Paraphrasing MBT: "I love Lithium, Konami could reveal the most mid cards ever and Lithium would show up 7 minutes later with a board that resolves cold fusion and world peace"
Most professional, passionate yugituber out there. Sometimes I take breaks from the game, but Lithium’s enthusiasm always bring me back. Konami should hire you, seriously. Love from Italy!
Oh yeah we had Dark World fusion. It thought we needed Frightfur engine for a consistent Evil Mill, while the Flood thank god is generic with only 1 Infernoid needed at least. I thought it would be a bit too commited on resources if you go for Flood but Dark World or Danger! can be really helpfup to Infernoids for summon fodder without summon restrictions. Overall they definitely boosts the deck. Though the Extra Deck is abit too tight if you go for 3 Evils. Youd have less ED options. Blaze-Up also guarantees a strong followup in the next turn incase they crack your board.
You can play the predaplant engine to search instant fusion to make cross sheep and use instant into the level one then into the infernoid link 4 and search a void card
I love this new Infernoid support and I love this list. I might suggest cutting down on the new Continuous Spell since it's a hard once per turn, but honestly the boards that this Deck put up looked insane so I might be wrong. Great video.
I think this is most optimal engine for now. Without any play testing Danger! is too much RNG and HOPTs, Predaplant feels like a brick city if you draw the wrong parts of the engine or already have the 1 search target, while Lithium is clever using the consistency and deck thinning associated DW.
I feel like this deck can also just yolo blind second since if you can ever resolve Thrust you probably outright win the game by searching Instant Fusion. It also helps like half the Infernoids have board breaker effects or can just kill the opponent with big dumb idiots. Worst case scenario you break the board and simplify the gamestate and then win on turn 4 because you put back like 8 Infernoids and outresource almost every deck.
@@e-tan3911 There are Synchros in the lore behind both Mekk-Knights and Orcusts, and the archetypes in that lore are all relatively close to each other as well as pretty inclusive towards each other.
If Infernoid has enough starters in main then it might be better to main Lair of Darkness instead of Gate, allows you to tribute opponents monsters for infernoid costs and sets up for super poly
You can opt to, but the reason behind Unicorn isn't just the effect, but Blaze-Up and Barrier's other conditions that need you to control ALL Fiend monsters in order to get their effect.
I definitely think another level 5+ Dark World that special summons itself is warranted. Sure you have 3 Card Destructions but what are they actually getting you? Without Dark World monsters that special summon themselves when discarded you aren't gaining much field presence and you can't make the most of Grapha and Reign-Beaux. Void Blaze-Up with, say, 2 Lucent in hand means you can now bounce for Grapha and Reign-Beaux and now you have two level 8s with different names for either Xyz or Link plays. I'm not convinced 3 copies of Void Barrier are necessary. You already have the Dark World cards for drawing on top of 3 Void Blaze-Ups so have 3 cards that are hard once per turns that don't truly factor into your win condition of powering through your deck besides being a "Void" card is suspect to me. Also not sold on the one copy of Void Vanishment. I don't think the Infernoid cards themselves are going to be enough to win so a card that blocks all your Dark World stuff is immediately suspect. I understand that you could use it towards the end of your turn but I'm not convinced that Void Vanishment's effect is good enough to be worth holding on to. It might be better to just play a few more infernoid monsters and a second copy of Accession in the main. Not sure. Would require quite a bit more testing. In the extra deck, I don't think 3 copies of Infernoid Evil are necessary. 2 copies should be enough I think. I also believe we can do a lot better than Hiita the Fire Charmer, Ablaze and Gravity Controller. Cross-Sheep is a pretty easy option because you are making fusion monsters and the revival effect is always nice. Perhaps Knightmare Gryphon would allow for stronger end boards. I just don't think either Hiita the Fire Charmer, Ablaze or Gravity Controller are offering much. Depending on how a second Lucent would change the feel of the deck Infernoid Tierra and the 2 Elder Entity N'tss might also be better of as something else but Tierra is just plain cool so...
Honestly I think this combo has some advantages over pure Dark World. Mainly, Decatron can stop Droll from wrecking you if you send the monster negate Infernoid, which is very nice. Pure Dark World can play through most other handtraps, but Droll just ends their turn hardcore.
