use punchy or up the saturation in comp video, but I'm blown away. This is what I've wanted to develop for so long now, but never got around to it. THANK YOU. This should be implemented natively in Blender imo.
Every now and again you find a video that makes you go "Oh! That's what was missing!" This is very much one of those videos and this information should be mandatory for anyone wanting to learn colour theory. I personally use Resolve for post work, but this addon is seriously making me consider keeping it in Blender. Amazing job. I'll be sharing this video around 😁
I've been using cameras since the 70s and have been a 3D animator for 30 years. Blender's colour transport system is mind numbingly amazing and raw export is great but this really is the missing part! My God this is a seriously good piece of code (I've prgrammed since 1980 too!) and the video is impressive all the way through however the film emulsion emulation is something I've never seen elsewhere and have tried to emulate myself before, bloody amazing work sir! I know you have to make a living but do, after sales die off, consider giving this to The Blender Foundation perhaps?
I bought this at the last sale and got to tinker with it. The compositor is pretty slow pre-4.1 (all the more reason to update), but the controls are amazing, give great results quickly, and honestly has the best film grain I've seen implemented in Blender. Way to go!!
It''s still extremely slow considering that it recalculates ALL nodes if one change is made versus having some kind of cache so that nodes calculated before whatever node you're changing values on do not needlessly recalculate. (Denoise, I'm looking at you)
Thank you for this fantastic video, Jonathan! I remember struggling to get accurate paint colors for a client's project years ago, and your method finally reveals the secret! 😄
The "perceptual" slider for the saturation is fantastic! Previously I only thought making the saturation look like that is via subtractive saturation, which is a pain in the ass to actually do in Blender's compositor, but turns out that with some more clever math you can do this in a way that lets you control the effect way more. Thank you so very much. I hope you expand this tool to work with video and image sequences, or make an add-on for Resolve that introduces this perceptual saturation control to it because I would find it extremely handy
definitely going to have to grab this esp because you can make presets i stopped doing post stuff for work because 99% of the times clients didn't even notice the work that went into it but k cycles let me do some of it at render time and this will let me do the color correction stuff as well so HUZZAH
Great plugin, I just tested it versus the default ODT of ACES and it does look better off the bat, specifically my scene was as sunset, and ACES turned Orange and colourful very quickly, where AGX had more of a gradient curve holding more information. even on a DCIP3 Monitor. I still believe ACES has a place though as it seems to solve a completely different problem, that being creation a standardization of the CGI work-flow across multiple programs and camera platforms and matching colours of live action plates and CGI without any guesswork and in that respect it works very well,. For normal not so large or full CGI project, where you are maybe working alone as an artist and just want good colours, this seems a great solution for just reaching a finished looking result as fast as possible.
This addon has a lot of potential ! For me right now it's not yet fully ready for production, because of few bugs and constraints, like the fact a correction is applied also in material preview, which is not convenient at all (disabling the compositor in material preview will just leave a very dark scene)... same thing during the rendering the colors are way off (the scene is almost black) so it's impossible to see if something goes wrong while it's rendering. Some other bugs, performance issues but nothing too serious. I think it's a matter of time but soon it will be difficult to work without this addon !
colorgrading is a bottomless rabbit hole! I am glad AGX is on by default though but are the render actually dull? the default setting is already a colorgraded preset in Blender i thought. Anyway great video and good luck to anyone even toying with the idea of color grading correctly
This looks great, but I don't understand - if I export my render to EXR with Colour Depth on Float (Full), that’s a 32 file, around 70MB. Would I get better results in this rather than using an external raw editor, such as Capture One or Affinity Photo?
This is awesome Jonathan! Am I able to slot in my own custom compositing nodes while retaining the side panel functionality of the addon? Will the passes enabled on the render layer have any effect? I’ll definitely have to give this a try.
Is this panel also exposed in the compositor. I see some remarks about it being a but slow in the review. I was wondering if the panel also exist in he compositor. That way you work in it after rendering. Perhaps that's faster
If I understood well with this plug-in we don’t have to use nodes pretreatment/ color ransform/post treatment ? and by the way, what is best to use : AGX or AGS log ?
Hmm i still need more Understanding on the Compositing tab... Still a Bit Tricky to understand what it Does or do in general... other than the Generic Answers i heard... But does help me understand it a Bit Better and Awesome that it comes with a Plugin...
How do i know what to use for pre and post. and where do i view it? in the viewport or do i need to connect up somethings in the compositor? I tried it but few controls didnt do anything
I've got a question reagarding the Khronos color space. How does it work within that color space? I've got a lot of product visualisatioins where the color of the product (in the render) really needs to hit the color in reallife. Current workflow works but always looking for a better and faster way to do this.
