This episode inspired me to build the saltiest possible Ertai, the corrupted deck I can (on archidekt) ... so far 50 cards in and it has a salt score of 41 :P ... I wont actually build it in RL though as it would mean I need to move various pieces from other decks into it + I would play it once and then my friends tell me: Ok, you had your fun, now we never want to see that deck again ;)
How do you always give eachother space to speak? I feel like most convos have at least 10 "oh sorry, you first" of "to add onto that" so being able to keep it so organised is super impressive.
@@danaroach29 that makes a lot of sense actually since you really need to understand when you're "queued in" so to speak in theatre. And yeah your editor is spectacular, mana curves does a great job with post production. Thank you, and thanks for the awesome videos!
Practise is also essential to this. Listen to early episodes of the podcast and there's a palpable difference - you'll get this with nearly any talk show, even when it's a professional team just getting used to new co-hosts.
if your playing green infect, if your playing red fireball and any copy effect, blue mill/force draw, white feladar sovereign or aetherflux, black drain effects, colorless eldrazi
So do the tokens created with the mercurial transformation revert back to the original card but in token form? So in your example you mentioned Rhystic Study, if you make multiple copies of Rhystic Study that are 4/4 octopi until end of turn, do they just become a second or third copy of the Rhystic Study? Seems pretty cool, and powerful.
Yup, that's how it works! Whenever you copy something that's been modified by something - a Giant Growth, a +1/+1 counter, an equipment, whatever [except Mutate and other clone effects], what you copy is what's actually the printed card.
@@Kestral287 But mercurial transformation says that the card loses all abilities. Does that mean that the copies of the card will have no abilities?? If so it doesn't seem very good.
Nope. Same thing as the Giant Growth situation. You turn their Rhystic into a 1/1 with no abilities temporarily, but "1/1 with no abilities" is not part of the copyable characteristics of Rhystic Study. What you get is only what can be copied, which is a 2U enchantment that makes your opponent pay 1 or allows you to draw for every spell they cast - a basic Rhystic Study.
Joey, Shorikai reanimator has to be my most fun and consistent deck I have. It’s insane how often I can get an Ancient Gold Dragon or something LORG out on turn 4. It also has a minor polymorph subtheme for the tokens it creates since there aren’t any small creatures in the rest of the deck.
My playgroup is 4 people and between us we have roughly 80 decks. Shorikai is probably the best deck of the bunch. Consistency is probably the main reason, followed by combo potential.
Considering treasures and stax were mentioned, I'm surprised neither Korvold or Negan were mentioned. A friend of mine built a Negan deck that focused on making opponents sacrifice their creatures and getting a bunch of treasures as a result, that deck can be brutal. I remember he resolved a All is Dust with 23 treasures on board and another 12 treasures due to Negan then he played Rise of the Dark Realms.
Loved this episode. As a big advocate for Commander being the fun format I love having the salt scores to show people. EDHREC got one of our local players to finally understand how toxic it was to play against his Armageddon tribal deck. I don't know if Joey misread Saheeli or he genuinely didn't know, but she reduces ANY type of spell. There is a deck at my lgs that dropped an Eldrazi Titan on turn 4 and it hadn't looked like too crazy a start to that point. The mana value she grants in that deck is frequently insurmountable if she's protected and sometimes not even then since the deck loves mana rocks anyway. Why is that second ability a +1?! Couple those Eldrazi and Blightsteel with some pricey extra turn spells early only costing 2 or 3 mana and it's usually game over really quickly or gets worse if it isn't.
For some crazy reason the guys in the "playing with power" pod at my lgs let me join in one night, generally no one wants to play with them or they don't let people in as they have a niche clique of, if you can't hang and get salty then be gone. But even though I'm not that crazy good at deck building, don't win often, and I don't have the most expensive cards; I still have alot of fun learning from them and seeing how they like to play. The games about having fun, not getting salty.
Joey's mom plays Magic, very cool! My issue with Sen Triplets is usually not about the "playing my cards" thing but about the "silence in the command zone so that people can't interact with your combo turn" thing!
Mercurial Transformation says that target nonland permanent becomes a creature but also loses all abilities. So if you copy the newly animated creature with Esix, wouldn't it copy a vanilla 1/1 or 4/4 with no abilities?
You sold me on font of agonies. Going to put one into my willowdusk deck. She's a beast and with the amount of life I go through that font will be going at full tilt. Plus that CMC of 1 is so appealing. Can't wait to see how it does. Thank you
I built Numot as my first commander deck... I had to play against the crazy competitive spikes at my old LGS I loved being able to stop those guys doing their stupid combos by blowing up their lands. I took my Numot deck apart a few years ago, but his colour always confused me... I found out recently since I started playing Dungeons and Dragons with a new play group that he's a flavourful cross over from DnD being a yellow dragon as their breath weapon is they literally blast salt at their enemies! This made me so happy! XD
With Prosper ive cast torment of hailfire on turn 8 or 9 for 13 and doubled it with the flash shaman and one of the guys had just played an archaic wanderer it was awesome.
Rograhk and thrasios Cedh control stax shell is underestimated. Rograhk coming down as a 0 drop creature is very underestimated. Great for that smokestax trigger. Turning rograhk into a mana dork has proven to be excellent as well. Fury storm and Gale’s redirection is my definition of fun.
I got a glass cannon deck (Krrik) that wants to only combo asap, otherwise I will lose soon after turn 5. It a suicidal deck, paying life but it's exciting af. I consider it high power short of cedh. I get salty attitudes when I combo off.
An idea for a future episode, based on the Ravages of War/Armageddon discussion: What highly-played cards have reprints (or functional reprints, or simply verrry similar cards) that are barely played? Is it solely due to the lesser-played one being only printed once and less are available/not as cheap, or (in the case of functional reprints/similar cards) is it because one has a more-played creature type/has a single very small difference with the other, such as color. For example, I see Ghostly Prison is played in ~10% more decks than Propaganda, despite white (due to being the weenie and tokens color) usually having more chump blockers available than the usual blue spellslinger strategy - is it simply because it's been printed more, or is it because white is seen as so weak (even by white brewers) that they put it in too many safety nets? Hell, even in my example, I went into a point worthy of its own discussion about white, heh!