@bismarckimperia8781 is there ever a time where shuffling a card from the field to the deck is better than banishing any card from field or grave on summon with a quick effect banish every turn?
cuz it is dark world. The link climbing part helps, you do find yourself spinning ur own cards just to recycle since u summon it colinked most of the time.
Yugioh has just become Warhammer. You do a bunch of shit your opponent cant do anything vs then pass and they try to do their best with what you shat on the table.
Paraphrasing MBT: "I love Lithium, Konami could reveal the most mid cards ever and Lithium would show up 7 minutes later with a board that resolves cold fusion and world peace"
we got the stream vid source on that? Im interested in hearing MBT say this im assuming on stream
@@Latias38It was a Twitter post, not on a stream.
@@fishyweeb4820 I found it very fast once you mentioned it was from twitter. Thanks for pointing the way.
Lith plsnstop clickbait
This is the truest thing I ever heard. Man convinced how fun photon galaxy was back in soul fusion Era. Still my favorite deck
I can't believe they just gave us Infernoid Kitkallos. Insane.
Konami really try to make other deck catch up with tear lol
I am predict that tear card will get come off the ban list in next years.
Izishunoid incoming
@@snowqueen549Harp, zenmaity and Drident are still banned, so don't get your hopes up lol
@@bl00by_harp still being banned is such a mystery orcust is too busy bricking on fridge
@@charax-1 At this point they're to busy with getting banished by bystials
Most professional, passionate yugituber out there. Sometimes I take breaks from the game, but Lithium’s enthusiasm always bring me back. Konami should hire you, seriously. Love from Italy!
You can actually run danger in infernoids since the new normal spell specified "discard" and not "send to the GY".
You were in the hyperbolic time chamber with this one
Oh yeah we had Dark World fusion. It thought we needed Frightfur engine for a consistent Evil Mill, while the Flood thank god is generic with only 1 Infernoid needed at least. I thought it would be a bit too commited on resources if you go for Flood but Dark World or Danger! can be really helpfup to Infernoids for summon fodder without summon restrictions.
Overall they definitely boosts the deck. Though the Extra Deck is abit too tight if you go for 3 Evils. Youd have less ED options.
Blaze-Up also guarantees a strong followup in the next turn incase they crack your board.
You can play the predaplant engine to search instant fusion to make cross sheep and use instant into the level one then into the infernoid link 4 and search a void card
And die to a veiler
@@bl00by_thats just the predaplant way.
Thx for showing. I am so happy right now.
I love this new Infernoid support and I love this list. I might suggest cutting down on the new Continuous Spell since it's a hard once per turn, but honestly the boards that this Deck put up looked insane so I might be wrong. Great video.
They looked crazy but he always opened bonkers. This deck probably bricks a ton cause of all the big monsters that do nothing when you draw them. :(
@@homecominYeah I think Dangers make way more sense if you’re gonna splash it with something
I think this is most optimal engine for now. Without any play testing Danger! is too much RNG and HOPTs, Predaplant feels like a brick city if you draw the wrong parts of the engine or already have the 1 search target, while Lithium is clever using the consistency and deck thinning associated DW.
I SEE INFERNOIDS, I CLICK!
crazy ... mad respect to you ma man! ❤
I feel like this deck can also just yolo blind second since if you can ever resolve Thrust you probably outright win the game by searching Instant Fusion.
It also helps like half the Infernoids have board breaker effects or can just kill the opponent with big dumb idiots. Worst case scenario you break the board and simplify the gamestate and then win on turn 4 because you put back like 8 Infernoids and outresource almost every deck.
Dark World x Infernoid is like Satan x The Devil
this is definitely the list im gonn base my deck around dark world tool box is so cool
Konami: "infernoid is the only archetype with a tuner but without a synchro!"
Konami again: "yeah let's make new infernoid fusion and link monsters"
Orcust Brass Bombard just got ignored I guess? And Girsu by technicality?
And Shaddoll Falco
@@e-tan3911 There are Synchros in the lore behind both Mekk-Knights and Orcusts, and the archetypes in that lore are all relatively close to each other as well as pretty inclusive towards each other.
Awesome video, I love the synergy of both archetypes,I maybe seen this deck having a hard time going second
After years of being an infernoid main its finally our time!!!!!!!
since there is such a big discard engine im just wondering if you could fit rainbow bridge of salvation just so you can search Lair of darkness easier
Now it is viable with own theme Card Destruction
If Infernoid has enough starters in main then it might be better to main Lair of Darkness instead of Gate, allows you to tribute opponents monsters for infernoid costs and sets up for super poly
instant fusion mill 10 nice
Nice cooking, bro!