This tool looks awesome! Any feedback from Mac users on 4.0 or 4.1? The documentation on Blender Market mentions "It does not fully work in the viewport on MacOS. This will be fixed in future versions of Blender."
I have the same fire crimson color problem on my sunset scene made with Nishita Sky , this AGX mode is also problematic with true linear HDRI skybox photo , i dont have those problem with Filmic or an ACES OCIO workflow when i do a good yellow orange or blue and purple paint on my model textured with substance and ACES CG no problem to keep that on the final result in DaVinci resolve, if i render an ACES CG texture with the AGX mode it messed up the original ACES CG input Color, in the other hand Filmic dont messed up a texture made with ACES...
Most of the problems addressed up to 4th min are not real problems… every other render engine can handle colors and brightness just fine, also you can display photos on your screens and they look realistic. So I see no problem in screen technology
so how do you know how much you should tweak inside blender with ambient lights, sun, point lights etc to get the look you want VS using these post processing tools?
Good question! I do as much as possible with lights and exposure, and then nudge it just slightly with post processing. Compositing generally shouldn't be doing the heavy lifting when it comes to values
@@Carlosnl16bruh to use this add on you are meant to switch to standard in Blender's render panel. He says so in the video. The guy you are replying to wants to use punchy with the add on's many other features
Trying to follow along and build myself before buying. I'm at 9:52, how is the seperate color and combine color incorporated into this graph? Cool video! Maya user coming over to blender, excited to see that blender has a compositing feature, this is really cool!
If you ask me, I don't like either one. ACES is the worst thing to happen to the CGI industry-there's too much hype about nothing. AGX is okay for color grading, but it doesn't reflect how we actually see the world. I still prefer a linear (raw) approach with Reinhard tonemapping. It's scientific, proven, and it's been around for a long time; it's closest to what the human eye really perceives. I don't mind color clipping. When something is very bright, it should appear as white, not as 100 different shades of light gray fading into white. I'm fine with losing some details because that's how the human eye works.
I clicked for like "if you do this tweak and do this do that etc." but in reality they're doing demonstration for an add-on for money. blender getting more hilarious with this kinda add-on selling futures. but non the less bro blender is industry standart.
They say, color grading cant fix a shitty render. But this thing can im telling you! Anyone got it to work with multilayer or renderpasses? pls slide in my dms!
Guess what, all the addons for Blender are technically under the GPL license, so pirating them doesn't feel all that guilty, considering you don't make for living with them or whatever
Get Render Raw on the Blender Market 👉 blendermarket.com/products/render-raw
I thought this was gonna be another lame just use punchy or up the saturation in comp video, but I'm blown away. This is what I've wanted to develop for so long now, but never got around to it. THANK YOU. This should be implemented natively in Blender imo.
Every now and again you find a video that makes you go "Oh! That's what was missing!"
This is very much one of those videos and this information should be mandatory for anyone wanting to learn colour theory.
I personally use Resolve for post work, but this addon is seriously making me consider keeping it in Blender.
Amazing job. I'll be sharing this video around 😁
Thank you for sharing, and I'm glad you found it helpful!
Amazing! Thank you for shedding light on a confusing and overwhelming topic ❤
I've been using cameras since the 70s and have been a 3D animator for 30 years. Blender's colour transport system is mind numbingly amazing and raw export is great but this really is the missing part! My God this is a seriously good piece of code (I've prgrammed since 1980 too!) and the video is impressive all the way through however the film emulsion emulation is something I've never seen elsewhere and have tried to emulate myself before, bloody amazing work sir! I know you have to make a living but do, after sales die off, consider giving this to The Blender Foundation perhaps?
I bought this at the last sale and got to tinker with it. The compositor is pretty slow pre-4.1 (all the more reason to update), but the controls are amazing, give great results quickly, and honestly has the best film grain I've seen implemented in Blender. Way to go!!
Thank you! Luckily more speedups are coming to the compositor! Looks like eventually both will be able to use the GPU
It''s still extremely slow considering that it recalculates ALL nodes if one change is made versus having some kind of cache so that nodes calculated before whatever node you're changing values on do not needlessly recalculate. (Denoise, I'm looking at you)
I added RR to my workflow about 6 weeks ago and absolutely love it! Great work 👍🏻👍🏻
Amazing, thank you! So glad to hear it!
Same here. Excellent addon that is now a major part of workflow.
This is just breathtaking, thank you so much for this addon!!
Yay, glad you're enjoying it!