While I can understand her salt score completely, I don't think Tergrid's number of decks has any bearing on the situation, because from my understanding the site only pulls from online lists. Of those decks, I doubt that the majority of them are actually built, let alone played outside of the pods that have the capacity to deal with her.
My buddy and I ran najeela and Edgar Markov to see which was faster/stronger and it went 2 to 1 najeela. But those vamps get out of control quick when your casting 1 and 2 drop vampires.
It works the way they say. Try thinking about it this way; if you make a clone of a creature with an equipment or enchantment on it would you think your clone would keep the words the equipment or enchantment grant to the creature? No, you just copy the base card.
I've had expected salt experience just influence what deck to build. I was tossing back and forth between building Lozhan, Dragon's Legacy and The Lady of Otaro. You know, the "done to death" vs vastly underrepresented. What made me choose Lozhan was that some of the dwarves have an effect that is stone rain on a stick. While that might not sound terrible, that a step closer to mass land destruction than I want to be.
played with a guy whose entire deck was built to get thieves auction on eye of the storm and cast it until everyone quit. He pulled it off the first time because he wasn't a threat until we saw that.. second game he was arch enemy, dead by turn 5, never resolved a meaningful spell
I learned not to be salty about literally anything when it comes to EDH back in like 04 or 05. I remember me and my friends playing EDH around then and we just learned you can use legends instead of Elder Dragons as your general, well me being an avid enjoyer of no fun built a Hanna Stax deck, which took advantage of bringing cards like tanglewire, smoke stack, and mystic remora from the graveyard. Which all my friends hated, but one of my friends decided to get even instead of mad, and he built a mono blue Arcum deck, which used eggs and a ton of counter spells to basically protect Arcum until he could tutor up the classic Dark steel Forge, mycosynth, disk combo. Which he went on to annoy all of us with for multiple years. So salt is really engrained in my play group, which has stayed together since the 90s.
On the contrary, I feel like it's great that commanders from long-forgotten sets like Kamigawa: Neon Dynasty are still fondly remembered enough to show up on lists like this.
urza is an insanely difficult deck to pilot in a game theory optimal fashion. there are SO many different lines of play, and its incredibly easy to make a mistake. being in monoblue, you also have alot of holes, and there are very few options for dealing with permanents that have resolved without simply bouncing them to a controller’s hand. having an infinite mana outlet and the “mox sapphire” effect in the command zone is amazingly good, but being monoblue significantly limits urzas ceiling. there are much more powerful commanders (especially partners) and it isnt exactly on autopilot.
I would bet some amount of the total salt difference is that Queen is more expensive, and that in turn means that if you own the $200+ commander, you're probably invested enough to have those high-quality cards that irritate people like CRift. Overlord isn't exactly cheap but thirty bucks isn't in the same ballpark.
Hey Joey. Try Reveillark + Body Double for your Azorius reanimator deck. It works great with the super secret tech cards Mirror Entity and Riftwing Cloudskate (this combination of game-winning cards has a grand total of 0 decks on EDHREC).
@@SimpleVisionVideos LOL I haven't actually played in a few years so I've been trying to find the right cards to make it work without making it basically "stax" which is a bit difficult because Azorius colors kinda include all the things commander players hate, like "stalling until you get your win con", "counterspells galore", "anti-win white cards" etc. Also, there's literally only 1 card in the entire game that can stop the combo so it's kinda difficult to execute. Also, Brago doesn't work well with it since he'd give away the idea so using a misleading commander is the way to go. Augustus would work but everyone hates it so uh... yeah. It's also not incredibly consistent because you need certain cards to make it work an if your deck is entirely filled with draw, you're gonna get knocked out before you can get to anything useful. This post was wayyy too long, but I figured I should give my reasoning for why it's not there yet. I'll probably make it work eventually.
Green has arguably the best edh counterspell, it’s called lifeforce. I want an alt art done of yoda on it. The most underplayed blue counterspell of all time is douse. Sure they only hit black and red spells respectively but black and red spells are the most popular colored spells in edh in my opinion. Most of the best multi color cards have one of those colors. Having an enchantment that can counter other peoples commanders eternally is very fun. Oh you are playing 5 color? Cool your commander is a non threat as long as one of my two enchantments is boarded. Black has one too, deathgrip. But I’d say the black one is typically less significant, countering green spells doesn’t feel anywhere near as constantly impactful as hitting red and black. Also having enchantments out is useful for my color pie. Not an enchantress deck but I do have some and that mana dork that cares about them.
Much of the salt score will come, by nature of the sampling, from the memorability of bad experiences rather than the prevalence of bad experiences. A frustrating thing that happens once and you move on ends up less memorable than being locked into a situation, even if it's technically less of a nuisance, such as Armageddon versus Vorinclex landlock. Armageddon will take many turns for anyone not prepared to recover from it, whereas you can kill Vorinclex immediately and escape most of the problems, but Vorinclex will sit there for a long time being obnoxious if you don't.
Sometimes cards like Armageddon are the guns, but who's firing, and how is it being handled? If you're going to win soon, then go right ahead, but spending several turns with a Stasis isn't fun (or any turns with a Void Winnower). By all means, play War of the Spark Narset + Teferi's Puzzlebox + a wheel effect/spell, but win the game ASAP for crying out loud. Who am I kidding? I have Novablast Wurm, Drannith Magistrate, Yasharn, Gaddock, Nils, and a couple archons in my Gluntch deck, so I can't say much, but I like it better when games are redirected, not super derailed. Shoot, I wish multiple Warp Worlds would resolve, because I like randomizer effects. I just need to bounce my commander(s) in response.
