My build is way better. End game crit rate, crit dmg, combo booster/finisher, stamina, atk, and pretty much everything else is pointless cause you hit the dmg cap with max terminus weapon and tyranny, base stats. Get war element, sup dmg, dmg cap 65. Rest need to be cooldown. After dmg cap is hit the only way to increase your dmg is by cooldown for more skills. Ive tested every dmg sigil and once dmg cap lvl 65 is reached with the terminus weapon. no atk sigil will increase your dmg. Only passive skills like cooldown, linked together, uplift, cascade will help you in a real fight.
I can only imagine the amount of tme investred to master this all. Well done!. Amzing, watched it over 10 times. Somoene please give thise person a cookie @ subscribed!
My build is way better. End game crit rate, crit dmg, combo booster/finisher, stamina, atk, and pretty much everything else is pointless cause you hit the dmg cap with max terminus weapon and tyranny, base stats. Get war element, sup dmg, dmg cap 65. Rest need to be cooldown. After dmg cap is hit the only way to increase your dmg is by cooldown for more skills. Ive tested every dmg sigil and once dmg cap lvl 65 is reached with the terminus weapon. no atk sigil will increase your dmg. Only passive skills like cooldown, linked together, uplift, cascade will help you in a real fight.
crit rate can be pulled from mastery & imbuement, giving you over 70% which should be more than enough for rapid hitter like him also, real fight consist of both overdrive and bloodlust phase that increase boss dmg reduction, that's where both combo booster and Yodarha sigil shine Invincibility duration is also a must for Yodarha that relied on long chain, which is why Flight over Flight + dodge sigil comes up (you can ditch dodge payback but you still need 2 onslaught for max duration) On the other hand, 1 Tyranny can be swapped w stamina for better optimization but that's it, while Cascade alone is more than enough for CDR The rest is up to the user itself, either focusing for faster SBA bar (SBA dmg itself is kind of pointless because what are you looking at is the last hit dmg that buffed by the stack, SBA also messed up your combo...still looking for proper tech to maintain combo in this situation, so far i haven't found one)
Just tested the build. I have the same sigils. I went from on the floor with the rest of my team to soloing this duo. Does this work with other characters? or Only Yoda?
fck this boss is harder than proto bahamut but how the fck the finisher is not getting cancelled when attack but when i use them im always getting cancelled lol😂😂😂😂
You still able to reach cap with Yodarha in that number, while the damage increase from dmg buff and combo booster are meant to boos the damage during overdrive
Under best situations: 1. Rackam: The broken "too OP" aerial barrage build. Best if the target is big enough so that all 7 hits from barrage can connect and has a lot free time to point blank like Proto Bahamut. Highest Sir Barrold record most likely are held by this Rackam build. 2A. Eugen & Cagliostro: Same like Rackam, loves big target but more tolerant to enemy retaliation (Pyeta, wyrms) since they still can do full DPS from a bit more range compared to Rackam's point blank aerial barrage. 2B. Percival & Vaseraga: Best to any single target as long does not moving around or flying. Master the cancelling to maximize their DPS. Actually can do more damage than 2A, but since they are more situational... 3. Io: If the target moves a lot or flying, is small and retaliates a lot like the vs Gallanza & Maglielle quest then she is the answer 4. The rest of the characters. 5. Siegfried => Deemed lowest due to mechanic difficulty and needs-to-be-buffed damage cap on most of his move. --- Note characters have special spot other than just damage. For example Ferry is more about utility. Her "launch attack > aerial barrage" combo has a broken SBA gain, useful in SBA stalling enemies as quickly as possible. Then Yodarha and Vane are known for the team protection, Lancelot and Katalina for freeze, Rosetta best at slimepede thanks to her AoE and more.
