Top 10 Card Evolutions concepts! Clash Royale

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  • Опубліковано 4 лют 2025

КОМЕНТАРІ • 711

  • @MEGraphics1
    @MEGraphics1  8 місяців тому +40

    Bandit Evolution is here -
    ua-cam.com/video/gt84lr8jM9E/v-deo.html
    Thanks for watching guys!
    Don't forget to subscribe for more content ♥

  • @javierrangel6945
    @javierrangel6945 Рік тому +673

    Bro just made the baby dragon a splash damage,troop targeting, lava hound 💀💀

    • @dontsueme
      @dontsueme 11 місяців тому +19

      HE ALSO MADE A BABY (DRAGON) PREGNANT

    • @KinDiedYesterday
      @KinDiedYesterday 9 місяців тому +5

      ​@@dontsueme THEY GOT A BABY PREGGY?

    • @millissecondchannel999
      @millissecondchannel999 7 місяців тому

      it already targets troops, what u talkin about

    • @IKER1000sYT
      @IKER1000sYT 7 місяців тому +4

      ​@@millissecondchannel999lava hound doesn't target troops

    • @FinGrilT5123
      @FinGrilT5123 24 дні тому

      ​@millissecondchannel999The lava pups target the troops and the lava hound doesn't

  • @Unknowndang
    @Unknowndang Рік тому +754

    bro relly threatening to break the game apart 💀

    • @Gigasett
      @Gigasett 10 місяців тому +19

      Bro must be hired by supercell 💀

    • @gleameyez7764
      @gleameyez7764 10 місяців тому +1

      none of these r game breaking they’re so lame😭😭

    • @Unknowndang
      @Unknowndang 10 місяців тому

      @@gleameyez7764 it is

    • @Low-890
      @Low-890 8 місяців тому

      @@gleameyez7764the hog rider💀

  • @morningstar8585
    @morningstar8585 Рік тому +399

    I guess three musketeers with shields would be a perfect evolution.
    Strengthening it's weakness(fireball, lightning ) else extra hp is always great for marksman class.

    • @Acgrh-h4p
      @Acgrh-h4p Рік тому +14

      No. Evolved musketeers are already strong enough without shields

    • @X.Caliard
      @X.Caliard Рік тому +8

      nah fireball + log or zap and theyre gone with +3 elexier trade, if they had shields you wouldve to first zap or log and then fireball making them survive atleast with 1 hp which is completely balanced @@Acgrh-h4p

    • @saschaweyers7156
      @saschaweyers7156 11 місяців тому

      ​@@X.Caliardno cuz log to get of shield and then fireball does not kill 3m wich is pretty good, they still have to invenst something if you push in to kill them. so as an example fireball+log+zap to kill them would be 8 elixir only +1 instead of the +3 (with fireball and log) or instead of zap an spirit+skeletons also only +1 with fireball log. that means you get way more value out of your pump

    • @Andrey_Polyakov11
      @Andrey_Polyakov11 11 місяців тому

      Да, возможно так и будет)

    • @alcrisjohnesquierdo7728
      @alcrisjohnesquierdo7728 7 місяців тому

      Its gonna break the game 💀, people will get angry how fast the tower Breaks

  • @SatorugojoFreakyEdition
    @SatorugojoFreakyEdition Рік тому +1343

    evo mini pekka should be every time he kills something it turns into a pancake that heals 100 health
    Edit: PEOPLE why is larry being called weak he is a gigachad undefeatable enemy anyways He wouldn’t get infinite damage and the heal only comes when the enemy troop dies

    • @cobylin9192
      @cobylin9192 Рік тому +74

      mini pekka would almost counter Larry army

    • @konarkverma999
      @konarkverma999 Рік тому +12

      ​@@cobylin9192what is this larry thing? I see this larry shit all over cr cmnt sec😂 i think it is the name of channel?

    • @Mukil2k3
      @Mukil2k3 Рік тому +42

      Larry is the name of a skeleton.....he is the god of CR

    • @IMZonDea
      @IMZonDea Рік тому +8

      @@Mukil2k3he’s undefeatable

    • @FischeX
      @FischeX Рік тому +11

      @@Mukil2k3 no he is not he gets one shotted

  • @yaelortizzambrano7046
    @yaelortizzambrano7046 Рік тому +99

    The way that you did this is really cool, I mean the animation is not perfect, you represented really well what you wanted to say.

    • @MEGraphics1
      @MEGraphics1  Рік тому +14

      I really respect that, thank you 🙏🏼

    • @CATLOVER69428
      @CATLOVER69428 8 місяців тому +1

      ​​@@MEGraphics1How do you make the animation ?
      Sidenote: can you do a tutorial pls?