Absolutely this. MLD that ends the game because you have a Titania? Go for it. MLD so you can cackle about how evil you are and the game drags for forever? Screw you in particular. I used to play a Stasis lock in Muldrotha and while I didn't have a rapid win demonstrating that I'd just Strip Mine whatever land you did play for turn worked well enough as a game winning combo for folks, but the first time I had to Stasis 'fairly' (as otherwise I was dead to the Eldrazi swinging out at me) it was so miserable for everyone that I cut the card.
Matt, the generic 4 Salt Score card is a Snow-Covered Island. Thieves' Auction is a pretty high skill card, but you can very much build around it by running lots of cards that don't care about who controls them, as well as lots of permanents people don't want to control like curses that'll sit around to the bitter end. It's a really fun win con in the right deck IMHO, but YMMV for sure. I run Thieves' Auction in my Pavel Maliki deck, and the deck has so many potatoes to foist on people when I cast this, but the deck sometimes has synergy for those cards. I also run Allure of the Unknown in the same deck, and if you think Potato Hurricane happens when you Thieves' Auction, Allure in a deck loaded with Wraths and removal is just hilarious if your deck doesn't care much about it's board state, because it's full of bad cards that you won't miss when you wipe again. I will say I do support a pre-game conversation about what Pavel is into, to make the game more fair. Chaos and control are not fun things for some people.
Doesn’t Mercurial Transformation remove all abilities from the nonland permanent it turns into a creature, so how would turning a Rhystic Study into a creature with no abilities, then copying it, create a copy with the Rhystic abilities?
It's pretty complex! It comes down to a thing in the rules about 'copiable values' (link below). Temporary changes to a card won't be copied, just the original features of the card. This is why, when you copy a creature that was Giant Growth'd this turn, the copy won't have the +3/+3 buff, for instance. Hope this helps! mtg.fandom.com/wiki/Copy#:~:text=The%20copiable%20values%20of%20an,usually%20copied%20exactly%20as%20printed.
4:26 Matt Read my mind here. they should ban Islands and make it so lands like command tower and treasures can't tap for blue. I usually stay away from stax pieces in my decks. I do play the OG Vorinclex in my Raggadragga deck, because he does have a mana ability and that is the only reason. I do own and have played Root maze, winter orb and smokestack in the past and if I make a stax deck I will put them in there. captivating vampire in Edgar Markov is a pretty salty card, especially if you have that new white seedborn muse, then you can take a creature on each player's turn muhuhahaha! the saltiest thing about sliver queen is her price. Reprint, please! so Ravages of war is basically a pimped-out version of Armageddon since it's 150 € here in Europe. printed once + a judge promo. All the new Unfinity sticker cards get a salt score of 5 out of 4 for me. I do not want to see them in my game. they are an abomination. there are things that counter things in green. like, there is an enchantment that lets you pay GG to counter target black spell. then you play painter's servant, a bunch of mana dorks and a seedborn muse and you counter everything in mono green :)
Quick note - 24:49: While Greven often plays additional cards in the 99 which use life payment, it is not baked into the card itself as claimed; Greven makes you lose life, not pay it, when you sacrifice the creature. This is also true of Mortarion; you can pay mana equal to the life you've lost, but it doesn't have a life payment itself. Edit: Yes, Joey then called out exactly what I'd just posted...
I do feel that treasure has gotten out of control and feels 'tacked on' with a lot of cards. While Prosper, Tome-Bound is one of my favorite decks - it just feels cheap sometimes because the set up and the pay off are on the same card. You not only get it exile a card (impulse) but also when you play it you get a treasure. So you can just start stacking treasures with one card - and just wait for you to draw your Torment Of Hailfire to close out the game.
Prosper doesn’t even need to be up here imo. He’s a good value card but he doesnt invoke anything toxic at all. Old gnawbones deserves to be up here because he doesn’t even have to be the one attacking to generate a million treasure while at best prosper can make one/two at most on a turn.
I've never seen anybody put Praetors in the command zone, not because people hate them, just because they are really bad as commanders. If you do that, I won't be salty because you will likely loose an above average number of times. Not that salt is always tied to the efficacy of a card but still you'd have to be a raging Timmy to put those in the command zone 😅
Haven't watched this podcast before but after heard Matt's stance on Tergrid I'm a fan for life. For real, if you play that card, stay the hell away from me please and thank you.
The thing about Sliver Queen is that while it definitely can be built as a strong but fair tribal deck, that ability also makes it really, really easy to build as a degenerate combo deck that ends the game with an infinite loop the instant she hits the battlefield.
The people playing the saltiest cards don't care enough to talk about it before the game. I can't tell you how many times a game randomly turns into chaos on turn 3. These people are doing it out of spite or lack social skills. The correlation between toxic people and cards needs to be discussed.
Some of that is true but some of it is also that the rule 0 conversation's popularity is a very new thing. Some amount of established players are just... not used to it yet. And at least some of them have a very strong set of opinions on what's salt inducing or not. I honestly don't think I've ever actually had a rule 0 conversation in eight years of playing commander. The closest I've gotten is something like. "What's your deck do?" "Oh, it's Horde of Notions so elementals and lands and some reanimation". I'm not particularly unwilling to have the deeper conversation if somebody asks, but it's not something that crosses my mind to initiate because for the first seven years of my commander career it just wasn't a thing.