Commenting again because this video has been the sole reason I became a yoda main 😂 and have been digging into tech with him. Do the extensions from nimble + dodge payback stack? I’m hearing that they don’t. And unfortunately I don’t have the sigil levels to confirm this. But so far it seems like you get 3 base seconds and 3 seconds of extension via nimble maxed out(I get +1 from dodge payback and I’m only getting 6 seconds I believe). I was thinking of replacing dodge payback for glass cannon potentially if that’s the case instead of using dodge payback for the attack power. I also have guts on here
@@Solusiradikal you are just the best. I apologize for commenting so much but at the same time hopefully they’re helping your algorithm a little due to interactions
@@Solusiradikal because if that’s the case glass cannon can be a skill widener. 30% damage cap if you can play yoda well. Quite frankly i don’t even remember if you got hit in this video
edit: sorry for misinformation, Parry DOES NOT count as dodge or block, meaning it won't affected by any trait except unique character sigil like Percival and Charlotta
Is improved dodge and flight over fight helping each other? Does improved dodge increase the I-frame (which would allow for more perfect dodges through flight over fight because the dodge counts for longer), or does it increase the window a dodge would grant invincibility (leeway for perfect dodge, which wouldn't be as useful because you get perfect dodges from Flight over Fight anyway.)
Correct, improved dodge give additional dodge number, while improving dodge frame (not i-frame window) as well on level 15. Combined with Flight over Fight sigil, it will make all those extra frame trigger invincible frame. Then you can Increase your i-frame duration via dodge based trait, which make your character easily trigger i-frame and stay yellow most of the time
@@Solusiradikal fight over flight lowers your dmg unless dmg cap is hit with 50% of atk from the fight over flight. Improved dodge is a must. If dmg cap is list Fight overflight is pointless.
@ewis9166 the cool things about Yodarha is that you can cap his dmg with relatively low amount of raw atk that allow you to slot Flight over Fight and still reach max dmg cap with lower investment. On the other hand, having that sigil mean less worry of perfect timing, while able to focus on landing more combo Also Flight over Flight lower your raw atk instead of overall damage, so fully awakened Terminus can easily replaced the atk loss just fine.
The best way to use flashing point is when you got 3 stack. On endgame build w character sigil, you can chain it with several skill or sba so you can quickly reset them and redo the whole rotation
@@gaffgarionI read somewhere they later made it so you can just spam without have to worry about timing considering there may be a lot of pauses(for instance when someone uses SBA) which can cause lost in dps if you lose your timing
Yodarha finisher grant him i-frame, but the i-frame duration will only last halfway that make him vulnerable to any damage when using finisher at the highest stack That's why you need i-frame from dodge so you can chain combo without fear of getting hit back.
@@Solusiradikal ahhhh. So you’re allowed to continue dpsing without fear most of the time due to s on the first half from finisher then flight from the second ? That’s so big brain
@@Solusiradikalyou should make a yoga guide dude. Would love to see your insight on how to effectively play the character. With little tips and tricks. Not really many out there so my learning curve slow asf
Finally a real showcase of an endgame build
This is more like a proper max build, which take veery long time to make & master
FINALLY A YODARHA VIDS, been waiting for this oldie man to get his light, great job!
or some edditing ;)@@Solusiradikal
My build is way better. End game crit rate, crit dmg, combo booster/finisher, stamina, atk, and pretty much everything else is pointless cause you hit the dmg cap with max terminus weapon and tyranny, base stats. Get war element, sup dmg, dmg cap 65. Rest need to be cooldown. After dmg cap is hit the only way to increase your dmg is by cooldown for more skills. Ive tested every dmg sigil and once dmg cap lvl 65 is reached with the terminus weapon. no atk sigil will increase your dmg. Only passive skills like cooldown, linked together, uplift, cascade will help you in a real fight.
My master Yoda i respect you !!! ☺️👍
Okay that’s actually impressive
THANK YOU I WAS LOOKONG FOWARD TO THIS i knew the hest option for this fight was yodorha
Random fisherman gone wild
"We have time to relax before going back to fish"
"Time relax..."
The GOAT Yodarha
I can only imagine the amount of tme investred to master this all. Well done!. Amzing, watched it over 10 times. Somoene please give thise person a cookie @ subscribed!
I can't even.... This is genuinely impressive. Great job.
Fight or flight with the semi perma 100% atk buff.
Seems that sigil is design just for him. 😂
Oh wait, you didnt even uses that attack buff. Hmmmm.