5:13 Literally a Log Footage from camera 😁
Amazing! For me coming to the world of 3D from photography and print production this is such a great tool
Thank you for this fantastic video, Jonathan! I remember struggling to get accurate paint colors for a client's project years ago, and your method finally reveals the secret! 😄
Hope it comes in handy! Thanks for the support as always, Adam :D
one of the best compositor tutorials out there! Let's see if I can recreate that node setup and even get it to work :)
Came to learn more about AgX; learned a lot more. Thanks.
The "perceptual" slider for the saturation is fantastic! Previously I only thought making the saturation look like that is via subtractive saturation, which is a pain in the ass to actually do in Blender's compositor, but turns out that with some more clever math you can do this in a way that lets you control the effect way more. Thank you so very much. I hope you expand this tool to work with video and image sequences, or make an add-on for Resolve that introduces this perceptual saturation control to it because I would find it extremely handy
definitely going to have to grab this esp because you can make presets i stopped doing post stuff for work because 99% of the times clients didn't even notice the work that went into it but k cycles let me do some of it at render time and this will let me do the color correction stuff as well so HUZZAH
Exactly why I wanted it too! Thank you!
Well, I just bought the addon, now it almost doubles my render time... that's... less than optimal.
11:48 Did you use the words "realistic black body" and "blender" together when talking to Troy?
Ha! No, I should know better. Good catch
Great add-on been using it recently, I’d love some pre and post transform histograms etc to monitor levels a bit more precisely.
this is all so amazing! I honestly wouldn't have even known where to start. You're the BEST!!:)
No, you're the best! Thank you :)
Great plugin, I just tested it versus the default ODT of ACES and it does look better off the bat, specifically my scene was as sunset, and ACES turned Orange and colourful very quickly, where AGX had more of a gradient curve holding more information. even on a DCIP3 Monitor.
I still believe ACES has a place though as it seems to solve a completely different problem, that being creation a standardization of the CGI work-flow across multiple programs and camera platforms and matching colours of live action plates and CGI without any guesswork and in that respect it works very well,.
For normal not so large or full CGI project, where you are maybe working alone as an artist and just want good colours, this seems a great solution for just reaching a finished looking result as fast as possible.
I'm assuming you intentionally live in a Cornell Box.
This addon has a lot of potential !
For me right now it's not yet fully ready for production, because of few bugs and constraints, like the fact a correction is applied also in material preview, which is not convenient at all (disabling the compositor in material preview will just leave a very dark scene)... same thing during the rendering the colors are way off (the scene is almost black) so it's impossible to see if something goes wrong while it's rendering.
Some other bugs, performance issues but nothing too serious.
I think it's a matter of time but soon it will be difficult to work without this addon !
Oh damn!! Immediately going to get this!
Great overview as always, thanks CG Cookie!
Should be free and in an addon supplied with Blender
Great add-on! Is it possible to add an option for LUTs. That would make color adjustments in blender complete.
You're a rockstar genius! Wow! Lightroom Blender!
This is so useful and looks very well made 👏
colorgrading is a bottomless rabbit hole! I am glad AGX is on by default though but are the render actually dull? the default setting is already a colorgraded preset in Blender i thought. Anyway great video and good luck to anyone even toying with the idea of color grading correctly
This looks great, but I don't understand - if I export my render to EXR with Colour Depth on Float (Full), that’s a 32 file, around 70MB. Would I get better results in this rather than using an external raw editor, such as Capture One or Affinity Photo?
What a video..! And what a helpful Addon ..! Thanks for the explanation ..
Can you add LUT feature to your addon?
That would be very helpful.
This is awesome Jonathan! Am I able to slot in my own custom compositing nodes while retaining the side panel functionality of the addon? Will the passes enabled on the render layer have any effect? I’ll definitely have to give this a try.
Is this panel also exposed in the compositor. I see some remarks about it being a but slow in the review. I was wondering if the panel also exist in he compositor. That way you work in it after rendering. Perhaps that's faster
If I understood well with this plug-in we don’t have to use nodes pretreatment/ color ransform/post treatment ? and by the way, what is best to use : AGX or AGS log ?
Hmm i still need more Understanding on the Compositing tab...
Still a Bit Tricky to understand what it Does or do in general... other than the Generic Answers i heard...
But does help me understand it a Bit Better and Awesome that it comes with a Plugin...
How do i know what to use for pre and post. and where do i view it? in the viewport or do i need to connect up somethings in the compositor? I tried it but few controls didnt do anything
can I use it with ACES? I already have ACES setup for my Blender.