@@unsungjedi9545 It's all subjective and it's all ego. Personally, I have no problem with C Rifts and Smothering Tithes and Docksides and Tergrids. I think some of the most interesting games I've ever played were against a friend's Windgrace MLD deck because of how deep the strategy was. But I would rather leave the table than resolve a Thieve's Auction and I put high stock in commanders that can bypass dumb things like Possibility Storm. And you know what? That's fine. And other people will say Tergrid is atrocious to play against and chaos decks are hilarious and hey! That's also fine. Everyone has an opinion and every single one is equally wrong. And that's the exact thing that rule 0 conversations are meant for, and that's awesome, but they're a new development. They're not something I'm used to having, because they just were not a thing until a year or so ago. At one point I recall my lgs tried to put numbers on the decks and my Muldrotha was anywhere from a 7 to a 9.5, and we rapidly realized how useless that was and that silly fad died. So when I sit down at a table and don't bring up a R0 conversation, it's not because I'm secretly some monster waiting to windmill slam a bunch of time warps. I'm not doing it to spite you (I want to play a game with you! You're probably cool!) or because I lack social skills (I'm never going to succeed in politics but I promise I can talk). I'm just not used to having those conversations. And if I play a card you hate it's not that I want to watch you suffer it's just that I think Time Warps are neat and honestly that was way cheaper to give my big simic idiots haste than Concordant Crossroads. The people you're sitting across from are just that, people. And some of them suck and fuck those guys. But most of us are just old and slow to adapt to this newfangled thing, and we'll all have a better time if we all recognize that everyone at the table is a person here trying to have fun, rather than immediately deriding them as toxic before you actually meet them.
Hot take on Tergrid: If you're salty about someone with a Tergrid Commander Deck, you know right away what they're playing and that they are priority - most likely - number 1. When a commander is salty, is it because you genuinely dislike the card OR because you feel required to focus them?
That is such a cold take im pretty sure you could vacation in the Antarctic for the summer. You want an actual hot take? I have no problem with rhystic study, so much so I NEVER pay the 1.
The glut of treasure creating things is really the problem.... give us enough sets without treasure tokens and people will chill out again. Personally, I'm sick of seeing Simic in any flavor across from me. They invariably end up with lots of counterspells and "take extra turns" spells and it's pretty annoying at this point. Newer commanders like Miirym (and Tivit) are pushing me to my limits for pushed cards, too. Extremely easily broken and often abused, extremely hard to remove with the Ward cost on top. Cards that create or present opportunities for enormous value are fine, but cards that are value powerhouses AND have built-in protection are increasingly obnoxious.
The only card that genuinely makes me salty is Shared Fate. It is a card that is so crippling you will WISH you had a winter orb in play. If nobody at the table is playing your colors you legitimately cannot play magic because Shared Fate doesnt have the modern text of "you can use any color mana to cast these spells". Youre literally COLOR locked out of the game until someone draws an enchantment removal from another persons deck that they dont even know if they run! The card is just pain to play around.
Please explain how FAREWELL did not make this list. FAREWELL is the biggest fucking mistake WOTC has made in quite sometime. That card needs to be banned in EDH asap!! Not only does it grind the game to an incredible sudden halt, but it completely hoses at least one, if not two or three of the other players you play it against for the rest of the game. Destroy? Yeah, completely appropriate, but exile is so busted. God damn how I hate this incredibly dumb card that should never have been printed. Usually I am not into banning cards, but if Prime Time, Griselbrand, and Hullbreacher deserve to be banned for "warping the format," then so does farewell.
Ah yes, it's the annual "Which decks do I build over the next 12 months" episode. Excellent.
I like salty decks that people don't know are salty.
This episode inspired me to build the saltiest possible Ertai, the corrupted deck I can (on archidekt) ... so far 50 cards in and it has a salt score of 41 :P ... I wont actually build it in RL though as it would mean I need to move various pieces from other decks into it + I would play it once and then my friends tell me: Ok, you had your fun, now we never want to see that deck again ;)
But i already have tergrid, maybe i should make urza
@@egoish6762 Or ... you could try to take an 'innocent' commander and turn it super salty, people won't see it coming until it is too late >:P
@@Morrodin-WH40K good idea, but i really enjoy the discard/sacrifice playstyle. Going to keep hoping for a slightly less salty tergrid eventually.
Don't forget to take this information with a grain of salt.
How do you always give eachother space to speak? I feel like most convos have at least 10 "oh sorry, you first" of "to add onto that" so being able to keep it so organised is super impressive.
Nitpicking Nerds has entered the chat
Thanks! I think it helps that we all have some level of theater background, etc. but we also have some good editing and prep work.
@@danaroach29 that makes a lot of sense actually since you really need to understand when you're "queued in" so to speak in theatre. And yeah your editor is spectacular, mana curves does a great job with post production.
Thank you, and thanks for the awesome videos!
Practise is also essential to this. Listen to early episodes of the podcast and there's a palpable difference - you'll get this with nearly any talk show, even when it's a professional team just getting used to new co-hosts.
I'd love to see an episode all about what are good win cons in EDH and choosing what win cons work best in your deck.
This is a hard topic imo because cedh win cons- thoracle or like a intuition led breach line are not goin to be in more casual decks.
if your playing green infect, if your playing red fireball and any copy effect, blue mill/force draw, white feladar sovereign or aetherflux, black drain effects, colorless eldrazi
So do the tokens created with the mercurial transformation revert back to the original card but in token form? So in your example you mentioned Rhystic Study, if you make multiple copies of Rhystic Study that are 4/4 octopi until end of turn, do they just become a second or third copy of the Rhystic Study? Seems pretty cool, and powerful.
Yup, that's how it works! Whenever you copy something that's been modified by something - a Giant Growth, a +1/+1 counter, an equipment, whatever [except Mutate and other clone effects], what you copy is what's actually the printed card.
@@Kestral287 But mercurial transformation says that the card loses all abilities. Does that mean that the copies of the card will have no abilities?? If so it doesn't seem very good.
Nope. Same thing as the Giant Growth situation. You turn their Rhystic into a 1/1 with no abilities temporarily, but "1/1 with no abilities" is not part of the copyable characteristics of Rhystic Study. What you get is only what can be copied, which is a 2U enchantment that makes your opponent pay 1 or allows you to draw for every spell they cast - a basic Rhystic Study.
Joey, Shorikai reanimator has to be my most fun and consistent deck I have. It’s insane how often I can get an Ancient Gold Dragon or something LORG out on turn 4. It also has a minor polymorph subtheme for the tokens it creates since there aren’t any small creatures in the rest of the deck.