  • @ranboltz506
    @ranboltz506 Рік тому +198

    Dart Goblin Concept: Poison Darts, whenever the dart from the dart goblin hits a troop, it's health starts to drain as it's poisoned. The poison stops after 8 seconds, and the poison is stackable. Poison does 15 dmg per 0.68 seconds.

    • @jordan_00_
      @jordan_00_ Рік тому +6

      Yeah I thought of something similar to the clash of clans Poison Lizard pet

    • @thud717
      @thud717 Рік тому +5

      Thank you, I'm so glad I'm not the only one who think this makes perfect sense

    • @DonterioDons
      @DonterioDons 10 місяців тому +1

      Maybe even a coconut launcher that stuns enemies permanently if they are consecutively being hit by the dart goblin evolution aka coconut launcher goblin.
      They will be unstunned if the dart goblin retargets, or gets killed, the stun will last 2 seconds with each hit
      Poison would fit more for the spear goblins since you know. SPEARS

    • @justnoob1990
      @justnoob1990 10 місяців тому +2

      I feel like that would do too much damage, maybe every 3-5 hits, the dart goblin fires a special poison dart which has a green trail, can pierce through enemies, and gives the poison effect you just explained. That would definitely help balance it.

    • @PRG_piyushh
      @PRG_piyushh 10 місяців тому

      Crow.

  • @ClownerYouTube
    @ClownerYouTube Рік тому +33

    Nice video man! I can't believe we had the same idea for the Dark Prince Evolution!

  • @JoaXoHC
    @JoaXoHC Рік тому +88

    I have a great idea for the normal prince: When it one-shots something while he is in charge, he stays in charge. It would counter skarmy, and maybe it would be too OP, but, if it had a limit (like 8 cards), it might happen.

  • @hombrenan
    @hombrenan 11 місяців тому +39

    The evo golem can be a very heavy golem, meaning it cannot be pushed or pulled by anything, if a fisherman tries to pull it, he will pull himself, if you use tornado or log, it'll do nothing, or, it can be so heavy that it creates shockwaves that push other troops away when he moves, also, it can have spawn damage, he takes some time to fall, like the royal delivery, and he deals a lot of damage to troops in a very large range, and deals massive damage to buildings, like the earthquake.

    • @Enigmatic.cs_
      @Enigmatic.cs_ 7 місяців тому

      I like the step idea. Make him walk slower but do a Shockwave like Evo royal giant when stepping

  • @robelso5646
    @robelso5646 Рік тому +233

    Really insane graphics and animations, but the ideas were hella bland lol

    • @pou2611
      @pou2611 9 місяців тому +4

      Yea

    • @OsamaZynLadenFr
      @OsamaZynLadenFr 9 місяців тому +23

      The editing was great but the ideas sucked ass

    • @matpsat3319
      @matpsat3319 8 місяців тому +3

      The editing was funny to watch lmao.

    • @garoldghost
      @garoldghost 7 місяців тому +1

      And bad, especially the musketeers

  • @autistichades5552
    @autistichades5552 11 місяців тому +11

    I think a lot of the concepts have a massive flaw to their design mostly because they either go down the root of just being a more powerful version of the original, being pointless, being over powered, or just flat out unoriginal. Evolutions don’t just repeat what was done before, they are unique cards of their own added onto its original form. One example that I really liked out of all the concepts has to be the evolved Golem’s backpack Elixir Pump, because it makes the golem have an additional role that mixes up the type of play-style that’s expected of the Golem player. It’s also a nice nod to the Golem/Pump dynamic that’s been around for a long time.

  • @kmaao7680
    @kmaao7680 Рік тому +82

    Dark prince should have a mace that turns into a flail that attacks with a 3x3 range. With a 5 tile charge attack that pushes enemies closer. Perfect for counter little price + gaurdian while still being balanced

    • @michaeljosephtumamac468
      @michaeljosephtumamac468 Рік тому

      Nice

    • @frozenwar.4615
      @frozenwar.4615 Рік тому +3

      I’d say you want DP and Valk to be different and have uses in diff decks. So I’d say let DP either have 2 maces for more damage (since Valk is more on the health side) or if you want since her evo is a damage buff (tornado damage) add something that makes him more scary to deal with on the opponents side like parrying projectiles or being able to throw his shield once it’s “destroyed” and it leaves like spikes that damages troops but unlike poison it’s more like on the floor waiting for something, so if you cycle him it’ll really help his charge be more effective since RR and Prince have a better charge

  • @PepsiForReal
    @PepsiForReal 9 місяців тому +66

    Bro predicted a evolution💀

    • @matthieugaffud9168
      @matthieugaffud9168 9 місяців тому

      Which one?

