@AndyDavo - is the Fumbbl guide the document you mention around 2:00 of this video or did you have your own guide composed as well? Thanks for this video. New coach playing humans in BB3 and tabletop leagues. Have been getting smashed a lot.
These guide videos just improve with each new one! You gave me some good lineup ideas for my upcoming necro vs turbolizards game. Btw, the new lineup planning is by far the best feature of BB3 I've seen so far.
Appreciative of the advice and reference to the fummbl human guide, very insightful. Just started my first humans team in our local league and all this info has been a big help. Thanks!
Hi Andy, i wanted to thank you because i just started playing BB3 and i had absolutely no experience in that type of game (pc or tabletop) and your videos helped me a LOT ! thank you for all this great content you post :)
@@sliwu3170 you're most welcome. It's there for people like you and so you can also perhaps find a community you like and stay amd play the game for ages
@@AndyDavoBloodBowl well i really love the game, the first games against AI was terrible but now i run over them, but as i was expecting it, real players are really better than AI so now i really have to learn the hard way but yup, your videos really help. Maybe a video on "how to start bb3 the right way" could be interesting if someday you have some spare time ^^
Catchers can be really good ball hunter. Wrestel, dauntless, strip ball and tackle make a hell of a blitzzer, yes with only st2, but you can fix it with dauntless and some of other players to get the 2 die block.
Thanks for all the guides! I am already curious to see how you will use all die devensive Players you seem to advice in the guides. This skill might be importand in high team value matches, because there will be lots of guards. Secondary skills are now at 40k Team value. So 7 of them give away Griff to the Opponent. All the new thoughts now are so much fun! I am happy BB3 is finaly working and we can play the tabletop rules!
when you say there has been a costing change, you should remember to day what the previous price was, not all of the viewers can remember all the prices from BB2 :D
Thanks for the guide, I'm new to the game and wanted to try humans after seeing the guide. I've played 3 games as humans now and tbh it's been a miserable experience. I know some of it is down to the matchmaking (all 3 teams had higher team value than me, and 2 of the 3 players were clearly much better than me) but I also can't seem to get a decent game plan (or maybe executing the game plan is more the problem). I get the general idea of do the opposite of the team you're against, but I got outbashed (hard) by dark elves and had a hard time against skaven, we have the same base strength but they were just able to dodge around to always get 2 block hits on me while also being able to do the agility side of things better. I had a better time against chaos renegades, but that player was as bad as me. Do you have any video talking through a game as starting human team? I had more luck with orcs, but i'd like to get better at the game more generally rather than just depending on attrition alone.
How do you feel about random primary skills for Linemen (G) and Catchers (AG) to get the most out of TV? Only 10k per skill, in addition to 50/65k will take several before they are anywhere near expensive. Hoping for a cheap block, but wrestle may be even better. Opponents may not wanna risk losing three movement or loss of guard on a good blocker just to get rid of a lineman. Tackle or Sure Hands isn't bad either. For a catcher so many skills are pretty useful, so two-for-one is a sweet deal! You don't even have to dump the bad players, just have them take more risk than the nicer ones. If they die, aww, too bad...
@@AndyDavoBloodBowl Isn't a bribe 50k? If 100k youd could upgrade 5 players with 2 random skills each, and you rather have 1 bribe?! Isn't even a 12th player better? How about long term? with several linemen (that weren't so good having been dumped) you'd have a couple with block or wrestle, maybe a tackle or a sure hands spare ball carrier. Even fend, kick and pro could have their uses. The other skills frenzy, dauntless, safe pair of hands, shadowing make one a candidate for taking huge risks with and if they happen to get xp and the second random is nice you keep them, if not end of the lineman... You only have the 4 blitzers, so you have to make the most of the rest of the team, right?
With the Ogre: you start by saying it's not a blitzer, then suggest Juggernaut as the second skill 😅One minute later it's back to Block. Thank you for the guide, it actually made me want to play humans (which I didn't think possible) !