@@beurtalvarez doesn’t look like I can send links, so it’s “This Guy Yells” on Archidekt
Looks fun and it a interesting take on shorikai for sure.
My playgroup is 4 people and between us we have roughly 80 decks. Shorikai is probably the best deck of the bunch. Consistency is probably the main reason, followed by combo potential.
There is nothing chaos about goblin game. You’re basically just secretly bidding life that you lose and whoever bids lowest loses half their life.
Considering treasures and stax were mentioned, I'm surprised neither Korvold or Negan were mentioned. A friend of mine built a Negan deck that focused on making opponents sacrifice their creatures and getting a bunch of treasures as a result, that deck can be brutal. I remember he resolved a All is Dust with 23 treasures on board and another 12 treasures due to Negan then he played Rise of the Dark Realms.
Loved this episode. As a big advocate for Commander being the fun format I love having the salt scores to show people. EDHREC got one of our local players to finally understand how toxic it was to play against his Armageddon tribal deck.
I don't know if Joey misread Saheeli or he genuinely didn't know, but she reduces ANY type of spell. There is a deck at my lgs that dropped an Eldrazi Titan on turn 4 and it hadn't looked like too crazy a start to that point. The mana value she grants in that deck is frequently insurmountable if she's protected and sometimes not even then since the deck loves mana rocks anyway. Why is that second ability a +1?! Couple those Eldrazi and Blightsteel with some pricey extra turn spells early only costing 2 or 3 mana and it's usually game over really quickly or gets worse if it isn't.
For some crazy reason the guys in the "playing with power" pod at my lgs let me join in one night, generally no one wants to play with them or they don't let people in as they have a niche clique of, if you can't hang and get salty then be gone. But even though I'm not that crazy good at deck building, don't win often, and I don't have the most expensive cards; I still have alot of fun learning from them and seeing how they like to play. The games about having fun, not getting salty.
Joey's mom plays Magic, very cool!
My issue with Sen Triplets is usually not about the "playing my cards" thing but about the "silence in the command zone so that people can't interact with your combo turn" thing!
My copy of Jin-Gitaxis, progress tyrant is now tempting me like the One Ring to build a deck around it and piss off everyone at my LGS.
Mercurial Transformation says that target nonland permanent becomes a creature but also loses all abilities. So if you copy the newly animated creature with Esix, wouldn't it copy a vanilla 1/1 or 4/4 with no abilities?
I’m wondering that as well.
You sold me on font of agonies. Going to put one into my willowdusk deck. She's a beast and with the amount of life I go through that font will be going at full tilt. Plus that CMC of 1 is so appealing. Can't wait to see how it does. Thank you
I built Numot as my first commander deck... I had to play against the crazy competitive spikes at my old LGS I loved being able to stop those guys doing their stupid combos by blowing up their lands. I took my Numot deck apart a few years ago, but his colour always confused me... I found out recently since I started playing Dungeons and Dragons with a new play group that he's a flavourful cross over from DnD being a yellow dragon as their breath weapon is they literally blast salt at their enemies! This made me so happy! XD
With Prosper ive cast torment of hailfire on turn 8 or 9 for 13 and doubled it with the flash shaman and one of the guys had just played an archaic wanderer it was awesome.
FYI: Taniwha is pronounced Taaneefaa
Rograhk and thrasios Cedh control stax shell is underestimated. Rograhk coming down as a 0 drop creature is very underestimated. Great for that smokestax trigger. Turning rograhk into a mana dork has proven to be excellent as well. Fury storm and Gale’s redirection is my definition of fun.
Saheeli allows you to cast cheap or free eldrazi titans so that might also be a reason for salt.
Is the salt score towards the treasures because most people don't use a treasure token to represent them? Making it harder to track for the game?
I got a glass cannon deck (Krrik) that wants to only combo asap, otherwise I will lose soon after turn 5. It a suicidal deck, paying life but it's exciting af. I consider it high power short of cedh. I get salty attitudes when I combo off.
how do you recommend Font of agonies without including Bolas Citadel in the mix of cards that work with it?
Angus Macenzie with Fog-Tribal and the only win-con is Karn Liberated.
An idea for a future episode, based on the Ravages of War/Armageddon discussion: What highly-played cards have reprints (or functional reprints, or simply verrry similar cards) that are barely played? Is it solely due to the lesser-played one being only printed once and less are available/not as cheap, or (in the case of functional reprints/similar cards) is it because one has a more-played creature type/has a single very small difference with the other, such as color. For example, I see Ghostly Prison is played in ~10% more decks than Propaganda, despite white (due to being the weenie and tokens color) usually having more chump blockers available than the usual blue spellslinger strategy - is it simply because it's been printed more, or is it because white is seen as so weak (even by white brewers) that they put it in too many safety nets? Hell, even in my example, I went into a point worthy of its own discussion about white, heh!
While I can understand her salt score completely, I don't think Tergrid's number of decks has any bearing on the situation, because from my understanding the site only pulls from online lists. Of those decks, I doubt that the majority of them are actually built, let alone played outside of the pods that have the capacity to deal with her.
My buddy and I ran najeela and Edgar Markov to see which was faster/stronger and it went 2 to 1 najeela. But those vamps get out of control quick when your casting 1 and 2 drop vampires.
Nice video guys.
Are you sure the Mercurial Transformation + Esix doesn't just give a bunch of frogs ?
It works the way they say. Try thinking about it this way; if you make a clone of a creature with an equipment or enchantment on it would you think your clone would keep the words the equipment or enchantment grant to the creature? No, you just copy the base card.
I've had expected salt experience just influence what deck to build. I was tossing back and forth between building Lozhan, Dragon's Legacy and The Lady of Otaro. You know, the "done to death" vs vastly underrepresented. What made me choose Lozhan was that some of the dwarves have an effect that is stone rain on a stick. While that might not sound terrible, that a step closer to mass land destruction than I want to be.
Lozhan dwarves?