@@YamiSakai Atk buff still got it's use when boss enter overdrive mode
@HolyRain89 I get atk buff from dodge payback trait
That’s very impressive… this is the most difficult boss fight of this game in my opinion
annoying as fuck
Sir you need to turn godmode off
can't do that when im using the little sensei :p
sir we be using potatos, we can't turn godmode off even if we wanted too
My build is way better. End game crit rate, crit dmg, combo booster/finisher, stamina, atk, and pretty much everything else is pointless cause you hit the dmg cap with max terminus weapon and tyranny, base stats. Get war element, sup dmg, dmg cap 65. Rest need to be cooldown. After dmg cap is hit the only way to increase your dmg is by cooldown for more skills. Ive tested every dmg sigil and once dmg cap lvl 65 is reached with the terminus weapon. no atk sigil will increase your dmg. Only passive skills like cooldown, linked together, uplift, cascade will help you in a real fight.
crit rate can be pulled from mastery & imbuement, giving you over 70% which should be more than enough for rapid hitter like him
also, real fight consist of both overdrive and bloodlust phase that increase boss dmg reduction, that's where both combo booster and Yodarha sigil shine
Invincibility duration is also a must for Yodarha that relied on long chain, which is why Flight over Flight + dodge sigil comes up (you can ditch dodge payback but you still need 2 onslaught for max duration)
On the other hand, 1 Tyranny can be swapped w stamina for better optimization but that's it, while Cascade alone is more than enough for CDR
The rest is up to the user itself, either focusing for faster SBA bar (SBA dmg itself is kind of pointless because what are you looking at is the last hit dmg that buffed by the stack, SBA also messed up your combo...still looking for proper tech to maintain combo in this situation, so far i haven't found one)
The man who bested The FisherGod can best any one!
Just tested the build. I have the same sigils. I went from on the floor with the rest of my team to soloing this duo. Does this work with other characters? or Only Yoda?
This has made me a yoda main😤
fck this boss is harder than proto bahamut but how the fck the finisher is not getting cancelled when attack but when i use them im always getting cancelled lol😂😂😂😂
This is anime as fuck
Top 10 anime fight 2024
I always thought Yodarha was the coolest character in the game besides Id, and this video solidified that thought for me
masokis sekali bapak wkwkw
is that default camera / display settings?
Yes it is
@@Solusiradikal do you have an updated build for this? this build is insane but i think there is still room for improvement
@@jros6632 so far i only got minor improvement which increase qol a bit
Do you loose damage with Flight over fight or you're still capped ?
Probably not would be too broken
You still able to reach cap with Yodarha in that number, while the damage increase from dmg buff and combo booster are meant to boos the damage during overdrive
Now show me a frost and storm twin dragon solo
Who do you think do the most dmg right now during end-game? Can you rank some?
Under best situations:
1. Rackam: The broken "too OP" aerial barrage build. Best if the target is big enough so that all 7 hits from barrage can connect and has a lot free time to point blank like Proto Bahamut. Highest Sir Barrold record most likely are held by this Rackam build.
2A. Eugen & Cagliostro: Same like Rackam, loves big target but more tolerant to enemy retaliation (Pyeta, wyrms) since they still can do full DPS from a bit more range compared to Rackam's point blank aerial barrage.
2B. Percival & Vaseraga: Best to any single target as long does not moving around or flying. Master the cancelling to maximize their DPS. Actually can do more damage than 2A, but since they are more situational...
3. Io: If the target moves a lot or flying, is small and retaliates a lot like the vs Gallanza & Maglielle quest then she is the answer
4. The rest of the characters.
5. Siegfried => Deemed lowest due to mechanic difficulty and needs-to-be-buffed damage cap on most of his move.
---
Note characters have special spot other than just damage. For example Ferry is more about utility. Her "launch attack > aerial barrage" combo has a broken SBA gain, useful in SBA stalling enemies as quickly as possible. Then Yodarha and Vane are known for the team protection, Lancelot and Katalina for freeze, Rosetta best at slimepede thanks to her AoE and more.
I’d ask if he 50% attack power nerds bother you but.. obviously not
The coolest thing about Yodarha is that his atk cap is actually around that number, so you can focus on something else.