    • @rhinofn
      @rhinofn 9 місяців тому

      @@matthieugaffud9168 tesla

    • @42Lines_MUSIC
      @42Lines_MUSIC 8 місяців тому +1

      Tesla

    • @godlyxnns
      @godlyxnns 7 місяців тому +8

      Bro it’s not hard to predict, majority of cards will eventually get an evo

    • @PepsiForReal
      @PepsiForReal 7 місяців тому +1

      @@godlyxnns Yeah but most of these cards will have to wait a while before they get a evolution.

  • @x_x_Smithers_x_x
    @x_x_Smithers_x_x 4 місяці тому

    It's so cool to see how you bring all these ideas to live with showing the editing process.. so cool and the effort to make is really high.. big props to you!

  • @fireshadow420
    @fireshadow420 9 місяців тому +6

    Another cool concept for baby dragon is that when it dies, it turns into a skeleton dragon

    • @justgarv2859
      @justgarv2859 5 місяців тому

      W

    • @Suggyma
      @Suggyma 4 місяці тому

      Was thinking the same. but then that’s how phoenix was born 🎉

  • @D1n0_GT
    @D1n0_GT 10 місяців тому +2

    I can gaurantee, evo goblin drill is next

  • @SiemkaLt
    @SiemkaLt 11 місяців тому +1

    Well edited, really interesting concepts

    • @MEGraphics1
      @MEGraphics1  11 місяців тому +1

      Glad to hear you like it man, thanks! ♥

  • @ahnnegalimba9694
    @ahnnegalimba9694 9 місяців тому +22

    This guy predicted evolve tesla

  • @doIbaeb
    @doIbaeb 10 місяців тому +3

    0:32 i guess in order for that card to have a new life, supercell should add 3m evo which would go something like archers' evo:
    like when the three musketeers are alive, they get three passive skills: Ranged Shield: that nerfs ranged attacks: princess towers, archers or whatever > Rage: increased attack speed > Third buff: buffing every third shot which deals +15% SPLASH damage, knocks the target back while doing a little AOE damage around the musketeer to close enemies (a reference to the royal giant's evolution)
    And as the number of living musketeers decreases, these skills are removed
    for example: 3 alive musk: Shield+rage+3rd shot buff > 2 alive musk: Rage+3rd shot buff > last remaining one: just every 3rd shot buff

  • @bronsonbone4475
    @bronsonbone4475 11 місяців тому +4

    just remember all evolutions are usually unique and isn't just, more damage or something, half the time is an obvious counter to it, like evo archers for example you can just place a guy pretty close to them.

    • @bronsonbone4475
      @bronsonbone4475 11 місяців тому +1

      Nice job though, some were pretty cool idea

  • @sleepy_skit
    @sleepy_skit 5 місяців тому

    omg this is great keep up the work bro nice

  • @enriqueportillo4834
    @enriqueportillo4834 Рік тому +3

    If the baby dragon spits actual fire even through troops when he evolves it would be awesome, and also a sick look to🫠

  • @gabrielmanzo2432
    @gabrielmanzo2432 11 місяців тому +1

    U sir are actually spot on on what i think the evo’s will be great work i have no doubt that some will be exactly what u predicted especially once supercell see’s this im verry impressed u can just tell supercell wants broken but not to broken great work man

  • @ranboltz506
    @ranboltz506 Рік тому +11

    Three Musketeers Concept: Healing Bullet, every shot from each of the three musketeers heal them all up 12 hp.

  • @TherealJ404
    @TherealJ404 10 місяців тому +3

    my evo concepts:
    *three musketeer* : does more dmg, more musketeer loses the last one does fast dmg but misses by 20%
    *tesla* : chains and wont get dmg when no enemy troops, but buffs your any enemy electric troops
    *elite barbarians* : passive: wont get any dmg from arrows, fireball, zap etc , have more durability but a bit slow and does more dmg, upon death (firts one) the survivor one gets rage boost
    *golem* : cactus like defense and throws rocks upon reaching 40% health
    *baby dragon* : 1vs1 version: spits lava thats burns the enemy, the effect will gone for 2.3 sec and wont get rage boost
    2vs2 version: 2 baby dragon wont get rage boost until 1 dies
    *dart goblin* : 30% stun 30% poision and 40% normal
    *rascals* : the older brother throws his sword and stuns the ground troops when almost dead while the sisters slows the air troops
    *hog rider* : automaticaly jumps over log, and barbarian barrel, faster movement speed
    *mini pekka* : shocks the troops
    *dark prince* : sweeps any low hp troops like skeletons when charging,upon hitting stronger troops like knight stuns for 1.6 sec
    *skeleton barrel* : has 2 bomb 1 for building and another for the tower or giant like troops, if none of them used and survived then deploys at the same time as reached the tower.