I have a question: since catchers have general and agility access as primaries, wouldn't it be very spp efficient to give one kick, dirty player and sneaky git (eventually plus other useful skills like block)? It would still be a player to use on defense and offence if needed. Thanks! :)
What are your thoughts on the max players on a developed roster? I often find with Humans that due to their versatility in viable player builds that I want to carry more players than is perhaps wise.
Love these guide videos, nice and in-depth. My only criticism would be to try and avoid using words like 5 agi and double skills. These old terms may confuse players coming in at BB2020 or BB3.
Decided to finally pick this game up after a sale went on. Glad that BB3 is doing better than when it first launched. I think Humans are a good starting point for new and returning players of this game, any faction that lets you try everything you can do in a match at the cost of being average across the board makes is beginner friendly and a safe place to build in my book. Love the Dwarfs and want to try out other teams, especially the new ones like Lizardmen, but I felt to do the "boring" race since it means you can change tactics on the fly while also forcing you to learn the game inside out. Kinda a shame the Halflings are niche at best, but I do plan to keep one for the off chance I want to pull a foul play. Otherwise, I plan to stick with all the humans, give the Orge a miss since I plan to pass ball and go on the defense when I do score. They certainly aren't going to win in the beatdown games against Orcs and Chaos, but I can do what I can to stall out the halftime and then some. Elves and Skaven will definitely outrun me, but are pushovers to my blitz and linemen, so when I wear them down enough that's when I can focus more on my touchdowns. Thinking via this comment section as you can tell, but case in point, I think I can make them work overtime and might be brave enough to take them to endgame if I feel that I have the footwork of this game figured out (Unless the dice gods decide otherwise lol).
Probably because sneaky git on a halfing is better use of TV/gold in case the fouler gets sent off. There is benefit to the catcher's extra movement, but the fling has the ability to get into areas a bit easier with stunty.
I'm surprised there was no mention of the current passing bug. I would seriously consider not rostering the thrower right now, despite their worth, so you don't soft-lock the game.
Because that bug will last weeks at best while people will be watching this video for years. Imagine a guide telling you not to have a thrower because of a bug that was fixed two years ago.
Isn't the catcher still a better player to take DP/SG on? The halfling with both skills is 90k rating (so it's not really a cheap throwaway fouler anyway) and the catcher is 105k. The catcher is faster, is a scoring threat and doesn't use the stunty injury table, and all you lose is the stunty dodge. It also doesn't need as many SPPs to get both skills, and can get other general skills if you want to pour more TV into a fouler/scorer. Seems like a much better fouler for an extra 15k rating.
@@AndyDavoBloodBowl but the catcher DP+Sneaky git is 5k Cheaper and MV+2 better then a Lino with the same skills. And it will be much easyer to get 14SSP on a catcher then 20SSP on a Lino. DP+SG is realy strong and you can induce a bribe with you team Money if needed. That will add to the Guard Blitzer and be a nightmare for the opponent stars. The movement 8 adds to this, because you can choose the target to foul flexible and still run to savety. I realy like Marcs suggestion.
I'd have to feel very outskilled to take a finesse star player over a bashy star player. If the TV difference was due to anything else like an extra player, I'd take the bashy player every time. Finesse star players hurt your long term team progression by "stealing" touchdown SPP. Bashy star players aren't stealing SPP when they remove an opponent from the pitch. They can also help you generate more SPP. When you're the bash team, the bashy player leans into that. When you're the elfball team, having a player that can throw 2D blocks easily and/or a killer can help keep your team intact. The finesse player's skills only help *him* play elfball better. In almost all circumstances, I'd rather rely on my roster offense that I use every game and add in a bash player to boost it (and my team's SPP gain) than ever take a finesse star player. The ONLY exception would be if the TV difference represented their main player roles having hit the "sweet spot" of skills (the 2-3 upgrade point where a player becomes reliable in his role, before the gravy skills) while none of my players were quite there, then I'd consider a finesse star player.
Great video as always Andy! Love humans. I was the one who wrote the Human guide on Fumbbl, thanks for the acknowledgement.
Keep up the good work!