@@dreddbolt no, lozhan dragons. The dwarves would have been the lady of otaro
My saltiest card I hate seeing is thieves auction card takes forever to resolve especially when more than 1 person is using the same sleeves
played with a guy whose entire deck was built to get thieves auction on eye of the storm and cast it until everyone quit. He pulled it off the first time because he wasn't a threat until we saw that.. second game he was arch enemy, dead by turn 5, never resolved a meaningful spell
Whenever I build a new commander deck, the first place I go for inspiration is edhrec's salt list!
One combo I use it Tefera's Puzzle box followed by Wheel of fortune. It funny as heck.
I’ve been told it’s pronounced Tun-ee-fah as it’s based on a Māori mythological creature
I learned not to be salty about literally anything when it comes to EDH back in like 04 or 05.
I remember me and my friends playing EDH around then and we just learned you can use legends instead of Elder Dragons as your general, well me being an avid enjoyer of no fun built a Hanna Stax deck, which took advantage of bringing cards like tanglewire, smoke stack, and mystic remora from the graveyard. Which all my friends hated, but one of my friends decided to get even instead of mad, and he built a mono blue Arcum deck, which used eggs and a ton of counter spells to basically protect Arcum until he could tutor up the classic Dark steel Forge, mycosynth, disk combo. Which he went on to annoy all of us with for multiple years.
So salt is really engrained in my play group, which has stayed together since the 90s.
On the contrary, I feel like it's great that commanders from long-forgotten sets like Kamigawa: Neon Dynasty are still fondly remembered enough to show up on lists like this.
urza is an insanely difficult deck to pilot in a game theory optimal fashion. there are SO many different lines of play, and its incredibly easy to make a mistake. being in monoblue, you also have alot of holes, and there are very few options for dealing with permanents that have resolved without simply bouncing them to a controller’s hand. having an infinite mana outlet and the “mox sapphire” effect in the command zone is amazingly good, but being monoblue significantly limits urzas ceiling. there are much more powerful commanders (especially partners) and it isnt exactly on autopilot.
Love font of agonies in my Liesa, shroud of dusk deck
I have a Saheeli deck and it’s extremely salty 😂. Mycosynth lattice into vandal blast or darksteel forge into obliterate always equals a good time lol
If you flicker progress tyrant would that act as a counterspell?
No, his trigger triggers when an opponent casts a spell, so you would have to flicker him before they cast it
I put Mercurial Transformation in Nihiloor in case I need to yoink an enchantment or something!
Actually there are 10 kinds of people in this world: Those who understand binary notation, and those who don’t.
I find Sliver Overlord to be much more frustrating than the Queen. Having a tribal tutor on your tribal commander is just a pain AND boring.
I would bet some amount of the total salt difference is that Queen is more expensive, and that in turn means that if you own the $200+ commander, you're probably invested enough to have those high-quality cards that irritate people like CRift. Overlord isn't exactly cheap but thirty bucks isn't in the same ballpark.
Hey Joey. Try Reveillark + Body Double for your Azorius reanimator deck. It works great with the super secret tech cards Mirror Entity and Riftwing Cloudskate (this combination of game-winning cards has a grand total of 0 decks on EDHREC).
I like the idea that the combo is so secret, even though you know about it you haven't made a deck online with it so it's still at 0
@@SimpleVisionVideos LOL I haven't actually played in a few years so I've been trying to find the right cards to make it work without making it basically "stax" which is a bit difficult because Azorius colors kinda include all the things commander players hate, like "stalling until you get your win con", "counterspells galore", "anti-win white cards" etc. Also, there's literally only 1 card in the entire game that can stop the combo so it's kinda difficult to execute. Also, Brago doesn't work well with it since he'd give away the idea so using a misleading commander is the way to go. Augustus would work but everyone hates it so uh... yeah. It's also not incredibly consistent because you need certain cards to make it work an if your deck is entirely filled with draw, you're gonna get knocked out before you can get to anything useful. This post was wayyy too long, but I figured I should give my reasoning for why it's not there yet. I'll probably make it work eventually.
Green has arguably the best edh counterspell, it’s called lifeforce. I want an alt art done of yoda on it. The most underplayed blue counterspell of all time is douse. Sure they only hit black and red spells respectively but black and red spells are the most popular colored spells in edh in my opinion. Most of the best multi color cards have one of those colors. Having an enchantment that can counter other peoples commanders eternally is very fun. Oh you are playing 5 color? Cool your commander is a non threat as long as one of my two enchantments is boarded. Black has one too, deathgrip. But I’d say the black one is typically less significant, countering green spells doesn’t feel anywhere near as constantly impactful as hitting red and black. Also having enchantments out is useful for my color pie. Not an enchantress deck but I do have some and that mana dork that cares about them.
Much of the salt score will come, by nature of the sampling, from the memorability of bad experiences rather than the prevalence of bad experiences. A frustrating thing that happens once and you move on ends up less memorable than being locked into a situation, even if it's technically less of a nuisance, such as Armageddon versus Vorinclex landlock. Armageddon will take many turns for anyone not prepared to recover from it, whereas you can kill Vorinclex immediately and escape most of the problems, but Vorinclex will sit there for a long time being obnoxious if you don't.
Matts segues were so forced, I want them for my mono blue control deck!
Contamination : "Still on single digit level of salt, noobs ?"
that mercurial transformation goes well into my Yasova steal'n sacrifice deck
Sometimes cards like Armageddon are the guns, but who's firing, and how is it being handled?
If you're going to win soon, then go right ahead, but spending several turns with a Stasis isn't fun (or any turns with a Void Winnower). By all means, play War of the Spark Narset + Teferi's Puzzlebox + a wheel effect/spell, but win the game ASAP for crying out loud.
Who am I kidding? I have Novablast Wurm, Drannith Magistrate, Yasharn, Gaddock, Nils, and a couple archons in my Gluntch deck, so I can't say much, but I like it better when games are redirected, not super derailed. Shoot, I wish multiple Warp Worlds would resolve, because I like randomizer effects. I just need to bounce my commander(s) in response.