  • @weedb5533
    @weedb5533 9 місяців тому +2

    I think the musketeers evo should be bigger shots with knock back so regular musketeer balanced and three musketeers are seen as a way stronger win condition, maybe if a troop is knocked back into a tower the tower takes damage aswell!

  • @dman1431
    @dman1431 8 місяців тому +1

    evolved rascals gum idea is so good bro

  • @_random_x4464
    @_random_x4464 9 місяців тому +1

    The BABY dragon having pups is wildd!!

  • @BattleCatsGambler
    @BattleCatsGambler 11 місяців тому +1

    Finally evo tesla exist but not the same concept so thats good to hear

  • @Jimbo1221
    @Jimbo1221 10 місяців тому

    Damn. Putting your motion graphics to good use! ;-D

  • @yousufahamedemon6603
    @yousufahamedemon6603 Рік тому +1

    I hope supercell take inspiration from your video😊

  • @orangeryano5212
    @orangeryano5212 10 місяців тому +3

    Princess concept:
    Target where you want to shoot.( maybe able to shoot where you target and also the tower at the same time?)
    Good idea?

  • @Andrey_Polyakov11
    @Andrey_Polyakov11 11 місяців тому +2

    Эволюционные карты очень крутые в Clesh Royale, новые функции карт тоже классные)

  • @Valkies-zj2bi
    @Valkies-zj2bi 10 місяців тому +1

    They should do an evolution for hog rider where when he dies he gets off of his hog and starts attacking.

  • @brixtergeronimo3352
    @brixtergeronimo3352 6 місяців тому +1

    For the evo hog rider, the hog and rider will split apart when the health is gone. The rider will attack anything and the hog will be a regular hog

  • @AZWADER
    @AZWADER 11 місяців тому +3

    I appreciate that they're not all extremely overpowered or game breaking like they are in most idea videos

    • @MEGraphics1
      @MEGraphics1  11 місяців тому +2

      Thanks for the input man 🙏🏼

  • @BeatstarBoi
    @BeatstarBoi Рік тому +1

    I like these concepts, but here are my (maybe the most promising) picks or other effects for them:
    * Evolved Three Musketeers: They having a shield would be the most optimal way, so that the enemy could use more elixir than required to properly kill them.
    * Evolved Tesla: I can see it having both the multiple zapping with a little chaining effect, like it targeting up to four enemies, but losing its chain effect the more targets it has.
    * Evolved Elite Barbarians: Having double swords for double attacks are the most interesting of them three.
    * Evolved Golem: Yes, faster speed and faster attacks. I know, it's just more stats, but yeah.
    * Evolved Baby Dragon: Treating it as a older dragon while evolved makes the most sense for me, but it spawning pups on death not. Maybe it having two pups on each side would be better. But I'm also interested of it being kinda an "aerial evolved Firecracker".
    * Evolved Dart Goblin: Yes, more range, yes! It already dies in one hit, so that's his own downside.
    * Evolved Rascals: Yes, the gums making them stun for a bit is the bestest effect for them. Obviously the time should be reduced, but that's the best effect by far.
    * Evolved Hog Rider: Having it creating a Earthquake effect at its deployment is so good. And maybe it still doing the Earthquake but weaker while walking would make it perfect.
    * Evolved Mini P.E.K.K.A.: This one is based on a comment. When it kills any troop, it transforms it into a pancake that heals a quarter of that troop's HP. Yes, it spawning a healing pancake every time it kills something is op, but making the healing effect weaker seems balanced.
    * Evolved Dark Prince: Yes, the Dark Prince having a Megaknight effect on deployment seems viable, but the shield having a ton of health after being destroyed is a proper reason to have time dealing with him.
    * Evolved Skeleton Barrel: Some of these concepts seems kinda repetitive, but the way that I see it is something like "super tanky and slow, but gradually spawning skeletons with balloons", so yeah, imma pick the first concept.

