Age of Sigmar 4th Ed. - Path to Glory Breakdown!

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  • Опубліковано 28 вер 2024
  • Today we crack open the AOS core book and discuss Path to Glory in the new edition. This is a much more streamlined PtG format with no casualty scores, but a very intriguing progression system!
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КОМЕНТАРІ • 39

  • @aaronabel4756
    @aaronabel4756 3 місяці тому +27

    Thank you so much for covering this, nobody else is. Path to glory is the only interest I have in AoS.

    • @lolzzx1
      @lolzzx1 3 місяці тому +3

      Same! My friends and I play PtG or Crusade in 40k basically exclusively but no one ever covers that stuff or "leaks" stuff about it. This pretty much fired up my whole motivation to start in AoS4. So far I was still more meh towards it tbh.

  • @olmanmike3340
    @olmanmike3340 3 місяці тому +24

    Am I here for it ?!? I woke up, saw that the flood gates are open, and immediately looked for this! Found it and it’s the first Skaventide video I watched! Thanks so much for taking care of the Narrative gamers! That’s your Jam!

  • @GoldenRogueMinis
    @GoldenRogueMinis 3 місяці тому +6

    I never played PTG before. Everytime I looked at it, it seemed very complicated on top of an already complicated game. For 4th I actually want to try it out

    • @Nitschkeish
      @Nitschkeish 3 місяці тому

      Its awesome, my favourite, I am not interested in any other mode now!

  • @toferkrz946
    @toferkrz946 3 місяці тому +8

    Thank you for doing this. It's frustrating how much Path to Glory gets sidelined by most content creators and frankly, by GW themselves. I just wish there was more to actually cover than this phoned in section that only pays lip service to the concept of campaign play.
    I am disappointed with how stripped down this is. I accept that the previous system needed some streamlining: the empire-building was a fun concept, but ended up tedious and frustratingly random, and might have not been a good fit for the story you wanted to tell. But this... No integration with the Regiment system? I'd think having heroes lead retinues of guys would have potential for a narrative game mode. Quest list is very bare bones, once again there's a very limited selection of scenarios. They advertised the Path system as a 'build your own hero' replacement for Anvil of Apotheosis... But it's just an incredibly shallow trait list that will result in cookie-cutter heroes. No casualties or even a battle scar system cuts down on book keeping, yeah, but at the cost of making all of your units completely disposable during the game. They get renown whether they live or die, there's no penalty for just throwing lives away, where oreviously, taking your foot off the gas and preserving your units was a real consideration. There's also zero consideration for the double turn mechanic in a game mode that doesn't use battle tactics, which was cited as the entire reason for keeping the double turn in the first place.
    I'm sorry but this is incredibly disappointing and feels phoned in. A minimum effort gesture made just to have an excuse that non-competitive play technically still exists. 'What about narrative play boss?' 'Dunno, throw in a list of some traits for the nerds to put on their units I guess' 'What should we put in the traits tho?' 'I don't care, the usual. +1 to hit. They'll eat this slop right up and even if they don't, who cares'
    Sure, they can expand this in supplements down the line. But I'm not holding my breath. It took almost a year for us to get the one and only PtG supplement in 3e and 'supplement' is generous given the amount of content in it.
    4e is really shaping up to just be a competitive e-sport game in all facets of its design. They really stopped even pretending to care about anything but General's Handbook seasons.

    • @japonxuperone4606
      @japonxuperone4606 3 місяці тому +1

      Each one of the Dawnbringer books was filled with Path to Glory content in 3rd.

    • @dakotawharton
      @dakotawharton 6 днів тому

      ​@@japonxuperone4606as someone just getting into narrative and AoS in general can the dawn of war narrative stuff still be applied? Or is it just so different it'd basically be all homebrew?

  • @Tom-bf2nm
    @Tom-bf2nm 3 місяці тому +1

    Awesome video, thank you!

  • @Crash3990
    @Crash3990 2 місяці тому

    Are you gonna do any kind of document to help those of us first timers? Would be super helpful! Thanks!

  • @originalblob
    @originalblob 3 місяці тому

    Is the Orator ability only for the "Rally" command or for all the different Rally abilities (the ones with the flag symbol)?

  • @alexandersideris924
    @alexandersideris924 3 місяці тому

    How do we get 10% off at MiniMarket through your link?

  • @kingangst233
    @kingangst233 3 місяці тому

    WOOOO

  • @anthony_savage
    @anthony_savage 3 місяці тому +8

    Maybe I'm weird but I really liked the base management/territory control element of Path to Glory from 3rd. It's a shame to see it removed.

  • @Isrephael1
    @Isrephael1 3 місяці тому +11

    Yay! Hooray for Narrative Play/Path to Glory! Well done, sir.

  • @dex9789
    @dex9789 3 місяці тому +2

    Removing Territories, strongholds, casualty system, hero casualty system and overall empire building is a massive downgrade.

  • @Bazanti
    @Bazanti 3 місяці тому +4

    Thanks for this!

  • @kewanzahedinour7304
    @kewanzahedinour7304 3 місяці тому +1

    I dont like Path to Glory, yet you kept me watching this video. So if YOU LIKE PATH to glory, I guess this video is even better! Thanks dough I build 3 dwarves ... i mean duardin meanwhile

  • @Dilpickle3899
    @Dilpickle3899 Місяць тому

    Hi, quick question: With the order of battle, as your armies grow bigger, are you stuck to only 1 page of order of battle, or does that also grow (aka get another sheet) just wondering is the order of battle restrictive

  • @kevinphaneuf9746
    @kevinphaneuf9746 Місяць тому

    I couldn't be happier that territories and stronghold are gone. It wasn't a map campaign. It meant no sense to give those as a system but without the structure and context to actually be integrated. It was half done and brought the quality down. I would have kept the casualties but made it make sense and not just change one for another mirrored unit. It was a downer but I understood why it was the way it was.