You could possibly run a build that uses transaction rollback to do some feast/necrofusion shenanigans.
Is it possible to play snake eyes even with the new support?
Eh yes definitely, keep in mind of the restrictions
Maybe play the new number 1 to rip another card from the opponent extra deck? Its a fiend so can play with Muckraker effect
i thought the fusion dumped like blockdragon, with the levels needing to add up to the first banished monster, it's 1 for each level?!
Nope 😄
I'll try this build, or at least a small dark world engine to get the fusion spell, because lets be honest, Noids have a ton of negates.
Would the deck still playable or would you change anything in it?
Thanks!
That's disgusting I love it
Puedes dejar tu deck para descargarlo
Tryed with chimera fusion?
Do an update on this one!
this is calamity
uhm is the S:P link card better than knightmare unicorn??
Depend on the situation tbh
There are times that banish is better than spin and vice versa
You can opt to, but the reason behind Unicorn isn't just the effect, but Blaze-Up and Barrier's other conditions that need you to control ALL Fiend monsters in order to get their effect.
🤯🤯🤯
Noooo they needed a link 1 not link 4
I definitely think another level 5+ Dark World that special summons itself is warranted. Sure you have 3 Card Destructions but what are they actually getting you? Without Dark World monsters that special summon themselves when discarded you aren't gaining much field presence and you can't make the most of Grapha and Reign-Beaux. Void Blaze-Up with, say, 2 Lucent in hand means you can now bounce for Grapha and Reign-Beaux and now you have two level 8s with different names for either Xyz or Link plays.
I'm not convinced 3 copies of Void Barrier are necessary. You already have the Dark World cards for drawing on top of 3 Void Blaze-Ups so have 3 cards that are hard once per turns that don't truly factor into your win condition of powering through your deck besides being a "Void" card is suspect to me.
Also not sold on the one copy of Void Vanishment. I don't think the Infernoid cards themselves are going to be enough to win so a card that blocks all your Dark World stuff is immediately suspect. I understand that you could use it towards the end of your turn but I'm not convinced that Void Vanishment's effect is good enough to be worth holding on to.
It might be better to just play a few more infernoid monsters and a second copy of Accession in the main. Not sure. Would require quite a bit more testing.
In the extra deck, I don't think 3 copies of Infernoid Evil are necessary. 2 copies should be enough I think.
I also believe we can do a lot better than Hiita the Fire Charmer, Ablaze and Gravity Controller. Cross-Sheep is a pretty easy option because you are making fusion monsters and the revival effect is always nice. Perhaps Knightmare Gryphon would allow for stronger end boards. I just don't think either Hiita the Fire Charmer, Ablaze or Gravity Controller are offering much.
Depending on how a second Lucent would change the feel of the deck Infernoid Tierra and the 2 Elder Entity N'tss might also be better of as something else but Tierra is just plain cool so...
What about a 60 card build?
Yeah maybe!
Seems like better I run DW itself rather than Infernoid DW 😅
Honestly I think this combo has some advantages over pure Dark World. Mainly, Decatron can stop Droll from wrecking you if you send the monster negate Infernoid, which is very nice. Pure Dark World can play through most other handtraps, but Droll just ends their turn hardcore.
@@SrTNick1with this support we will have Dark World cards banned later
@@SrTNick1You can technically use koaki meiru guardian in dark world danger for droll and it's lv4 so you can make dugares with it if need be.
And another 1 yall better smash that like button
Why are you still playing unicorn and not s:p little night?
Sp Banishes while Unicorn bounces. Its really pick your poison than which is better.
@bismarckimperia8781 is there ever a time where shuffling a card from the field to the deck is better than banishing any card from field or grave on summon with a quick effect banish every turn?
@@nbonasoro Vs Mirrorjade but that's about it
@@nbonasoro Yes. There is a ton of cards that activate when banished. A lot compared to being bounced.
cuz it is dark world. The link climbing part helps, you do find yourself spinning ur own cards just to recycle since u summon it colinked most of the time.
Yugioh has just become Warhammer. You do a bunch of shit your opponent cant do anything vs then pass and they try to do their best with what you shat on the table.
Then you realize is not as bad as it was in 2018. It has gone a lot better since then.
rrly mid deck