Absolutely this. MLD that ends the game because you have a Titania? Go for it. MLD so you can cackle about how evil you are and the game drags for forever? Screw you in particular.
I used to play a Stasis lock in Muldrotha and while I didn't have a rapid win demonstrating that I'd just Strip Mine whatever land you did play for turn worked well enough as a game winning combo for folks, but the first time I had to Stasis 'fairly' (as otherwise I was dead to the Eldrazi swinging out at me) it was so miserable for everyone that I cut the card.
Akshually, Rattue actually rhymes with statue!
I think Guru Basic Island is a better represantation of a 4.
I am pretty sure, Olivia resolved a goblin game on Elderdragon Hijinks lol
Matt, the generic 4 Salt Score card is a Snow-Covered Island.
Thieves' Auction is a pretty high skill card, but you can very much build around it by running lots of cards that don't care about who controls them, as well as lots of permanents people don't want to control like curses that'll sit around to the bitter end. It's a really fun win con in the right deck IMHO, but YMMV for sure. I run Thieves' Auction in my Pavel Maliki deck, and the deck has so many potatoes to foist on people when I cast this, but the deck sometimes has synergy for those cards. I also run Allure of the Unknown in the same deck, and if you think Potato Hurricane happens when you Thieves' Auction, Allure in a deck loaded with Wraths and removal is just hilarious if your deck doesn't care much about it's board state, because it's full of bad cards that you won't miss when you wipe again. I will say I do support a pre-game conversation about what Pavel is into, to make the game more fair. Chaos and control are not fun things for some people.
LOL, low key savage side comment from Matt…”it’s gotta be natural as Mr Olympia”.
Doesn’t Mercurial Transformation remove all abilities from the nonland permanent it turns into a creature, so how would turning a Rhystic Study into a creature with no abilities, then copying it, create a copy with the Rhystic abilities?
It's pretty complex! It comes down to a thing in the rules about 'copiable values' (link below). Temporary changes to a card won't be copied, just the original features of the card. This is why, when you copy a creature that was Giant Growth'd this turn, the copy won't have the +3/+3 buff, for instance. Hope this helps!
mtg.fandom.com/wiki/Copy#:~:text=The%20copiable%20values%20of%20an,usually%20copied%20exactly%20as%20printed.
My pod loves Goblin games we are happy when the goblin game come into play even if it happen a lot in a game
Can you do an upping the average for Abaddon the desploier? GG
Sliver Queen is often not a sliver deck and more an infinite combo engine in the command zone so either way I can see why it's so salty
My Jin deck is pretty salty, lots of bounce copies. lot of extra turns with Jin clones
LOL at Tergrid... about 4 DIGITS too low.. per Matt
So Tergrid should be like 4000 on the salt score? Had me in stitches, though I kind of agree lol
4:26 Matt Read my mind here. they should ban Islands and make it so lands like command tower and treasures can't tap for blue.
I usually stay away from stax pieces in my decks. I do play the OG Vorinclex in my Raggadragga deck, because he does have a mana ability and that is the only reason. I do own and have played Root maze, winter orb and smokestack in the past and if I make a stax deck I will put them in there.
captivating vampire in Edgar Markov is a pretty salty card, especially if you have that new white seedborn muse, then you can take a creature on each player's turn muhuhahaha!
the saltiest thing about sliver queen is her price. Reprint, please!
so Ravages of war is basically a pimped-out version of Armageddon since it's 150 € here in Europe. printed once + a judge promo.
All the new Unfinity sticker cards get a salt score of 5 out of 4 for me. I do not want to see them in my game. they are an abomination. there are things that counter things in green. like, there is an enchantment that lets you pay GG to counter target black spell. then you play painter's servant, a bunch of mana dorks and a seedborn muse and you counter everything in mono green :)
Sliver queen won’t be reprinted because she is on the reserved list
Saheeli discounts any spell, not just artifacts. Don't think I realized that previously. Kinda gross.
I felt that British Joke over here in the UK!!
Quick note - 24:49: While Greven often plays additional cards in the 99 which use life payment, it is not baked into the card itself as claimed; Greven makes you lose life, not pay it, when you sacrifice the creature. This is also true of Mortarion; you can pay mana equal to the life you've lost, but it doesn't have a life payment itself. Edit: Yes, Joey then called out exactly what I'd just posted...
Love today's jokes!
"The Urza player went to use the bathroom for 30 minutes then came back and won" No Urza didn't win the game for them, that was Post-nut clarity.
The best card in New Capenna COULD have been Black Market Tycoon if it just affected everyone and not just yourself.
I do feel that treasure has gotten out of control and feels 'tacked on' with a lot of cards. While Prosper, Tome-Bound is one of my favorite decks - it just feels cheap sometimes because the set up and the pay off are on the same card. You not only get it exile a card (impulse) but also when you play it you get a treasure. So you can just start stacking treasures with one card - and just wait for you to draw your Torment Of Hailfire to close out the game.
My like was due to the first joke of the video, very funny pyramid joke.
Prosper doesn’t even need to be up here imo. He’s a good value card but he doesnt invoke anything toxic at all. Old gnawbones deserves to be up here because he doesn’t even have to be the one attacking to generate a million treasure while at best prosper can make one/two at most on a turn.
Green counterspells are OLD. After all, that's what instant speed hexproof is.
Rust and Avoid Fate
mishra and biotransference is just best friends
persistent petitioners, seven dwarvss, rats, and shadowborn apostles become artifacts
I've never seen anybody put Praetors in the command zone, not because people hate them, just because they are really bad as commanders. If you do that, I won't be salty because you will likely loose an above average number of times. Not that salt is always tied to the efficacy of a card but still you'd have to be a raging Timmy to put those in the command zone 😅
After playing magic for 2 months now, I can say that I hate plating against blue deck. It is almost unfair what blue can do.
Good luck getting out from fury storm and gale’s redirection
Haven't watched this podcast before but after heard Matt's stance on Tergrid I'm a fan for life. For real, if you play that card, stay the hell away from me please and thank you.