  • @AaronLaumb
    @AaronLaumb 11 місяців тому

    great editing skills! :)

  • @ebw
    @ebw Рік тому +1

    OMG the old legendary card sound 😍

  • @The0negam3rboi
    @The0negam3rboi Рік тому +6

    Baby dragon but when it is the only flying troop in a 10 tile radius it gets raged

  • @SeRoShadow
    @SeRoShadow 5 місяців тому

    3:05, golem concept, bigger size ( prevents anyting from crossing the bridge but can still pass the bridge ) , slower but more hitpoints, eartquake on the area around him while moving
    it supposed to be the end of all buildings

  • @Saturnvrlive
    @Saturnvrlive 8 місяців тому +2

    Bro predicted the future with the evolution Tesla

  • @ranboltz506
    @ranboltz506 Рік тому +16

    Hog Rider Concept: Ramp Up, every 3 seconds, the hog rider will become faster and do 40 more dmg. (The speed cap is as fast as an ice spirit + rage in a raged arena.)

  • @OLIVXR_TXYLXR
    @OLIVXR_TXYLXR 10 місяців тому +1

    Really well done animating must I say

  • @gokojamesbond
    @gokojamesbond 4 місяці тому +1

    Wizard tower troop is all that I'm looking for now

  • @ultimazilla9814
    @ultimazilla9814 9 місяців тому +1

    1:17 which means for as long as the tesla is underground, it is functionally immortal

  • @AuroraGaming-d1z
    @AuroraGaming-d1z Рік тому +104

    Ebarbs evo=gay at max level

    • @mc.donaltrumpete9979
      @mc.donaltrumpete9979 10 місяців тому

      Evo barbs aren’t that good

    • @CoolPeaGaming
      @CoolPeaGaming 10 місяців тому +1

      ​@@mc.donaltrumpete9979 He is talking about elite barbarians

    • @olympusfitnesscenter
      @olympusfitnesscenter 10 місяців тому +2

      Fr bro their ability is gonna be kissing each other for an insane damage buff or smth💀

    • @CoolPeaGaming
      @CoolPeaGaming 10 місяців тому +1

      @@olympusfitnesscenter they are a walking e barb hut

    • @j.am.al.boy2992
      @j.am.al.boy2992 9 місяців тому +2

      Evo e-barbs
      Concept #1: Gives massive boosts to other gay cards, like elixir golem, electro giant, mega knight, balloon, etc.
      Concept #2: One taps both air and ground troops, buildings, and towers, runs 10 times faster, has 5000% health buff, but in order to avoid being overpowered, female troops will now scare them away
      Concept #3: Everytime the player says anything, like "I love e-barbs", "I'm gay", and "I like sticking up huge things deep in my a-", their evo e-barbs will get stronger and stronger
      Concept #4: Attracts and hypnotizes enemy's male troops for a long duration into fighting for your side the whole match
      Concept #5: Everytime you win a game using a Evo e-barbs, you will guarantee to get a new boyfriend 🥵🥵
      Concept #6: Evo shards are only available during the month of June
      I hope the reply section hide this reply 🙈🙈🙈

  • @liampeters2109
    @liampeters2109 10 місяців тому +6

    Evo tesla aged well

    • @godlyxnns
      @godlyxnns 7 місяців тому +2

      It was way off💀

  • @GorOKraken
    @GorOKraken Рік тому +1

    1 concept: Evo ice golem, With each attack he makes on the tower or buildings he slows down whoever is surrounded, deals +20% damage and when he dies he freezes for 2 seconds
    2 concept: Missiles hit on the ice golem deal -50% total damage and when it dies it leaves an area for 6 seconds that leaves the enemy's troops 60% slower
    3 concept: When the ice golem walks, it leaves a trail for 6 seconds that leaves troops 70% slow, and get more health

  • @sykes9541
    @sykes9541 Рік тому +4

    I think a good concept for evol baby dragon would he turning into a full grown dragon (like the one from clash of clans), and for musketeer maybe give her a weapon that shoots 3 times and has a reload time similar to hunter

  • @Super_Luigi178
    @Super_Luigi178 6 місяців тому +1

    Nice video ill sub

  • @Beristic
    @Beristic 11 місяців тому +1

    i love the 3 musk clone thing

  • @fire8316
    @fire8316 Рік тому +3

    A Evo elite barbs concept could have a shout stun like from Skyrim

  • @barelynonexistent
    @barelynonexistent Рік тому +6

    Dart goblin evolution idea (back ups):when the goblin starts to shoot it would spawn a goblin every 4 seconds,the goblin can be a distraction while the dart goblin shoot from afar

  • @George_1098
    @George_1098 6 місяців тому

    I would say the Hog Rider skipping building and going straight for tower would be the ideal evo for that card that it won’t be as gamebreaking as the other ideas for it.

  • @Salve.Servum_Dea
    @Salve.Servum_Dea 5 місяців тому

    My idea for a golem evolution would be after a certain amount of health, it creates an small field like the E giant, where the ground shakes beneath it’s feet, dealing damage to close by ground troops.