@@Solusiradikal oh wow that is super cool
Gila solo galanza magliele
Commenting again because this video has been the sole reason I became a yoda main 😂 and have been digging into tech with him. Do the extensions from nimble + dodge payback stack? I’m hearing that they don’t. And unfortunately I don’t have the sigil levels to confirm this. But so far it seems like you get 3 base seconds and 3 seconds of extension via nimble maxed out(I get +1 from dodge payback and I’m only getting 6 seconds I believe). I was thinking of replacing dodge payback for glass cannon potentially if that’s the case instead of using dodge payback for the attack power. I also have guts on here
Im going to do some test for dodge duration later, whether it stack/not stack/stack with diminishing returns
@@Solusiradikal you are just the best. I apologize for commenting so much but at the same time hopefully they’re helping your algorithm a little due to interactions
@@Solusiradikal because if that’s the case glass cannon can be a skill widener. 30% damage cap if you can play yoda well. Quite frankly i don’t even remember if you got hit in this video
@jpmorgan6146 he got hit once when trying get his supplementary damage counter.
with filght over fight and more invicibility from nimble onslaught ,you can combo it with glass canon
Yes you can do that as well, but i prefer combo booster due to large dmg bonus you can get cs overdrive bosses
what does lv15 improve dodge do? longer ?
more dodges + improved i-frame trigger in between
Does the extra dodge sigils affect parry/counter as well?
edit: sorry for misinformation, Parry DOES NOT count as dodge or block, meaning it won't affected by any trait except unique character sigil like Percival and Charlotta
Is improved dodge and flight over fight helping each other? Does improved dodge increase the I-frame (which would allow for more perfect dodges through flight over fight because the dodge counts for longer), or does it increase the window a dodge would grant invincibility (leeway for perfect dodge, which wouldn't be as useful because you get perfect dodges from Flight over Fight anyway.)
Correct, improved dodge give additional dodge number, while improving dodge frame (not i-frame window) as well on level 15. Combined with Flight over Fight sigil, it will make all those extra frame trigger invincible frame.
Then you can Increase your i-frame duration via dodge based trait, which make your character easily trigger i-frame and stay yellow most of the time
@@Solusiradikal fight over flight lowers your dmg unless dmg cap is hit with 50% of atk from the fight over flight. Improved dodge is a must. If dmg cap is list Fight overflight is pointless.
@ewis9166 the cool things about Yodarha is that you can cap his dmg with relatively low amount of raw atk that allow you to slot Flight over Fight and still reach max dmg cap with lower investment.
On the other hand, having that sigil mean less worry of perfect timing, while able to focus on landing more combo
Also Flight over Flight lower your raw atk instead of overall damage, so fully awakened Terminus can easily replaced the atk loss just fine.
Are you Yodarha's biggest fan
Since day 1, it's just that i a long time to find things that make him great
Until this video came out that is 😂
How to perfome Flashing void ?
The best way to use flashing point is when you got 3 stack. On endgame build w character sigil, you can chain it with several skill or sba so you can quickly reset them and redo the whole rotation
does it do more damage if you time it properly? or you just mash the button@@Solusiradikal
@@gaffgarionI read somewhere they later made it so you can just spam without have to worry about timing considering there may be a lot of pauses(for instance when someone uses SBA) which can cause lost in dps if you lose your timing
Amazing video. How do I hold the combo finisher for I frames ? Just decided to pick up yoda
Yodarha finisher grant him i-frame, but the i-frame duration will only last halfway that make him vulnerable to any damage when using finisher at the highest stack
That's why you need i-frame from dodge so you can chain combo without fear of getting hit back.
@@Solusiradikal ahhhh. So you’re allowed to continue dpsing without fear most of the time due to s on the first half from finisher then flight from the second ? That’s so big brain
@@jpmorgan6146 with my build, you can get up to 1 complete finisher and complete nearly half of the second finisher
@@Solusiradikalyou should make a yoga guide dude. Would love to see your insight on how to effectively play the character. With little tips and tricks. Not really many out there so my learning curve slow asf
@@jpmorgan6146 yes im planning to make definite guide on YOdarha about combo rotation/i-frame/skillset but it will take time to do so
Lore accurate yoda.