@AndyDavo - is the Fumbbl guide the document you mention around 2:00 of this video or did you have your own guide composed as well? Thanks for this video. New coach playing humans in BB3 and tabletop leagues. Have been getting smashed a lot.
i looked up you guide and it's really good, thank you very much ! As a beguinner i really needed it ^^
@@Gitsy18 you're welcome. Sorry it's taken far longer to acknowledge the comment!
02:00 - Ogre
03:33 - Blitzer
07:34 - Catcher
10:29 - Thrower
13:00 - Halfling Hopeful
14:26 - Lineman
16:44 - Roster 1 - Ogre, 4 Blitzers, 1 Catcher, 1 Thrower, 4 Linemen (11 players total), 3 RRs, 3 Fans.
17:25 - Roster 2 - 4 Blitzers, 3 Catchers, 1 Thrower, 1 Halfing, 3 Linemen (12 players total), 4 RRs, 1 Fan.
18:30 - Roster 3 - Ogre, 4 Blitzers, 1 Thrower, 5 Linemen (11 players total), 3 RRs, 5 Fans.
19:50 - Offensive Kick off Set ups
24:23 - Defensive Kick off Set ups
28:55 - Inducements
nice 1 - I am meaning to add chapters. Great I'll steal this
Thank you gentleman o7 Great help
These guide videos just improve with each new one! You gave me some good lineup ideas for my upcoming necro vs turbolizards game.
Btw, the new lineup planning is by far the best feature of BB3 I've seen so far.
Thank you - I guess I'm just getting happier doing each one. More practiced
Appreciative of the advice and reference to the fummbl human guide, very insightful. Just started my first humans team in our local league and all this info has been a big help. Thanks!
Glad it was helpful!
Hi Andy, i wanted to thank you because i just started playing BB3 and i had absolutely no experience in that type of game (pc or tabletop) and your videos helped me a LOT ! thank you for all this great content you post :)
@@sliwu3170 you're most welcome. It's there for people like you and so you can also perhaps find a community you like and stay amd play the game for ages
@@AndyDavoBloodBowl well i really love the game, the first games against AI was terrible but now i run over them, but as i was expecting it, real players are really better than AI so now i really have to learn the hard way but yup, your videos really help. Maybe a video on "how to start bb3 the right way" could be interesting if someday you have some spare time ^^
@@sliwu3170 interesting!
Another really good guide video, well done! :)
Catchers can be really good ball hunter. Wrestel, dauntless, strip ball and tackle make a hell of a blitzzer, yes with only st2, but you can fix it with dauntless and some of other players to get the 2 die block.
Helpful guide, thanks!
Finally. Been waiting for this
Awesome thankyou!
as always amazing guide !
Thanks to your guide and fumble i actually managed to win my first game thank you for this amazing guide
you're most welcome
Thanks for all the guides! I am already curious to see how you will use all die devensive Players you seem to advice in the guides. This skill might be importand in high team value matches, because there will be lots of guards.
Secondary skills are now at 40k Team value. So 7 of them give away Griff to the Opponent. All the new thoughts now are so much fun!
I am happy BB3 is finaly working and we can play the tabletop rules!
Thank you Andy 🔝 ❤
thank you for watching and commenting
Don't know why, but something gave me the urge to like and subscribe!
I've been enjoying a league starting with 4 blitz 2 catchers and 4 rr, and apo at start. The four let's you have some really explosive stretch plays
Thanks, Andy! (Go rats go!)
Ty!
Are we humans?
Or are we dancers?
The do you know who I am part of the video more subtle than the other day, you are getting better at this!
I dislike the "do you know who I am". I just wanted to add it once.
when you say there has been a costing change, you should remember to day what the previous price was, not all of the viewers can remember all the prices from BB2 :D
fair point!
Thanks for the guide, I'm new to the game and wanted to try humans after seeing the guide. I've played 3 games as humans now and tbh it's been a miserable experience. I know some of it is down to the matchmaking (all 3 teams had higher team value than me, and 2 of the 3 players were clearly much better than me) but I also can't seem to get a decent game plan (or maybe executing the game plan is more the problem). I get the general idea of do the opposite of the team you're against, but I got outbashed (hard) by dark elves and had a hard time against skaven, we have the same base strength but they were just able to dodge around to always get 2 block hits on me while also being able to do the agility side of things better. I had a better time against chaos renegades, but that player was as bad as me. Do you have any video talking through a game as starting human team? I had more luck with orcs, but i'd like to get better at the game more generally rather than just depending on attrition alone.