  • @justnoob1990
    @justnoob1990 10 місяців тому

    Here are my ideas:
    Three musketeers: They gain weak shields, which are their helmets, and when the shield is broken, the helmets fly off, and every third shot is a special bomb shot, which explodes on impact and does extra damage + splash (this also applies to regular musketeer ig)
    Evolved tesla is in the game now
    Evo E barbs: Every hit casts a bleeding effect which does damage over time and decreases damage of enemies
    Evolved Golem: A really heavy golem which does mini earthquakes in it's tracks, which deals damage to surrounding enemies and slows them down.
    Evolved baby dragon: Baby dragon shoots a big fireball which lingers on the field for about a second before exploding into 5 small fireballs in all directions which do low damage.
    Dart goblin evolution: Every fifth shot, the dart goblin fires a special poison dart which has a green trail, can pierce enemies, and adds a poison effect (damage over time and maybe even decreased defense)
    Evolved rascals: The two ranged rascals shoot special bullets which slow down enemies speed and attack speed, and the melee rascal does extra damage to the enemies affected by it.
    Evolved hog rider: Upon placement, the hog rider gets a big speed boost which lasts for about 2 secs and uses his hammer to damage all enemies near him while doing that dash, which applies knockback.
    Evolved mini pekka: Every hit does a mini zap wave around it which lightly stuns enemies and does extra damage.
    Evolved dark rpince: While charging, he can throw his shield in front of him to do extra damage and stun, and it comes back to him. (Like the executioner) However, the dark prince can be hit normally in that small time frame.
    Evolved skeleton barrel: The card's hp is greatly buffed, and there are 3 barrels. When it reaches the tower, it drops one skeleton barrel at a time every few seconds. After the third one is dropped, the card dies. If the card is killed before all 3 barrels are used, it will use all the remaining barrels at once.

  • @nitrogen_plays8910
    @nitrogen_plays8910 11 місяців тому +1

    Understated video

  • @leelandstonehouse1279
    @leelandstonehouse1279 9 місяців тому

    Skeleton barrel idea; It’s a giant barrel and when it dies one or two smaller ones spawn. Also, the giant barrel has guards instead of regular skeletons so it can tank for the skeletons.

  • @jasonlara5069
    @jasonlara5069 Рік тому

    My evo concepts of these cards.....
    Three musketeers:
    Be able to place 1 each of three 4 elixir musketeer cards per rotation until returning to 9 elixir card after 3 are used.
    E-barbs: Rage warcry for 4sec after running 4 tiles.
    Golem: Death damage of crystal shards spread or earth quake.
    Baby dragon: Fire spread
    Dart goblin: A sleep effect that slowly stops troops.
    Rascals: Rascal boy with upgraded sword and more health. Rascal girl's shoots big sized trouble gum with slow effects.
    Hog rider: That Muscular Hog from clash-a-rama. 😂
    Mini pekka: Slaughter mode. 😅
    Dark prince: Shield reflecting when dashing.
    Skeleton barrel:
    Drops 3 Skeletons per 4sec while floating plus a barrel roll Damage when destroyed.

  • @StaticInterruption
    @StaticInterruption 3 місяці тому +1

    Imagine, unlocking all the evolutions shards to unlock the evolution, and in the end, it’s just the same thing except the horizontal 0:11

  • @Xunohana
    @Xunohana 7 місяців тому

    You should do bandit next and these are actually so good

    • @Xunohana
      @Xunohana 7 місяців тому

      And fun fact im in the toilet😂

    • @MEGraphics1
      @MEGraphics1  7 місяців тому

      ua-cam.com/video/gt84lr8jM9E/v-deo.html
      😊

  • @Crispy1470
    @Crispy1470 4 місяці тому

    A cool idea for golem would be to give him an earthquake effect around him (kinda like E giant) that would only hit buildings or at least do very little to troops.

  • @Icebrrrr-y1k
    @Icebrrrr-y1k Рік тому

    this would be so dope for clash please let this be in the game

  • @the_Caped_crusader18
    @the_Caped_crusader18 10 місяців тому

    1.Mini pekka: gaining 1/5th of its HP after killing a troop is a good evolution..
    2. Baby dragon Raging after Half of its HP depleted and deals double damage with Doubled attack speed.
    3. Skeleton barrel dropping skeletons like dropship.
    4. Dark prince throwing his sheild while charging And deals stunning effect and damage to the troops. Sheild throw also affects air units too..
    5. Prince keeps charging even if he hits small targets. But he stops when he hits larger targets knocking them back a few tiles..