  • @NeganPlays
    @NeganPlays 2 місяці тому

    Territory shouldn't have been dropped

  • @chrisb6664
    @chrisb6664 2 місяці тому

    Hey. Is this actually Singleplayer? Or do I have to bring a friend in playing the enemy?

  • @Kasaaz
    @Kasaaz Місяць тому

    All the bookkeeping surprisingly reminded me of Blood Bowl.

  • @svendironheart6073
    @svendironheart6073 2 місяці тому

    Can your hero for the army have more then 4 units? Or do you have to add an extra hero first, before you can add more units?

  • @conductingchaos7710
    @conductingchaos7710 2 місяці тому

    Does it still have the unit type limitations, I.e. 1 priest, 1 mage, etc.?

  • @Aki777craft
    @Aki777craft 3 місяці тому +1

    now this is pod racing

  • @Anders4189
    @Anders4189 2 місяці тому

    I appreciate you going through this. Sitting here, grossly sick, contgemplating how toi get a Slann into a 600 pts list and not get rolled over =P.

  • @SpooKimi
    @SpooKimi 3 місяці тому

    i haven't played narative yet, but would love to, thnx for making a vid about narative play instead of the other kinds other peeps are uploading ^^
    il ask in my club if peeps are up to play narative as it would be fun ^^

  • @FTWDanzig
    @FTWDanzig Місяць тому

    So Nighthaunt can't benefit from the second level of path of the defender...

    • @willharvey6926
      @willharvey6926 Місяць тому

      It’s narrative. Talk to your people. I’d probably say they could get it but you can’t alter their save during actual gameplay

    • @FTWDanzig
      @FTWDanzig Місяць тому

      @@willharvey6926 There's certainly ways to houserule this stuff (not really sure what you're suggesting other than take a blank level up, which is why I said benefit not take). It's just mildly disappointing when an entire faction has several blank choices/less options (no priests in NH or OBR either). I just brought that one up as there's only the 2 choices of path for non-heroes, and it doesn't feel great to be so heavily pointed down the same path for every unit (lvl 1 defender also doesn't play too well with many NH units). Path of the attacker is fine and works with what the army's trying to do, but it's not much of a choice. But yeah, it's narrative, there's ways around it.

  • @willschoonover8654
    @willschoonover8654 2 місяці тому

    This is the part of AoS4 that I am most interested in. Thanks for breaking it down.

  • @viktorbyvald1540
    @viktorbyvald1540 3 місяці тому

    So excited for this

  • @Malisteen
    @Malisteen 3 місяці тому

    I loved 3e path to glory. the whole territory management system built around a slow grow army roster, the quest system giving you interesting things to work towards during a game entirely separate from the objectives of that particular mission, the way that stuff worked regardless of whether or not you were playing 'path to glory' games or had a regular campaign group to play 'path to glory' games with. You could build up your personal path to glory army, dominion, and narrative while playing normal matched play pick up games against random opponents. Sure, the veteran abilities & extra command abilities or whatnot wouldn't be playable in those games, but every version I've ever seen of those kinds of rules has been in practice unbalanced and unfun anyway, and again to use them you'd have to have that regular crew of people to play against, which I don't.
    From the previews, it sounded like everything I liked about 3e path to glory is gone in order to redouble the focus on the parts I don't care about or actively dislike, and cannot actually use regardless, so I've been pretty unhappy about it, but I'm happy to see this more in depth look, maybe there will be something in this video for me to latch on to.
    If not, well, the parts I cared about in 3e path to glory are pretty gameplay agnostic, so I can just keep running my own little 3e campaigns with myself while playing regular 4e matched play pick up games at the sadly-not-so-local GW.

    • @Malisteen
      @Malisteen 3 місяці тому

      As expected, I'm still not liking the experience/leveling up system. 1) only usable if you're able to organize an actual campaign of regular players, and 2) even if you are, then early winners get experience faster, their units get op abilities before their opponents, so they're even more likely to win later games. Yes, it's better than (that part) of the 3e system due to not adding injuries and casualties to compound the doom spiral, but early wins still accumulate, early losers still feel increasingly outmatched and stop having fun, players start dropping out, and the campaign falls apart.
      These systems always make the same mistake. If anything, the balance should be exactly the opposite - the loser's guys should level up faster, as sort of a natural handicap to keep them coming back. Narratively justify it by saying that 'defeat is a better teacher than victory' or some other such excuse.

  • @lichcasts
    @lichcasts 3 місяці тому

    Bless you Doug

  • @capefury8731
    @capefury8731 3 місяці тому

    Spearhead!!!!

  • @ogrynmod1765
    @ogrynmod1765 3 місяці тому

    gaming

  • @kayosiiii
    @kayosiiii 3 місяці тому +4

    Thanks for doing this. Path to glory was what was going to make or break 4th edition for me and at this point it's a pass (unless they do really cool things with the individual source books). Yes causalities are a pain in the backside to keep track of - but they also change the way you think about trading in the game in a way that feels way more realistic and immersive to me.
    No hard feelings though, There's quite a few smaller skirmish campaign games that I want to play through and I can always see where we end up in 3 years time when 5th is launched.