Alright, continuing the series with Edge Flow! In summary, support loops help us define the highlights, while edge flow will control the direction of the highlight. Next time we´ll continue and talk about the Importance of Adding Divisions.
Awesome video! I’m coming from Blender and this different approach to edges is the same. Why? What is it about how these edge loops are calculated that they deflect 90 degrees in the same plane as a 45 degree edge? Is there a mathematical reason for this, or just similar algorithms?
Hey... yeah I would say best would be to check the trailer here on the channel which gives the general breakdown, along with the website itself. The main info is already there but of course it there are still some unanswered questions feel free to reach out via the contact form on the site. :)
Hello, my friend. Kindly respond to this query for me.which kinds of artists use 3D modeling formulas with good topology. For instance, the 3D weapon artist just followed the shapes rather than the theory. which artists use high-quality typography without character modeling
Hello... sure in short, anything that goes into production pipeline requires some topology knowledge. Anything that is meant to be a single image and nothing more, all methods are fine. Even the ones without the topology understanding.
Alright, continuing the series with Edge Flow!
In summary, support loops help us define the highlights, while edge flow will control the direction of the highlight.
Next time we´ll continue and talk about the Importance of Adding Divisions.
No one makes that type of maya tutorial videos in detail...Thank you !! I hope you start a Zbrush tutorial on hard surface modeling
Thanks a lot, too kind :) ... yeah its already in motion, coming very soon!
Very informative as always, I highly recommend topology workshop if anyone wants to learn proper hard surface subD modelling!
Awesome video! I’m coming from Blender and this different approach to edges is the same. Why? What is it about how these edge loops are calculated that they deflect 90 degrees in the same plane as a 45 degree edge? Is there a mathematical reason for this, or just similar algorithms?
Just bought the Course through your website.
thank you for makING THIS VIDEO.
Thank you so much for your videos!
Another great video ❤️
Hey Mario. I am planning to buy your course (Topology workshop). Can you tell me what's included in that course ? 😁
Hey... yeah I would say best would be to check the trailer here on the channel which gives the general breakdown, along with the website itself. The main info is already there but of course it there are still some unanswered questions feel free to reach out via the contact form on the site. :)
Hello, my friend. Kindly respond to this query for me.which kinds of artists use 3D modeling formulas with good topology. For instance, the 3D weapon artist just followed the shapes rather than the theory. which artists use high-quality typography without character modeling
Hello... sure in short, anything that goes into production pipeline requires some topology knowledge. Anything that is meant to be a single image and nothing more, all methods are fine. Even the ones without the topology understanding.
Okay, Which artists use excellent topology in their 3D models?
Hey Mario mind making a tutorial of the super bike
Hey, yeah I already have a training that covers the workflow for two bikes and both in different approaches :)
if you want to make the opposite from smooth edges to hard edges your shape change also nice tutorial
Yep works both ways
Thank you for sharing with us your knowledge, your workflow is amazing i like it so much (Peace of Art Mario)
Please make tutorial for Material you use how to create them if any there is already please tell me...i love your work keep it up thanks ❤
Inspiration ❤
can you make topology videos for Zmodeler 🙏
I already have extensive topology videos, but few more are coming along with Zmodeler very soon
Can some one tell me if the courses of this man are good?
Magic🎇
😍
Hello Legend 🤩