Dark elves can be pretty evil...
How do you feel about random primary skills for Linemen (G) and Catchers (AG) to get the most out of TV?
Only 10k per skill, in addition to 50/65k will take several before they are anywhere near expensive.
Hoping for a cheap block, but wrestle may be even better. Opponents may not wanna risk losing three movement or loss of guard on a good blocker just to get rid of a lineman. Tackle or Sure Hands isn't bad either.
For a catcher so many skills are pretty useful, so two-for-one is a sweet deal!
You don't even have to dump the bad players, just have them take more risk than the nicer ones. If they die, aww, too bad...
but whats better a 50k rookie, or a 70k rubbish player?
I think when you stack that over say 4-5 players, I'll take my free bribe and run
@@AndyDavoBloodBowl
Isn't a bribe 50k? If 100k youd could upgrade 5 players with 2 random skills each, and you rather have 1 bribe?!
Isn't even a 12th player better?
How about long term? with several linemen (that weren't so good having been dumped) you'd have a couple with block or wrestle, maybe a tackle or a sure hands spare ball carrier. Even fend, kick and pro could have their uses.
The other skills frenzy, dauntless, safe pair of hands, shadowing make one a candidate for taking huge risks with and if they happen to get xp and the second random is nice you keep them, if not end of the lineman...
You only have the 4 blitzers, so you have to make the most of the rest of the team, right?
I have a question about wrestle skill. If you're blocked by a player without block, would you wrestle or let them turnover?
depends on the situation, end of turn, probably let them get away with it, start of turn, probably punish them
Awesome video! But where is the pinned comment with the recommended player skills...?
With the Ogre: you start by saying it's not a blitzer, then suggest Juggernaut as the second skill 😅One minute later it's back to Block.
Thank you for the guide, it actually made me want to play humans (which I didn't think possible) !
that would be a mistake! Guard Stand Firm for Ogre - with Block thrown in. Juggs only IF you're a madman and are blitzing with him
Bang average..... Love you Andy
I have a question:
since catchers have general and agility access as primaries, wouldn't it be very spp efficient to give one kick, dirty player and sneaky git (eventually plus other useful skills like block)? It would still be a player to use on defense and offence if needed.
Thanks! :)
@@lestatdelioncourt3406 dirty player / sneaky git you will also want on attack, so getting kicked out before you use kick would suck.
Yay Hoomins!
What are your thoughts on the max players on a developed roster? I often find with Humans that due to their versatility in viable player builds that I want to carry more players than is perhaps wise.
Depends on your TV point, but probably 13, maybe 14 tops. Ideally inducements are your friend here, Griff is simply so good
Would you consider taking a stat on a thrower once he has block (assuming you already have a decent number of rerolls)?
+MA is awesome. Yes, I would.
@@AndyDavoBloodBowl Ta very much. Other than AV they all seem pretty appealing
Love these guide videos, nice and in-depth. My only criticism would be to try and avoid using words like 5 agi and double skills. These old terms may confuse players coming in at BB2020 or BB3.
yea, 12 years of old BB, sometimes its hard to shake.
Decided to finally pick this game up after a sale went on. Glad that BB3 is doing better than when it first launched. I think Humans are a good starting point for new and returning players of this game, any faction that lets you try everything you can do in a match at the cost of being average across the board makes is beginner friendly and a safe place to build in my book. Love the Dwarfs and want to try out other teams, especially the new ones like Lizardmen, but I felt to do the "boring" race since it means you can change tactics on the fly while also forcing you to learn the game inside out.