  • @brass_knuckles2.0
    @brass_knuckles2.0 6 місяців тому +1

    lol some evolutions will go well, but the rest of the diz game balance will be that's all

  • @SCROVY
    @SCROVY Рік тому +3

    I like the range of dart goblin,it deserves so much that evolution

  • @AntonioNiño-l9h
    @AntonioNiño-l9h 10 місяців тому +1

    I have a idea for golem his stomps or steps should do knock back or damage

  • @SorlanNorfleet
    @SorlanNorfleet 11 місяців тому

    Cannon (evo)
    Concept 1: Big cannon, Fires larger ammunition than the common ones, which do more damage and pass through troops, in addition to having recoil
    Concept 2: double cannon that shoots x4 and has double health, It has a slightly slower attack after the bursts but those bursts stop the troop for 1 second

  • @gjergjin79
    @gjergjin79 6 місяців тому +1

    I think that 3 musketeers evolution Is going to be that whenever a musketeer dies the other one upgrade

    • @MEGraphics1
      @MEGraphics1  6 місяців тому

      @@gjergjin79 that’s cool 👌🏼

  • @Paxtooon
    @Paxtooon 9 місяців тому +1

    Dart gob had so much potential but bro just gave it a shield and range. Like you could of done like occasionally fires sleeping darts witch is self explanatory or like poison darts also self explanatory but think about the potential

  • @Brumotty
    @Brumotty Рік тому +1

    for the 3 musketeers I was thinking of giving them a tiny shield with a lifespan of even 10 which consisted of the helmet they wear so as to protect them from a possible fire ball... or I was thinking of an elixir extractor which instead of producing elixir produces the try but steals it from the opponent.

  • @Javier-po3lu
    @Javier-po3lu Рік тому +2

    Idea for Rascal Evolution :
    (Cycles required 1 or 2)
    Rascal Boy: Increase Hp and Hp regeneration
    Rascal Girls: get Shield make them immortal as long Rascal Boy still alive (all incoming dmg taken by the girls will be Reflected on the Rascal Boy)
    Little Stats increase as well
    Exemple: if use Log and hit Evo Rascals, Rascals Girls survive but Boy takes x3 times Log Dmg because hit them and 2 Rascal girls reflect the dmg on the Rascal Boy
    Note: Rascal Girls must be Near the Rascal Boy to this ability to work also even Rascal Boy was low health and it will die will take all dmg work like Shield from Dark Prince or Guards

  • @mjtheasyluminmate
    @mjtheasyluminmate 7 місяців тому

    The best one would be the first skeleton barrel concept it was genius

  • @Diogenes68
    @Diogenes68 9 місяців тому

    Idea: Evo Balloon drops 3 skeletons when dropping bombs, or maybe it could have a booster attached to it that expires after 2 seconds.

  • @free_waygo888
    @free_waygo888 9 місяців тому

    For the mega knight there should be a hulk smash effect like the incredible hulk used against the abomination, kinda like earthquake

  • @Chez2771
    @Chez2771 8 місяців тому

    Good concept for dart goblin is to add poison a small field of poison but add a poisen affect

  • @ipadgoodgamer7243
    @ipadgoodgamer7243 11 місяців тому

    Which editing website do you use to edit? Nice video btw.

    • @MEGraphics1
      @MEGraphics1  11 місяців тому

      Thanks! I’mu using photoshop and after effects

  • @RealVegg
    @RealVegg Рік тому

    Triple musky:
    Temporary firerate boost and shield that make them resist any spell damage when spawn
    Tesla:
    Main zap does more damage, shot a bit faster and emits a electric cloud that make all enemy troops Slow and drain hp
    E-Barbs:
    When they target a unit after moving they do a unique especial attack that make a lot of damage and knockback all nearby troops then continue attacking like normally
    Golem:
    Main attack is a bit stronger and can stun buildings, when die drops 2 enhanced minigolems that can rage when hit a building
    Baby dragon:
    Can spit multiple mini fire balls surrounding the main one and it ignites the ground making a small damage like a poison (Actually very small damage, not enough to kill a skeleton) and a bit more hp
    Dart Goblin:
    every dart bounce to the nearest troop in 3 tiles radius making a double hit, and can apply a poison state for 5 seconds the first hit, the effect refresh in each hit, can't poison buildings
    Rascals:
    Girls slow down ground units and do small knockbacks to balloon type units
    The boy can knockback not heavy units and attack a bit faster
    Hog rider:
    Applys a resonance effect after each hit that make bonus damage over 1 second, when die drops his hammer and generate a shockwave that do a small damage to towers and ground units
    Mini pekka:
    Attack a bit faster and every hit can piercing layers or shields, for example if a golem have low health it kills the golem and the damage also applies to the small golems after death, this also applies to guards, caged goblin, giant goblin and more
    Dark prince:
    Can avoid first melee hit while charging, shield damage reduction while charging, immune to knockbacks while charging

