Mandelbrot Fractal. Shader OpenGL [ GLSL ]

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  • Опубліковано 26 сер 2024
  • How to create a Mandelbrot fractal using the OpenGL Fragment Shader in GLSL
    How to create and run shaders with Python:
    • Python OpenGL. Introdu...

КОМЕНТАРІ • 24

  • @CoderSpaceChannel
    @CoderSpaceChannel  2 роки тому +17

    How to create and run shaders with Python:
    ua-cam.com/video/sW56us0ZBEQ/v-deo.html

    • @anis6674
      @anis6674 Рік тому +1

      Aren't shaders supposed to be in glsl

    • @eternalessence2998
      @eternalessence2998 Рік тому

      could you make a full video on making the Mandelbrot fractal in glsl please 🙏

    • @frecio231
      @frecio231 9 місяців тому +1

      @@anis6674 he has a tutorial series of how to run openGL on python, GLSL is the code that is in this video.

  • @user-sd2fz7ve4e
    @user-sd2fz7ve4e 2 роки тому +40

    that's crazy bro

  • @code913.
    @code913. Рік тому +10

    underrated channel

  • @SENTRY456123
    @SENTRY456123 Рік тому +9

    That robot voice is so adorable!

  • @karter_devolidad
    @karter_devolidad Рік тому +4

    it's crazy that such a hard problem has a very simple solution with opengl and glsl

  • @maelhostettler1004
    @maelhostettler1004 9 місяців тому +1

    I love Mandelbrot shader (I have made a neat coloration with bicubic interpolation and log smoothing) but there is a problem...how do you deal with the float precision...after 5 sec of zooming float precision is at its limit😢

  • @zhitaburnurli9631
    @zhitaburnurli9631 10 місяців тому +4

    Does it zoom infinitely?
    or it will get really slow?

    • @suvetar
      @suvetar 9 місяців тому +3

      It well zoom as long as there is precision in the number formats for the real and imaginary components, and yes - it'll get slow as the deeper you get, not only are the numbers so large, but you have to increase the number of tests to see if the point escapes or you end up with black lightning like at the end of this video.

  • @iangrant7019
    @iangrant7019 Рік тому

    This is so cool!

  • @jrodonthebeat
    @jrodonthebeat Рік тому +2

    I set this up, Im running into the issue of my infinite zooms losing quality, any solutions?

    • @gogopendo1688
      @gogopendo1688 Рік тому +2

      If you have version 400 or later you can use double instead of floats , this will allow you to zoom in further

  • @eternalessence2998
    @eternalessence2998 5 місяців тому

    Could you make a more in depth tutorial on this please?🙏🏽

  • @anis6674
    @anis6674 Рік тому

    Yeah but what do you write in the main.cpp file

  • @Zerefse
    @Zerefse Рік тому

    What software you use?

  • @NaN_000
    @NaN_000 2 роки тому

    Wow !

  • @David_garcia23
    @David_garcia23 Рік тому

    Song?

  • @kivy_kivymd4952
    @kivy_kivymd4952 2 роки тому

    please help me am searching about how to use glsl in kivy for long time 😭😭😭😭💔
    i didn't find any helpful courses
    i didn't found any sources for that
    please make lessons for me from scratch

  • @__hannibaal__
    @__hannibaal__ Рік тому

    Run in Python that C_like code or C code. Crazy word didn’t tell truth about best and best programming language .

  • @chermet_hodyachy
    @chermet_hodyachy Рік тому +1

    Ролик спизжен)
    Мне сразу же после этого попался оригинал на английском)

  • @itsmenotjames
    @itsmenotjames 29 днів тому

    ew opengl