8:15 for the actual fight, for those can't wait to see it. Man, i wonder why you not getting an achievement even after clearing the CONQUEST MODE, making that ending looks nothing for us, but at least we have a lot of funs, no, a tons of funs of destroying the enemies. And it's kinda weird that Federation have limitless unit, but still defeated by Mornach himself, and Galaxy still being himself like nothing bad happened, well this is arcade anyway, no one cares. That "Cascadia is yours" word gives me a vibe of "Command and Conquer: Red Alert" game, oh well. *Hell March plays*
Honestly the only real complaint I have with the game is how laggy conquest can get after a time, hopefully if there's ever a sequel/more updates that will be one of the things improved
So my question is am I the only one not having much of an issue regarding frame rates when there are far too many units on both sides friendly & enemies? lol
@@metalnat27 I generally don't have issues with campaign, but the seemingly nonexistent cap on enemies in conquest definitely impacts performance. I also mainly use a (gaming) laptop, so it's probably underpowered for conquest.
@@Dr.Pootis Interesting. Here are my specs for my tower PC though. I3 9100f. 3.60 GHz quad core. 16 GB RAM dual sticks Graphics Card Nvidia 1050 ti 4gb memory. Yes, definitely not a weak PC but not a mega horsepower either for today's standards. Yet, lags are almost pretty much at an nonexistent when I place more than 200 friendly units on the map on red alert level. But as you said....laptop may work a bit different for this game perhaps 😬
Task Force 1, featuring multiple top-level Airships, XP-Fs (lacking Frost’s modifications), and 2, count ‘em, 2, PW.Mk1 Super fighters (without the benefit of Crimson 1’s Railgun Spam) They all make up the Final Boss of Conquest.
8:15 for the actual fight, for those can't wait to see it.
Man, i wonder why you not getting an achievement even after clearing the CONQUEST MODE, making that ending looks nothing for us, but at least we have a lot of funs, no, a tons of funs of destroying the enemies.
And it's kinda weird that Federation have limitless unit, but still defeated by Mornach himself, and Galaxy still being himself like nothing bad happened, well this is arcade anyway, no one cares.
That "Cascadia is yours" word gives me a vibe of "Command and Conquer: Red Alert" game, oh well. *Hell March plays*
Kirov Reporting
there should be an achievement named “Veni Vidi Vici”
PW.MK1 Crimson 1 - can drop cluster bombs, gets nuked in the end
PW.MK1 in conquest - can't drop cluster bombs, doesn't get nuked
Honestly the only real complaint I have with the game is how laggy conquest can get after a time, hopefully if there's ever a sequel/more updates that will be one of the things improved
My PC is good but not super powerful. Yet....I still barely get any lags with over 200 units spawn in 🥴
So my question is am I the only one not having much of an issue regarding frame rates when there are far too many units on both sides friendly & enemies? lol
@@metalnat27 I generally don't have issues with campaign, but the seemingly nonexistent cap on enemies in conquest definitely impacts performance. I also mainly use a (gaming) laptop, so it's probably underpowered for conquest.
@@Dr.Pootis Interesting.
Here are my specs for my tower PC though.
I3 9100f. 3.60 GHz quad core.
16 GB RAM dual sticks
Graphics Card Nvidia 1050 ti 4gb memory.
Yes, definitely not a weak PC but not a mega horsepower either for today's standards. Yet, lags are almost pretty much at an nonexistent when I place more than 200 friendly units on the map on red alert level. But as you said....laptop may work a bit different for this game perhaps 😬
Somehow, spamming the gun button is better than holding it down.
*_TWO_* PW-MK.1s!?
Question why was Kings playing?
Final boss of both campaign and Conquest.
Same plane(s) between them, with added airships for conquest.
Task force 1 being the final boss. I was very shocked
Task Force 1, featuring multiple top-level Airships, XP-Fs (lacking Frost’s modifications), and 2, count ‘em, 2, PW.Mk1 Super fighters (without the benefit of Crimson 1’s Railgun Spam)
They all make up the Final Boss of Conquest.