  • @amirulhamizan3440
    @amirulhamizan3440 10 місяців тому

    Evo concept for dark prince:
    Having shield makes him even more tankier than normal
    After losing his shield he'll become less tanky but he'll wield his mace with both hands now since he's not holding shield making him have more damage and charge speed because he's less heavy now without shield

  • @GorOKraken
    @GorOKraken Рік тому

    1 concept: Evo 1 musketeer can be a critical damage 1/3 and give 3× damage of normal
    2 concept: Mini area dmg arround of musketeer like evo royal giant
    3 concept: area damage of bullets of the musketeer

  • @АндрейКлейн-п7е
    @АндрейКлейн-п7е 9 місяців тому

    well balanced golem (killing tower at 2 sec)

  • @the_grenade
    @the_grenade Рік тому

    I have a concept for Golem.
    Name - Nature Punch
    Ability - Whenever Golem punches a building with his left arm, a mini earthquake occurs below it. And when he attacks with his right arm, it poisons and weakens the building he hits. Using both hands consecutively, a building gets destroyed faster.

  • @xanthraXGaming
    @xanthraXGaming 10 місяців тому

    Would love to see Lava hound, flying machine, balloon, 3/5 Elixir minions, ice golem. Miner. Goblin drill, barb hut.

  • @mikesun2339
    @mikesun2339 Рік тому +1

    Evo baby dragon 1 is just firecracker evo but tankier

  • @LegendGuy5060
    @LegendGuy5060 9 місяців тому

    Bro the thing is. CR makes all the evolutions very carefully so that the gane stays balanced. Some cards like ebarbs golem or electro giant do not need evolution as they are already strong and CR also do not use the similer spells from the game like poison healing spell etc. I think your ideas are good but bit op. Sure CR could balance these and add it to the game. Anyways these are only guesses as CR do not take ideas from content creators😂.
    It was a good video

  • @HEIIRO
    @HEIIRO Рік тому +1

    Evolved Golem will definitely break this game

  • @GorOKraken
    @GorOKraken Рік тому

    1 concept: evo goblins, The goblins have a shield that only works once with anything and nullifies 100% of everything but only once afterwards do the enemy goblins attack normally and have +7% health and the shield returns after 4 seconds without them entering combat
    2 concept: leaf shield that nullifies 80% of damage from permanent air troops and has +6% damage
    3 concept: shields like the prince of darkness but with 200 health and he has more life outside the shield than normal like +10%

    • @theterron7857
      @theterron7857 11 місяців тому

      bro i hardly understand you :/

  • @erickperez1929
    @erickperez1929 3 місяці тому +1

    Bruh baby dragon and pekka Evo are just reused

  • @Mark_Experience
    @Mark_Experience 11 місяців тому +1

    Evolved Tesla is gonna released tomorrow 🤩

  • @BaconpiePG3D
    @BaconpiePG3D 11 місяців тому

    I think the triple musketeers should have a huge cannon that they're pushing. The Canon has knockback and mini area damage but slow cooldown. The mobility is same as normal musketeer and health is same as sparky. Idk but it kinda seems balance to me.

  • @Moonclipsun
    @Moonclipsun 9 місяців тому

    Barril de esqueletos: O primeiro conceito me agradou muito. Um ciclo para essa carta seria perfeito!

  • @blickyblicky1939
    @blickyblicky1939 9 місяців тому

    As a lava main, that baby dragon would tear the game apart

  • @strawberrana
    @strawberrana 5 місяців тому

    Skele Barrel should drop a handful of skeletons for every balloon that gets popped, maybe up its health a little too

  • @RydenThings
    @RydenThings 9 місяців тому

    I figured evolved Dart Goblin would have a temporary poison effect on whatever the darts hit

  • @Hyperbac
    @Hyperbac Рік тому +3

    Mini pekka’s evolution should be the first hit deals 2.5x damage

  • @xajatho
    @xajatho 9 місяців тому

    Or an inferno tower that can damage multiple troops, or for the canon a double canon like in clash of clans

  • @ruzgargundogdu6076
    @ruzgargundogdu6076 6 місяців тому

    The dart goblin range consept is basically a budget xbow

  • @SUS-o6z
    @SUS-o6z 10 місяців тому

    I say that it would be better for the dark prince to have more damage and life and that his shield also reduces the damage by 70%, as an evolved knight could reduce it until he loses the shield, When you lose it, that 70% changes to 20%, the percentage of 20% only blocks projectiles, attacks, etc., except magic.