Kinda a shame the Halflings are niche at best, but I do plan to keep one for the off chance I want to pull a foul play. Otherwise, I plan to stick with all the humans, give the Orge a miss since I plan to pass ball and go on the defense when I do score. They certainly aren't going to win in the beatdown games against Orcs and Chaos, but I can do what I can to stall out the halftime and then some. Elves and Skaven will definitely outrun me, but are pushovers to my blitz and linemen, so when I wear them down enough that's when I can focus more on my touchdowns.
Thinking via this comment section as you can tell, but case in point, I think I can make them work overtime and might be brave enough to take them to endgame if I feel that I have the footwork of this game figured out (Unless the dice gods decide otherwise lol).
Why not using one catcher for the sneaky git and dp combo?
Probably because sneaky git on a halfing is better use of TV/gold in case the fouler gets sent off. There is benefit to the catcher's extra movement, but the fling has the ability to get into areas a bit easier with stunty.
catchers have other roles, as discussed.
What’s better as the 11th player, a journeyman lineman, or a new Halfling?
journeyman.
Would you really take an 80k STR level up just to stop your catcher getting 2diced easily? 80k is a lot...
depends on the role the player is performing. The ball hrrasser, sacker, possibly. I'd not rule it out right
Sii
I'm surprised there was no mention of the current passing bug. I would seriously consider not rostering the thrower right now, despite their worth, so you don't soft-lock the game.
Because that bug will last weeks at best while people will be watching this video for years.
Imagine a guide telling you not to have a thrower because of a bug that was fixed two years ago.
@@mariusdragoe2888 Weeks? Because Cynaide has a proven record of fixing bugs...oh wait...
@@mariusdragoe2888 Nothing wrong with at least putting in the description "there's a bug right now where using the pass skill will softlock you".
patched out today, the guide will run for years - not even close in my head
@@AndyDavoBloodBowl Patched out? I guess someone should tell Cyanide then because they fucked up again in that case.
Isn't the catcher still a better player to take DP/SG on? The halfling with both skills is 90k rating (so it's not really a cheap throwaway fouler anyway) and the catcher is 105k. The catcher is faster, is a scoring threat and doesn't use the stunty injury table, and all you lose is the stunty dodge. It also doesn't need as many SPPs to get both skills, and can get other general skills if you want to pour more TV into a fouler/scorer. Seems like a much better fouler for an extra 15k rating.
Andy, what about a dirty catcher? Dirty player, sneaky git
can do, but thats what linos and flings are for.
@@AndyDavoBloodBowl but the catcher DP+Sneaky git is 5k Cheaper and MV+2 better then a Lino with the same skills. And it will be much easyer to get 14SSP on a catcher then 20SSP on a Lino.
DP+SG is realy strong and you can induce a bribe with you team Money if needed. That will add to the Guard Blitzer and be a nightmare for the opponent stars. The movement 8 adds to this, because you can choose the target to foul flexible and still run to savety.
I realy like Marcs suggestion.
No shadowing on 'annoying' runners ?
Is it me or aesthetically do they look very similar?
The GW model have that issue so yeah
I'm the same guy in all the guides, I hope I do....
@@AndyDavoBloodBowl LMAO, I wondered in fact where I could purchase this andy animatronics
I concur, it's ridiculously hard to keep the linemen & the blitzers apart.
I'd have to feel very outskilled to take a finesse star player over a bashy star player. If the TV difference was due to anything else like an extra player, I'd take the bashy player every time.
Finesse star players hurt your long term team progression by "stealing" touchdown SPP.
Bashy star players aren't stealing SPP when they remove an opponent from the pitch. They can also help you generate more SPP.
When you're the bash team, the bashy player leans into that.
When you're the elfball team, having a player that can throw 2D blocks easily and/or a killer can help keep your team intact. The finesse player's skills only help *him* play elfball better.
In almost all circumstances, I'd rather rely on my roster offense that I use every game and add in a bash player to boost it (and my team's SPP gain) than ever take a finesse star player.
The ONLY exception would be if the TV difference represented their main player roles having hit the "sweet spot" of skills (the 2-3 upgrade point where a player becomes reliable in his role, before the gravy skills) while none of my players were quite there, then I'd consider a finesse star player.