How is it possible that this video just has 5k views? I need this addon, it would really speed up some compositing that i do to every project
I don't know why, but the agx looks pink on high light values, any tips to remove that?
can you explain about the film grain please or where I can leatn more about it and how it works?
I've got a question reagarding the Khronos color space.
How does it work within that color space?
I've got a lot of product visualisatioins where the color of the product (in the render) really needs to hit the color in reallife.
Current workflow works but always looking for a better and faster way to do this.
7:15 Photoshop has the option for 32-bit color, what do you mean?
can we use it for color grading? does it mimic the same tools that colorist are using?
This tool looks awesome! Any feedback from Mac users on 4.0 or 4.1?
The documentation on Blender Market mentions "It does not fully work in the viewport on MacOS. This will be fixed in future versions of Blender."
I'll be getting this! Thank's a lot! ^^ Anyone knows if there is workflow tutorial Blender AgX exr to After Effects AgX view transform?
Whats the aproach when baking textures to export for game engines?
Bought the addon anyways... Tnx
I have the same fire crimson color problem on my sunset scene made with Nishita Sky , this AGX mode is also problematic with true linear HDRI skybox photo , i dont have those problem with Filmic or an ACES OCIO workflow when i do a good yellow orange or blue and purple paint on my model textured with substance and ACES CG no problem to keep that on the final result in DaVinci resolve, if i render an ACES CG texture with the AGX mode it messed up the original ACES CG input Color, in the other hand Filmic dont messed up a texture made with ACES...
Most of the problems addressed up to 4th min are not real problems… every other render engine can handle colors and brightness just fine, also you can display photos on your screens and they look realistic. So I see no problem in screen technology
so how do you know how much you should tweak inside blender with ambient lights, sun, point lights etc to get the look you want VS using these post processing tools?
Good question! I do as much as possible with lights and exposure, and then nudge it just slightly with post processing. Compositing generally shouldn't be doing the heavy lifting when it comes to values
Added to my wish list
Already bought the addon and is great, but how do you create the punchy look? you might want to make a video about it or include it as a preset
It comes with agx
@@Carlosnl16bruh to use this add on you are meant to switch to standard in Blender's render panel. He says so in the video. The guy you are replying to wants to use punchy with the add on's many other features
no need anymore picsart to edit the colours ? is gonna be increse the render time ?
Trying to follow along and build myself before buying. I'm at 9:52, how is the seperate color and combine color incorporated into this graph? Cool video! Maya user coming over to blender, excited to see that blender has a compositing feature, this is really cool!
Oh! Good question, it's not used in the screenshot but they're just there to show where the U and V inputs of the node group are coming from
If we use a compositing workflow, then there's no us of this add-on?
Whats the right way to export passes to compose in photoshop with this addon?
looks good
Great tool
Sorry, a bit out of context. How did you manage to get that interface theme?
Can I use in blender octane?
If you ask me, I don't like either one. ACES is the worst thing to happen to the CGI industry-there's too much hype about nothing. AGX is okay for color grading, but it doesn't reflect how we actually see the world. I still prefer a linear (raw) approach with Reinhard tonemapping. It's scientific, proven, and it's been around for a long time; it's closest to what the human eye really perceives. I don't mind color clipping. When something is very bright, it should appear as white, not as 100 different shades of light gray fading into white. I'm fine with losing some details because that's how the human eye works.
Awesome!!
Excellent
next should be how to make it work with exr
Please include histogram 🙏
I clicked for like "if you do this tweak and do this do that etc." but in reality they're doing demonstration for an add-on for money. blender getting more hilarious with this kinda add-on selling futures.
but non the less bro blender is industry standart.
Wow.
Whose a clever cookie 🍪
Williams Edward Martinez Ronald Lewis Timothy
They say, color grading cant fix a shitty render.
But this thing can im telling you!
Anyone got it to work with multilayer or renderpasses? pls slide in my dms!
You had me going. I lasted 13 minutes before I realized this was a "buy my product" video.
Schmidt Summit
Fk me im gonna go broke. Amazing addon Will buy it tommorow !
addon too expensive
Its looks like a great tutorial. But i could not understand. Maybe because im a beginner
Its just too slow, i cant even use it cuz crash when trying to render. big L
It looms like a great tutorial but i could not understand. May be because im a beginner
Log footage... of a log
give me the zucc
This plugin is exorbitantly expensive.
yeah not a hobbyist-friendly price
Guess what, all the addons for Blender are technically under the GPL license, so pirating them doesn't feel all that guilty, considering you don't make for living with them or whatever
I hate the way you look at me
wow, you still look exactly the same, it's uncanny
looking like you're staying in good health my boy