My Kynaios deck ends the game with Obliterate followed by a Divine Intervention. The win ratio is very low.
The thing about Sliver Queen is that while it definitely can be built as a strong but fair tribal deck, that ability also makes it really, really easy to build as a degenerate combo deck that ends the game with an infinite loop the instant she hits the battlefield.
The people playing the saltiest cards don't care enough to talk about it before the game. I can't tell you how many times a game randomly turns into chaos on turn 3. These people are doing it out of spite or lack social skills. The correlation between toxic people and cards needs to be discussed.
I was playing with people playing this disgusting salty cards,they may be so mean using those cards very unfair to play friendly.
Some of that is true but some of it is also that the rule 0 conversation's popularity is a very new thing. Some amount of established players are just... not used to it yet. And at least some of them have a very strong set of opinions on what's salt inducing or not.
I honestly don't think I've ever actually had a rule 0 conversation in eight years of playing commander. The closest I've gotten is something like. "What's your deck do?" "Oh, it's Horde of Notions so elementals and lands and some reanimation". I'm not particularly unwilling to have the deeper conversation if somebody asks, but it's not something that crosses my mind to initiate because for the first seven years of my commander career it just wasn't a thing.
@@Kestral287 then ego is the issue. "I don't care if people think the card is toxic as long as I approve of it". Come on now
@@unsungjedi9545 It's all subjective and it's all ego. Personally, I have no problem with C Rifts and Smothering Tithes and Docksides and Tergrids. I think some of the most interesting games I've ever played were against a friend's Windgrace MLD deck because of how deep the strategy was. But I would rather leave the table than resolve a Thieve's Auction and I put high stock in commanders that can bypass dumb things like Possibility Storm. And you know what? That's fine.
And other people will say Tergrid is atrocious to play against and chaos decks are hilarious and hey! That's also fine. Everyone has an opinion and every single one is equally wrong.
And that's the exact thing that rule 0 conversations are meant for, and that's awesome, but they're a new development. They're not something I'm used to having, because they just were not a thing until a year or so ago. At one point I recall my lgs tried to put numbers on the decks and my Muldrotha was anywhere from a 7 to a 9.5, and we rapidly realized how useless that was and that silly fad died.
So when I sit down at a table and don't bring up a R0 conversation, it's not because I'm secretly some monster waiting to windmill slam a bunch of time warps. I'm not doing it to spite you (I want to play a game with you! You're probably cool!) or because I lack social skills (I'm never going to succeed in politics but I promise I can talk). I'm just not used to having those conversations. And if I play a card you hate it's not that I want to watch you suffer it's just that I think Time Warps are neat and honestly that was way cheaper to give my big simic idiots haste than Concordant Crossroads.
The people you're sitting across from are just that, people. And some of them suck and fuck those guys. But most of us are just old and slow to adapt to this newfangled thing, and we'll all have a better time if we all recognize that everyone at the table is a person here trying to have fun, rather than immediately deriding them as toxic before you actually meet them.
I have resolved several Goblin Games.
The Irishman abides the shot at Britain!
Jin-gitaxias is in my xanathar deck....
Me, at a 63 salt score with my favorite deck
potato hedgehog hurricane!
Tergrid should definitely have a higher score
Every time ive played urza, ive won that turn.
I actually have a friend with a Tanawa deck solely because it’s so bad. It’s a giant water creatures deck. 😂
Idk Tergrid would be above the Praetors in terms on salt.. i.m.o.
Running font of agonies in my krrik
I love expropriate but I only use it in my scarab god deck that I rarely play.
Edit, I misunderstood, my bad
Hot take on Tergrid: If you're salty about someone with a Tergrid Commander Deck, you know right away what they're playing and that they are priority - most likely - number 1.
When a commander is salty, is it because you genuinely dislike the card OR because you feel required to focus them?
That is such a cold take im pretty sure you could vacation in the Antarctic for the summer. You want an actual hot take? I have no problem with rhystic study, so much so I NEVER pay the 1.
An island
The most saltiest non-spell
Was this episode not already released, I am having a weird deja vu
yeah, they do one every year, as they update the saltiest cards
@@bardeenios251 yeah but I mean this specific episode
@@mattiavenier3898 the salt scores don't change that much so they talk a lot about the same stuff
Taniwha is a Māori word and wha is 'far'
treasure makes me more salty than stax. the general artifact token spam strategies have always just annoyed me with how strong they are
The glut of treasure creating things is really the problem.... give us enough sets without treasure tokens and people will chill out again.
Personally, I'm sick of seeing Simic in any flavor across from me. They invariably end up with lots of counterspells and "take extra turns" spells and it's pretty annoying at this point.
Newer commanders like Miirym (and Tivit) are pushing me to my limits for pushed cards, too. Extremely easily broken and often abused, extremely hard to remove with the Ward cost on top.
Cards that create or present opportunities for enormous value are fine, but cards that are value powerhouses AND have built-in protection are increasingly obnoxious.
The only card that genuinely makes me salty is Shared Fate. It is a card that is so crippling you will WISH you had a winter orb in play. If nobody at the table is playing your colors you legitimately cannot play magic because Shared Fate doesnt have the modern text of "you can use any color mana to cast these spells". Youre literally COLOR locked out of the game until someone draws an enchantment removal from another persons deck that they dont even know if they run! The card is just pain to play around.
Please explain how FAREWELL did not make this list. FAREWELL is the biggest fucking mistake WOTC has made in quite sometime. That card needs to be banned in EDH asap!! Not only does it grind the game to an incredible sudden halt, but it completely hoses at least one, if not two or three of the other players you play it against for the rest of the game. Destroy? Yeah, completely appropriate, but exile is so busted. God damn how I hate this incredibly dumb card that should never have been printed. Usually I am not into banning cards, but if Prime Time, Griselbrand, and Hullbreacher deserve to be banned for "warping the format," then so does farewell.
I like using the promised end with sneak attack